Example #1
0
TEST( DrumEvent, GettersSetters )
{
    int MAX_TYPE = 3;

    prepareSampleManager();

    int position               = randomInt( 0, 15 );
    int type                   = randomInt( 0, MAX_TYPE );
    int timbre                 = randomInt( 0, 1 );
    DrumInstrument* instrument = new DrumInstrument();

    DrumEvent* audioEvent = new DrumEvent( position, type, timbre, instrument );

    // randomize type values
    type   = randomInt( 0, 3 );
    timbre = randomInt( 0, 1 );

    audioEvent->setType( type );
    audioEvent->setTimbre( timbre );

    EXPECT_EQ( type, audioEvent->getType() )
        << "expected type to equal the value given in the setter";

    EXPECT_EQ( timbre, audioEvent->getTimbre() )
        << "expected timbre to equal the value given in the setter";

    SampleManager::flushSamples();

    delete audioEvent;
    delete instrument;
}
Example #2
0
TEST( DrumEvent, Constructor )
{
    int MAX_TYPE = 3;

    prepareSampleManager();

    int position               = randomInt( 0, 15 );
    int type                   = randomInt( 0, MAX_TYPE );
    int timbre                 = randomInt( 0, 1 );
    DrumInstrument* instrument = new DrumInstrument();

    DrumEvent* audioEvent = new DrumEvent( position, type, timbre, instrument );

    EXPECT_EQ( position, audioEvent->position )
        << "expected position to equal the value given in constructor";

    EXPECT_EQ( type, audioEvent->getType() )
        << "expected type to equal the value given in constructor";

    EXPECT_EQ( timbre, audioEvent->getTimbre() )
        << "expected timbre to equal the value given in constructor";

    SampleManager::flushSamples();

    delete audioEvent;
    delete instrument;
}
Example #3
0
void DrumPattern::removeDrumEvent( int aPosition, int aType )
{
    int removed = 0;

    for ( int i = 0; i < audioEvents->size(); i++ )
    {
        DrumEvent* vo = (( DrumEvent* ) audioEvents->at( i ));

        if ( vo->position == aPosition && vo->getType() == aType )
        {
            vo->setDeletable( true ); // actual removal is invoked by the sequencer
            removed = 1;
            break;
        }
    }
    eventAmount = audioEvents->size() - removed;
}
Example #4
0
TEST( DrumEvent, LockedState )
{
    int MAX_TYPE = 3;

    prepareSampleManager();

    int position               = randomInt( 0, 15 );
    int type                   = randomInt( 0, MAX_TYPE );
    int timbre                 = randomInt( 0, 1 );
    DrumInstrument* instrument = new DrumInstrument();

    DrumEvent* audioEvent = new DrumEvent( position, type, timbre, instrument );

    ASSERT_FALSE( audioEvent->isLocked() )
        << "expected audio event to be unlocked after construction";

    audioEvent->lock();

    ASSERT_TRUE( audioEvent->isLocked() )
        << "expected audio event to be locked after locking";

    audioEvent->unlock();

    ASSERT_FALSE( audioEvent->isLocked() )
        << "expected audio event to be unlocked after unlocking";

    SampleManager::flushSamples();

    delete audioEvent;
    delete instrument;
}