CompositeViewer::~CompositeViewer()
{
    OSG_INFO<<"CompositeViewer::~CompositeViewer()"<<std::endl;

    stopThreading();

    Scenes scenes;
    getScenes(scenes);

    for(Scenes::iterator sitr = scenes.begin();
            sitr != scenes.end();
            ++sitr)
    {
        Scene* scene = *sitr;
        if (scene->getDatabasePager())
        {
            scene->getDatabasePager()->cancel();
            scene->setDatabasePager(0);
        }
    }

    Contexts contexts;
    getContexts(contexts);

    // clear out all the previously assigned operations
    for(Contexts::iterator citr = contexts.begin();
            citr != contexts.end();
            ++citr)
    {
        (*citr)->close();
    }

    OSG_INFO<<"finished CompositeViewer::~CompositeViewer()"<<std::endl;
}
Example #2
0
Viewer::~Viewer()
{
    //OSG_NOTICE<<"Viewer::~Viewer()"<<std::endl;

    Threads threads;
    getAllThreads(threads);

    OSG_INFO<<"Viewer::~Viewer():: start destructor getThreads = "<<threads.size()<<std::endl;

    stopThreading();

    if (_scene.valid() && _scene->getDatabasePager())
    {
        _scene->getDatabasePager()->cancel();
        _scene->setDatabasePager(0);
    }

    Contexts contexts;
    getContexts(contexts);

    // clear out all the previously assigned operations
    for(Contexts::iterator citr = contexts.begin();
        citr != contexts.end();
        ++citr)
    {
        (*citr)->close();
    }

    //OSG_NOTICE<<"finish Viewer::~Viewer()"<<std::endl;

    getAllThreads(threads);

    OSG_INFO<<"Viewer::~Viewer() end destructor getThreads = "<<threads.size()<<std::endl;
}
void CompositeViewer::setStartTick(osg::Timer_t tick)
{
    _startTick = tick;

    for(RefViews::iterator vitr = _views.begin();
            vitr != _views.end();
            ++vitr)
    {
        (*vitr)->setStartTick(tick);
    }

    Contexts contexts;
    getContexts(contexts,false);

    for(Contexts::iterator citr = contexts.begin();
            citr != contexts.end();
            ++citr)
    {
        osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(*citr);
        if (gw)
        {
            gw->getEventQueue()->setStartTick(_startTick);
        }
    }
}
void CompositeViewer::getOperationThreads(OperationThreads& threads, bool onlyActive)
{
    threads.clear();

    Contexts contexts;
    getContexts(contexts);
    for(Contexts::iterator gcitr = contexts.begin();
            gcitr != contexts.end();
            ++gcitr)
    {
        osg::GraphicsContext* gc = *gcitr;
        if (gc->getGraphicsThread() &&
                (!onlyActive || gc->getGraphicsThread()->isRunning()) )
        {
            threads.push_back(gc->getGraphicsThread());
        }
    }

    Cameras cameras;
    getCameras(cameras);
    for(Cameras::iterator citr = cameras.begin();
            citr != cameras.end();
            ++citr)
    {
        osg::Camera* camera = *citr;
        if (camera->getCameraThread() &&
                (!onlyActive || camera->getCameraThread()->isRunning()) )
        {
            threads.push_back(camera->getCameraThread());
        }
    }

}
Example #5
0
Contexts DummyContexts()
{
    Contexts ctxts;
    SWRContext c = { 0 };

    ctxts.insert(std::make_pair(0, (SWRContext)c));
    return ctxts;
}
void CompositeViewer::addView(osgViewer::View* view)
{
    if (!view) return;

    bool alreadyRealized = isRealized();

    bool threadsWereRunning = _threadsRunning;
    if (threadsWereRunning) stopThreading();

    _views.push_back(view);

    view->_viewerBase = this;

    if (view->getSceneData())
    {
        // make sure that existing scene graph objects are allocated with thread safe ref/unref
        if (getThreadingModel()!=ViewerBase::SingleThreaded)
        {
            view->getSceneData()->setThreadSafeRefUnref(true);
        }

        // update the scene graph so that it has enough GL object buffer memory for the graphics contexts that will be using it.
        view->getSceneData()->resizeGLObjectBuffers(osg::DisplaySettings::instance()->getMaxNumberOfGraphicsContexts());
    }

    view->setFrameStamp(_frameStamp.get());

    if (alreadyRealized)
    {
        Contexts contexts;
        if (view->getCamera()->getGraphicsContext())
        {
            contexts.push_back(view->getCamera()->getGraphicsContext());
        }
        for(unsigned int i=0; i<view->getNumSlaves(); ++i)
        {
            if (view->getSlave(i)._camera->getGraphicsContext())
            {
                contexts.push_back(view->getSlave(i)._camera->getGraphicsContext());
            }
        }

        for(Contexts::iterator itr = contexts.begin();
                itr != contexts.end();
                ++itr)
        {
            if (!((*itr)->isRealized()))
            {
                (*itr)->realize();
            }
        }

    }

    if (threadsWereRunning) startThreading();
}
Example #7
0
void ExecutableOpHolder::execute( const Contexts &contexts ) const
{
	for ( Contexts::const_iterator cit = contexts.begin(); cit != contexts.end(); cit++ )
	{
		// \todo Implement a way to get the CompoundObject for a given context without modifying the Op's parameter
		// and passing it explicitly in the operate call. Than multi-thread this loop.
		Context::Scope scope( *cit );
		constPointerCast<CompoundParameterHandler>( parameterHandler() )->setParameterValue();
		constPointerCast<Op>( getOp() )->operate();
	}
}
Example #8
0
void Viewer::realize()
{
    //OSG_INFO<<"Viewer::realize()"<<std::endl;
	// 保存了osg::GraphicsContext指针的向量组
    Contexts contexts;
	// 获取所有的图形上下文,并保存到这个向量组中来
    getContexts(contexts);
	// 如果没有得到任何图形上下文的话,就说明仿真系统还没有合适的显示平台
	// 这个时候就需要创建一个缺省的GraphicsContext设备,并再次执行getContexts
    if (contexts.empty())
    {
        OSG_INFO<<"Viewer::realize() - No valid contexts found, setting up view across all screens."<<std::endl;

        // no windows are already set up so set up a default view
		// 创建缺省GraphicsContext设备的方法有以下几种:
		// 读取OSG_CONFIG_FILE环境变量的内容,如果用户在这个环境变量中定义了一个文件路径的话
		// 使用配置文件设置当前视景器
        const char* ptr = 0;
        if ((ptr = getenv("OSG_CONFIG_FILE")) != 0)
        {
            readConfiguration(ptr);
        }
        else
        {
            int screenNum = -1;
            if ((ptr = getenv("OSG_SCREEN")) != 0)
            {
                if (strlen(ptr)!=0) screenNum = atoi(ptr);
                else screenNum = -1;
            }

            int x = -1, y = -1, width = -1, height = -1;
            if ((ptr = getenv("OSG_WINDOW")) != 0)
            {
                std::istringstream iss(ptr);
                iss >> x >> y >> width >> height;
            }

            if (width>0 && height>0)
            {
                if (screenNum>=0) setUpViewInWindow(x, y, width, height, screenNum);
                else setUpViewInWindow(x,y,width,height);
            }
            else if (screenNum>=0)
            {
                setUpViewOnSingleScreen(screenNum);
            }
            else
            {
                setUpViewAcrossAllScreens();
            }
        }
Example #9
0
WINGDIAPI BOOL WINAPI wglMakeCurrent(HDC hdc, DHGLRC hglrc)
{
    if (!gCurrentContextSet)
    {
        gCurrentContext = gContexts.end();
        gCurrentContextSet = true;
    }

    if (!hdc || !hglrc)
    {
        gCurrentContext = gContexts.end();
        return 1;
    }

    int rc = (int)hglrc;

    if (gContexts.find(rc) == gCurrentContext)
    {
        return 1;
    }

    gCurrentContext = gContexts.find(rc);

    auto &xCtxt = gContexts[rc];
    OGL::State *pState = xCtxt.pState;

    HWND hWnd = WindowFromDC(hdc);
    RECT rect;
    GetClientRect(hWnd, &rect);

    int width = rect.right - rect.left;
    int height = rect.bottom - rect.top;

    SetOGL(pState);
    OGL::GetDDProcTable().pfnBindContext(OGL::GetDDHandle(), NULL, hWnd, NULL, width, height);

    // according to spec, only set current viewport to draw buffer dimensions if the context hasn't
    // been initialized
    if (!xCtxt.initialized)
    {
        pState->mViewport.x = 0;
        pState->mViewport.y = 0;
        pState->mViewport.width = width;
        pState->mViewport.height = height;
        pState->mScissor.x = 0;
        pState->mScissor.y = 0;
        pState->mScissor.width = width;
        pState->mScissor.height = height;
        xCtxt.initialized = true;
    }
    return 1;
}
Example #10
0
void Viewer::realize()
{
    //OSG_INFO<<"Viewer::realize()"<<std::endl;

    setCameraWithFocus(0);

    Contexts contexts;
    getContexts(contexts);

    if (contexts.empty())
    {
        OSG_INFO<<"Viewer::realize() - No valid contexts found, setting up view across all screens."<<std::endl;

        // no windows are already set up so set up a default view

        const char* ptr = 0;
        if ((ptr = getenv("OSG_CONFIG_FILE")) != 0)
        {
            readConfiguration(ptr);
        }
        else
        {
            int screenNum = -1;
            if ((ptr = getenv("OSG_SCREEN")) != 0)
            {
                if (strlen(ptr)!=0) screenNum = atoi(ptr);
                else screenNum = -1;
            }

            int x = -1, y = -1, width = -1, height = -1;
            if ((ptr = getenv("OSG_WINDOW")) != 0)
            {
                std::istringstream iss(ptr);
                iss >> x >> y >> width >> height;
            }

            if (width>0 && height>0)
            {
                if (screenNum>=0) setUpViewInWindow(x, y, width, height, screenNum);
                else setUpViewInWindow(x,y,width,height);
            }
            else if (screenNum>=0)
            {
                setUpViewOnSingleScreen(screenNum);
            }
            else
            {
                setUpViewAcrossAllScreens();
            }
        }
Example #11
0
void ViewerBase::getWindows(Windows& windows, bool onlyValid)
{
    windows.clear();

    Contexts contexts;
    getContexts(contexts, onlyValid);

    for(Contexts::iterator itr = contexts.begin();
        itr != contexts.end();
        ++itr)
    {
        osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(*itr);
        if (gw) windows.push_back(gw);
    }
}
Example #12
0
void glXDestroyContext(Display *pDisplay, GLXContext ctx)
{
    auto *pState = reinterpret_cast<OGL::State *>(ctx);

    if (contexts.find(pState) == currentContext)
    {
        currentContext = contexts.end();
    }

    contexts.erase(pState);

    OGL::Destroy(*pState);
    pState->~State();

    _aligned_free(pState);
}
Example #13
0
void ExecutableRender::execute( const Contexts &contexts ) const
{
	const ScenePlug *scene = inPlug()->getInput<ScenePlug>();
	if( !scene )
	{
		throw IECore::Exception( "No input scene" );
	}

	/// \todo This doesn't belong here. It'll be the responsibility of the Despatchers
	/// to save the script if necessary, and to save it to an alternate location than
	/// the current one.
	scriptNode()->save();

	for( Contexts::const_iterator it = contexts.begin(), eIt = contexts.end(); it != eIt; it++ )
	{
		Context::Scope scopedContext( it->get() );
		ConstCompoundObjectPtr globals = scene->globalsPlug()->getValue();

		createDisplayDirectories( globals );

		IECore::RendererPtr renderer = createRenderer();		
		outputOptions( globals, renderer );
		outputCamera( scene, globals, renderer );
		{
			WorldBlock world( renderer );

			outputLights( scene, globals, renderer ); 
			outputWorldProcedural( scene, renderer );
		}
		
		std::string systemCommand = command();
		if( systemCommand.size() )
		{
			const ApplicationRoot *applicationRoot = scene->ancestor<ApplicationRoot>();
			if( applicationRoot && applicationRoot->getName() == "gui" )
			{
				/// \todo We need this weird background execution behaviour because we
				/// don't want to block the ui while rendering, but really the LocalDespatcher
				/// should be responsible for launching a separate process to do the execution
				/// from anyway.
				systemCommand += "&";
			}
			
			system( systemCommand.c_str() );
		}
	}
}
Example #14
0
WINGDIAPI HDC WINAPI wglGetCurrentDC(VOID)
{
    if (!gCurrentContextSet)
    {
        gCurrentContext = gContexts.end();
        gCurrentContextSet = true;
    }

    if (gCurrentContext == gContexts.end())
    {
        return NULL;
    }
    else
    {
        return gCurrentContext->second.hdc;
    }
}
bool CompositeViewer::isRealized() const
{
    Contexts contexts;
    const_cast<CompositeViewer*>(this)->getContexts(contexts);

    unsigned int numRealizedWindows = 0;

    // clear out all the previously assigned operations
    for(Contexts::iterator citr = contexts.begin();
            citr != contexts.end();
            ++citr)
    {
        if ((*citr)->isRealized()) ++numRealizedWindows;
    }

    return numRealizedWindows > 0;
}
Example #16
0
Viewer::~Viewer()
{
    //OSG_NOTICE<<"Viewer::~Viewer()"<<std::endl;

    Threads threads;
    getAllThreads(threads);

    OSG_INFO<<"Viewer::~Viewer():: start destructor getThreads = "<<threads.size()<<std::endl;

    stopThreading();

    if (_scene.valid() && _scene->getDatabasePager())
    {
        _scene->getDatabasePager()->cancel();
        _scene->setDatabasePager(0);
    }

    Contexts contexts;
    getContexts(contexts);

    // clear out all the previously assigned operations
    for(Contexts::iterator citr = contexts.begin();
        citr != contexts.end();
        ++citr)
    {
        osg::GraphicsContext* gc = *citr;

        // Run destroy operation on each context before closing it
        if (_cleanUpOperation.valid() && gc->valid())
        {
            gc->makeCurrent();

            (*_cleanUpOperation)(gc);

            gc->releaseContext();
        }

        gc->close();
    }

    //OSG_NOTICE<<"finish Viewer::~Viewer()"<<std::endl;

    getAllThreads(threads);

    OSG_INFO<<"Viewer::~Viewer() end destructor getThreads = "<<threads.size()<<std::endl;
}
Example #17
0
void ViewerBase::checkWindowStatus(const Contexts& contexts)
{
    if (contexts.size()==0)
    {
        _done = true;
        if (areThreadsRunning()) stopThreading();
    }
}
Example #18
0
WINGDIAPI HGLRC WINAPI wglGetCurrentContext(VOID)
{
    if (!gCurrentContextSet)
    {
        gCurrentContext = gContexts.end();
        gCurrentContextSet = true;
    }

    if (gCurrentContext == gContexts.end())
    {
        return NULL;
    }
    else
    {
        return reinterpret_cast<HGLRC>(gCurrentContext->first);
    }
}
Example #19
0
ViewerBase::ThreadingModel ViewerBase::suggestBestThreadingModel()
{
    const char* str = getenv("OSG_THREADING");
    if (str)
    {
        if (strcmp(str,"SingleThreaded")==0) return SingleThreaded;
        else if (strcmp(str,"CullDrawThreadPerContext")==0) return CullDrawThreadPerContext;
        else if (strcmp(str,"DrawThreadPerContext")==0) return DrawThreadPerContext;
        else if (strcmp(str,"CullThreadPerCameraDrawThreadPerContext")==0) return CullThreadPerCameraDrawThreadPerContext;
    }

    Contexts contexts;
    getContexts(contexts);

    if (contexts.empty()) return SingleThreaded;

#if 0
    // temporary hack to disable multi-threading under Windows till we find good solutions for
    // crashes that users are seeing.
    return SingleThreaded;
#endif

    Cameras cameras;
    getCameras(cameras);

    if (cameras.empty()) return SingleThreaded;


    int numProcessors = OpenThreads::GetNumberOfProcessors();

    if (contexts.size()==1)
    {
        if (numProcessors==1) return SingleThreaded;
        else return DrawThreadPerContext;
    }

#if 1
    if (numProcessors >= static_cast<int>(cameras.size()+contexts.size()))
    {
        return CullThreadPerCameraDrawThreadPerContext;
    }
#endif

    return DrawThreadPerContext;
}
Example #20
0
Display *glXGetCurrentDisplay()
{
    if (currentContext == contexts.end())
    {
        return NULL;
    }
    auto &xCtxt = currentContext->second;
    return xCtxt.pDisplay;
}
Example #21
0
void Viewer::setStartTick(osg::Timer_t tick)
{
    View::setStartTick(tick);

    Contexts contexts;
    getContexts(contexts,false);

    getEventQueue()->setStartTick(_startTick);
    for(Contexts::iterator citr = contexts.begin();
        citr != contexts.end();
        ++citr)
    {
        osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(*citr);
        if (gw)
        {
            gw->getEventQueue()->setStartTick(_startTick);
        }
    }
}
Example #22
0
void CompositeViewer::addView(osgViewer::View* view)
{
    bool alreadyRealized = isRealized();

    bool threadsWereRuinning = _threadsRunning;
    if (threadsWereRuinning) stopThreading();

    _views.push_back(view);

    view->_viewerBase = this;

    view->setFrameStamp(_frameStamp.get());

    if (alreadyRealized)
    {
        Contexts contexts;
        if (view->getCamera()->getGraphicsContext())
        {
            contexts.push_back(view->getCamera()->getGraphicsContext());
        }
        for(unsigned int i=0; i<view->getNumSlaves(); ++i)
        {
            if (view->getSlave(i)._camera->getGraphicsContext())
            {
                contexts.push_back(view->getSlave(i)._camera->getGraphicsContext());
            }
        }

        for(Contexts::iterator itr = contexts.begin();
                itr != contexts.end();
                ++itr)
        {
            if (!((*itr)->isRealized()))
            {
                (*itr)->realize();
            }
        }

    }

    if (threadsWereRuinning) startThreading();
}
Example #23
0
void CompositeViewer::getContexts(Contexts& contexts, bool onlyValid)
{
    typedef std::set<osg::GraphicsContext*> ContextSet;
    ContextSet contextSet;

    for(RefViews::iterator vitr = _views.begin();
            vitr != _views.end();
            ++vitr)
    {
        osgViewer::View* view = vitr->get();
        if (view->getCamera() &&
                view->getCamera()->getGraphicsContext() &&
                (view->getCamera()->getGraphicsContext()->valid() || !onlyValid))
        {
            contextSet.insert(view->getCamera()->getGraphicsContext());
        }

        for(unsigned int i=0; i<view->getNumSlaves(); ++i)
        {
            View::Slave& slave = view->getSlave(i);
            if (slave._camera.valid() &&
                    slave._camera->getGraphicsContext() &&
                    (slave._camera->getGraphicsContext()->valid() || !onlyValid))
            {
                contextSet.insert(slave._camera->getGraphicsContext());
            }
        }
    }

    contexts.clear();
    contexts.reserve(contextSet.size());

    for(ContextSet::iterator itr = contextSet.begin();
            itr != contextSet.end();
            ++itr)
    {
        contexts.push_back(const_cast<osg::GraphicsContext*>(*itr));
    }
}
void CompositeViewer::getContexts(Contexts& contexts, bool onlyValid)
{
    typedef std::set<osg::GraphicsContext*> ContextSet;
    ContextSet contextSet;

    contexts.clear();

    for(RefViews::iterator vitr = _views.begin();
            vitr != _views.end();
            ++vitr)
    {
        osgViewer::View* view = vitr->get();
        osg::GraphicsContext* gc = view->getCamera() ? view->getCamera()->getGraphicsContext() : 0;
        if (gc && (gc->valid() || !onlyValid))
        {
            if (contextSet.count(gc)==0)
            {
                contextSet.insert(gc);
                contexts.push_back(gc);
            }
        }

        for(unsigned int i=0; i<view->getNumSlaves(); ++i)
        {
            View::Slave& slave = view->getSlave(i);
            osg::GraphicsContext* sgc = slave._camera.valid() ? slave._camera->getGraphicsContext() : 0;
            if (sgc && (sgc->valid() || !onlyValid))
            {
                if (contextSet.count(sgc)==0)
                {
                    contextSet.insert(sgc);
                    contexts.push_back(sgc);
                }
            }
        }
    }
}
Example #25
0
void CompositeViewer::renderingTraversals( bool needMakeCurrentInThisThread )
{
    Contexts contexts;
    getContexts( contexts );

    bool doneMakeCurrentInThisThread = false;

    for( Contexts::iterator itr = contexts.begin( );
            itr != contexts.end( ); ++itr )
    {
        if(( *itr )->valid( ))
        {
            if( needMakeCurrentInThisThread )
            {
                doneMakeCurrentInThisThread = true;
                makeCurrent( *itr );
            }
            ( *itr )->runOperations( );
        }
    }

    if( doneMakeCurrentInThisThread )
        releaseContext( );
}
Example #26
0
WINGDIAPI BOOL WINAPI DrvDeleteContext(HGLRC hglrc)
{
    int rc = (int)hglrc;
    SWRContext &context = gContexts[rc];

    OGL::State *pState = context.pState;

    pState->~State();
    _aligned_free(pState);

    OGL::GetDDProcTable().pfnDestroyContext(OGL::GetDDHandle());
    gContexts.erase(rc);

    OGL::DestroyGlobals();

    return 1;
}
Example #27
0
void CompositeViewer::eventTraversal()
{
    if (_done) return;

    if (_views.empty()) return;

    double beginEventTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick());

    // OSG_NOTICE<<"CompositeViewer::frameEventTraversal()."<<std::endl;

    // need to copy events from the GraphicsWindow's into local EventQueue;

    typedef std::map<osgViewer::View*, osgGA::EventQueue::Events> ViewEventsMap;
    ViewEventsMap viewEventsMap;

    Contexts contexts;
    getContexts(contexts);

    Scenes scenes;
    getScenes(scenes);

    osgViewer::View* masterView = getViewWithFocus() ? getViewWithFocus() : _views[0].get();

    osg::Camera* masterCamera = masterView->getCamera();
    osgGA::GUIEventAdapter* eventState = masterView->getEventQueue()->getCurrentEventState();
    osg::Matrix masterCameraVPW = masterCamera->getViewMatrix() * masterCamera->getProjectionMatrix();
    if (masterCamera->getViewport())
    {
        osg::Viewport* viewport = masterCamera->getViewport();
        masterCameraVPW *= viewport->computeWindowMatrix();
    }

    for(Contexts::iterator citr = contexts.begin();
        citr != contexts.end();
        ++citr)
    {
        osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(*citr);
        if (gw)
        {
            gw->checkEvents();

            osgGA::EventQueue::Events gw_events;
            gw->getEventQueue()->takeEvents(gw_events);

            osgGA::EventQueue::Events::iterator itr;
            for(itr = gw_events.begin();
                itr != gw_events.end();
                ++itr)
            {
                osgGA::GUIEventAdapter* event = itr->get();

                //OSG_NOTICE<<"event->getGraphicsContext()="<<event->getGraphicsContext()<<std::endl;

                bool pointerEvent = false;

                float x = event->getX();
                float y = event->getY();

                bool invert_y = event->getMouseYOrientation()==osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS;
                if (invert_y && gw->getTraits()) y = gw->getTraits()->height - y;

                switch(event->getEventType())
                {
                    case(osgGA::GUIEventAdapter::RESIZE):
                        setCameraWithFocus(0);
                        break;
                    case(osgGA::GUIEventAdapter::PUSH):
                    case(osgGA::GUIEventAdapter::RELEASE):
                    case(osgGA::GUIEventAdapter::DOUBLECLICK):
                    case(osgGA::GUIEventAdapter::DRAG):
                    case(osgGA::GUIEventAdapter::MOVE):
                    {
                        pointerEvent = true;

                        if (event->getEventType()!=osgGA::GUIEventAdapter::DRAG || !getCameraWithFocus())
                        {
                            osg::GraphicsContext::Cameras& cameras = gw->getCameras();
                            for(osg::GraphicsContext::Cameras::iterator citr = cameras.begin();
                                citr != cameras.end();
                                ++citr)
                            {
                                osg::Camera* camera = *citr;
                                if (camera->getView() &&
                                    camera->getAllowEventFocus() &&
                                    camera->getRenderTargetImplementation()==osg::Camera::FRAME_BUFFER)
                                {
                                    osg::Viewport* viewport = camera ? camera->getViewport() : 0;
                                    if (viewport &&
                                        x >= viewport->x() && y >= viewport->y() &&
                                        x <= (viewport->x()+viewport->width()) && y <= (viewport->y()+viewport->height()) )
                                    {
                                        setCameraWithFocus(camera);

                                        // If this camera is not a slave camera
                                        if (camera->getView()->getCamera() == camera)
                                        {
                                            eventState->setGraphicsContext(gw);
                                            eventState->setInputRange( viewport->x(), viewport->y(),
                                                                    viewport->x()+viewport->width(),
                                                                    viewport->y()+viewport->height());

                                        }
                                        else
                                        {
                                            eventState->setInputRange(-1.0, -1.0, 1.0, 1.0);
                                        }

                                        if (getViewWithFocus()!=masterView)
                                        {
                                            // need to reset the masterView
                                            masterView = getViewWithFocus();
                                            masterCamera = masterView->getCamera();
                                            eventState = masterView->getEventQueue()->getCurrentEventState();
                                            masterCameraVPW = masterCamera->getViewMatrix() * masterCamera->getProjectionMatrix();

                                            if (masterCamera->getViewport())
                                            {
                                                osg::Viewport* viewport = masterCamera->getViewport();
                                                masterCameraVPW *= viewport->computeWindowMatrix();
                                            }
                                        }

                                        // If this camera is not a slave camera
                                        if (camera->getView()->getCamera() == camera)
                                        {
                                            eventState->setGraphicsContext(gw);
                                            eventState->setInputRange( viewport->x(), viewport->y(),
                                                                    viewport->x()+viewport->width(),
                                                                    viewport->y()+viewport->height());

                                        }
                                        else
                                        {
                                            eventState->setInputRange(-1.0, -1.0, 1.0, 1.0);
                                        }
                                    }
                                }
                            }
                        }

                        break;
                    }
                    default:
                        break;
                }

                if (pointerEvent)
                {
                    if (getCameraWithFocus())
                    {
                        osg::Viewport* viewport = getCameraWithFocus()->getViewport();
                        osg::Matrix localCameraVPW = getCameraWithFocus()->getViewMatrix() * getCameraWithFocus()->getProjectionMatrix();
                        if (viewport) localCameraVPW *= viewport->computeWindowMatrix();

                        osg::Matrix matrix( osg::Matrix::inverse(localCameraVPW) * masterCameraVPW );

                        osg::Vec3d new_coord = osg::Vec3d(x,y,0.0) * matrix;

                        x = new_coord.x();
                        y = new_coord.y();

                        event->setInputRange(eventState->getXmin(), eventState->getYmin(), eventState->getXmax(), eventState->getYmax());
                        event->setX(x);
                        event->setY(y);
                        event->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS);

                    }
                    // pass along the new pointer events details to the eventState of the viewer
                    eventState->setX(x);
                    eventState->setY(y);
                    eventState->setButtonMask(event->getButtonMask());
                    eventState->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS);

                }
                else
                {
                    event->setInputRange(eventState->getXmin(), eventState->getYmin(), eventState->getXmax(), eventState->getYmax());
                    event->setX(eventState->getX());
                    event->setY(eventState->getY());
                    event->setButtonMask(eventState->getButtonMask());
                    event->setMouseYOrientation(eventState->getMouseYOrientation());
                }
            }

            for(itr = gw_events.begin();
                itr != gw_events.end();
                ++itr)
            {
                osgGA::GUIEventAdapter* event = itr->get();
                switch(event->getEventType())
                {
                    case(osgGA::GUIEventAdapter::CLOSE_WINDOW):
                    {
                        bool wasThreading = areThreadsRunning();
                        if (wasThreading) stopThreading();

                        gw->close();

                        if (wasThreading) startThreading();

                        break;
                    }
                    default:
                        break;
                }
            }

            viewEventsMap[masterView].insert( viewEventsMap[masterView].end(), gw_events.begin(), gw_events.end() );

        }
    }


    // OSG_NOTICE<<"mouseEventState Xmin = "<<eventState->getXmin()<<" Ymin="<<eventState->getYmin()<<" xMax="<<eventState->getXmax()<<" Ymax="<<eventState->getYmax()<<std::endl;


    for(RefViews::iterator vitr = _views.begin();
        vitr != _views.end();
        ++vitr)
    {
        View* view = vitr->get();
        view->getEventQueue()->frame( getFrameStamp()->getReferenceTime() );
        view->getEventQueue()->takeEvents(viewEventsMap[view]);
    }


    // OSG_NOTICE<<"Events "<<events.size()<<std::endl;

    if ((_keyEventSetsDone!=0) || _quitEventSetsDone)
    {
        for(ViewEventsMap::iterator veitr = viewEventsMap.begin();
            veitr != viewEventsMap.end();
            ++veitr)
        {
            for(osgGA::EventQueue::Events::iterator itr = veitr->second.begin();
                itr != veitr->second.end();
                ++itr)
            {
                osgGA::GUIEventAdapter* event = itr->get();
                switch(event->getEventType())
                {
                    case(osgGA::GUIEventAdapter::KEYUP):
                        if (_keyEventSetsDone && event->getKey()==_keyEventSetsDone) _done = true;
                        break;

                    case(osgGA::GUIEventAdapter::QUIT_APPLICATION):
                        if (_quitEventSetsDone) _done = true;
                        break;

                    default:
                        break;
                }
            }
        }
    }

    if (_done) return;

    if (_eventVisitor.valid())
    {
        _eventVisitor->setFrameStamp(getFrameStamp());
        _eventVisitor->setTraversalNumber(getFrameStamp()->getFrameNumber());

        for(ViewEventsMap::iterator veitr = viewEventsMap.begin();
            veitr != viewEventsMap.end();
            ++veitr)
        {
            View* view = veitr->first;
            _eventVisitor->setActionAdapter(view);

            if (view->getSceneData())
            {
                for(osgGA::EventQueue::Events::iterator itr = veitr->second.begin();
                    itr != veitr->second.end();
                    ++itr)
                {
                    osgGA::GUIEventAdapter* event = itr->get();

                    _eventVisitor->reset();
                    _eventVisitor->addEvent( event );

                    view->getSceneData()->accept(*_eventVisitor);

                    // Do EventTraversal for slaves with their own subgraph
                    for(unsigned int i=0; i<view->getNumSlaves(); ++i)
                    {
                        osg::View::Slave& slave = view->getSlave(i);
                        osg::Camera* camera = slave._camera.get();
                        if(camera && !slave._useMastersSceneData)
                        {
                            camera->accept(*_eventVisitor);
                        }
                    }

                    // call any camera event callbacks, but only traverse that callback, don't traverse its subgraph
                    // leave that to the scene update traversal.
                    osg::NodeVisitor::TraversalMode tm = _eventVisitor->getTraversalMode();
                    _eventVisitor->setTraversalMode(osg::NodeVisitor::TRAVERSE_NONE);

                    if (view->getCamera() && view->getCamera()->getEventCallback()) view->getCamera()->accept(*_eventVisitor);

                    for(unsigned int i=0; i<view->getNumSlaves(); ++i)
                    {
                        osg::View::Slave& slave = view->getSlave(i);
                        osg::Camera* camera = view->getSlave(i)._camera.get();
                        if (camera && slave._useMastersSceneData && camera->getEventCallback())
                        {
                            camera->accept(*_eventVisitor);
                        }
                    }

                    _eventVisitor->setTraversalMode(tm);

                }
            }
        }

    }

    for(ViewEventsMap::iterator veitr = viewEventsMap.begin();
        veitr != viewEventsMap.end();
        ++veitr)
    {
        View* view = veitr->first;

        for(osgGA::EventQueue::Events::iterator itr = veitr->second.begin();
            itr != veitr->second.end();
            ++itr)
        {
            osgGA::GUIEventAdapter* event = itr->get();

            for(View::EventHandlers::iterator hitr = view->getEventHandlers().begin();
                hitr != view->getEventHandlers().end();
                ++hitr)
            {
                (*hitr)->handleWithCheckAgainstIgnoreHandledEventsMask( *event, *view, 0, 0);
            }
        }
    }

    for(ViewEventsMap::iterator veitr = viewEventsMap.begin();
        veitr != viewEventsMap.end();
        ++veitr)
    {
        View* view = veitr->first;

        for(osgGA::EventQueue::Events::iterator itr = veitr->second.begin();
            itr != veitr->second.end();
            ++itr)
        {
            osgGA::GUIEventAdapter* event = itr->get();

            if (view->getCameraManipulator())
            {
                view->getCameraManipulator()->handleWithCheckAgainstIgnoreHandledEventsMask( *event, *view);
            }
        }
    }



    if (getViewerStats() && getViewerStats()->collectStats("event"))
    {
        double endEventTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick());

        // update current frames stats
        getViewerStats()->setAttribute(_frameStamp->getFrameNumber(), "Event traversal begin time", beginEventTraversal);
        getViewerStats()->setAttribute(_frameStamp->getFrameNumber(), "Event traversal end time", endEventTraversal);
        getViewerStats()->setAttribute(_frameStamp->getFrameNumber(), "Event traversal time taken", endEventTraversal-beginEventTraversal);
    }
}
void CompositeViewer::realize()
{
    //OSG_INFO<<"CompositeViewer::realize()"<<std::endl;

    setCameraWithFocus(0);

    if (_views.empty())
    {
        OSG_NOTICE<<"CompositeViewer::realize() - No views to realize."<<std::endl;
        _done = true;
        return;
    }

    Contexts contexts;
    getContexts(contexts);

    if (contexts.empty())
    {
        OSG_INFO<<"CompositeViewer::realize() - No valid contexts found, setting up view across all screens."<<std::endl;

        // no windows are already set up so set up a default view
        _views[0]->setUpViewAcrossAllScreens();

        getContexts(contexts);
    }

    if (contexts.empty())
    {
        OSG_NOTICE<<"CompositeViewer::realize() - failed to set up any windows"<<std::endl;
        _done = true;
        return;
    }

    unsigned int maxTexturePoolSize = osg::DisplaySettings::instance()->getMaxTexturePoolSize();
    unsigned int maxBufferObjectPoolSize = osg::DisplaySettings::instance()->getMaxBufferObjectPoolSize();

    for(Contexts::iterator citr = contexts.begin();
            citr != contexts.end();
            ++citr)
    {
        osg::GraphicsContext* gc = *citr;

        // set the pool sizes, 0 the default will result in no GL object pools.
        gc->getState()->setMaxTexturePoolSize(maxTexturePoolSize);
        gc->getState()->setMaxBufferObjectPoolSize(maxBufferObjectPoolSize);

        gc->realize();

        if (_realizeOperation.valid() && gc->valid())
        {
            gc->makeCurrent();

            (*_realizeOperation)(gc);

            gc->releaseContext();
        }
    }

    // attach contexts to _incrementalCompileOperation if attached.
    if (_incrementalCompileOperation) _incrementalCompileOperation->assignContexts(contexts);


    bool grabFocus = true;
    if (grabFocus)
    {
        for(Contexts::iterator citr = contexts.begin();
                citr != contexts.end();
                ++citr)
        {
            osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(*citr);
            if (gw)
            {
                gw->grabFocusIfPointerInWindow();
            }
        }
    }


    startThreading();

    // initialize the global timer to be relative to the current time.
    osg::Timer::instance()->setStartTick();

    // pass on the start tick to all the associated eventqueues
    setStartTick(osg::Timer::instance()->getStartTick());

    if (osg::DisplaySettings::instance()->getCompileContextsHint())
    {
        int numProcessors = OpenThreads::GetNumberOfProcessors();
        int processNum = 0;

        for(unsigned int i=0; i<= osg::GraphicsContext::getMaxContextID(); ++i)
        {
            osg::GraphicsContext* gc = osg::GraphicsContext::getOrCreateCompileContext(i);

            if (gc)
            {
                gc->createGraphicsThread();
                gc->getGraphicsThread()->setProcessorAffinity(processNum % numProcessors);
                gc->getGraphicsThread()->startThread();

                ++processNum;
            }
        }
    }

}
Example #29
0
    bool initialized;
    OGL::State *pState;
};

typedef std::unordered_map<int, SWRContext> Contexts;

Contexts DummyContexts()
{
    Contexts ctxts;
    SWRContext c = { 0 };

    ctxts.insert(std::make_pair(0, (SWRContext)c));
    return ctxts;
}

static Contexts gContexts = DummyContexts();
static bool gCurrentContextSet = false;
static Contexts::iterator gCurrentContext = gContexts.end();

// We support ONE format.

static const PIXELFORMATDESCRIPTOR gPxFmts[] =
{
    {   // This is a dummy descriptor.
    },
    {
        sizeof(PIXELFORMATDESCRIPTOR), // nSize
        0xBAAB,                        // nVersion
        PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_GENERIC_ACCELERATED | PFD_DOUBLEBUFFER | PFD_SWAP_EXCHANGE | PFD_SUPPORT_COMPOSITION,
        PFD_TYPE_RGBA, // iPixelType
        32,            // cColorBits
void CompositeViewer::eventTraversal()
{
    if (_done) return;

    if (_views.empty()) return;

    double cutOffTime = _frameStamp->getReferenceTime();

    double beginEventTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick());

    // need to copy events from the GraphicsWindow's into local EventQueue for each view;
    typedef std::map<osgViewer::View*, osgGA::EventQueue::Events> ViewEventsMap;
    ViewEventsMap viewEventsMap;

    Contexts contexts;
    getContexts(contexts);

    // set done if there are no windows
    checkWindowStatus(contexts);
    if (_done) return;

    osgGA::EventQueue::Events all_events;

    for(Contexts::iterator citr = contexts.begin();
            citr != contexts.end();
            ++citr)
    {
        osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(*citr);
        if (gw)
        {
            gw->checkEvents();

            osgGA::EventQueue::Events gw_events;
            gw->getEventQueue()->takeEvents(gw_events, cutOffTime);

            for(osgGA::EventQueue::Events::iterator itr = gw_events.begin();
                    itr != gw_events.end();
                    ++itr)
            {
                (*itr)->setGraphicsContext(gw);
            }

            all_events.insert(all_events.end(), gw_events.begin(), gw_events.end());
        }
    }

    // sort all the events in time order so we can make sure we pass them all on in the correct order.
    all_events.sort(SortEvents());

    // pass on pointer data onto non mouse events to keep the position data usable by all recipients of all events.
    for(osgGA::EventQueue::Events::iterator itr = all_events.begin();
            itr != all_events.end();
            ++itr)
    {
        osgGA::GUIEventAdapter* event = itr->get();

        switch(event->getEventType())
        {
        case(osgGA::GUIEventAdapter::PUSH):
        case(osgGA::GUIEventAdapter::RELEASE):
        case(osgGA::GUIEventAdapter::DOUBLECLICK):
        case(osgGA::GUIEventAdapter::MOVE):
        case(osgGA::GUIEventAdapter::DRAG):
        {
            if ((event->getEventType()!=osgGA::GUIEventAdapter::DRAG && event->getEventType()!=osgGA::GUIEventAdapter::RELEASE) ||
                    !_previousEvent ||
                    _previousEvent->getGraphicsContext()!=event->getGraphicsContext() ||
                    _previousEvent->getNumPointerData()<2)
            {
                generatePointerData(*event);
            }
            else
            {
                reprojectPointerData(*_previousEvent, *event);
            }

#if 0
            // assign topmost PointeData settings as the events X,Y and InputRange
            osgGA::PointerData* pd = event->getPointerData(event->getNumPointerData()-1);
            event->setX(pd->x);
            event->setY(pd->y);
            event->setInputRange(pd->xMin, pd->yMin, pd->xMax, pd->yMax);
            event->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS);
#else
            if (event->getMouseYOrientation()!=osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS)
            {
                event->setY((event->getYmax()-event->getY())+event->getYmin());
                event->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS);
            }
#endif

            _previousEvent = event;

            break;
        }
        default:
            if (_previousEvent.valid()) event->copyPointerDataFrom(*_previousEvent);
            break;
        }

        osgGA::PointerData* pd = event->getNumPointerData()>0 ? event->getPointerData(event->getNumPointerData()-1) : 0;
        osg::Camera* camera = pd ? dynamic_cast<osg::Camera*>(pd->object.get()) : 0;
        osgViewer::View* view = camera ? dynamic_cast<osgViewer::View*>(camera->getView()) : 0;

        if (!view)
        {
            if (_viewWithFocus.valid())
            {
                // OSG_NOTICE<<"Falling back to using _viewWithFocus"<<std::endl;
                view = _viewWithFocus.get();
            }
            else if (!_views.empty())
            {
                // OSG_NOTICE<<"Falling back to using first view as one with focus"<<std::endl;
                view = _views[0].get();
            }
        }

        // reassign view with focus
        if (_viewWithFocus != view)  _viewWithFocus = view;

        if (view)
        {
            viewEventsMap[view].push_back( event );

            osgGA::GUIEventAdapter* eventState = view->getEventQueue()->getCurrentEventState();
            eventState->copyPointerDataFrom(*event);
        }

        _previousEvent = event;
    }

    // handle any close windows
    for(osgGA::EventQueue::Events::iterator itr = all_events.begin();
            itr != all_events.end();
            ++itr)
    {
        osgGA::GUIEventAdapter* event = itr->get();
        switch(event->getEventType())
        {
        case(osgGA::GUIEventAdapter::CLOSE_WINDOW):
        {
            bool wasThreading = areThreadsRunning();
            if (wasThreading) stopThreading();

            if (event->getGraphicsContext())
            {
                event->getGraphicsContext()->close();
            }

            if (wasThreading) startThreading();

            break;
        }
        default:
            break;
        }
    }


    for(RefViews::iterator vitr = _views.begin();
            vitr != _views.end();
            ++vitr)
    {
        View* view = vitr->get();

        // get events from user Devices attached to Viewer.
        for(osgViewer::View::Devices::iterator eitr = view->getDevices().begin();
                eitr != view->getDevices().end();
                ++eitr)
        {
            osgGA::Device* es = eitr->get();
            if (es->getCapabilities() & osgGA::Device::RECEIVE_EVENTS)
                es->checkEvents();

            // open question, will we need to reproject mouse coordinates into current view's coordinate frame as is down for GraphicsWindow provided events?
            // for now assume now and just get the events directly without any reprojection.
            es->getEventQueue()->takeEvents(viewEventsMap[view], cutOffTime);
        }

        // generate frame event
        view->getEventQueue()->frame( getFrameStamp()->getReferenceTime() );

        view->getEventQueue()->takeEvents(viewEventsMap[view], cutOffTime);
    }

    if ((_keyEventSetsDone!=0) || _quitEventSetsDone)
    {
        for(ViewEventsMap::iterator veitr = viewEventsMap.begin();
                veitr != viewEventsMap.end();
                ++veitr)
        {
            for(osgGA::EventQueue::Events::iterator itr = veitr->second.begin();
                    itr != veitr->second.end();
                    ++itr)
            {
                osgGA::GUIEventAdapter* event = itr->get();
                switch(event->getEventType())
                {
                case(osgGA::GUIEventAdapter::KEYUP):
                    if (_keyEventSetsDone && event->getKey()==_keyEventSetsDone) _done = true;
                    break;

                case(osgGA::GUIEventAdapter::QUIT_APPLICATION):
                    if (_quitEventSetsDone) _done = true;
                    break;

                default:
                    break;
                }
            }
        }
    }

    if (_done) return;

    if (_eventVisitor.valid())
    {
        _eventVisitor->setFrameStamp(getFrameStamp());
        _eventVisitor->setTraversalNumber(getFrameStamp()->getFrameNumber());

        for(ViewEventsMap::iterator veitr = viewEventsMap.begin();
                veitr != viewEventsMap.end();
                ++veitr)
        {
            View* view = veitr->first;

            if (view && view->getSceneData())
            {
                _eventVisitor->setActionAdapter(view);

                for(osgGA::EventQueue::Events::iterator itr = veitr->second.begin();
                        itr != veitr->second.end();
                        ++itr)
                {
                    osgGA::GUIEventAdapter* event = itr->get();

                    _eventVisitor->reset();
                    _eventVisitor->addEvent( event );

                    view->getSceneData()->accept(*_eventVisitor);

                    // Do EventTraversal for slaves with their own subgraph
                    for(unsigned int i=0; i<view->getNumSlaves(); ++i)
                    {
                        osg::View::Slave& slave = view->getSlave(i);
                        osg::Camera* camera = slave._camera.get();
                        if(camera && !slave._useMastersSceneData)
                        {
                            camera->accept(*_eventVisitor);
                        }
                    }

                    // call any camera event callbacks, but only traverse that callback, don't traverse its subgraph
                    // leave that to the scene update traversal.
                    osg::NodeVisitor::TraversalMode tm = _eventVisitor->getTraversalMode();
                    _eventVisitor->setTraversalMode(osg::NodeVisitor::TRAVERSE_NONE);

                    if (view->getCamera() && view->getCamera()->getEventCallback()) view->getCamera()->accept(*_eventVisitor);

                    for(unsigned int i=0; i<view->getNumSlaves(); ++i)
                    {
                        osg::View::Slave& slave = view->getSlave(i);
                        osg::Camera* camera = view->getSlave(i)._camera.get();
                        if (camera && slave._useMastersSceneData && camera->getEventCallback())
                        {
                            camera->accept(*_eventVisitor);
                        }
                    }

                    _eventVisitor->setTraversalMode(tm);

                }
            }
        }

    }

    for(ViewEventsMap::iterator veitr = viewEventsMap.begin();
            veitr != viewEventsMap.end();
            ++veitr)
    {
        View* view = veitr->first;

        for(osgGA::EventQueue::Events::iterator itr = veitr->second.begin();
                itr != veitr->second.end();
                ++itr)
        {
            osgGA::GUIEventAdapter* event = itr->get();

            for(View::EventHandlers::iterator hitr = view->getEventHandlers().begin();
                    hitr != view->getEventHandlers().end();
                    ++hitr)
            {
                (*hitr)->handleWithCheckAgainstIgnoreHandledEventsMask( *event, *view, 0, _eventVisitor.get());
            }
        }
    }

    for(ViewEventsMap::iterator veitr = viewEventsMap.begin();
            veitr != viewEventsMap.end();
            ++veitr)
    {
        View* view = veitr->first;

        for(osgGA::EventQueue::Events::iterator itr = veitr->second.begin();
                itr != veitr->second.end();
                ++itr)
        {
            osgGA::GUIEventAdapter* event = itr->get();

            if (view->getCameraManipulator())
            {
                view->getCameraManipulator()->handleWithCheckAgainstIgnoreHandledEventsMask( *event, *view);
            }
        }
    }

    if (getViewerStats() && getViewerStats()->collectStats("event"))
    {
        double endEventTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick());

        // update current frames stats
        getViewerStats()->setAttribute(_frameStamp->getFrameNumber(), "Event traversal begin time", beginEventTraversal);
        getViewerStats()->setAttribute(_frameStamp->getFrameNumber(), "Event traversal end time", endEventTraversal);
        getViewerStats()->setAttribute(_frameStamp->getFrameNumber(), "Event traversal time taken", endEventTraversal-beginEventTraversal);
    }
}