Example #1
0
const char *getFormattedData(S32 type, const char *data, const EnumTable *tbl, BitSet32 flag)
{
   ConsoleBaseType *cbt = ConsoleBaseType::getType( type );
   AssertFatal(cbt, "Con::getData - could not resolve type ID!");

   // Datablock types are just a datablock 
   // name and don't ever need formatting.
   if ( cbt->isDatablock() )
      return data;

   bool currWarn = gWarnUndefinedScriptVariables;
   gWarnUndefinedScriptVariables = false;

   const char* globalValue = Con::getVariable(data);

   gWarnUndefinedScriptVariables = currWarn;

   if (dStrlen(globalValue) > 0)
      return globalValue;

   void* variable = cbt->getNativeVariable();

   if (variable)
   {
      Con::setData(type, variable, 0, 1, &data, tbl, flag);
      const char* formattedVal = Con::getData(type, variable, 0, tbl, flag);

      static const U32 bufSize = 2048;
      char* returnBuffer = Con::getReturnBuffer(bufSize);
      dSprintf(returnBuffer, bufSize, "%s\0", formattedVal );

      cbt->deleteNativeVariable(variable);

      return returnBuffer;
   }
   else
      return data;
}
Example #2
0
GuiInspectorField* GuiInspectorGroup::constructField( S32 fieldType )
{
   // See if we can construct a field of this type
   ConsoleBaseType *cbt = ConsoleBaseType::getType(fieldType);
   if( !cbt )
      return NULL;

   // Alright, is it a datablock?
   if(cbt->isDatablock())
   {
      // Default to GameBaseData
      StringTableEntry typeClassName = cbt->getTypeClassName();

      if( mParent->getNumInspectObjects() == 1 && !dStricmp(typeClassName, "GameBaseData") )
      {
         // Try and setup the classname based on the object type
         char className[256];
         dSprintf(className,256,"%sData", mParent->getInspectObject( 0 )->getClassName());
         // Walk the ACR list and find a matching class if any.
         AbstractClassRep *walk = AbstractClassRep::getClassList();
         while(walk)
         {
            if(!dStricmp(walk->getClassName(), className))
               break;

            walk = walk->getNextClass();
         }

         // We found a valid class
         if (walk)
            typeClassName = walk->getClassName();

      }


      GuiInspectorDatablockField *dbFieldClass = new GuiInspectorDatablockField( typeClassName );
      if( dbFieldClass != NULL )
      {
         // return our new datablock field with correct datablock type enumeration info
         return dbFieldClass;
      }
   }

   // Nope, not a datablock. So maybe it has a valid inspector field override we can use?
   if(!cbt->getInspectorFieldType())
      // Nothing, so bail.
      return NULL;

   // Otherwise try to make it!
   ConsoleObject *co = create(cbt->getInspectorFieldType());
   GuiInspectorField *gif = dynamic_cast<GuiInspectorField*>(co);

   if(!gif)
   {
      // Wasn't appropriate type, bail.
      delete co;
      return NULL;
   }

   return gif;
}