Example #1
0
void Machine :: TeleopInit()
{
    DriverStationLCD *lcd = DriverStationLCD::GetInstance();
    lcd->PrintfLine(DriverStationLCD::kUser_Line2, "Ben is here");
    lcd->UpdateLCD();
    drive.enableVoltageControl();
    //drive.enableSpeedControl();
}
Example #2
0
	RobotDemo(void):
		myRobot(1, 2),	// these must be initialized in the same order
		stick(1)		// as they are declared above.
	{
		dsLCD = DriverStationLCD::GetInstance();
		dsLCD->Clear();
		dsLCD->PrintfLine(DriverStationLCD::kUser_Line1, "XboxController2");
		dsLCD->UpdateLCD();
		myRobot.SetExpiration(0.1);
	}
Example #3
0
	Hohenheim(void) {
		driverStation = DriverStation::GetInstance();
		dsLCD = DriverStationLCD::GetInstance();
		pneumaticsControl = PneumaticsControl::getInstance();
		shooterControl = ShooterControl::getInstance();
		dsLCD->Clear();
		dsLCD->PrintfLine(DriverStationLCD::kUser_Line1, "Hohenheim 2014 V 3.1");
		dsLCD->UpdateLCD();
		GetWatchdog().SetEnabled(false);
	}
Example #4
0
	// Code to be run during the remaining 2:20 of the match (after Autonomous())
	//
	// OperatorControl
	//	* Calls all the above methods
	void OperatorControl()
	{
		// SAFETY AND SANITY - SET ALL TO ZERO
		intake.Set(0.0);
		rightWinch.Set(0.0);
		leftWinch.Set(0.0);

		arm.Set(DoubleSolenoid::kReverse);

		/* TODO: Investigate. At least year's (GTR East) competition, we reached the conclusion that disabling this was 
		 * the only way we could get out robot code to work (reliably). Should this be set to false?
		 */ 
		robotDrive.SetSafetyEnabled(false);

		Timer clock;
		int sanity = 0;
		int bigSanity = 0;

		loading = false;
		loaded = winchSwitch.Get();

		RegisterButtons();
		gamepad.Update();
		leftStick.Update();

		compressor.Start();

		while (IsOperatorControl() && IsEnabled())
		{
			clock.Start();

			HandleDriverInputs();
			HandleShooter();
			HandleArm();
			//			HandleEject();

			while (!clock.HasPeriodPassed(LOOP_PERIOD)); // add an IsEnabled???
			clock.Reset();
			sanity++;
			if (sanity >= 100)
			{
				bigSanity++;
				sanity = 0;
				dsLCD->PrintfLine(DriverStationLCD::kUser_Line4, "%d", bigSanity);
			}
			gamepad.Update();
			leftStick.Update();
			dsLCD->UpdateLCD();
		}

		// SAFETY AND SANITY - SET ALL TO ZERO
		intake.Set(0.0);
		rightWinch.Set(0.0);
		leftWinch.Set(0.0);
	}
void
DriverMessages::SendTextLines()
{
	DriverStationLCD *lcd =DriverStationLCD::GetInstance();
	
	for(int i = 0; i < 3;i++){
			lcd->Printf((DriverStationLCD::Line)i, 1, "%s", (char *)lineText[i]);
	}
	lcd->UpdateLCD();
	
}
Example #6
0
	/**
	 * Runs the motors with arcade steering. 
	 */
	void OperatorControl(void) {

		while (IsOperatorControl()) {
			dsLCD->PrintfLine(DriverStationLCD::kUser_Line2, "Voltage: %f",
					signal.GetVoltage());
			dsLCD->PrintfLine(DriverStationLCD::kUser_Line3, "CVoltage: %f",
					signalControlVoltage.GetVoltage());
			dsLCD->UpdateLCD();
			Wait(0.005); // wait for a motor update time
		}
	}
Example #7
0
	void DashBoardInput() {
		int i = 0;
		GetWatchdog().SetEnabled(true);
		while (IsAutonomous() && IsEnabled()) {
			i++;
			GetWatchdog().Feed();
			dsLCD->PrintfLine(DriverStationLCD::kUser_Line1, "%f, %i",
					driverStation->GetAnalogIn(1), i);
			dsLCD->UpdateLCD();
		}
	}
Example #8
0
	/**
	 * Runs the motors with arcade steering. 
	 */
	void OperatorControl(void)
	{
		myRobot.SetSafetyEnabled(true);
		while (IsOperatorControl())
		{
			myRobot.ArcadeDrive(stick.getAxisLeftY(), stick.getAxisLeftX()); // drive with arcade style (use left stick)
			dsLCD->Printf(DriverStationLCD::kUser_Line2, 1, "Move: %f4", stick.getAxisLeftY());
			dsLCD->Printf(DriverStationLCD::kUser_Line3, 1, "Rotate: %f4", stick.getAxisLeftX());
			dsLCD->UpdateLCD();
			Wait(0.005);				// wait for a motor update time
		}
	}
Example #9
0
	void DriveThenShootAuto() {
		//initizlizes all parts of robot
		pneumaticsControl->initialize();
		shooterControl->initializeAuto();
		driveControl.initializeAuto();
		bool destinationPrevious = false;
		bool autoShot = false; //true if autoShoot

		//creates a timer for the ball grabber motors
		Timer feeding;
		bool started = false;
		while (IsAutonomous() && IsEnabled()) {
			GetWatchdog().Feed();
			//drives forward to shooting point
			bool atDestination = destinationPrevious || driveControl.autoPIDDrive2(); //autoDrive returns true when robot reached it's goal
			if (atDestination) {
				// The robot has reached the destination on the floor and is now ready to open and shoot
				if (!started) {
					started = true;
					destinationPrevious = true;
					//starts feeding-timer controls feeder motors so the ball doesn't get stuck
					feeding.Start();
				}

				pneumaticsControl->ballGrabberExtend();
				//waits for feeding to be done
				if (feeding.Get() < 2.0) {//3.0 was 
					shooterControl->feed(true);
				} else if (feeding.Get() >= 2.0) { // 3.0 was 
					shooterControl->feed(false);
					feeding.Stop();
				}

				if (pneumaticsControl->ballGrabberIsExtended() && !autoShot) {
					shooterControl->autoShoot();
					dsLCD->PrintfLine(DriverStationLCD::kUser_Line1,
							"The robot is(should be) shooting");
					if (shooterControl->doneAutoFire()) {//works only after shoot is done firing
						autoShot = true;
					}
				} else if (autoShot) {//runs only after shoot is done
					dsLCD->PrintfLine(DriverStationLCD::kUser_Line1,
							"AutoMode Finished");
				}

			}
			dsLCD->PrintfLine(DriverStationLCD::kUser_Line2, "Feeder Time: %f",
					feeding.Get());
			dsLCD->UpdateLCD();
		}

	}
	SebastianRobot(void) {
		dsLCD = DriverStationLCD::GetInstance();
		dsLCD->Clear();
		dsLCD->PrintfLine(DriverStationLCD::kUser_Line1, "Sebastian V24.2");
		dsLCD->UpdateLCD();
		GetWatchdog().SetEnabled(false);
		led0 = new Relay(2);
		led1 = new Relay(3);
		flashCount = 0;
		led0->Set(Relay::kOff);
		led1->Set(Relay::kOff);
		isFlashing=false;
	}
Example #11
0
	RobotDemo(void)
	{
		motor = new Jaguar(9);
		stick = new Joystick(1);
		compressor = new Compressor(1, 1);
		valve = new Solenoid(8);
		// Construct the dashboard sender object used to send hardware state
		// to the driver station
//		dds = new DashboardDataSender();
		dsLCD = DriverStationLCD::GetInstance();
		dsLCD->Printf(DriverStationLCD::kUser_Line1, 1, "Plyboy test code: 6:46PM 1/2/2012");
		dsLCD->UpdateLCD();
	}
Example #12
0
	void Disabled()
	{
		while(IsDisabled())
		{
			LEDLight->Set(Relay::kForward);
			rpi->Read();
			lcd->Clear();
			lcd->Printf(DriverStationLCD::kUser_Line3, 1, "R: %i", rpi->GetMissingPacketcount());
			lcd->Printf(DriverStationLCD::kUser_Line1, 1, "x: %i", rpi->GetXPos());
			lcd->Printf(DriverStationLCD::kUser_Line2, 1, "y: %i", rpi->GetYPos());

			lcd->UpdateLCD();
		}
	}
Example #13
0
	void Print ()
		{
			if (PrintTime.Get() > PRINT_TIME)
			{
				lcd->Clear();
				lcd->Printf(DriverStationLCD::kUser_Line1, 1, "Left Speed = %5.4f", PrimaryController.GetRawAxis(LEFT_JOYSTICK));
				lcd->Printf(DriverStationLCD::kUser_Line2, 1, "Right Speed = %5.4f", PrimaryController.GetRawAxis(RIGHT_JOYSTICK));
				lcd->Printf(DriverStationLCD::kUser_Line3, 1, "Charge State = %d", (int)Shooter.chargestate);
				//lcd->Printf(DriverStationLCD::kUser_Line4, 1, "Collector speed= %d", Collector.CollectorSpeed());
				lcd->UpdateLCD();
				PrintTime.Reset();
				PrintTime.Start();
			}
		}
	void OperatorControl(void) {
		XboxController *xbox = XboxController::getInstance();

		bool isEndGame = false;
		GetWatchdog().SetEnabled(true);
		_driveControl.initialize();
		//_poleVaultControl.initialize();
		shooterControl.InitializeOperator();
		while (IsEnabled() && IsOperatorControl()) {
			GetWatchdog().Feed();
			dsLCD->Clear();
			if (xbox->isEndGame()) {
				isEndGame = !isEndGame;
			}
			if (!isEndGame) {
				shooterControl.Run();
				//_poleVaultControl.act();
				_driveControl.act();
				dsLCD->PrintfLine(DriverStationLCD::kUser_Line1, "Normal");
				led0->Set((shooterControl.getLED1())?Relay::kOn: Relay::kOff);
				led1->Set((shooterControl.getLED2())?Relay::kOn: Relay::kOff);
			}

			else {
				shooterControl.RunEndGame();
				//_poleVaultControl.actEndGame();
				_driveControl.actEndGame();
				dsLCD->PrintfLine(DriverStationLCD::kUser_Line1, "End Game");
				
				flashCount--;
				
				if (flashCount<=0){
					isFlashing = !isFlashing;
					flashCount=FLASHTIME;
				
				}
				
				
				led0->Set((isFlashing)?Relay::kOn: Relay::kOff);
				led1->Set((isFlashing)?Relay::kOn: Relay::kOff);
			}
//			dsLCD->PrintfLine(DriverStationLCD::kUser_Line6, "Flash: %i", flashCount);
			dsLCD->UpdateLCD();
			Wait(WAIT_TIME); // wait for a motor update time

		}

		GetWatchdog().SetEnabled(false);
	}
	void AutonomousPeriodic(void) {
		m_autoPeriodicLoops++;
#if 0
		static int Clock=0;
		bool correct = DriveStick->GetButton(Joystick::kTriggerButton);
		bool Reset = DriveStick->GetButton (Joystick::kTopButton);
		ds->PrintfLine(DriverStationLCD::kUser_Line1, "%s %s",
				correct ? "correct on" : "correct off",
						Reset ? "Reset": "No Reset");
		//ds->PrintfLine(DriverStationLCD::kUser_Line6, "%d %c %c", Clock, correct? "C" : "c", Reset? "R" : "r");
		if (Reset)
			Clock=0, MyRobot.ResetCounters();
		else
		{
		    ++Clock;
		    if(Clock<=100)       MyRobot.DriveRobot(1.0,0.0, ds, correct);		// drive forward
		    else if (Clock<=200) MyRobot.DriveRobot(-1.0,0.0, ds, correct);  // stop
		    else if (Clock<=250) MyRobot.DriveRobot(-1.0,0.0, ds, correct);  // drive back halfway
		    else if (Clock<=300) MyRobot.DriveRobot(1.0,0.0, ds, correct);   // stop
		    else
		    {
		    	// Real teleop mode: use the JoySticks to drive
		    	MyRobot.DriveRobot(DriveStick->GetY(),(DriveStick->GetX()), ds);
		    }
		}
#endif
	}
Example #16
0
	/**
	 * Runs the motors with arcade steering. 
	 */
	void OperatorControl(void)
	{
		HSLImage *Himage;
		Threshold targetThreshold(247, 255, 60, 140, 10, 50);
		BinaryImage *matchingPixels;
		vector<ParticleAnalysisReport> *pReport;
		
		//myRobot->SetSafetyEnabled(true);
		Saftey->SetEnabled(false);
		AxisCamera &mycam = AxisCamera::GetInstance("10.15.10.11");
		
		mycam.WriteResolution(AxisCamera::kResolution_640x480);
		mycam.WriteCompression(20);
		mycam.WriteBrightness(25);
		Wait(3.0);
         
		dsLCD = DriverStationLCD::GetInstance();
		dsLCD->Clear();
		
		float X[2];
		float Y[2];
		float Z[2];
		
		while(IsOperatorControl())
		{
			X[1] = Stick1->GetX();
			X[2] = Stick2->GetX();
			Y[1] = Stick1->GetY();
			Y[2] = Stick2->GetY();
			Z[1] = Stick1->GetZ();
			Z[2] = Stick2->GetZ();
			
			Jaguar1->Set(Y[1]);
			Jaguar2->Set(Y[2]);
			
			Wait(0.005);
			if (mycam.IsFreshImage())
						{
							Himage = mycam.GetImage();
							
							matchingPixels = Himage->ThresholdHSL(targetThreshold);
							pReport = matchingPixels->GetOrderedParticleAnalysisReports();
							
							for (unsigned int i = 0; i < pReport->size(); i++)
							{
								printf("Index: %d X Center: %d Y Center: %d \n", i, (*pReport)[i].center_mass_x, (*pReport)[i].center_mass_y);
								
							}
							
							delete Himage;
							delete matchingPixels;
							delete pReport;
						}
			
		}
		
			
			//myRobot->ArcadeDrive(stick); // drive with arcade style (use right stick)
			//Wait(0.005);				// wait for a motor update time
	}
Example #17
0
	RobotDemo(void):
		gamepad(3)
	{
		dsLCD = DriverStationLCD::GetInstance();
		
		// Output the program name and build date/time in the hope that this will help
		// us catch cases where we are downloading a program other than the one
		// we think we are downloading. Keep in mind that if this source file
		// does not change (and you don't do a complete rebuild) the timestamp
		// will not change.
		
		dsLCD->Clear();
		dsLCD->PrintfLine(DriverStationLCD::kUser_Line1, "2013 Test Menu");
		dsLCD->PrintfLine(DriverStationLCD::kUser_Line2, __DATE__ " "__TIME__);
		dsLCD->UpdateLCD();
	}
Example #18
0
	void OperatorControl(void) {
		GetWatchdog().SetEnabled(true);
		dsLCD->Clear();
		dsLCD->UpdateLCD();
		driveControl.initialize();
		pneumaticsControl->initialize();
		shooterControl->initialize();
		while (IsOperatorControl() && IsEnabled()) {
			GetWatchdog().Feed();
			driveControl.run();
			shooterControl->run();
			dsLCD->UpdateLCD();
			Wait(0.005); // wait for a motor update time
		}
		pneumaticsControl->disable();
	}
	/**
	 * Runs the motors with arcade steering. 
	 */
	void OperatorControl()
	{
		comp->Start();
		
	
		while(IsOperatorControl())
		{
			
			if(wasenabled == false && IsEnabled() == true)
			{
				
				//arm->initialize();
				
			
				wasenabled = true;
				
				//Wait(.5);
					
			}
			
			wasenabled = IsEnabled();
			d->go();
			
			//r->Set((r->kForward));
			

			
			//ds->PrintfLine(ds->kUser_Line1, "button 11: %d " ,stick->GetRawButton(11));
			//ds->PrintfLine(ds->kUser_Line2, "button 2: %d", stick->GetRawButton(2));
					
			//arm->pickup();
			
			if(stick->GetRawButton(7))
			{
				armlock->Set(armlock->kForward);
			}
			else
			{
				armlock->Set(armlock->kReverse);
			}
			ds->PrintfLine(ds->kUser_Line2, "button 7: %d", stick->GetRawButton(7));
			
			//arm->shoot();
			
		ds->UpdateLCD();
		}
	}
Example #20
0
	void Run(CompressorInputs input) {
		//cout << input.enable;
		//compressor->Set(Relay::kOn);
		//compressor->Set(input.enable ? Relay::kOn : Relay::kOff);
		//cout << compressor->GetPressureSwitchValue();
		lcd->PrintfLine(DriverStationLCD::kUser_Line5, "Pressure Switch: %x", 
				compressor->GetPressureSwitchValue());
	}
Example #21
0
	FRC2994_2014():
		leftFrontDrive(LEFT_FRONT_DRIVE_PWM),
		leftRearDrive(LEFT_REAR_DRIVE_PWM),
		rightFrontDrive(RIGHT_FRONT_DRIVE_PWM),
		rightRearDrive(RIGHT_REAR_DRIVE_PWM),
		robotDrive(&leftFrontDrive, &leftRearDrive, &rightFrontDrive, &rightRearDrive),
		rightStick(RIGHT_DRIVE_STICK)
	{
		// Print an I'M ALIVE message before anything else. NOTHING ABOVE THIS LINE.
		dsLCD = DriverStationLCD::GetInstance();

		dsLCD->Clear();
		dsLCD->PrintfLine(DriverStationLCD::kUser_Line1, ROBOT_NAME);
		dsLCD->PrintfLine(DriverStationLCD::kUser_Line2, __DATE__ " " __TIME__);
		dsLCD->UpdateLCD();

		robotDrive.SetExpiration(0.1);
	}
Example #22
0
	RobotDemo(void):
		leftDriveMotor(LEFT_DRIVE_PWM),
		rightDriveMotor(RIGHT_DRIVE_PWM),
		myRobot(&leftDriveMotor, &rightDriveMotor),	// these must be initialized in the same order
		stick(1),									// as they are declared above.
		stick2(2),
		gamepad(3),
		collectorMotor(PICKUP_PWM),
		indexerMotor(INDEX_PWM),
		shooterMotor(SHOOTER_PWM),
		armMotor (ARM_PWM),
		leftDriveEncoder(LEFT_DRIVE_ENC_A, LEFT_DRIVE_ENC_B),
		shifter(SHIFTER_A,SHIFTER_B),
		greenClaw(CLAW_1_LOCKED, CLAW_1_UNLOCKED),
		yellowClaw(CLAW_2_LOCKED, CLAW_2_UNLOCKED),
		potentiometer(ARM_ROTATION_POT),
		indexSwitch(INDEXER_SW),
		greenClawLockSwitch(CLAW_1_LOCK_SENSOR),
		yellowClawLockSwitch(CLAW_2_LOCK_SENSOR),
		compressor(COMPRESSOR_PRESSURE_SW, COMPRESSOR_SPIKE),
		jogTimer(),
		shooterTimer()
	{
		m_collectorMotorRunning = false;
		m_shooterMotorRunning   = false;
		m_jogTimerRunning       = false;
		m_shiftCount            = MAX_SHIFTS;
		
		dsLCD = DriverStationLCD::GetInstance();
		dsLCD->Clear();
		dsLCD->PrintfLine(DriverStationLCD::kUser_Line1, "2013 " NAME);
		dsLCD->PrintfLine(DriverStationLCD::kUser_Line2, __DATE__ " "__TIME__);

		dsLCD->UpdateLCD();
		myRobot.SetExpiration(0.1);
		shifter.Set(DoubleSolenoid::kReverse);
		
		leftDriveEncoder.SetDistancePerPulse(DRIVE_ENCODER_DISTANCE_PER_PULSE);
		leftDriveEncoder.SetMaxPeriod(1.0);
		leftDriveEncoder.SetReverseDirection(true);  // change to true if necessary
		leftDriveEncoder.Start();

	}
Example #23
0
	/**
	 * Runs during test mode	```````
	 */
	void Test() {
		TestMode tester(m_ds);
		driveDistanceRight.Reset();
		driveDistanceRight.Start();
		ballGrabber.resetSetPoint();
		shooter.motorShutOff();
		while (IsTest() && IsEnabled()){
			lcd->Clear();
			tester.PerformTesting(&gamePad, &driveDistanceRight, lcd, &rightJoyStick, &leftJoyStick,
								  &testSwitch, &testTalons, &frontUltrasonic, &backUltrasonic,
								  &ballGrabber.ballDetector, &analogTestSwitch,
								  &shooter, &ballGrabber
								  );
			lcd->UpdateLCD();
			Wait(0.1);
			
		}
		driveDistanceRight.Stop();
		}
		/**
		 * Runs the motors under driver control with either tank or arcade steering selected
		 * by a jumper in DS Digin 0. Also an arm will operate based on a joystick Y-axis. 
		 */
		void OperatorControl()
		{
			control->initialize();
			while (IsOperatorControl())
			{
				control->run();
				dsLCD->UpdateLCD();
				Wait(0.005);
			}
		}
void DataSending::UpdateUserLCD(){
	char line1[200];
	char line2[200];
	char line3[200];
	char line4[200];
	string setting = "Shifter is "+GetGearSetting();
	strcpy(line1,setting.c_str());
	if((bool)RobotMap::launcherCompressor->GetPressureSwitchValue())sprintf(line2,"Sufficent Pressure");
	else sprintf(line2,"Insufficient Pressure");
	if(((batteryCurrent->GetVoltage()-2.5)*AMPS_CONSTANT)<150)sprintf(line3,"Don't drop the clutch!");
	else sprintf(line3,"You droped the clutch!");
	sprintf(line4, "Battery Current is %f Amps",((batteryCurrent->GetVoltage()-2.5)*AMPS_CONSTANT));
	DriverStationLCD *lcd = DriverStationLCD::GetInstance();
	lcd->PrintfLine(DriverStationLCD::kUser_Line1, "%s",line1);
	lcd->PrintfLine(DriverStationLCD::kUser_Line2, "%s",line2);
	lcd->PrintfLine(DriverStationLCD::kUser_Line3, "%s",line3);
	lcd->PrintfLine(DriverStationLCD::kUser_Line4, "%s",line4);
	lcd->UpdateLCD();
}
	/**
		 * Drive left & right motors for 2 seconds, enabled by a jumper (jumper
		 * must be in for autonomous to operate).
		 */
		void Autonomous()
		{
			
			control->initializeAuto();
			while (IsAutonomous())
			{
				control->runAuto();
				dsLCD->UpdateLCD();
				Wait(0.005);
			}
		}
Example #27
0
	FRC2994_2014():
		leftFrontDrive(LEFT_FRONT_DRIVE_PWM),
		leftRearDrive(LEFT_REAR_DRIVE_PWM),
		rightFrontDrive(RIGHT_FRONT_DRIVE_PWM),
		rightRearDrive(RIGHT_REAR_DRIVE_PWM),
		leftCenterDrive(CENTER_LEFT_DRIVE_PWM),
		rightCenterDrive(CENTER_RIGHT_DRIVE_PWM),
		intake(INTAKE_MOTOR_PWM),
		rightWinch(RIGHT_WINCH_MOTOR_PWM),
		leftWinch(LEFT_WINCH_MOTOR_PWM),
		robotDrive(leftFrontDrive, leftRearDrive, leftCenterDrive, rightCenterDrive, rightFrontDrive, rightRearDrive),
		rightStick(RIGHT_DRIVE_STICK),
		leftStick(LEFT_DRIVE_STICK),
		gamepad(GAMEPAD_PORT),
		shifters(SHIFTER_A, SHIFTER_B),
		arm(ARM_A, ARM_B),
		eject(EJECT_A, EJECT_B),
		winchSwitch(WINCH_SWITCH),
		leftDriveEncoder(LEFT_ENCODER_A, LEFT_ENCODER_B),
		rightDriveEncoder(RIGHT_ENCODER_A, RIGHT_ENCODER_B),
		compressor(COMPRESSOR_PRESSURE_SW, COMPRESSOR_SPIKE),
		// Robot starts off in a loaded state so a ball can be fit in
		loaded(true),
		loading(false),
		armDown(false)
	{
		// Print an I'M ALIVE message before anything else. NOTHING ABOVE THIS LINE.
		dsLCD = DriverStationLCD::GetInstance();

		dsLCD->Clear();
		dsLCD->PrintfLine(DriverStationLCD::kUser_Line1, ROBOT_NAME);
		dsLCD->PrintfLine(DriverStationLCD::kUser_Line3, __DATE__ " " __TIME__);
		dsLCD->UpdateLCD();

		ds = DriverStation::GetInstance();
		
		// Set the experation to 1.5 times the loop speed.
		robotDrive.SetExpiration(LOOP_PERIOD*1.5);

		leftDriveEncoder.SetReverseDirection(true);
	}
Example #28
0
	void OperatorControl(void)
	{
		// Loop counter to ensure that the program us running (debug helper
		// that can be removed when things get more stable)
		int sanity, bigSanity = 0;

		while (IsOperatorControl() && IsEnabled())
		{
			dsLCD->Clear();
			dsLCD->PrintfLine(DriverStationLCD::kUser_Line1, "2013 Test Fix");
			dsLCD->PrintfLine(DriverStationLCD::kUser_Line2, "Teleop Mode");
			dsLCD->PrintfLine(DriverStationLCD::kUser_Line6, "bigSanity: %d", sanity);
			dsLCD->UpdateLCD();
			sanity++;
			if (0 == sanity % 20)
			{
				bigSanity++;
			}
			Wait(1.0);				// wait for a motor update time
		}
	}
	virtual void RobotInit() {
		CommandBase::init();
		
		DriverStationLCD *dsLCD = DriverStationLCD::GetInstance();
		dsLCD->Clear();
		dsLCD->UpdateLCD();
		
		//Wait(0.1);

		//_autonomousCommand = new AutonomousCommand();
		_autonomousCommand = NULL;
		_teleopCommand = NULL;
		
		_moveToAndDropBridgeCmd = new MoveToAndDropBridgeCmd();
		_noOpCmd = new NoOpCmd();
		_driveInSquareCmd = new DriveInSquareCmd();
		_kinectDriveCmd = new KinectDriveCmd(CommandBase::oi->kinectLeft, CommandBase::oi->kinectRight, CommandBase::oi->kinectBridgeBtn);
		_testRobotCmd = new TestRobotCmd(CommandBase::oi->driveTrigger);
		_autoFireCmd = new AutonomousFireCmd();

		//_driveWithJoysticksCmd = new DriveWithJoysticksCmd();
		
		
		_autoChooser = new SendableChooser();
		//		_autoChooser->AddDefault("Autonomous Fire", _autoFireCmd);
		_autoChooser->AddDefault("Move To And Drop Bridge", _moveToAndDropBridgeCmd);
//		_autoChooser->AddObject("Move To And Drop Bridge", _moveToAndDropBridgeCmd);
		_autoChooser->AddObject("Autonomous Fire", _autoFireCmd);
		_autoChooser->AddObject("Drive with Kinect", _kinectDriveCmd);
		_autoChooser->AddObject("Drive In Square", _driveInSquareCmd);
		SmartDashboard::GetInstance()->PutData("AutoMenu", _autoChooser);
		
		_teleopChooser = new SendableChooser();
		_teleopChooser->AddDefault("Drive With Joysticks", _noOpCmd);
		_teleopChooser->AddObject("Test Robot", _testRobotCmd);
		SmartDashboard::GetInstance()->PutData("TeleopMenu", _teleopChooser);
//		SmartDashboard::GetInstance()->PutData("SchedulerData", Scheduler::GetInstance());
//		SmartDashboard::GetInstance()->PutData("DriveTrainSubsystem", CommandBase::driveTrainSubsystem);
//		SmartDashboard::GetInstance()->PutData("AzimuthSubsystem", CommandBase::azimuthSubsystem);
	}
Example #30
0
	/**
	 * Drive left & right motors for 2 seconds then stop
	 */
	void Autonomous(void)
	{
		Saftey->SetEnabled(false);
		//myRobot->SetSafetyEnabled(false);
		//myRobot->Drive(0.5, 0.0); 	// drive forwards half speed
		dsLCD = DriverStationLCD::GetInstance();
		dsLCD->Clear();
		//dsLCD->Printf(DriverStationLCD::kUser_Line1, 1, "Hello World" );
		//dsLCD->UpdateLCD();
		
		Wait(0.5);
		
		ds = DriverStation::GetInstance();
		switch(ds->GetLocation())
		{
		case 1:
			//Execute Autonomous code #1
			dsLCD->Printf(DriverStationLCD::kUser_Line1, 1, "Executing Autonomous 1");
			break;
		case 2:
			dsLCD->Printf(DriverStationLCD::kUser_Line1, 1, "Executing Autonomous 2");
			//Execute Autonomous code #2
			break;
		case 3:
			dsLCD->Printf(DriverStationLCD::kUser_Line1, 1, "Executing Autonomous 3");
			//Execute Autonomous code #3
			break;
			
		}
		dsLCD->UpdateLCD();
		
		Saftey->SetEnabled(false);
		Wait(0.5); 				//    for 2 seconds
		delete Jaguar1;
		delete Jaguar2;
		delete Saftey;
		delete dsLCD;
		delete ds;
	}