#includeCanvas canvas; void measureTextSize(string text) { float width = canvas.CalcTextSize(text); cout << "Width of text \"" << text << "\" is: " << width << endl; } int main() { measureTextSize("Hello world!"); return 0; }
#includeIn this example, we again include the Canvas library and create an instance of a Canvas. We define a function called `adjustTextPosition` that takes a string argument and x,y coordinates. Inside the function, we calculate the width of the text using CalcTextSize and then use the `Text` function to draw the text on the canvas at a position that adjusts for the width of the text. Based on the use of the `Canvas` object and the syntax of the functions, it is likely that this code is using the C++ Arduino ESP32 or ESP8266 library, which provides a simple object-oriented interface for working with hardware components and peripherals in the Arduino environment.Canvas canvas; void adjustTextPosition(string text, int x, int y) { float width = canvas.CalcTextSize(text); canvas.Text(x - (width / 2), y, text); } int main() { adjustTextPosition("Hello world!", 100, 50); return 0; }