//---------------------------------------------------------------------
void CompositorManager::_reconstructAllCompositorResources()
{
    // In order to deal with shared resources, we have to disable *all* compositors
    // first, that way shared resources will get freed
    typedef vector<CompositorInstance*>::type InstVec;
    InstVec instancesToReenable;
    for (Chains::iterator i = mChains.begin(); i != mChains.end(); ++i)
    {
        CompositorChain* chain = i->second;
        CompositorChain::InstanceIterator instIt = chain->getCompositors();
        while (instIt.hasMoreElements())
        {
            CompositorInstance* inst = instIt.getNext();
            if (inst->getEnabled())
            {
                inst->setEnabled(false);
                instancesToReenable.push_back(inst);
            }
        }
    }

    //UVs are lost, and will never be reconstructed unless we do them again, now
    if( mRectangle )
        mRectangle->setDefaultUVs();

    for (InstVec::iterator i = instancesToReenable.begin(); i != instancesToReenable.end(); ++i)
    {
        CompositorInstance* inst = *i;
        inst->setEnabled(true);
    }
}
//-----------------------------------------------------------------------
void CompositorChain::setCompositorEnabled(size_t position, bool state)
{
	CompositorInstance* inst = getCompositor(position);
	if (!state && inst->getEnabled())
	{
		// If we're disabling a 'middle' compositor in a chain, we have to be
		// careful about textures which might have been shared by non-adjacent
		// instances which have now become adjacent. 
		CompositorInstance* nextInstance = getNextInstance(inst, true);
		if (nextInstance)
		{
			CompositionTechnique::TargetPassIterator tpit = nextInstance->getTechnique()->getTargetPassIterator();
			while(tpit.hasMoreElements())
			{
				CompositionTargetPass* tp = tpit.getNext();
				if (tp->getInputMode() == CompositionTargetPass::IM_PREVIOUS)
				{
					if (nextInstance->getTechnique()->getTextureDefinition(tp->getOutputName())->pooled)
					{
						// recreate
						nextInstance->freeResources(false, true);
						nextInstance->createResources(false);
					}
				}

			}
		}

	}
    inst->setEnabled(state);
}
Example #3
0
//---------------------------------------------------------------------
void CompositorManager::_reconstructAllCompositorResources()
{
	for (Chains::iterator i = mChains.begin(); i != mChains.end(); ++i)
	{
		CompositorChain* chain = i->second;
		CompositorChain::InstanceIterator instIt = chain->getCompositors();
		while (instIt.hasMoreElements())
		{
			CompositorInstance* inst = instIt.getNext();
			if (inst->getEnabled())
			{
				inst->setEnabled(false);
				inst->setEnabled(true);
			}
		}
	}
}