//------------------------------------------------------------------------------
//void SetResearchProgressTimes100(TechTypes eIndex, int iNewValue, PlayerTypes ePlayer);
int CvLuaTeamTech::lSetResearchProgressTimes100(lua_State* L)
{
#if defined(MOD_BUGFIX_RESEARCH_OVERFLOW)
	CvTeamTechs* pkTeamTech = GetInstance(L);
	const TechTypes eTech = (TechTypes)lua_tointeger(L, 2);
	const int iNewValue = (TechTypes)lua_tointeger(L, 3);
	const PlayerTypes ePlayer = (PlayerTypes)lua_tointeger(L, 4);

	pkTeamTech->SetResearchProgressTimes100(eTech, iNewValue, ePlayer);
	return 0;
#else
	return BasicLuaMethod(L, &CvTeamTechs::SetResearchProgressTimes100);
#endif
}