Example #1
0
void ClientSocket::sendState()
{
	Unit* p = g.player;
	DataWriter w;
	w.writeByte(CLI_STATE);
	w.writeInt(p->movex);
	w.writeInt(p->movey);
	w.writeDouble(p->d);
	w.writeByte(p->shooting);
	w.writeInt(g.weapon);
	conn.write(w);
}