Example #1
0
void UndoCommand::onExecute(Context* context)
{
    ContextWriter writer(context);
    Document* document(writer.document());
    DocumentUndo* undo = document->getUndo();
    Sprite* sprite = document->sprite();

    if (context->settings()->undoGotoModified()) {
        SpritePosition spritePosition;
        SpritePosition currentPosition(writer.location()->layerIndex(),
                                       writer.location()->frame());

        if (m_type == Undo)
            spritePosition = undo->getNextUndoSpritePosition();
        else
            spritePosition = undo->getNextRedoSpritePosition();

        if (spritePosition != currentPosition) {
            current_editor->setLayer(sprite->indexToLayer(spritePosition.layerIndex()));
            current_editor->setFrame(spritePosition.frameNumber());

            // Draw the current layer/frame (which is not undone yet) so the
            // user can see the doUndo/doRedo effect.
            current_editor->drawSpriteClipped(
                gfx::Region(gfx::Rect(0, 0, sprite->width(), sprite->height())));

            ui::dirty_display_flag = true;
            gui_feedback();

            base::this_thread::sleep_for(0.01);
        }
    }

    StatusBar::instance()
    ->showTip(1000, "%s %s",
              (m_type == Undo ? "Undid": "Redid"),
              (m_type == Undo ? undo->getNextUndoLabel():
               undo->getNextRedoLabel()));

    // Effectively undo/redo.
    if (m_type == Undo)
        undo->doUndo();
    else
        undo->doRedo();

    document->generateMaskBoundaries();
    document->destroyExtraCel(); // Regenerate extras

    update_screen_for_document(document);
    set_current_palette(writer.palette(), false);
}
Example #2
0
void UndoCommand::onExecute(Context* context)
{
  ActiveDocumentWriter document(context);
  DocumentUndo* undo = document->getUndo();
  Sprite* sprite = document->getSprite();

  if (get_config_bool("Options", "UndoGotoModified", true)) {
    SpritePosition spritePosition;

    if (m_type == Undo)
      spritePosition = undo->getNextUndoSpritePosition();
    else
      spritePosition = undo->getNextRedoSpritePosition();

    if (spritePosition != sprite->getCurrentPosition()) {
      sprite->setCurrentPosition(spritePosition);

      current_editor->drawSpriteSafe(0, 0, sprite->getWidth(), sprite->getHeight());
      update_screen_for_document(document);

      ui::dirty_display_flag = true;
      gui_feedback();

      base::this_thread::sleep_for(0.01);
    }
  }

  StatusBar::instance()
    ->showTip(1000, "%s %s",
              (m_type == Undo ? "Undid": "Redid"),
              (m_type == Undo ? undo->getNextUndoLabel():
                                undo->getNextRedoLabel()));

  if (m_type == Undo)
    undo->doUndo();
  else
    undo->doRedo();

  document->generateMaskBoundaries();
  document->destroyExtraCel(); // Regenerate extras

  update_screen_for_document(document);
}