Example #1
0
GlContext* GlContext::New(const WindowImpl* owner, unsigned int bitsPerPixel, const ContextSettings& settings)
{
    ContextType* context = new ContextType(&referenceContext, owner, bitsPerPixel, settings);

    // Enable antialiasing if needed
    if (context->GetSettings().AntialiasingLevel > 0)
        glEnable(GL_MULTISAMPLE_ARB);

    return context;
}