Example #1
0
bool TargetInfo::validateOutputConstraint(ConstraintInfo &Info) const {
  const char *Name = Info.getConstraintStr().c_str();
  // An output constraint must start with '=' or '+'
  if (*Name != '=' && *Name != '+')
    return false;

  if (*Name == '+')
    Info.setIsReadWrite();

  Name++;
  while (*Name) {
    switch (*Name) {
    default:
      if (!validateAsmConstraint(Name, Info)) {
        // FIXME: We temporarily return false
        // so we can add more constraints as we hit it.
        // Eventually, an unknown constraint should just be treated as 'g'.
        return false;
      }
    case '&': // early clobber.
      break;
    case '%': // commutative.
      // FIXME: Check that there is a another register after this one.
      break;
    case 'r': // general register.
      Info.setAllowsRegister();
      break;
    case 'm': // memory operand.
    case 'o': // offsetable memory operand.
    case 'V': // non-offsetable memory operand.
    case '<': // autodecrement memory operand.
    case '>': // autoincrement memory operand.
      Info.setAllowsMemory();
      break;
    case 'g': // general register, memory operand or immediate integer.
    case 'X': // any operand.
      Info.setAllowsRegister();
      Info.setAllowsMemory();
      break;
    case ',': // multiple alternative constraint.  Pass it.
      // Handle additional optional '=' or '+' modifiers.
      if (Name[1] == '=' || Name[1] == '+')
        Name++;
      break;
    case '?': // Disparage slightly code.
    case '!': // Disparage severely.
    case '#': // Ignore as constraint.
    case '*': // Ignore for choosing register preferences.
      break;  // Pass them.
    }

    Name++;
  }

  // If a constraint allows neither memory nor register operands it contains
  // only modifiers. Reject it.
  return Info.allowsMemory() || Info.allowsRegister();
}
Example #2
0
bool TargetInfo::validateOutputConstraint(ConstraintInfo &Info) const {
  const char *Name = Info.getConstraintStr().c_str();
  // An output constraint must start with '=' or '+'
  if (*Name != '=' && *Name != '+')
    return false;

  if (*Name == '+')
    Info.setIsReadWrite();

  Name++;
  while (*Name) {
    switch (*Name) {
    default:
      if (!validateAsmConstraint(Name, Info)) {
        // FIXME: We temporarily return false
        // so we can add more constraints as we hit it.
        // Eventually, an unknown constraint should just be treated as 'g'.
        return false;
      }
    case '&': // early clobber.
      break;
    case '%': // commutative.
      // FIXME: Check that there is a another register after this one.
      break;
    case 'r': // general register.
      Info.setAllowsRegister();
      break;
    case 'm': // memory operand.
      Info.setAllowsMemory();
      break;
    case 'g': // general register, memory operand or immediate integer.
    case 'X': // any operand.
      Info.setAllowsRegister();
      Info.setAllowsMemory();
      break;
    }

    Name++;
  }

  return true;
}