bool expect_cel(int expected_layer, int expected_frame, int layer, frame_t frame) {
    color_t expected_color = white;

    Cel* cel = sprite->indexToLayer(LayerIndex(layer))->cel(frame);
    if (!cel)
      return false;

    color_t color = get_pixel(
      cel->image(),
      expected_layer, expected_frame);

    EXPECT_EQ(expected_color, color);

    return (expected_color == color);
  }
Example #2
0
void UnlinkCelCommand::onExecute(Context* context)
{
  ContextWriter writer(context);
  Document* document(writer.document());
  bool nonEditableLayers = false;
  {
    Transaction transaction(writer.context(), "Unlink Cel");

    const Site* site = writer.site();
    if (site->inTimeline() &&
        !site->selectedLayers().empty()) {
      for (Layer* layer : site->selectedLayers()) {
        if (!layer->isImage())
          continue;

        if (!layer->isEditableHierarchy()) {
          nonEditableLayers = true;
          continue;
        }

        LayerImage* layerImage = static_cast<LayerImage*>(layer);

        for (frame_t frame : site->selectedFrames().reversed()) {
          Cel* cel = layerImage->cel(frame);
          if (cel && cel->links())
            transaction.execute(new cmd::UnlinkCel(cel));
        }
      }
    }
    else {
      Cel* cel = writer.cel();
      if (cel && cel->links()) {
        if (cel->layer()->isEditableHierarchy())
          transaction.execute(new cmd::UnlinkCel(writer.cel()));
        else
          nonEditableLayers = true;
      }
    }

    transaction.commit();
  }

  if (nonEditableLayers)
    StatusBar::instance()->showTip(1000,
      "There are locked layers");

  update_screen_for_document(document);
}
Example #3
0
Cel* Cel::link() const
{
  ASSERT(m_data);
  if (m_data.get() == NULL)
    return NULL;

  if (!m_data.unique()) {
    for (frame_t fr=0; fr<m_frame; ++fr) {
      Cel* possible = m_layer->cel(fr);
      if (possible && possible->dataRef().get() == m_data.get())
        return possible;
    }
  }

  return NULL;
}
Example #4
0
void LayerImage::destroyAllCels()
{
  CelIterator it = getCelBegin();
  CelIterator end = getCelEnd();

  for (; it != end; ++it) {
    Cel* cel = *it;
    Image* image = cel->image();

    ASSERT(image != NULL);

    sprite()->stock()->removeImage(image);
    delete image;
    delete cel;
  }
  m_cels.clear();
}
Example #5
0
void write_layer(std::ostream& os, LayerSubObjectsSerializer* subObjects, Layer* layer)
{
  std::string name = layer->getName();

  write16(os, name.size());                            // Name length
  if (!name.empty())
    os.write(name.c_str(), name.size());               // Name

  write32(os, layer->getFlags());                      // Flags
  write16(os, layer->getType());                       // Type

  switch (layer->getType()) {

    case GFXOBJ_LAYER_IMAGE: {
      // Number of cels
      write16(os, static_cast<LayerImage*>(layer)->getCelsCount());

      CelIterator it = static_cast<LayerImage*>(layer)->getCelBegin();
      CelIterator end = static_cast<LayerImage*>(layer)->getCelEnd();

      for (; it != end; ++it) {
        Cel* cel = *it;
        subObjects->write_cel(os, cel);

        Image* image = layer->getSprite()->getStock()->getImage(cel->getImage());
        ASSERT(image != NULL);

        subObjects->write_image(os, image);
      }
      break;
    }

    case GFXOBJ_LAYER_FOLDER: {
      LayerIterator it = static_cast<LayerFolder*>(layer)->get_layer_begin();
      LayerIterator end = static_cast<LayerFolder*>(layer)->get_layer_end();

      // Number of sub-layers
      write16(os, static_cast<LayerFolder*>(layer)->get_layers_count());

      for (; it != end; ++it)
        subObjects->write_layer(os, *it);
      break;
    }

  }
}
Example #6
0
static void slider_change_hook(Slider* slider)
{
  try {
    ContextWriter writer(UIContext::instance());
    Cel* cel = writer.cel();
    if (cel) {
      // Update the opacity
      cel->setOpacity(slider->getValue());

      // Update the editors
      update_screen_for_document(writer.document());
    }
  }
  catch (LockedDocumentException&) {
    // do nothing
  }
}
Example #7
0
void Sprite::pickCels(int x, int y, frame_t frame, int opacityThreshold, CelList& cels) const
{
  std::vector<Layer*> layers;
  getLayersList(layers);

  for (int i=(int)layers.size()-1; i>=0; --i) {
    Layer* layer = layers[i];
    if (!layer->isImage() || !layer->isVisible())
      continue;

    Cel* cel = layer->cel(frame);
    if (!cel)
      continue;

    Image* image = cel->image();
    if (!image)
      continue;

    if (!cel->bounds().contains(gfx::Point(x, y)))
      continue;

    color_t color = get_pixel(image,
      x - cel->x(),
      y - cel->y());

    bool isOpaque = true;

    switch (image->pixelFormat()) {
      case IMAGE_RGB:
        isOpaque = (rgba_geta(color) >= opacityThreshold);
        break;
      case IMAGE_INDEXED:
        isOpaque = (color != image->maskColor());
        break;
      case IMAGE_GRAYSCALE:
        isOpaque = (graya_geta(color) >= opacityThreshold);
        break;
    }

    if (!isOpaque)
      continue;

    cels.push_back(cel);
  }
  fflush(stdout);
}
  DocRangeOps() {
    black = rgba(0, 0, 0, 0);
    white = rgba(255, 255, 255, 255);

    doc.reset(static_cast<app::Document*>(ctx.documents().add(4, 4)));
    sprite = doc->sprite();
    layer1 = dynamic_cast<LayerImage*>(sprite->folder()->getFirstLayer());
    layer2 = new LayerImage(sprite);
    layer3 = new LayerImage(sprite);
    layer4 = new LayerImage(sprite);
    sprite->folder()->addLayer(layer2);
    sprite->folder()->addLayer(layer3);
    sprite->folder()->addLayer(layer4);
    EXPECT_LAYER_ORDER(layer1, layer2, layer3, layer4);

    layer1->setName("layer1");
    layer2->setName("layer2");
    layer3->setName("layer3");
    layer4->setName("layer4");

    sprite->setTotalFrames(frame_t(4));
    sprite->setFrameDuration(frame_t(0), 1); // These durations can be used to identify
    sprite->setFrameDuration(frame_t(1), 2); // frames after a move operation
    sprite->setFrameDuration(frame_t(2), 3);
    sprite->setFrameDuration(frame_t(3), 4);

    for (int i=0; i<4; i++) {
      LayerImage* layer = static_cast<LayerImage*>(sprite->indexToLayer(LayerIndex(i)));

      for (int j=0; j<4; j++) {
        Cel* cel = layer->cel(frame_t(j));
        ImageRef image;
        if (cel)
          image = cel->imageRef();
        else {
          image.reset(Image::create(IMAGE_RGB, 4, 4));
          cel = new Cel(frame_t(j), image);
          layer->addCel(cel);
        }

        clear_image(image.get(), black);
        put_pixel(image.get(), i, j, white);
      }
    }
  }
Example #9
0
void ShiftMaskedCel::shift(int dx, int dy)
{
  Cel* cel = this->cel();
  Image* image = cel->image();
  Mask* mask = static_cast<app::Document*>(cel->document())->mask();
  ASSERT(mask->bitmap());
  if (!mask->bitmap())
    return;

  int x = cel->x();
  int y = cel->y();

  mask->offsetOrigin(-x, -y);
  doc::algorithm::shift_image_with_mask(image, mask, dx, dy);
  mask->offsetOrigin(x, y);

  image->incrementVersion();
}
Example #10
0
void PixelsMovement::redrawExtraImage()
{
  int t, opacity = static_cast<LayerImage*>(m_layer)->opacity();
  Cel* cel = m_site.cel();
  if (cel) opacity = MUL_UN8(opacity, cel->opacity(), t);

  gfx::Rect bounds = m_currentData.transformedBounds();

  m_extraCel.reset(new ExtraCel);
  m_extraCel->create(m_document->sprite(), bounds, m_site.frame(), opacity);
  m_extraCel->setType(render::ExtraType::PATCH);
  m_extraCel->setBlendMode(static_cast<LayerImage*>(m_layer)->blendMode());
  m_document->setExtraCel(m_extraCel);

  // Draw the transformed pixels in the extra-cel which is the chunk
  // of pixels that the user is moving.
  drawImage(m_extraCel->image(), bounds.origin(), true);
}
Example #11
0
void UndoTransaction::pasteImage(const Image* src_image, int x, int y, int opacity)
{
  const Layer* layer = m_sprite->getCurrentLayer();

  ASSERT(layer);
  ASSERT(layer->is_image());
  ASSERT(layer->is_readable());
  ASSERT(layer->is_writable());

  Cel* cel = ((LayerImage*)layer)->getCel(m_sprite->getCurrentFrame());
  ASSERT(cel);

  Image* cel_image = m_sprite->getStock()->getImage(cel->getImage());
  Image* cel_image2 = Image::createCopy(cel_image);
  image_merge(cel_image2, src_image, x-cel->getX(), y-cel->getY(), opacity, BLEND_MODE_NORMAL);

  replaceStockImage(cel->getImage(), cel_image2); // TODO fix this, improve, avoid replacing the whole image
}
Example #12
0
void PatchCel::onExecute()
{
  Cel* cel = this->cel();

  const gfx::Rect newBounds =
    cel->bounds() | gfx::Rect(m_region.bounds()).offset(m_pos);
  if (cel->bounds() != newBounds) {
    executeAndAdd(new CropCel(cel, newBounds));
  }

  executeAndAdd(
    new CopyRegion(cel->image(),
                   m_patch,
                   m_region,
                   m_pos - cel->position()));

  executeAndAdd(new TrimCel(cel));

  m_patch = nullptr;
}
Example #13
0
void DocumentApi::removeCel(LayerImage* layer, Cel* cel)
{
  ASSERT(layer);
  ASSERT(cel);

  Sprite* sprite = layer->getSprite();

  DocumentEvent ev(m_document);
  ev.sprite(sprite);
  ev.layer(layer);
  ev.cel(cel);
  m_document->notifyObservers<DocumentEvent&>(&DocumentObserver::onRemoveCel, ev);

  // find if the image that use the cel to remove, is used by
  // another cels
  bool used = false;
  for (FrameNumber frame(0); frame<sprite->getTotalFrames(); ++frame) {
    Cel* it = layer->getCel(frame);
    if (it && it != cel && it->getImage() == cel->getImage()) {
      used = true;
      break;
    }
  }

  // if the image is only used by this cel,
  // we can remove the image from the stock
  if (!used)
    removeImageFromStock(sprite, cel->getImage());

  DocumentUndo* undo = m_document->getUndo();
  if (undo->isEnabled())
    m_undoers->pushUndoer(new undoers::RemoveCel(getObjects(),
        layer, cel));

  // remove the cel from the layer
  layer->removeCel(cel);

  // and here we destroy the cel
  delete cel;
}
Example #14
0
static void remove_cel(Sprite* sprite, UndoTransaction& undo, LayerImage *layer, Cel *cel)
{
  Image *image;
  Cel *it;
  bool used;

  if (sprite != NULL && layer->isImage() && cel != NULL) {
    /* find if the image that use the cel to remove, is used by
       another cels */
    used = false;
    for (FrameNumber frame(0); frame<sprite->getTotalFrames(); ++frame) {
      it = layer->getCel(frame);
      if (it != NULL && it != cel && it->getImage() == cel->getImage()) {
        used = true;
        break;
      }
    }

    if (!used) {
      // If the image is only used by this cel, we can remove the
      // image from the stock.
      image = sprite->getStock()->getImage(cel->getImage());

      if (undo.isEnabled())
        undo.pushUndoer(new undoers::RemoveImage(undo.getObjects(),
            sprite->getStock(), cel->getImage()));

      sprite->getStock()->removeImage(image);
      image_free(image);
    }

    if (undo.isEnabled()) {
      undo.pushUndoer(new undoers::RemoveCel(undo.getObjects(), layer, cel));
    }

    // Remove the cel
    layer->removeCel(cel);
    delete cel;
  }
}
Example #15
0
void UndoTransaction::moveFrameBeforeLayer(Layer* layer, int frame, int before_frame)
{
  ASSERT(layer);

  switch (layer->getType()) {

    case GFXOBJ_LAYER_IMAGE: {
      CelIterator it = ((LayerImage*)layer)->getCelBegin();
      CelIterator end = ((LayerImage*)layer)->getCelEnd();

      for (; it != end; ++it) {
        Cel* cel = *it;
        int new_frame = cel->getFrame();

        // moving the frame to the future
        if (frame < before_frame) {
          if (cel->getFrame() == frame) {
            new_frame = before_frame-1;
          }
          else if (cel->getFrame() > frame &&
                   cel->getFrame() < before_frame) {
            new_frame--;
          }
        }
        // moving the frame to the past
        else if (before_frame < frame) {
          if (cel->getFrame() == frame) {
            new_frame = before_frame;
          }
          else if (cel->getFrame() >= before_frame &&
                   cel->getFrame() < frame) {
            new_frame++;
          }
        }

        if (cel->getFrame() != new_frame)
          setCelFramePosition(cel, new_frame);
      }
      break;
    }

    case GFXOBJ_LAYER_FOLDER: {
      LayerIterator it = static_cast<LayerFolder*>(layer)->get_layer_begin();
      LayerIterator end = static_cast<LayerFolder*>(layer)->get_layer_end();

      for (; it != end; ++it)
        moveFrameBeforeLayer(*it, frame, before_frame);
      break;
    }

  }
}
Example #16
0
void DocumentApi::moveFrameBeforeLayer(Layer* layer, FrameNumber frame, FrameNumber beforeFrame)
{
  ASSERT(layer);

  switch (layer->getType()) {

    case GFXOBJ_LAYER_IMAGE: {
      CelIterator it = ((LayerImage*)layer)->getCelBegin();
      CelIterator end = ((LayerImage*)layer)->getCelEnd();

      for (; it != end; ++it) {
        Cel* cel = *it;
        FrameNumber newFrame = cel->getFrame();

        // moving the frame to the future
        if (frame < beforeFrame) {
          if (cel->getFrame() == frame) {
            newFrame = beforeFrame.previous();
          }
          else if (cel->getFrame() > frame &&
                   cel->getFrame() < beforeFrame) {
            --newFrame;
          }
        }
        // moving the frame to the past
        else if (beforeFrame < frame) {
          if (cel->getFrame() == frame) {
            newFrame = beforeFrame;
          }
          else if (cel->getFrame() >= beforeFrame &&
                   cel->getFrame() < frame) {
            ++newFrame;
          }
        }

        if (cel->getFrame() != newFrame)
          setCelFramePosition(layer->getSprite(), cel, newFrame);
      }
      break;
    }

    case GFXOBJ_LAYER_FOLDER: {
      LayerIterator it = static_cast<LayerFolder*>(layer)->getLayerBegin();
      LayerIterator end = static_cast<LayerFolder*>(layer)->getLayerEnd();

      for (; it != end; ++it)
        moveFrameBeforeLayer(*it, frame, beforeFrame);
      break;
    }

  }
}
Example #17
0
/**
 * Moves every frame in @a layer with the offset (@a dx, @a dy).
 */
void UndoTransaction::displaceLayers(Layer* layer, int dx, int dy)
{
  switch (layer->getType()) {

    case GFXOBJ_LAYER_IMAGE: {
      CelIterator it = ((LayerImage*)layer)->getCelBegin();
      CelIterator end = ((LayerImage*)layer)->getCelEnd();
      for (; it != end; ++it) {
        Cel* cel = *it;
        setCelPosition(cel, cel->getX()+dx, cel->getY()+dy);
      }
      break;
    }

    case GFXOBJ_LAYER_FOLDER: {
      LayerIterator it = ((LayerFolder*)layer)->get_layer_begin();
      LayerIterator end = ((LayerFolder*)layer)->get_layer_end();
      for (; it != end; ++it)
        displaceLayers(*it, dx, dy);
      break;
    }

  }
}
Example #18
0
void Sprite::remapImages(FrameNumber frameFrom, FrameNumber frameTo, const std::vector<uint8_t>& mapping)
{
  ASSERT(m_format == IMAGE_INDEXED);
  ASSERT(mapping.size() == 256);

  CelList cels;
  getCels(cels);

  for (CelIterator it = cels.begin(); it != cels.end(); ++it) {
    Cel* cel = *it;

    // Remap this Cel because is inside the specified range
    if (cel->getFrame() >= frameFrom &&
        cel->getFrame() <= frameTo) {
      Image* image = getStock()->getImage(cel->getImage());

      for (int y=0; y<image->h; ++y) {
        IndexedTraits::address_t ptr = image_address_fast<IndexedTraits>(image, 0, y);
        for (int x=0; x<image->w; ++x, ++ptr)
          *ptr = mapping[*ptr];
      }
    }
  }
}
Example #19
0
void MaskContentCommand::onExecute(Context* context)
{
  Document* document;
  {
    ContextWriter writer(context);
    document = writer.document();

    Cel* cel = writer.cel(); // Get current cel (can be NULL)
    if (!cel)
      return;

    gfx::Color color;
    if (writer.layer()->isBackground()) {
      ColorPicker picker;
      picker.pickColor(*writer.site(),
                       gfx::PointF(0.0, 0.0),
                       current_editor->projection(),
                       ColorPicker::FromComposition);
      color = color_utils::color_for_layer(picker.color(), writer.layer());
    }
    else
      color = cel->image()->maskColor();

    Mask newMask;
    gfx::Rect imgBounds = cel->image()->bounds();
    if (algorithm::shrink_bounds(cel->image(), imgBounds, color)) {
      newMask.replace(imgBounds.offset(cel->bounds().origin()));
    }
    else {
      newMask.replace(cel->bounds());
    }

    Transaction transaction(writer.context(), "Select Content", DoesntModifyDocument);
    transaction.execute(new cmd::SetMask(document, &newMask));
    transaction.commit();

    document->resetTransformation();
    document->generateMaskBoundaries();
  }

  // Select marquee tool
  if (tools::Tool* tool = App::instance()->toolBox()
      ->getToolById(tools::WellKnownTools::RectangularMarquee)) {
    ToolBar::instance()->selectTool(tool);
  }

  update_screen_for_document(document);
}
Example #20
0
// Gives to the user the possibility to move the sprite's layer in the
// current editor, returns true if the position was changed.
int interactive_move_layer(int mode, bool use_undo, int (*callback)())
{
    Editor* editor = current_editor;
    Document* document = editor->getDocument();
    undo::UndoHistory* undo = document->getUndoHistory();
    Sprite* sprite = document->getSprite();

    ASSERT(sprite->getCurrentLayer()->is_image());

    LayerImage* layer = static_cast<LayerImage*>(sprite->getCurrentLayer());
    Cel *cel = layer->getCel(sprite->getCurrentFrame());
    int start_x, new_x;
    int start_y, new_y;
    int start_b;
    int ret;
    int update = false;
    int quiet_clock = -1;
    int first_time = true;
    int begin_x;
    int begin_y;

    if (!cel)
        return false;

    begin_x = cel->getX();
    begin_y = cel->getY();

    editor->hideDrawingCursor();
    jmouse_set_cursor(JI_CURSOR_MOVE);

    editor->editor_click_start(mode, &start_x, &start_y, &start_b);

    do {
        if (update) {
            cel->setPosition(begin_x - start_x + new_x,
                             begin_y - start_y + new_y);

            // Update layer-bounds.
            editor->invalidate();

            // Update status bar.
            app_get_statusbar()->setStatusText
            (0,
             "Pos %3d %3d Offset %3d %3d",
             (int)cel->getX(),
             (int)cel->getY(),
             (int)(cel->getX() - begin_x),
             (int)(cel->getY() - begin_y));

            /* update clock */
            quiet_clock = ji_clock;
            first_time = false;
        }

        /* call the user's routine */
        if (callback)
            (*callback)();

        /* redraw dirty widgets */
        jwidget_flush_redraw(ji_get_default_manager());
        jmanager_dispatch_messages(ji_get_default_manager());

        gui_feedback();
    } while (editor->editor_click(&new_x, &new_y, &update, NULL));

    new_x = cel->getX();
    new_y = cel->getY();
    cel->setPosition(begin_x, begin_y);

    /* the position was changed */
    if (!editor->editor_click_cancel()) {
        if (use_undo && undo->isEnabled()) {
            undo->setLabel("Cel Movement");
            undo->setModification(undo::ModifyDocument);

            undo->pushUndoer(new undoers::SetCelPosition(undo->getObjects(), cel));
        }

        cel->setPosition(new_x, new_y);
        ret = true;
    }
    /* the position wasn't changed */
    else {
        ret = false;
    }

    /* redraw the sprite in all editors */
    update_screen_for_document(document);

    /* restore the cursor */
    editor->showDrawingCursor();

    editor->editor_click_done();

    return ret;
}
Example #21
0
// Draws the brush cursor in the specified absolute mouse position
// given in 'pos' param.  Warning: You should clean the cursor before
// to use this routine with other editor.
void BrushPreview::show(const gfx::Point& screenPos)
{
  if (m_onScreen)
    hide();

  app::Document* document = m_editor->document();
  Sprite* sprite = m_editor->sprite();
  Layer* layer = m_editor->layer();
  ASSERT(sprite);

  // Get drawable region
  m_editor->getDrawableRegion(m_clippingRegion, ui::Widget::kCutTopWindows);

  // Get cursor color
  app::Color app_cursor_color = Preferences::instance().editor.cursorColor();
  gfx::Color ui_cursor_color = color_utils::color_for_ui(app_cursor_color);
  m_blackAndWhiteNegative = (app_cursor_color.getType() == app::Color::MaskType);

  // Cursor in the screen (view)
  m_screenPosition = screenPos;

  // Get cursor position in the editor
  gfx::Point spritePos = m_editor->screenToEditor(screenPos);

  // Get the current tool
  tools::Ink* ink = m_editor->getCurrentEditorInk();

  bool isFloodfill = m_editor->getCurrentEditorTool()->getPointShape(0)->isFloodFill();

  // Setup the cursor type debrushding of several factors (current tool,
  // foreground color, and layer transparency).
  color_t brush_color = getBrushColor(sprite, layer);
  color_t mask_color = sprite->transparentColor();

  if (ink->isSelection() || ink->isSlice()) {
    m_type = SELECTION_CROSS;
  }
  else if (
    // Use cursor bounds for inks that are effects (eraser, blur, etc.)
    (ink->isEffect()) ||
    // or when the brush color is transparent and we are not in the background layer
    (layer && !layer->isBackground() &&
     brush_color == mask_color)) {
    m_type = BRUSH_BOUNDARIES;
  }
  else {
    m_type = CROSS;
  }

  // For cursor type 'bounds' we have to generate cursor boundaries
  if (m_type & BRUSH_BOUNDARIES)
    generateBoundaries();

  // Draw pixel/brush preview
  if ((m_type & CROSS) &&
      m_editor->getState()->requireBrushPreview()) {
    Brush* brush = getCurrentBrush();
    gfx::Rect origBrushBounds = (isFloodfill ? gfx::Rect(0, 0, 1, 1): brush->bounds());
    gfx::Rect brushBounds = origBrushBounds;
    brushBounds.offset(spritePos);

    // Create the extra cel to show the brush preview
    Site site = m_editor->getSite();
    Cel* cel = site.cel();

    int t, opacity = 255;
    if (cel) opacity = MUL_UN8(opacity, cel->opacity(), t);
    if (layer) opacity = MUL_UN8(opacity, static_cast<LayerImage*>(layer)->opacity(), t);

    document->prepareExtraCel(brushBounds, opacity);
    document->setExtraCelType(render::ExtraType::NONE);
    document->setExtraCelBlendMode(
      (layer ? static_cast<LayerImage*>(layer)->blendMode():
               BlendMode::NORMAL));

    Image* extraImage = document->getExtraCelImage();
    extraImage->setMaskColor(mask_color);
    clear_image(extraImage, mask_color);

    if (layer) {
      render::Render().renderLayer(
        extraImage, layer, m_editor->frame(),
        gfx::Clip(0, 0, brushBounds),
        BlendMode::SRC);

      // This extra cel is a patch for the current layer/frame
      document->setExtraCelType(render::ExtraType::PATCH);
    }

    tools::ToolLoop* loop = create_tool_loop_preview(
      m_editor, UIContext::instance(), extraImage,
      -gfx::Point(brushBounds.x,
                  brushBounds.y));

    if (loop) {
      loop->getInk()->prepareInk(loop);
      loop->getIntertwine()->prepareIntertwine();
      loop->getController()->prepareController();
      loop->getPointShape()->preparePointShape(loop);
      loop->getPointShape()->transformPoint(
        loop, -origBrushBounds.x, -origBrushBounds.y);
      delete loop;
    }

    document->notifySpritePixelsModified(
      sprite, gfx::Region(m_lastBounds = brushBounds));
  }

  // Save area and draw the cursor
  {
    ui::ScreenGraphics g;
    ui::SetClip clip(&g, gfx::Rect(0, 0, g.width(), g.height()));

    forEachBrushPixel(&g, m_screenPosition, spritePos, ui_cursor_color, &BrushPreview::savePixelDelegate);
    forEachBrushPixel(&g, m_screenPosition, spritePos, ui_cursor_color, &BrushPreview::drawPixelDelegate);
  }

  // Cursor in the editor (model)
  m_onScreen = true;
  m_editorPosition = spritePos;

  // Save the clipping-region to know where to clean the pixels
  m_oldClippingRegion = m_clippingRegion;
}
Example #22
0
  /**
   * [working thread]
   */
  virtual void onJob()
  {
    UndoTransaction undoTransaction(m_writer.context(), "Rotate Canvas");
    DocumentApi api = m_document->getApi();

    // get all sprite cels
    CelList cels;
    m_sprite->getCels(cels);

    // for each cel...
    for (CelIterator it = cels.begin(); it != cels.end(); ++it) {
      Cel* cel = *it;
      Image* image = m_sprite->getStock()->getImage(cel->getImage());

      // change it location
      switch (m_angle) {
        case 180:
          api.setCelPosition(m_sprite, cel,
                             m_sprite->getWidth() - cel->getX() - image->getWidth(),
                             m_sprite->getHeight() - cel->getY() - image->getHeight());
          break;
        case 90:
          api.setCelPosition(m_sprite, cel,
                             m_sprite->getHeight() - cel->getY() - image->getHeight(),
                             cel->getX());
          break;
        case -90:
          api.setCelPosition(m_sprite, cel,
                             cel->getY(),
                             m_sprite->getWidth() - cel->getX() - image->getWidth());
          break;
      }
    }

    // for each stock's image
    for (int i=0; i<m_sprite->getStock()->size(); ++i) {
      Image* image = m_sprite->getStock()->getImage(i);
      if (!image)
        continue;

      // rotate the image
      Image* new_image = Image::create(image->getPixelFormat(),
                                       m_angle == 180 ? image->getWidth(): image->getHeight(),
                                       m_angle == 180 ? image->getHeight(): image->getWidth());
      raster::rotate_image(image, new_image, m_angle);

      api.replaceStockImage(m_sprite, i, new_image);

      jobProgress((float)i / m_sprite->getStock()->size());

      // cancel all the operation?
      if (isCanceled())
        return;        // UndoTransaction destructor will undo all operations
    }

    // rotate mask
    if (m_document->isMaskVisible()) {
      Mask* origMask = m_document->getMask();
      base::UniquePtr<Mask> new_mask(new Mask());
      const gfx::Rect& origBounds = origMask->getBounds();
      int x = 0, y = 0;

      switch (m_angle) {
        case 180:
          x = m_sprite->getWidth() - origBounds.x - origBounds.w;
          y = m_sprite->getHeight() - origBounds.y - origBounds.h;
          break;
        case 90:
          x = m_sprite->getHeight() - origBounds.y - origBounds.h;
          y = origBounds.x;
          break;
        case -90:
          x = origBounds.y;
          y = m_sprite->getWidth() - origBounds.x - origBounds.w;
          break;
      }

      // create the new rotated mask
      new_mask->replace(x, y,
                        m_angle == 180 ? origBounds.w: origBounds.h,
                        m_angle == 180 ? origBounds.h: origBounds.w);
      raster::rotate_image(origMask->getBitmap(), new_mask->getBitmap(), m_angle);

      // Copy new mask
      api.copyToCurrentMask(new_mask);

      // Regenerate mask
      m_document->resetTransformation();
      m_document->generateMaskBoundaries();
    }

    // change the sprite's size
    if (m_angle != 180)
      api.setSpriteSize(m_sprite, m_sprite->getHeight(), m_sprite->getWidth());

    // commit changes
    undoTransaction.commit();
  }
Example #23
0
  /**
   * [working thread]
   */
  virtual void onJob()
  {
    UndoTransaction undoTransaction(m_document, "Rotate Canvas");

    // get all sprite cels
    CelList cels;
    m_sprite->getCels(cels);

    // for each cel...
    for (CelIterator it = cels.begin(); it != cels.end(); ++it) {
      Cel* cel = *it;
      Image* image = m_sprite->getStock()->getImage(cel->getImage());

      // change it location
      switch (m_angle) {
	case 180:
	  undoTransaction.setCelPosition(cel,
					 m_sprite->getWidth() - cel->getX() - image->w,
					 m_sprite->getHeight() - cel->getY() - image->h);
	  break;
	case 90:
	  undoTransaction.setCelPosition(cel, m_sprite->getHeight() - cel->getY() - image->h, cel->getX());
	  break;
	case -90:
	  undoTransaction.setCelPosition(cel, cel->getY(), m_sprite->getWidth() - cel->getX() - image->w);
	  break;
      }
    }

    // for each stock's image
    for (int i=0; i<m_sprite->getStock()->size(); ++i) {
      Image* image = m_sprite->getStock()->getImage(i);
      if (!image)
	continue;

      // rotate the image
      Image* new_image = image_new(image->imgtype,
				   m_angle == 180 ? image->w: image->h,
				   m_angle == 180 ? image->h: image->w);
      image_rotate(image, new_image, m_angle);

      undoTransaction.replaceStockImage(i, new_image);

      jobProgress((float)i / m_sprite->getStock()->size());

      // cancel all the operation?
      if (isCanceled())
	return;	       // UndoTransaction destructor will undo all operations
    }

    // rotate mask
    if (m_document->isMaskVisible()) {
      Mask* origMask = m_document->getMask();
      Mask* new_mask = mask_new();
      int x = 0, y = 0;

      switch (m_angle) {
	case 180:
	  x = m_sprite->getWidth() - origMask->x - origMask->w;
	  y = m_sprite->getHeight() - origMask->y - origMask->h;
	  break;
	case 90:
	  x = m_sprite->getHeight() - origMask->y - origMask->h;
	  y = origMask->x;
	  break;
	case -90:
	  x = origMask->y;
	  y = m_sprite->getWidth() - origMask->x - origMask->w;
	  break;
      }

      // create the new rotated mask
      mask_replace(new_mask, x, y,
		   m_angle == 180 ? origMask->w: origMask->h,
		   m_angle == 180 ? origMask->h: origMask->w);
      image_rotate(origMask->bitmap, new_mask->bitmap, m_angle);

      // copy new mask
      undoTransaction.copyToCurrentMask(new_mask);
      mask_free(new_mask);

      // regenerate mask
      m_document->generateMaskBoundaries();
    }

    // change the sprite's size
    if (m_angle != 180)
      undoTransaction.setSpriteSize(m_sprite->getHeight(), m_sprite->getWidth());

    // commit changes
    undoTransaction.commit();
  }
Example #24
0
void RenderEngine::renderLayer(
  const Layer* layer,
  Image *image,
  int source_x, int source_y,
  FrameNumber frame, Zoom zoom,
  void (*zoomed_func)(Image*, const Image*, const Palette*, int, int, int, int, Zoom),
  bool render_background,
  bool render_transparent,
  int blend_mode)
{
  // we can't read from this layer
  if (!layer->isVisible())
    return;

  switch (layer->type()) {

    case ObjectType::LayerImage: {
      if ((!render_background  &&  layer->isBackground()) ||
          (!render_transparent && !layer->isBackground()))
        break;

      const Cel* cel = static_cast<const LayerImage*>(layer)->getCel(frame);
      if (cel != NULL) {
        Image* src_image;

        // Is the 'preview_image' set to be used with this layer?
        if ((selected_layer == layer) &&
            (selected_frame == frame) &&
            (preview_image != NULL)) {
          src_image = preview_image;
        }
        // If not, we use the original cel-image from the images' stock
        else {
          src_image = cel->image();
        }

        if (src_image) {
          int t, output_opacity;

          output_opacity = MID(0, cel->opacity(), 255);
          output_opacity = INT_MULT(output_opacity, global_opacity, t);

          ASSERT(src_image->maskColor() == m_sprite->transparentColor());

          (*zoomed_func)(image, src_image, m_sprite->getPalette(frame),
            zoom.apply(cel->x()) - source_x,
            zoom.apply(cel->y()) - source_y,
            output_opacity,
            (blend_mode < 0 ?
              static_cast<const LayerImage*>(layer)->getBlendMode():
              blend_mode),
            zoom);
        }
      }
      break;
    }

    case ObjectType::LayerFolder: {
      LayerConstIterator it = static_cast<const LayerFolder*>(layer)->getLayerBegin();
      LayerConstIterator end = static_cast<const LayerFolder*>(layer)->getLayerEnd();

      for (; it != end; ++it) {
        renderLayer(*it, image,
          source_x, source_y,
          frame, zoom, zoomed_func,
          render_background,
          render_transparent,
          blend_mode);
      }
      break;
    }

  }

  // Draw extras
  if (m_document->getExtraCel() &&
      layer == m_currentLayer &&
      frame == m_currentFrame) {
    Cel* extraCel = m_document->getExtraCel();
    if (extraCel->opacity() > 0) {
      Image* extraImage = m_document->getExtraCelImage();

      (*zoomed_func)(image, extraImage, m_sprite->getPalette(frame),
        zoom.apply(extraCel->x()) - source_x,
        zoom.apply(extraCel->y()) - source_y,
        extraCel->opacity(),
        m_document->getExtraCelBlendMode(), zoom);
    }
  }
}
Example #25
0
void CopyCel::onExecute()
{
  LayerImage* srcLayer = static_cast<LayerImage*>(m_srcLayer.layer());
  LayerImage* dstLayer = static_cast<LayerImage*>(m_dstLayer.layer());

  ASSERT(srcLayer);
  ASSERT(dstLayer);

  Sprite* srcSprite = srcLayer->sprite();
  Sprite* dstSprite = dstLayer->sprite();
  ASSERT(srcSprite);
  ASSERT(dstSprite);
  ASSERT(m_srcFrame >= 0 && m_srcFrame < srcSprite->totalFrames());
  ASSERT(m_dstFrame >= 0);
  (void)srcSprite;              // To avoid unused variable warning on Release mode

  Cel* srcCel = srcLayer->cel(m_srcFrame);
  Cel* dstCel = dstLayer->cel(m_dstFrame);

  // Clear destination cel if it does exist. It'll be overriden by the
  // copy of srcCel.
  if (dstCel) {
    if (dstCel->links())
      executeAndAdd(new cmd::UnlinkCel(dstCel));
    executeAndAdd(new cmd::ClearCel(dstCel));
  }

  // Add empty frames until newFrame
  while (dstSprite->totalFrames() <= m_dstFrame)
    executeAndAdd(new cmd::AddFrame(dstSprite, dstSprite->totalFrames()));

  Image* srcImage = (srcCel ? srcCel->image(): NULL);
  ImageRef dstImage;
  dstCel = dstLayer->cel(m_dstFrame);
  if (dstCel)
    dstImage = dstCel->imageRef();

  bool createLink =
    (srcLayer == dstLayer && dstLayer->isContinuous());

  // For background layer
  if (dstLayer->isBackground()) {
    ASSERT(dstCel);
    ASSERT(dstImage);
    if (!dstCel || !dstImage ||
        !srcCel || !srcImage)
      return;

    if (createLink) {
      executeAndAdd(new cmd::SetCelData(dstCel, srcCel->dataRef()));
    }
    else {
      BlendMode blend = (srcLayer->isBackground() ?
                         BlendMode::SRC:
                         BlendMode::NORMAL);

      ImageRef tmp(Image::createCopy(dstImage.get()));
      render::composite_image(tmp.get(), srcImage,
                              srcCel->x(), srcCel->y(), 255, blend);
      executeAndAdd(new cmd::CopyRect(dstImage.get(), tmp.get(), gfx::Clip(tmp->bounds())));
    }
  }
  // For transparent layers
  else {
    if (dstCel)
      executeAndAdd(new cmd::RemoveCel(dstCel));

    if (srcCel) {
      if (createLink)
        dstCel = Cel::createLink(srcCel);
      else
        dstCel = Cel::createCopy(srcCel);
      dstCel->setFrame(m_dstFrame);

      executeAndAdd(new cmd::AddCel(dstLayer, dstCel));
    }
  }
}
Example #26
0
Layer* read_layer(std::istream& is, LayerSubObjectsSerializer* subObjects, Sprite* sprite)
{
  uint16_t name_length = read16(is);                // Name length
  std::vector<char> name(name_length+1);
  if (name_length > 0) {
    is.read(&name[0], name_length);                 // Name
    name[name_length] = 0;
  }
  else
    name[0] = 0;

  uint32_t flags = read32(is);                     // Flags
  uint16_t layer_type = read16(is);                // Type

  UniquePtr<Layer> layer;

  switch (layer_type) {

    case GFXOBJ_LAYER_IMAGE: {
      // Create layer
      layer.reset(new LayerImage(sprite));

      // Read cels
      int cels = read16(is);                      // Number of cels
      for (int c=0; c<cels; ++c) {
        // Read the cel
        Cel* cel = subObjects->read_cel(is);

        // Add the cel in the layer
        static_cast<LayerImage*>(layer.get())->addCel(cel);

        // Read the cel's image
        Image* image = subObjects->read_image(is);

        sprite->getStock()->replaceImage(cel->getImage(), image);
      }
      break;
    }

    case GFXOBJ_LAYER_FOLDER: {
      // Create the layer set
      layer.reset(new LayerFolder(sprite));

      // Number of sub-layers
      int layers = read16(is);
      for (int c=0; c<layers; c++) {
        Layer* child = subObjects->read_layer(is);
        if (child)
          static_cast<LayerFolder*>(layer.get())->addLayer(child);
        else
          break;
      }
      break;
    }

    default:
      throw InvalidLayerType("Invalid layer type found in stream");

  }

  if (layer != NULL) {
    layer->setName(&name[0]);
    layer->setFlags(flags);
  }

  return layer.release();
}
  /**
   * [working thread]
   */
  virtual void onJob()
  {
    UndoTransaction undoTransaction(m_writer.context(), "Sprite Size");
    DocumentApi api = m_writer.document()->getApi();

    // Get all sprite cels
    CelList cels;
    m_sprite->getCels(cels);

    // For each cel...
    int progress = 0;
    for (CelIterator it = cels.begin(); it != cels.end(); ++it, ++progress) {
      Cel* cel = *it;

      // Change its location
      api.setCelPosition(m_sprite, cel, scale_x(cel->x()), scale_y(cel->y()));

      // Get cel's image
      Image* image = cel->image();
      if (!image)
        continue;

      // Resize the image
      int w = scale_x(image->width());
      int h = scale_y(image->height());
      Image* new_image = Image::create(image->pixelFormat(), MAX(1, w), MAX(1, h));

      doc::algorithm::fixup_image_transparent_colors(image);
      doc::algorithm::resize_image(image, new_image,
                                      m_resize_method,
                                      m_sprite->getPalette(cel->frame()),
                                      m_sprite->getRgbMap(cel->frame()));

      api.replaceStockImage(m_sprite, cel->imageIndex(), new_image);

      jobProgress((float)progress / cels.size());

      // cancel all the operation?
      if (isCanceled())
        return;        // UndoTransaction destructor will undo all operations
    }

    // Resize mask
    if (m_document->isMaskVisible()) {
      base::UniquePtr<Image> old_bitmap
        (crop_image(m_document->mask()->bitmap(), -1, -1,
                    m_document->mask()->bitmap()->width()+2,
                    m_document->mask()->bitmap()->height()+2, 0));

      int w = scale_x(old_bitmap->width());
      int h = scale_y(old_bitmap->height());
      base::UniquePtr<Mask> new_mask(new Mask);
      new_mask->replace(scale_x(m_document->mask()->bounds().x-1),
                        scale_y(m_document->mask()->bounds().y-1), MAX(1, w), MAX(1, h));
      algorithm::resize_image(old_bitmap, new_mask->bitmap(),
                              m_resize_method,
                              m_sprite->getPalette(FrameNumber(0)), // Ignored
                              m_sprite->getRgbMap(FrameNumber(0))); // Ignored

      // Reshrink
      new_mask->intersect(new_mask->bounds());

      // Copy new mask
      api.copyToCurrentMask(new_mask);

      // Regenerate mask
      m_document->resetTransformation();
      m_document->generateMaskBoundaries();
    }

    // resize sprite
    api.setSpriteSize(m_sprite, m_new_width, m_new_height);

    // commit changes
    undoTransaction.commit();
  }
Example #28
0
void FlipCommand::onExecute(Context* context)
{
  ContextWriter writer(context);
  Document* document = writer.document();
  Sprite* sprite = writer.sprite();
  DocumentApi api = document->getApi();

  {
    UndoTransaction undoTransaction(writer.context(),
                                    m_flipMask ?
                                    (m_flipType == raster::algorithm::FlipHorizontal ?
                                     "Flip Horizontal":
                                     "Flip Vertical"):
                                    (m_flipType == raster::algorithm::FlipHorizontal ?
                                     "Flip Canvas Horizontal":
                                     "Flip Canvas Vertical"));

    if (m_flipMask) {
      int x, y;
      Image* image = writer.image(&x, &y);
      if (!image)
        return;

      Mask* mask = NULL;
      bool alreadyFlipped = false;

      // This variable will be the area to be flipped inside the image.
      gfx::Rect bounds(image->getBounds());

      // If there is some portion of sprite selected, we flip the
      // selected region only. If the mask isn't visible, we flip the
      // whole image.
      if (document->isMaskVisible()) {
        mask = document->getMask();

        // Intersect the full area of the image with the mask's
        // bounds, so we don't request to flip an area outside the
        // image's bounds.
        bounds = bounds.createIntersect(gfx::Rect(mask->getBounds()).offset(-x, -y));

        // If the mask isn't a rectangular area, we've to flip the mask too.
        if (mask->getBitmap() != NULL && !mask->isRectangular()) {
          int bgcolor = app_get_color_to_clear_layer(writer.layer());

          // Flip the portion of image specified by the mask.
          mask->offsetOrigin(-x, -y);
          api.flipImageWithMask(image, mask, m_flipType, bgcolor);
          mask->offsetOrigin(x, y);
          alreadyFlipped = true;

          // Flip the mask.
          Image* maskBitmap = mask->getBitmap();
          if (maskBitmap != NULL) {
            // Create a flipped copy of the current mask.
            base::UniquePtr<Mask> newMask(new Mask(*mask));
            newMask->freeze();
            raster::algorithm::flip_image(newMask->getBitmap(),
              maskBitmap->getBounds(), m_flipType);
            newMask->unfreeze();

            // Change the current mask and generate the new boundaries.
            api.copyToCurrentMask(newMask);

            document->generateMaskBoundaries();
          }
        }
      }

      // Flip the portion of image specified by "bounds" variable.
      if (!alreadyFlipped) {
        api.flipImage(image, bounds, m_flipType);
      }
    }
    else {
      // get all sprite cels
      CelList cels;
      sprite->getCels(cels);

      // for each cel...
      for (CelIterator it = cels.begin(); it != cels.end(); ++it) {
        Cel* cel = *it;
        Image* image = sprite->getStock()->getImage(cel->getImage());

        api.setCelPosition
          (sprite, cel,
           (m_flipType == raster::algorithm::FlipHorizontal ?
            sprite->getWidth() - image->getWidth() - cel->getX():
            cel->getX()),
           (m_flipType == raster::algorithm::FlipVertical ?
            sprite->getHeight() - image->getHeight() - cel->getY():
            cel->getY()));

        api.flipImage(image, image->getBounds(), m_flipType);
      }
    }

    undoTransaction.commit();
  }

  update_screen_for_document(document);
}
Example #29
0
// Draws the brush cursor in the specified absolute mouse position
// given in 'pos' param.  Warning: You should clean the cursor before
// to use this routine with other editor.
void BrushPreview::show(const gfx::Point& screenPos)
{
  if (m_onScreen)
    hide();

  app::Document* document = m_editor->document();
  Sprite* sprite = m_editor->sprite();
  Layer* layer = m_editor->layer();
  ASSERT(sprite);

  // Get drawable region
  m_editor->getDrawableRegion(m_clippingRegion, ui::Widget::kCutTopWindows);

  // Remove the invalidated region in the editor.
  m_clippingRegion.createSubtraction(m_clippingRegion,
                                     m_editor->getUpdateRegion());

  // Get cursor color
  const auto& pref = Preferences::instance();
  app::Color app_cursor_color = pref.editor.cursorColor();
  gfx::Color ui_cursor_color = color_utils::color_for_ui(app_cursor_color);
  m_blackAndWhiteNegative = (app_cursor_color.getType() == app::Color::MaskType);

  // Cursor in the screen (view)
  m_screenPosition = screenPos;

  // Get cursor position in the editor
  gfx::Point spritePos = m_editor->screenToEditor(screenPos);

  // Get the current tool
  tools::Ink* ink = m_editor->getCurrentEditorInk();

  bool isFloodfill = m_editor->getCurrentEditorTool()->getPointShape(0)->isFloodFill();

  // Setup the cursor type depending on several factors (current tool,
  // foreground color, layer transparency, brush size, etc.).
  Brush* brush = getCurrentBrush();
  color_t brush_color = getBrushColor(sprite, layer);
  color_t mask_index = sprite->transparentColor();

  if (ink->isSelection() || ink->isSlice()) {
    m_type = SELECTION_CROSS;
  }
  else if (
    (brush->type() == kImageBrushType ||
     brush->size() > 1.0 / m_editor->zoom().scale()) &&
    (// Use cursor bounds for inks that are effects (eraser, blur, etc.)
     (ink->isEffect()) ||
     // or when the brush color is transparent and we are not in the background layer
     (!ink->isShading() &&
      (layer && !layer->isBackground()) &&
      ((sprite->pixelFormat() == IMAGE_INDEXED && brush_color == mask_index) ||
       (sprite->pixelFormat() == IMAGE_RGB && rgba_geta(brush_color) == 0) ||
       (sprite->pixelFormat() == IMAGE_GRAYSCALE && graya_geta(brush_color) == 0))))) {
    m_type = BRUSH_BOUNDARIES;
  }
  else {
    m_type = CROSS;
  }

  bool usePreview = false;

  auto brushPreview = pref.editor.brushPreview();
  if (!m_editor->docPref().show.brushPreview())
    brushPreview = app::gen::BrushPreview::NONE;

  switch (brushPreview) {
    case app::gen::BrushPreview::NONE:
      m_type = CROSS;
      break;
    case app::gen::BrushPreview::EDGES:
      m_type = BRUSH_BOUNDARIES;
      break;
    case app::gen::BrushPreview::FULL:
      usePreview = m_editor->getState()->requireBrushPreview();
      break;
  }

  // For cursor type 'bounds' we have to generate cursor boundaries
  if (m_type & BRUSH_BOUNDARIES)
    generateBoundaries();

  // Draw pixel/brush preview
  if ((m_type & CROSS) && usePreview) {
    gfx::Rect origBrushBounds = (isFloodfill ? gfx::Rect(0, 0, 1, 1): brush->bounds());
    gfx::Rect brushBounds = origBrushBounds;
    brushBounds.offset(spritePos);

    // Create the extra cel to show the brush preview
    Site site = m_editor->getSite();
    Cel* cel = site.cel();

    int t, opacity = 255;
    if (cel) opacity = MUL_UN8(opacity, cel->opacity(), t);
    if (layer) opacity = MUL_UN8(opacity, static_cast<LayerImage*>(layer)->opacity(), t);

    if (!m_extraCel)
      m_extraCel.reset(new ExtraCel);
    m_extraCel->create(document->sprite(), brushBounds, site.frame(), opacity);
    m_extraCel->setType(render::ExtraType::NONE);
    m_extraCel->setBlendMode(
      (layer ? static_cast<LayerImage*>(layer)->blendMode():
               BlendMode::NORMAL));

    document->setExtraCel(m_extraCel);

    Image* extraImage = m_extraCel->image();
    extraImage->setMaskColor(mask_index);
    clear_image(extraImage,
                (extraImage->pixelFormat() == IMAGE_INDEXED ? mask_index: 0));

    if (layer) {
      render::Render().renderLayer(
        extraImage, layer, site.frame(),
        gfx::Clip(0, 0, brushBounds),
        BlendMode::SRC);

      // This extra cel is a patch for the current layer/frame
      m_extraCel->setType(render::ExtraType::PATCH);
    }

    {
      base::UniquePtr<tools::ToolLoop> loop(
        create_tool_loop_preview(
          m_editor, extraImage,
          brushBounds.origin()));
      if (loop) {
        loop->getInk()->prepareInk(loop);
        loop->getIntertwine()->prepareIntertwine();
        loop->getController()->prepareController(ui::kKeyNoneModifier);
        loop->getPointShape()->preparePointShape(loop);
        loop->getPointShape()->transformPoint(
          loop, -origBrushBounds.x, -origBrushBounds.y);
      }
    }

    document->notifySpritePixelsModified(
      sprite, gfx::Region(m_lastBounds = brushBounds),
      m_lastFrame = site.frame());

    m_withRealPreview = true;
  }

  // Save area and draw the cursor
  {
    ui::ScreenGraphics g;
    ui::SetClip clip(&g, gfx::Rect(0, 0, g.width(), g.height()));

    forEachBrushPixel(&g, m_screenPosition, spritePos, ui_cursor_color, &BrushPreview::savePixelDelegate);
    forEachBrushPixel(&g, m_screenPosition, spritePos, ui_cursor_color, &BrushPreview::drawPixelDelegate);
  }

  // Cursor in the editor (model)
  m_onScreen = true;
  m_editorPosition = spritePos;

  // Save the clipping-region to know where to clean the pixels
  m_oldClippingRegion = m_clippingRegion;
}
Example #30
0
void FlattenLayers::onExecute()
{
  Sprite* sprite = this->sprite();
  auto doc = static_cast<Doc*>(sprite->document());

  // Create a temporary image.
  ImageRef image(Image::create(sprite->pixelFormat(),
      sprite->width(),
      sprite->height()));

  LayerImage* flatLayer;  // The layer onto which everything will be flattened.
  color_t     bgcolor;    // The background color to use for flatLayer.

  flatLayer = sprite->backgroundLayer();
  if (flatLayer && flatLayer->isVisible()) {
    // There exists a visible background layer, so we will flatten onto that.
    bgcolor = doc->bgColor(flatLayer);
  }
  else {
    // Create a new transparent layer to flatten everything onto.
    flatLayer = new LayerImage(sprite);
    ASSERT(flatLayer->isVisible());
    executeAndAdd(new cmd::AddLayer(sprite->root(), flatLayer, nullptr));
    executeAndAdd(new cmd::SetLayerName(flatLayer, "Flattened"));
    bgcolor = sprite->transparentColor();
  }

  render::Render render;
  render.setBgType(render::BgType::NONE);

  // Copy all frames to the background.
  for (frame_t frame(0); frame<sprite->totalFrames(); ++frame) {
    // Clear the image and render this frame.
    clear_image(image.get(), bgcolor);
    render.renderSprite(image.get(), sprite, frame);

    // TODO Keep cel links when possible

    ImageRef cel_image;
    Cel* cel = flatLayer->cel(frame);
    if (cel) {
      if (cel->links())
        executeAndAdd(new cmd::UnlinkCel(cel));

      cel_image = cel->imageRef();
      ASSERT(cel_image);

      executeAndAdd(new cmd::CopyRect(cel_image.get(), image.get(),
          gfx::Clip(0, 0, image->bounds())));
    }
    else {
      cel_image.reset(Image::createCopy(image.get()));
      cel = new Cel(frame, cel_image);
      flatLayer->addCel(cel);
    }
  }

  // Delete old layers.
  LayerList layers = sprite->root()->layers();
  for (Layer* layer : layers)
    if (layer != flatLayer)
      executeAndAdd(new cmd::RemoveLayer(layer));
}