Example #1
0
void StackmapSpecial::forEachArgImpl(
    unsigned numIgnoredB3Args, unsigned numIgnoredAirArgs,
    Inst& inst, Arg::Role role, const ScopedLambda<Inst::EachArgCallback>& callback)
{
    StackmapValue* value = inst.origin->as<StackmapValue>();
    ASSERT(value);

    // Check that insane things have not happened.
    ASSERT(inst.args.size() >= numIgnoredAirArgs);
    ASSERT(value->children().size() >= numIgnoredB3Args);
    ASSERT(inst.args.size() - numIgnoredAirArgs == value->children().size() - numIgnoredB3Args);
    
    for (unsigned i = 0; i < inst.args.size() - numIgnoredAirArgs; ++i) {
        Arg& arg = inst.args[i + numIgnoredAirArgs];
        ConstrainedValue child = value->constrainedChild(i + numIgnoredB3Args);

        Arg::Role thisRole = role;
        
        // Cool down the role if the use is cold.
        if (child.rep().kind() == ValueRep::Any && thisRole == Arg::Use)
            thisRole = Arg::ColdUse;
        
        callback(arg, role, Arg::typeForB3Type(child.value()->type()));
    }
}
Example #2
0
void StackmapSpecial::forEachArgImpl(
    unsigned numIgnoredB3Args, unsigned numIgnoredAirArgs,
    Inst& inst, RoleMode roleMode, Optional<unsigned> firstRecoverableIndex,
    const ScopedLambda<Inst::EachArgCallback>& callback)
{
    StackmapValue* value = inst.origin->as<StackmapValue>();
    ASSERT(value);

    // Check that insane things have not happened.
    ASSERT(inst.args.size() >= numIgnoredAirArgs);
    ASSERT(value->children().size() >= numIgnoredB3Args);
    ASSERT(inst.args.size() - numIgnoredAirArgs >= value->children().size() - numIgnoredB3Args);
    
    for (unsigned i = 0; i < value->children().size() - numIgnoredB3Args; ++i) {
        Arg& arg = inst.args[i + numIgnoredAirArgs];
        ConstrainedValue child = value->constrainedChild(i + numIgnoredB3Args);

        Arg::Role role;
        switch (roleMode) {
        case ForceLateUseUnlessRecoverable:
            ASSERT(firstRecoverableIndex);
            if (arg != inst.args[*firstRecoverableIndex] && arg != inst.args[*firstRecoverableIndex + 1]) {
                role = Arg::LateColdUse;
                break;
            }
            FALLTHROUGH;
        case SameAsRep:
            switch (child.rep().kind()) {
            case ValueRep::WarmAny:
            case ValueRep::SomeRegister:
            case ValueRep::Register:
            case ValueRep::Stack:
            case ValueRep::StackArgument:
            case ValueRep::Constant:
                role = Arg::Use;
                break;
            case ValueRep::LateRegister:
                role = Arg::LateUse;
                break;
            case ValueRep::ColdAny:
                role = Arg::ColdUse;
                break;
            case ValueRep::LateColdAny:
                role = Arg::LateColdUse;
                break;
            default:
                RELEASE_ASSERT_NOT_REACHED();
                break;
            }
            break;
        case ForceLateUse:
            role = Arg::LateColdUse;
            break;
        }

        Type type = child.value()->type();
        callback(arg, role, Arg::typeForB3Type(type), Arg::widthForB3Type(type));
    }
}
Example #3
0
void StackmapValue::append(const ConstrainedValue& constrainedValue)
{
    if (constrainedValue.rep() == ValueRep(ValueRep::Any)) {
        children().append(constrainedValue.value());
        return;
    }

    while (m_reps.size() < numChildren())
        m_reps.append(ValueRep::Any);

    children().append(constrainedValue.value());
    m_reps.append(constrainedValue.rep());
}
void StackmapSpecial::forEachArgImpl(
    unsigned numIgnoredB3Args, unsigned numIgnoredAirArgs,
    Inst& inst, RoleMode roleMode, const ScopedLambda<Inst::EachArgCallback>& callback)
{
    StackmapValue* value = inst.origin->as<StackmapValue>();
    ASSERT(value);

    // Check that insane things have not happened.
    ASSERT(inst.args.size() >= numIgnoredAirArgs);
    ASSERT(value->children().size() >= numIgnoredB3Args);
    ASSERT(inst.args.size() - numIgnoredAirArgs == value->children().size() - numIgnoredB3Args);
    
    for (unsigned i = 0; i < inst.args.size() - numIgnoredAirArgs; ++i) {
        Arg& arg = inst.args[i + numIgnoredAirArgs];
        ConstrainedValue child = value->constrainedChild(i + numIgnoredB3Args);

        Arg::Role role;
        switch (roleMode) {
        case SameAsRep:
            switch (child.rep().kind()) {
            case ValueRep::WarmAny:
            case ValueRep::SomeRegister:
            case ValueRep::Register:
            case ValueRep::Stack:
            case ValueRep::StackArgument:
            case ValueRep::Constant:
                role = Arg::Use;
                break;
            case ValueRep::ColdAny:
                role = Arg::ColdUse;
                break;
            case ValueRep::LateColdAny:
                role = Arg::LateUse;
                break;
            }
            break;
        case ForceLateUse:
            role = Arg::LateUse;
            break;
        }
        
        callback(arg, role, Arg::typeForB3Type(child.value()->type()));
    }
}
Example #5
0
void StackmapValue::setConstrainedChild(unsigned index, const ConstrainedValue& constrainedValue)
{
    child(index) = constrainedValue.value();
    setConstraint(index, constrainedValue.rep());
}