Example #1
0
bool
ThreadHandler::HandleBreakpointHit(BreakpointHitEvent* event)
{
	CpuState* cpuState = event->GetCpuState();
	target_addr_t instructionPointer = cpuState->InstructionPointer();

	TRACE_EVENTS("ThreadHandler::HandleBreakpointHit(): ip: %" B_PRIx64 "\n",
		instructionPointer);

	// check whether this is a temporary breakpoint we're waiting for
	if (fBreakpointAddress != 0 && instructionPointer == fBreakpointAddress
		&& fStepMode != STEP_NONE) {
		if (fStepMode != STEP_UNTIL && _HandleBreakpointHitStep(cpuState))
			return true;
	} else {
		// Might be a user breakpoint, but could as well be a temporary
		// breakpoint of another thread.
		AutoLocker<Team> locker(fThread->GetTeam());
		Breakpoint* breakpoint = fThread->GetTeam()->BreakpointAtAddress(
			cpuState->InstructionPointer());
		bool continueThread = false;
		if (breakpoint == NULL) {
			// spurious breakpoint -- might be a temporary breakpoint, that has
			// already been uninstalled
			continueThread = true;
		} else if (!breakpoint->HasEnabledUserBreakpoint()) {
			// breakpoint of another thread or one that has been disabled in
			// the meantime
			continueThread = true;
		}

		if (continueThread) {
			if (fSingleStepping) {
				// We might have hit a just-installed software breakpoint and
				// thus haven't stepped at all. Just try again.
				if (fPreviousInstructionPointer == instructionPointer) {
					fDebuggerInterface->SingleStepThread(ThreadID());
					return true;
				}

				// That shouldn't happen. Try something reasonable anyway.
				if (fStepMode != STEP_NONE) {
					if (_HandleSingleStepStep(cpuState))
						return true;
				}
			}

			return false;
		}
	}

	return _HandleThreadStopped(cpuState, THREAD_STOPPED_BREAKPOINT);
}