Example #1
0
    void DiCullNode::FlipVisibility( bool cascade /*= true*/ )
    {
        for (auto oi = mObjects.begin(); oi != mObjects.end(); ++oi)
        {
            (*oi)->SetVisible(!(*oi)->GetVisible());
        }

        if (cascade)
        {
            for (size_t i = 0; i < mChildren.size(); ++i)
            {
                DiCullNode* sceneChild = static_cast<DiCullNode*>(mChildren[i]);
                sceneChild->FlipVisibility(cascade);
            }
        }
    }
Example #2
0
    void DiCullNode::FlipVisibility( bool cascade /*= true*/ )
    {
        ObjectMap::iterator oi, oiend;
        oiend = mObjectsByName.end();
        for (oi = mObjectsByName.begin(); oi != oiend; ++oi)
        {
            oi->second->SetVisible(!oi->second->GetVisible());
        }

        if (cascade)
        {
            for (size_t i = 0; i < mChildren.size(); ++i)
            {
                DiCullNode* sceneChild = static_cast<DiCullNode*>(mChildren[i]);
                sceneChild->FlipVisibility(cascade);
            }
        }
    }