bool Depth::operator==(const Depth &other) const { if (getLevelCount() != other.getLevelCount()) { return false; } for (unsigned int i = 0; i < getLevelCount() && i < other.getLevelCount(); i++) { if (mvDepths[i] != other.mvDepths[i]) { return false; } } return true; }
bool Depth::operator<(const Depth &other) const { unsigned int i; for (i = 0; i < getLevelCount() && i < other.getLevelCount(); i++) { if (mvDepths[i] < other.mvDepths[i]) { return true; } else if (mvDepths[i] > other.mvDepths[i]) { return false; } } if (i < getLevelCount()) { return true; } else if (i < other.getLevelCount()) { return false; } return false; }