Example #1
0
/*
 * Updates the board with a move. Assumes that the move is legal.
 */
void Board::doMove(Player p, Move m) {
    if (m == MOVE_PASS)
        return;

    int x = getX(m);
    int y = getY(m);

    assert(pieces[index(x, y)] == EMPTY);
    assert(chainID[index(x, y)] == 0);
    
    pieces[index(x, y)] = p;
    zobristKey ^= zobristTable[zobristIndex(p, x, y)];

    Player victim = otherPlayer(p);

    Stone east = pieces[index(x+1, y)];
    Stone west = pieces[index(x-1, y)];
    Stone north = pieces[index(x, y+1)];
    Stone south = pieces[index(x, y-1)];
    int connectionCount = (east == p) + (west == p) + (north == p) + (south == p);

    // If the stone placed is a new chain
    if (connectionCount == 0) {
        // Record which chain this square is a part of
        chainID[index(x, y)] = nextID;

        // Add this chain to the list of chains
        Chain *cargo = new Chain(p, nextID);
        cargo->add(m);
        cargo->liberties = 0;
        if (east == EMPTY)
            cargo->addLiberty(coordToMove(x+1, y));
        if (west == EMPTY)
            cargo->addLiberty(coordToMove(x-1, y));
        if (north == EMPTY)
            cargo->addLiberty(coordToMove(x, y+1));
        if (south == EMPTY)
            cargo->addLiberty(coordToMove(x, y-1));

        chainList.add(cargo);

        nextID++;
    }

    // If the stone placed is added to an existing chain
    else if (connectionCount == 1) {
        // Find the ID of the chain we are adding this stone to
        int thisID;
        if (east == p)
            thisID = chainID[index(x+1, y)];
        else if (west == p)
            thisID = chainID[index(x-1, y)];
        else if (north == p)
            thisID = chainID[index(x, y+1)];
        else
            thisID = chainID[index(x, y-1)];

        chainID[index(x, y)] = thisID;
        Chain *node = nullptr;
        searchChainsByID(node, thisID);
        node->add(m);

        // The new stone occupies a previous liberty, but adds on however many
        // liberties it itself has
        node->removeLiberty(node->findLiberty(m));
        updateLiberty(node, x, y);
    }

    // If the stone possibly connects two existing chains
    else {
        int eastID = (east == p) * chainID[index(x+1, y)];
        int westID = (west == p) * chainID[index(x-1, y)];
        int northID = (north == p) * chainID[index(x, y+1)];
        int southID = (south == p) * chainID[index(x, y-1)];
        Chain *node = nullptr;
        bool added = false;

        if (eastID) {
            chainID[index(x, y)] = eastID;
            searchChainsByID(node, eastID);

            node->add(m);
            node->removeLiberty(node->findLiberty(m));
            updateLiberty(node, x, y);
            added = true;
        }

        if (westID) {
            if (added) {
                // If two stones from the same chain are adjacent, do nothing
                // If they are from different chains, we need to combine...
                if (westID != eastID)
                    mergeChains(node, westID, m);
            }
            else {
                chainID[index(x, y)] = westID;
                searchChainsByID(node, westID);

                node->add(m);
                node->removeLiberty(node->findLiberty(m));
                updateLiberty(node, x, y);
                added = true;
            }
        }

        if (northID) {
            if (added) {
                if (northID != eastID && northID != westID)
                    mergeChains(node, northID, m);
            }
            else {
                chainID[index(x, y)] = northID;
                searchChainsByID(node, northID);

                node->add(m);
                node->removeLiberty(node->findLiberty(m));
                updateLiberty(node, x, y);
                added = true;
            }
        }

        if (southID) {
            if (added) {
                if (southID != eastID && southID != westID && southID != northID)
                    mergeChains(node, southID, m);
            }
            else {
                chainID[index(x, y)] = southID;
                searchChainsByID(node, southID);

                node->add(m);
                node->removeLiberty(node->findLiberty(m));
                updateLiberty(node, x, y);
                added = true;
            }
        }
    }


    // Update opponent liberties
    int eastID = (east == victim) * chainID[index(x+1, y)];
    int westID = (west == victim) * chainID[index(x-1, y)];
    int northID = (north == victim) * chainID[index(x, y+1)];
    int southID = (south == victim) * chainID[index(x, y-1)];

    if (eastID) {
        Chain *node = nullptr;
        int nodeIndex = searchChainsByID(node, eastID);
        node->removeLiberty(node->findLiberty(m));

        if (node->liberties == 0)
            captureChain(node, nodeIndex);
    }

    if (westID && westID != eastID) {
        Chain *node = nullptr;
        int nodeIndex = searchChainsByID(node, westID);
        node->removeLiberty(node->findLiberty(m));

        if (node->liberties == 0)
            captureChain(node, nodeIndex);
    }

    if (northID && northID != eastID && northID != westID) {
        Chain *node = nullptr;
        int nodeIndex = searchChainsByID(node, northID);
        node->removeLiberty(node->findLiberty(m));

        if (node->liberties == 0)
            captureChain(node, nodeIndex);
    }

    if (southID && southID != eastID && southID != westID && southID != northID) {
        Chain *node = nullptr;
        int nodeIndex = searchChainsByID(node, southID);
        node->removeLiberty(node->findLiberty(m));

        if (node->liberties == 0)
            captureChain(node, nodeIndex);
    }

    // Check for a suicide
    int selfID = chainID[index(x, y)];
    Chain *node = nullptr;
    int nodeIndex = searchChainsByID(node, selfID);

    if (node->liberties == 0)
        captureChain(node, nodeIndex);


    // A debugging check
    assert(!checkChains());

    // Check if p captured any of the other player's stones with move m
    /*
    doCaptures<true>(victim, coordToMove(x+1, y));
    doCaptures<true>(victim, coordToMove(x-1, y));
    doCaptures<true>(victim, coordToMove(x, y+1));
    doCaptures<true>(victim, coordToMove(x, y-1));

    // Check if p suicided with move m
    doCaptures<true>(p, coordToMove(x, y));
    */
}
Example #2
0
// Performs a capture on a chain and updates the board, adjacent liberties, etc.
// To be called on a chain that has no liberties
void Board::captureChain(Chain *node, int nodeIndex) {
    Player victim = node->color;
    if (victim == BLACK)
        whiteCaptures += node->size;
    else
        blackCaptures += node->size;

    for (int i = 0; i < node->size; i++) {
        int rx = getX(node->squares[i]);
        int ry = getY(node->squares[i]);
        pieces[index(rx, ry)] = EMPTY;
        chainID[index(rx, ry)] = 0;
        zobristKey ^= zobristTable[zobristIndex(node->color, rx, ry)];

        // Add this square to adjacent chains' liberties
        int addID = chainID[index(rx+1, ry)];
        if (addID
         && addID != node->id) {
            Chain *temp = nullptr;
            searchChainsByID(temp, addID);

            if (temp->findLiberty(coordToMove(rx, ry)) == -1)
                temp->addLiberty(coordToMove(rx, ry));
        }

        addID = chainID[index(rx-1, ry)];
        if (addID
         && addID != node->id
         && addID != chainID[index(rx+1, ry)]) {
            Chain *temp = nullptr;
            searchChainsByID(temp, addID);

            if (temp->findLiberty(coordToMove(rx, ry)) == -1)
                temp->addLiberty(coordToMove(rx, ry));
        }

        addID = chainID[index(rx, ry+1)];
        if (addID
         && addID != node->id
         && addID != chainID[index(rx+1, ry)]
         && addID != chainID[index(rx-1, ry)]) {
            Chain *temp = nullptr;
            searchChainsByID(temp, addID);

            if (temp->findLiberty(coordToMove(rx, ry)) == -1)
                temp->addLiberty(coordToMove(rx, ry));
        }

        addID = chainID[index(rx, ry-1)];
        if (addID
         && addID != node->id
         && addID != chainID[index(rx+1, ry)]
         && addID != chainID[index(rx-1, ry)]
         && addID != chainID[index(rx, ry+1)]) {
            Chain *temp = nullptr;
            searchChainsByID(temp, addID);

            if (temp->findLiberty(coordToMove(rx, ry)) == -1)
                temp->addLiberty(coordToMove(rx, ry));
        }
    }

    // Remove this chain since it has been captured
    delete node;
    chainList.removeFast(nodeIndex);
}