void BadGuy::draw(DrawingContext& context) { if (!m_sprite.get()) return; if (m_state == STATE_INIT || m_state == STATE_INACTIVE) { if (Editor::is_active()) { m_sprite->draw(context.color(), get_pos(), m_layer); } } else { if (m_state == STATE_FALLING) { context.push_transform(); context.set_flip(context.get_flip() ^ VERTICAL_FLIP); m_sprite->draw(context.color(), get_pos(), m_layer); context.pop_transform(); } else { m_sprite->draw(context.color(), get_pos(), m_layer); } if (m_glowing) { m_lightsprite->draw(context.light(), m_col.m_bbox.get_middle(), 0); } } }
void TileMap::draw(DrawingContext& context) { // skip draw if current opacity is 0.0 if (m_current_alpha == 0.0f) return; context.push_transform(); if (m_flip != NO_FLIP) context.set_flip(m_flip); if (m_editor_active) { if (m_current_alpha != 1.0f) { context.set_alpha(m_current_alpha); } } else { context.set_alpha(m_current_alpha/2); } const float trans_x = context.get_translation().x; const float trans_y = context.get_translation().y; const bool normal_speed = m_editor_active && Editor::is_active(); context.set_translation(Vector(trans_x * (normal_speed ? 1.0f : m_speed_x), trans_y * (normal_speed ? 1.0f : m_speed_y))); Rectf draw_rect = context.get_cliprect(); Rect t_draw_rect = get_tiles_overlapping(draw_rect); Vector start = get_tile_position(t_draw_rect.left, t_draw_rect.top); Vector pos; int tx, ty; std::unordered_map<SurfacePtr, std::tuple<std::vector<Rectf>, std::vector<Rectf>>> batches; for (pos.x = start.x, tx = t_draw_rect.left; tx < t_draw_rect.right; pos.x += 32, ++tx) { for (pos.y = start.y, ty = t_draw_rect.top; ty < t_draw_rect.bottom; pos.y += 32, ++ty) { int index = ty*m_width + tx; assert (index >= 0); assert (index < (m_width * m_height)); if (m_tiles[index] == 0) continue; const Tile& tile = m_tileset->get(m_tiles[index]); if (g_debug.show_collision_rects) { tile.draw_debug(context.color(), pos, LAYER_FOREGROUND1); } const SurfacePtr& surface = Editor::is_active() ? tile.get_current_editor_surface() : tile.get_current_surface(); if (surface) { std::get<0>(batches[surface]).emplace_back(surface->get_region()); std::get<1>(batches[surface]).emplace_back(pos, Sizef(static_cast<float>(surface->get_width()), static_cast<float>(surface->get_height()))); } } } Canvas& canvas = context.get_canvas(m_draw_target); for (auto& it : batches) { const SurfacePtr& surface = it.first; if (surface) { canvas.draw_surface_batch(surface, std::move(std::get<0>(it.second)), std::move(std::get<1>(it.second)), m_current_tint, m_z_pos); } } context.pop_transform(); }