// // DelayTime // DelayTime* DelayTime::create(float d) { DelayTime* pAction = new DelayTime(); pAction->initWithDuration(d); pAction->autorelease(); return pAction; }
// on "init" you need to initialize your instance bool LevelScene::init() { SQLHelper *pSQLHelper = SQLHelper::getInstance(); multzoak = pSQLHelper->queryMultzoak(kategoria->idKategoria); int numElements = (int) multzoak->size(); int numPages = numElements / kGridElements; if (numPages == 0) numPages = 1; if (numElements % kGridElements != 0) numPages++; m_pButtonsArray = new Vector<Ref*>(); Size screenSize = VisibleRect::getVisibleRect().size; Layer *pBglayer = Layer::create(); pBglayer->setPosition(Vec2(VisibleRect::leftBottom().x, VisibleRect::leftBottom().y)); pBglayer->setContentSize(screenSize); Sprite *fondo = Sprite::create("fondo.png"); fondo->setPosition(VisibleRect::center()); addChild(fondo); auto pTitle = Label::createWithTTF(kategoria->izena.c_str(), "fonts/CarterOne.ttf", 20.0f); pTitle->setHorizontalAlignment(TextHAlignment::CENTER); pTitle->setVerticalAlignment(TextVAlignment::CENTER); pTitle->setColor(Color3B(0, 0, 0)); pTitle->setPosition(Vec2(screenSize.width/2, VisibleRect::top().y - 40)); pBglayer->addChild(pTitle); auto pBackButton = SpriteButton::create(ImageManager::getImage("go-back"), 1.0f, CC_CALLBACK_1(LevelScene::backButton, this)); pBackButton->setAnchorPoint(Vec2(0, 1)); //pBackButton->setPosition(Vec2(VisibleRect::left().x, VisibleRect::top().y)); pBackButton->setPosition(Vec2(0, VisibleRect::top().y)); pBglayer->addChild(pBackButton); auto pScrollLayers = new Vector<Layer*>(numPages); Size gridLayerSize = Size(screenSize.width, pTitle->getPosition().y - pTitle->getContentSize().height / 2); MultzoaModel *multzoa; int count = 0; for (int i = 1; i <= numPages; i++) { Layer *lContainer = Layer::create(); Layer *lContainerSubView = Layer::create(); lContainerSubView->setContentSize(Size(gridLayerSize.width, gridLayerSize.height)); Point layerPosition[] = { Vec2((gridLayerSize.width / 4) * 1, (gridLayerSize.height / 4) * 3), // up-left Vec2((gridLayerSize.width / 4) * 1, (gridLayerSize.height / 4) * 1), // down-left Vec2((gridLayerSize.width / 4) * 3, (gridLayerSize.height / 4) * 3), // up-right Vec2((gridLayerSize.width / 4) * 3, (gridLayerSize.height / 4) * 1) // down-right }; for (int j = 0; j < 4; j++) { if (count >= multzoak->size()) { break; } multzoa = (MultzoaModel*) multzoak->at(count); Layer *pAreaLayer = Layer::create(); pAreaLayer->setContentSize(Size(gridLayerSize.width / 2, gridLayerSize.height / 2)); pAreaLayer->setPosition(layerPosition[j]); pAreaLayer->setAnchorPoint(Vec2(0.5,0.5)); pAreaLayer->setIgnoreAnchorPointForPosition(false); SpriteButton *pButton = getButton(multzoa); Point buttonPosition = Vec2(pAreaLayer->getContentSize().width/2, pAreaLayer->getContentSize().height/2 + 10); pButton->setPosition(buttonPosition); pButton->setAnchorPoint(Vec2(0.5f,0.5f)); pButton->setTag(count); pButton->setIgnoreAnchorPointForPosition(false); pAreaLayer->addChild(pButton); Label *pMultzoaTitle = Label::createWithTTF(multzoa->izena.c_str(), "fonts/PT_Sans-Web-Regular.ttf", 14.0); pMultzoaTitle->setColor(Color3B(0, 0, 0)); pMultzoaTitle->setContentSize(pAreaLayer->getContentSize()); pMultzoaTitle->setPosition(Vec2(pAreaLayer->getContentSize().width/2, 30)); pMultzoaTitle->setVerticalAlignment(TextVAlignment::CENTER); pMultzoaTitle->setHorizontalAlignment(TextHAlignment::CENTER); pAreaLayer->addChild(pMultzoaTitle); lContainerSubView->addChild(pAreaLayer); count++; } lContainer->addChild(lContainerSubView); pScrollLayers->pushBack(lContainer); } Size scollFrameSize = Director::getInstance()->getWinSize(); pScrollLayer = ScrollLayer::nodeWithLayers(pScrollLayers, 0); pScrollLayer->setContentSize(scollFrameSize); pScrollLayer->setPosition(Vec2(0, 0)); pScrollLayer->setPagesIndicatorPosition(Vec2(VisibleRect::center().x, VisibleRect::bottom().y + 10)); pScrollLayer->setDelegate(this); pScrollLayer->moveToPage(0); DelayTime *readyDelay = new DelayTime(); readyDelay->initWithDuration(0.7f); FiniteTimeAction *readySequence = Sequence::create(readyDelay, NULL); runAction(readySequence); pBglayer->addChild(pScrollLayer); addChild(pBglayer); return true; }