Example #1
0
void ColorControlPointList::SetFromNode(DataNode* parentNode)
{
  if (parentNode == 0)
    return;

  DataNode* searchNode = parentNode->GetNode("ColorControlPointList");
  if (searchNode == 0)
    return;

  DataNode* node;
  DataNode** children;
  // Clear all the ColorControlPoints.
  ClearControlPoints();

  //
  // Try setting the colors from the compact color and position vectors.
  //
  bool colorsAreSet = false;
  DataNode* compactColorNode = searchNode->GetNode("compactColors");
  DataNode* compactPositionNode = searchNode->GetNode("compactPositions");
  if (compactColorNode != 0 && compactPositionNode != 0)
  {
    const unsignedCharVector& colors = compactColorNode->AsUnsignedCharVector();
    const floatVector& positions = compactPositionNode->AsFloatVector();
    unsigned int npts = static_cast<unsigned int>(colors.size() / 4);
    if (npts > static_cast<unsigned int>(positions.size()))
      npts = static_cast<unsigned int>(positions.size());
    if (npts > 0)
    {
      for (unsigned int i = 0; i < npts; ++i)
      {
        int index = i << 2;
        AddControlPoints(ColorControlPoint(
          positions[i], colors[index], colors[index + 1], colors[index + 2], colors[index + 3]));
      }

      colorsAreSet = true;
    }
  }

  if (!colorsAreSet)
  {
    // Go through all of the children and construct a new
    // ColorControlPoint for each one of them.
    children = searchNode->GetChildren();
    for (int i = 0; i < searchNode->GetNumChildren(); ++i)
    {
      if (children[i]->GetKey() == std::string("ColorControlPoint"))
      {
        ColorControlPoint temp;
        temp.SetFromNode(children[i]);
        AddControlPoints(temp);
      }
    }
  }

  if ((node = searchNode->GetNode("smoothingFlag")) != 0)
    SetSmoothingFlag(node->AsBool());
  if ((node = searchNode->GetNode("equalSpacingFlag")) != 0)
    SetEqualSpacingFlag(node->AsBool());
  if ((node = searchNode->GetNode("discreteFlag")) != 0)
    SetDiscreteFlag(node->AsBool());
  if ((node = searchNode->GetNode("externalFlag")) != 0)
    SetExternalFlag(node->AsBool());
}
void
ColorTableAttributes::SetFromNode(DataNode *parentNode)
{
    if(parentNode == 0)
        return;

    DataNode *searchNode = parentNode->GetNode("ColorTableAttributes");
    if(searchNode == 0)
        return;

    // Look for the number of color tables.
    DataNode *node = 0;
    if((node = searchNode->GetNode("Ntables")) != 0)
    {
        char tmp[100];
        int  ntables = node->AsInt();

        // Look for ntables color table nodes.
        for(int i = 0; i < ntables; ++i)
        {
            SNPRINTF(tmp, 100, "table%02d", i);
            if((node = searchNode->GetNode(tmp)) != 0)
            {
                DataNode *nameNode = node->GetNode("ctName");
                DataNode *pointNode = node->GetNode("controlPts");

                // If we have the name node and the pointNode, we can add a
                // color table.
                if(nameNode && pointNode)
                {
                    ColorControlPointList ccpl;

                    // Try and set the equal flag.
                    DataNode *tmpNode;
                    if((tmpNode = node->GetNode("equal")) != 0)
                        ccpl.SetEqualSpacingFlag(tmpNode->AsBool());
                    // Try and set the smooth flag.
                    if((tmpNode = node->GetNode("smooth")) != 0)
                        ccpl.SetSmoothingFlag(tmpNode->AsBool());
                    if((tmpNode = node->GetNode("discrete")) != 0)
                        ccpl.SetDiscreteFlag(tmpNode->AsBool());

                    // Set the color control points.
                    floatVector fvec = pointNode->AsFloatVector();
                    for(size_t j = 0; j < fvec.size() / 4; ++j)
                    {
                        // Create a control point based on the values
                        // in the float vector.
                        int index = j * 4;
                        ColorControlPoint cpt(fvec[index],
                                              (unsigned char)(fvec[index+1]),
                                              (unsigned char)(fvec[index+2]),
                                              (unsigned char)(fvec[index+3]),
                                              255);
                        ccpl.AddControlPoints(cpt);
                    }

                    // If the color table is already in the list, remove it.
                    // Then add the new color table to the list.
                    RemoveColorTable(nameNode->AsString());
                    AddColorTable(nameNode->AsString(), ccpl);
                }
            }
        } // end for i
    }

    if((node = searchNode->GetNode("activeContinuous")) != 0)
        SetActiveContinuous(node->AsString());

    if((node = searchNode->GetNode("activeDiscrete")) != 0)
        SetActiveDiscrete(node->AsString());

    // For older version compatibility...
    if((node = searchNode->GetNode("activeColorTable")) != 0)
        SetActiveContinuous(node->AsString());
}
void
ColorTableAttributes::SetFromNode(DataNode *parentNode)
{
    if(parentNode == 0)
        return;

    DataNode *searchNode = parentNode->GetNode("ColorTableAttributes");
    if(searchNode == 0)
        return;

    // Look for the number of color tables.
    DataNode *node = 0;
    if((node = searchNode->GetNode("Ntables")) != 0)
    {
        char tmp[100];
        int  ntables = node->AsInt();

        // Look for ntables color table nodes.
        for(int i = 0; i < ntables; ++i)
        {
            SNPRINTF(tmp, 100, "table%02d", i);
            if((node = searchNode->GetNode(tmp)) != 0)
            {
                DataNode *nameNode = node->GetNode("ctName");
                DataNode *pointNode = node->GetNode("controlPts");
                DataNode *colorsHaveOpacity = node->GetNode("colorsHaveOpacity");
                bool readAlpha = false;
                if (colorsHaveOpacity != NULL)
                    readAlpha = true;

                // If we have the name node and the pointNode, we can add a
                // color table.
                if(nameNode && pointNode)
                {
                    ColorControlPointList ccpl;

                    // Try and set the equal flag.
                    DataNode *tmpNode;
                    if((tmpNode = node->GetNode("equal")) != 0)
                        ccpl.SetEqualSpacingFlag(tmpNode->AsBool());
                    // Try and set the smooth flag. (old way)
                    if((tmpNode = node->GetNode("smooth")) != 0)
                        ccpl.SetSmoothing(tmpNode->AsBool()?ColorControlPointList::Linear:ColorControlPointList::None);
                    // (new way)
                    if((tmpNode = node->GetNode("smoothing")) != 0)
                        ccpl.SetSmoothing(static_cast<ColorControlPointList::SmoothingMethod>(tmpNode->AsInt()));

                    if((tmpNode = node->GetNode("discrete")) != 0)
                        ccpl.SetDiscreteFlag(tmpNode->AsBool());

                    if((tmpNode = node->GetNode("category")) != 0)
                        ccpl.SetCategoryName(tmpNode->AsString());
                    else
                        ccpl.SetCategoryName("Standard");

                    // Set the color control points.
                    floatVector fvec = pointNode->AsFloatVector();
                    int nvalsPerColor = 4;
                    if (readAlpha)
                        nvalsPerColor = 5;
                    for(size_t j = 0; j < fvec.size() / nvalsPerColor; ++j)
                    {
                        // Create a control point based on the values
                        // in the float vector.
                        int index = j * nvalsPerColor;
                        ColorControlPoint cpt(fvec[index],
                                              (unsigned char)(fvec[index+1]),
                                              (unsigned char)(fvec[index+2]),
                                              (unsigned char)(fvec[index+3]),
                                              (readAlpha
                                                  ? (unsigned char)(fvec[index+4])
                                                  : 255));
                        ccpl.AddControlPoints(cpt);
                    }

                    // If the color table is already in the list, remove it.
                    // Then add the new color table to the list.
                    RemoveColorTable(nameNode->AsString());
                    AddColorTable(nameNode->AsString(), ccpl);
                }
            }
        } // end for i
    }

    if((node = searchNode->GetNode("activeContinuous")) != 0)
        SetActiveContinuous(node->AsString());

    if((node = searchNode->GetNode("activeDiscrete")) != 0)
        SetActiveDiscrete(node->AsString());

    if((node = searchNode->GetNode("groupingFlag")) != 0)
        SetGroupingFlag(node->AsBool());

    // For older version compatibility...
    if((node = searchNode->GetNode("activeColorTable")) != 0)
        SetActiveContinuous(node->AsString());
}