void RotateCommand::onExecute(Context* context) { ContextReader reader(context); { CelList cels; bool rotateSprite = false; // Flip the mask or current cel if (m_flipMask) { DocumentRange range = App::instance()->getMainWindow()->getTimeline()->range(); if (range.enabled()) cels = get_unique_cels(reader.sprite(), range); else if (reader.cel()) cels.push_back(reader.cel()); } // Flip the whole sprite else if (reader.sprite()) { for (Cel* cel : reader.sprite()->uniqueCels()) cels.push_back(cel); rotateSprite = true; } if (cels.empty()) // Nothing to do return; RotateJob job(reader, m_angle, cels, rotateSprite); job.startJob(); job.waitJob(); } reader.document()->generateMaskBoundaries(); update_screen_for_document(reader.document()); }
void RotateCommand::onExecute(Context* context) { { Site site = context->activeSite(); CelList cels; bool rotateSprite = false; // Flip the mask or current cel if (m_flipMask) { auto range = App::instance()->timeline()->range(); if (range.enabled()) cels = get_unique_cels(site.sprite(), range); else if (site.cel()) { // If we want to rotate the visible mask for the current cel, // we can go to MovingPixelsState. if (static_cast<app::Document*>(site.document())->isMaskVisible()) { // Select marquee tool if (tools::Tool* tool = App::instance()->toolBox() ->getToolById(tools::WellKnownTools::RectangularMarquee)) { ToolBar::instance()->selectTool(tool); current_editor->startSelectionTransformation(gfx::Point(0, 0), m_angle); return; } } cels.push_back(site.cel()); } } // Flip the whole sprite else if (site.sprite()) { for (Cel* cel : site.sprite()->uniqueCels()) cels.push_back(cel); rotateSprite = true; } if (cels.empty()) // Nothing to do return; ContextReader reader(context); { RotateJob job(reader, m_angle, cels, rotateSprite); job.startJob(); job.waitJob(); } reader.document()->generateMaskBoundaries(); update_screen_for_document(reader.document()); } }
void FilterManagerImpl::applyToTarget() { const bool paletteChange = paletteHasChanged(); bool cancelled = false; CelList cels; switch (m_celsTarget) { case CelsTarget::Selected: { auto range = App::instance()->timeline()->range(); if (range.enabled()) cels = get_unlocked_unique_cels(m_site.sprite(), range); else if (m_site.cel() && m_site.layer() && m_site.layer()->isEditable()) { cels.push_back(m_site.cel()); } break; } case CelsTarget::All: { for (Cel* cel : m_site.sprite()->uniqueCels()) { if (cel->layer()->isEditable()) cels.push_back(cel); } break; } } if (cels.empty() && !paletteChange) { // We don't have images/palette changes to do (there will not be a // transaction). return; } // Initialize writting operation ContextReader reader(m_context); ContextWriter writer(reader); m_transaction.reset(new Transaction(writer.context(), m_filter->getName(), ModifyDocument)); m_progressBase = 0.0f; m_progressWidth = (cels.size() > 0 ? 1.0f / cels.size(): 1.0f); std::set<ObjectId> visited; // Palette change if (paletteChange) { Palette newPalette = *getNewPalette(); restoreSpritePalette(); m_transaction->execute( new cmd::SetPalette(m_site.sprite(), m_site.frame(), &newPalette)); } // For each target image for (auto it = cels.begin(); it != cels.end() && !cancelled; ++it) { Image* image = (*it)->image(); // Avoid applying the filter two times to the same image if (visited.find(image->id()) == visited.end()) { visited.insert(image->id()); applyToCel(*it); } // Is there a delegate to know if the process was cancelled by the user? if (m_progressDelegate) cancelled = m_progressDelegate->isCancelled(); // Make progress m_progressBase += m_progressWidth; } // Reset m_oldPalette to avoid restoring the color palette m_oldPalette.reset(nullptr); }