Example #1
0
DisplayObject*
DisplayList::getDisplayObjectAtDepth(int depth)
{
    testInvariant();

    for (iterator it = _charsByDepth.begin(), itEnd = _charsByDepth.end();
        it != itEnd; ++it) {

        DisplayObject* ch = *it;

        // found
        if (ch->get_depth() == depth) return ch;

        // non-existent (chars are ordered by depth)
        if (ch->get_depth() > depth) return 0;
    }

    return 0;

}
Example #2
0
DisplayObject*
DisplayList::getDisplayObjectAtDepth(int depth) const
{
    testInvariant();

    for (const_iterator it = _charsByDepth.begin(), itEnd = _charsByDepth.end();
        it != itEnd; ++it) {

        DisplayObject* ch = *it;

        // Should not be there!
        if (ch->isDestroyed()) continue;

        // found
        if (ch->get_depth() == depth) return ch;

        // non-existent (chars are ordered by depth)
        if (ch->get_depth() > depth) return 0;
    }

    return 0;

}
Example #3
0
int
DisplayList::getNextHighestDepth() const
{
    testInvariant();

    int nexthighestdepth=0;
    for (const_iterator it = _charsByDepth.begin(),
            itEnd = _charsByDepth.end(); it != itEnd; ++it) {

        DisplayObject* ch = *it;

        const int chdepth = ch->get_depth();
        if (chdepth >= nexthighestdepth) {
            nexthighestdepth = chdepth+1;
        }
    }
    return nexthighestdepth;
}