// same-name slots, connecting to Packet signals void SpawnShell::newGroundItem(const makeDropStruct *d, uint32_t, uint8_t dir) { #ifdef SPAWNSHELL_DIAG printf("SpawnShell::newGroundItem(makeDropStruct *)\n"); #endif // if zoning, then don't do anything if (m_zoneMgr->isZoning()) return; if (dir != DIR_SERVER) return; if (!d) return; // attempt to get the item name QString name; if (m_itemDB != NULL) name = m_itemDB->GetItemLoreName(d->itemNr); Drop* item = (Drop*)m_drops.find(d->dropId); if (item != NULL) { item->update(d, name); if (!showeq_params->fast_machine) item->setDistanceToPlayer(m_player->calcDist2DInt(*item)); else item->setDistanceToPlayer(m_player->calcDist(*item)); updateFilterFlags(item); item->updateLastChanged(); emit changeItem(item, tSpawnChangedALL); } else { item = new Drop(d, name); if (!showeq_params->fast_machine) item->setDistanceToPlayer(m_player->calcDist2DInt(*item)); else item->setDistanceToPlayer(m_player->calcDist(*item)); updateFilterFlags(item); m_drops.insert(d->dropId, item); emit addItem(item); } if (item->filterFlags() & FILTER_FLAG_ALERT) emit handleAlert(item, tNewSpawn); }
// same-name slots, connecting to Packet signals void SpawnShell::newGroundItem(const uint8_t* data, size_t, uint8_t dir) { const makeDropStruct *d = (const makeDropStruct *)data; #ifdef SPAWNSHELL_DIAG seqDebug("SpawnShell::newGroundItem(makeDropStruct *)"); #endif // if zoning, then don't do anything if (m_zoneMgr->isZoning()) return; if (dir != DIR_Server) return; if (!d) return; QString name; Drop* item = (Drop*)m_drops.find(d->dropId); if (item != NULL) { item->update(d, name); if (!showeq_params->fast_machine) item->setDistanceToPlayer(m_player->calcDist2DInt(*item)); else item->setDistanceToPlayer(m_player->calcDist(*item)); updateFilterFlags(item); item->updateLastChanged(); emit changeItem(item, tSpawnChangedALL); } else { item = new Drop(d, name); if (!showeq_params->fast_machine) item->setDistanceToPlayer(m_player->calcDist2DInt(*item)); else item->setDistanceToPlayer(m_player->calcDist(*item)); updateFilterFlags(item); m_drops.insert(d->dropId, item); emit addItem(item); } }
// same-name slots, connecting to Packet signals void SpawnShell::newGroundItem(const makeDropStruct *d) { #ifdef SPAWNSHELL_DIAG printf("SpawnShell::newGroundItem(makeDropStruct *)\n"); #endif // if zoning, then don't do anything if (m_zoneMgr->isZoning()) return; if (!d) return; // attempt to get the item name QString name; if (m_itemDB != NULL) name = m_itemDB->GetItemLoreName(d->itemNr); Drop* item = (Drop*)m_drops.find(d->dropId); if (item != NULL) { item->update(d, name); updateFilterFlags(item); item->updateLastChanged(); emit changeItem(item, tSpawnChangedALL); } else { item = new Drop(d, name); updateFilterFlags(item); m_drops.insert(d->dropId, item); emit addItem(item); } if (item->filterFlags() & FILTER_FLAG_ALERT) emit handleAlert(item, tNewSpawn); }
// same-name slots, connecting to Packet signals // this packet is variable in length. everything is dwords except the "idFile" field // which can be variable void SpawnShell::newGroundItem(const uint8_t* data, size_t len, uint8_t dir) { if (m_zoneMgr->isZoning()) return; if (dir != DIR_Server) return; if (!data) return; NetStream netStream(data, len); makeDropStruct ds; QString name; union { uint32_t n; float f; } x; memset(&ds, 0, sizeof(makeDropStruct)); // read drop id ds.dropId = netStream.readUInt32NC(); // read name name = netStream.readText(); if(name.length()) { strcpy(ds.idFile, name.latin1()); } // read past zone id netStream.readUInt32NC(); // read past zone instance netStream.readUInt32NC(); // read past unknown dword field netStream.readUInt32NC(); // read heading x.n = netStream.readUInt32NC(); ds.heading = x.f; // read past unknown dword field netStream.readUInt32NC(); // read past unknown dword field netStream.readUInt32NC(); // read past unknown dword field netStream.readUInt32NC(); // read y pos x.n = netStream.readUInt32NC(); ds.y = x.f; // read x pos x.n = netStream.readUInt32NC(); ds.x = x.f; // read z pos x.n = netStream.readUInt32NC(); ds.z = x.f; #ifdef SPAWNSHELL_DIAG seqDebug("SpawnShell::newGroundItem(makeDropStruct *)"); #endif Drop* item = (Drop*)m_drops.find(ds.dropId); if (item != NULL) { item->update(&ds, name); if (!showeq_params->fast_machine) item->setDistanceToPlayer(m_player->calcDist2DInt(*item)); else item->setDistanceToPlayer(m_player->calcDist(*item)); updateFilterFlags(item); item->updateLastChanged(); emit changeItem(item, tSpawnChangedALL); } else { item = new Drop(&ds, name); if (!showeq_params->fast_machine) item->setDistanceToPlayer(m_player->calcDist2DInt(*item)); else item->setDistanceToPlayer(m_player->calcDist(*item)); updateFilterFlags(item); m_drops.insert(ds.dropId, item); emit addItem(item); } }