ConVar myVariable("my_variable", "default_value", FCVAR_NONE, "description"); std::string value = myVariable.GetString(); std::cout << "My variable value is: " << value << std::endl;
ConVar* pVariable = cvar->FindVar("my_variable"); if (pVariable) { std::string value = pVariable->GetString(); std::cout << "My variable value is: " << value << std::endl; }This example uses the `FindVar()` function to retrieve a pointer to an existing console variable named "my_variable". If the variable exists, `GetString()` is called to retrieve its current value, which is then printed to the console. The package library for this code is likely to be the game engine or framework being used, as well as any external libraries or APIs being utilized.