Example #1
0
void printRaw(ESMReader &esm)
{
  while(esm.hasMoreRecs())
    {
      NAME n = esm.getRecName();
      cout << "Record: " << n.toString() << endl;
      esm.getRecHeader();
      while(esm.hasMoreSubs())
        {
          uint64_t offs = esm.getOffset();
          esm.getSubName();
          esm.skipHSub();
          n = esm.retSubName();
          cout << "    " << n.toString() << " - " << esm.getSubSize()
               << " bytes @ 0x" << hex << offs << "\n";
        }
    }
}
Example #2
0
void ESMStore::load(ESMReader &esm)
{
  set<string> missing;

  // Loop through all records
  while(esm.hasMoreRecs())
    {
      NAME n = esm.getRecName();
      esm.getRecHeader();

      // Look up the record type.
      RecListList::iterator it = recLists.find(n.val);

      if(it == recLists.end())
        {
          // Not found (this would be an error later)
          esm.skipRecord();
          missing.insert(n.toString());
          continue;
        }

      // Load it
      std::string id = esm.getHNOString("NAME");
      it->second->load(esm, id);

      // Insert the reference into the global lookup
      if(!id.empty())
        all[id] = n.val;
    }

  /* This information isn't needed on screen. But keep the code around
     for debugging purposes later.

  cout << "\n" << recLists.size() << " record types:\n";
  for(RecListList::iterator it = recLists.begin(); it != recLists.end(); it++)
    cout << "  " << toStr(it->first) << ": " << it->second->getSize() << endl;
  cout << "\nNot implemented yet: ";
  for(set<string>::iterator it = missing.begin();
      it != missing.end(); it++ )
    cout << *it << " ";
  cout << endl;
  */
}
Example #3
0
int main(int argc, char**argv)
{
  Arguments info;
  if(!parseOptions (argc, argv, info))
    return 1;

  ESMReader esm;
  esm.setEncoding(info.encoding);

  string filename = info.filename;
  cout << "\nFile: " << filename << endl;

  try {

  if(info.raw_given)
    {
      cout << "RAW file listing:\n";

      esm.openRaw(filename);

      printRaw(esm);

      return 0;
    }

  bool quiet = info.quiet_given;
  bool loadCells = info.loadcells_given;

  esm.open(filename);

  cout << "Author: " << esm.getAuthor() << endl;
  cout << "Description: " << esm.getDesc() << endl;
  cout << "File format version: " << esm.getFVer() << endl;
  cout << "Special flag: " << esm.getSpecial() << endl;
  cout << "Masters:\n";
  ESMReader::MasterList m = esm.getMasters();
  for(unsigned int i=0;i<m.size();i++)
    cout << "  " << m[i].name << ", " << m[i].size << " bytes\n";

  // Loop through all records
  while(esm.hasMoreRecs())
    {
      NAME n = esm.getRecName();
      esm.getRecHeader();
      string id = esm.getHNOString("NAME");
      if(!quiet)
        cout << "\nRecord: " << n.toString()
             << " '" << id << "'\n";

      switch(n.val)
        {
        case REC_ACTI:
          {
            Activator ac;
            ac.load(esm);
            if(quiet) break;
            cout << "  Name: " << ac.name << endl;
            cout << "  Mesh: " << ac.model << endl;
            cout << "  Script: " << ac.script << endl;
            break;
          }
        case REC_ALCH:
          {
            Potion p;
            p.load(esm);
            if(quiet) break;
            cout << "  Name: " << p.name << endl;
            break;
          }
        case REC_APPA:
          {
            Apparatus p;
            p.load(esm);
            if(quiet) break;
            cout << "  Name: " << p.name << endl;
            break;
          }
        case REC_ARMO:
          {
            Armor am;
            am.load(esm);
            if(quiet) break;
            cout << "  Name: " << am.name << endl;
            cout << "  Mesh: " << am.model << endl;
            cout << "  Icon: " << am.icon << endl;
            cout << "  Script: " << am.script << endl;
            cout << "  Enchantment: " << am.enchant << endl;
            cout << "  Type: " << am.data.type << endl;
            cout << "  Weight: " << am.data.weight << endl;
            break;
          }
        case REC_BODY:
          {
            BodyPart bp;
            bp.load(esm);
            if(quiet) break;
            cout << "  Name: " << bp.name << endl;
            cout << "  Mesh: " << bp.model << endl;
            break;
          }
        case REC_BOOK:
          {
            Book b;
            b.load(esm);
            if(quiet) break;
            cout << "  Name: " << b.name << endl;
            cout << "  Mesh: " << b.model << endl;
            break;
          }
        case REC_BSGN:
          {
            BirthSign bs;
            bs.load(esm);
            if(quiet) break;
            cout << "  Name: " << bs.name << endl;
            cout << "  Texture: " << bs.texture << endl;
            cout << "  Description: " << bs.description << endl;
            break;
          }
        case REC_CELL:
          {
            Cell b;
            b.load(esm);
            if(!quiet)
              {
                cout << "  Name: " << b.name << endl;
                cout << "  Region: " << b.region << endl;
              }
            if(loadCells)
              loadCell(b, esm, quiet);
            break;
          }
        case REC_CLAS:
          {
            Class b;
            b.load(esm);
            if(quiet) break;
            cout << "  Name: " << b.name << endl;
            cout << "  Description: " << b.description << endl;
            break;
          }
        case REC_CLOT:
          {
            Clothing b;
            b.load(esm);
            if(quiet) break;
            cout << "  Name: " << b.name << endl;
            break;
          }
        case REC_CONT:
          {
            Container b;
            b.load(esm);
            if(quiet) break;
            cout << "  Name: " << b.name << endl;
            break;
          }
        case REC_CREA:
          {
            Creature b;
            b.load(esm, id);
            if(quiet) break;
            cout << "  Name: " << b.name << endl;
            break;
          }
        case REC_DIAL:
          {
            Dialogue b;
            b.load(esm);
            break;
          }
        case REC_DOOR:
          {
            Door d;
            d.load(esm);
            if(quiet) break;
            cout << "  Name: " << d.name << endl;
            cout << "  Mesh: " << d.model << endl;
            cout << "  Script: " << d.script << endl;
            cout << "  OpenSound: " << d.openSound << endl;
            cout << "  CloseSound: " << d.closeSound << endl;
            break;
          }
        case REC_ENCH:
          {
            Enchantment b;
            b.load(esm);
            break;
          }
        case REC_GMST:
          {
            GameSetting b;
            b.id = id;
            b.load(esm);
            if(quiet) break;
            cout << "  Value: ";
            if(b.type == VT_String)
              cout << "'" << b.str << "' (string)";
            else if(b.type == VT_Float)
              cout << b.f << " (float)";
            else if(b.type == VT_Int)
              cout << b.i << " (int)";
            cout << "\n  Dirty: " << b.dirty << endl;
            break;
          }
        case REC_INFO:
          {
            DialInfo p;
            p.load(esm);
            if(quiet) break;
            cout << "  Id: " << p.id << endl;
            cout << "  Text: " << p.response << endl;
            break;
          }
        case REC_SOUN:
          {
            Sound d;
            d.load(esm);
            if(quiet) break;
            cout << "  Sound: " << d.sound << endl;
            cout << "  Volume: " << (int)d.data.volume << endl;
            break;
          }
        case REC_SPEL:
          {
            Spell s;
            s.load(esm);
            if(quiet) break;
            cout << "  Name: " << s.name << endl;
            break;
          }
        default:
          esm.skipRecord();
          if(quiet) break;
          cout << "  Skipping\n";
        }
    }

  } catch(exception &e)
    {
      cout << "\nERROR:\n\n  " << e.what() << endl;
      return 1;
    }

  return 0;
}
Example #4
0
void ESMStore::load(ESMReader &esm)
{
    set<string> missing;

    ESM::Dialogue *dialogue = 0;

    // Loop through all records
    while(esm.hasMoreRecs())
    {
        NAME n = esm.getRecName();
        esm.getRecHeader();

        // Look up the record type.
        RecListList::iterator it = recLists.find(n.val);

        if(it == recLists.end())
        {
            if (n.val==ESM::REC_INFO)
            {
                if (dialogue)
                {
                    ESM::DialInfo info;
                    info.load (esm);

                    dialogue->mInfo.push_back (info);
                }
                else
                {
                    std::cerr << "error: info record without dialog" << std::endl;
                    esm.skipRecord();
                    continue;
                }
            }
            else
            {
                // Not found (this would be an error later)
                esm.skipRecord();
                missing.insert(n.toString());
                continue;
            }
        }
        else
        {
            // Load it
            std::string id = esm.getHNOString("NAME");
            it->second->load(esm, id);

            if (n.val==ESM::REC_DIAL)
            {
                RecListT<Dialogue>& recList = static_cast<RecListT<Dialogue>& > (*it->second);

                id = recList.toLower (id);

                RecListT<Dialogue>::MapType::iterator iter = recList.list.find (id);

                assert (iter!=recList.list.end());

                dialogue = &iter->second;
            }
            else
                dialogue = 0;

            // Insert the reference into the global lookup
            if(!id.empty())
                all[id] = n.val;
        }
    }

  /* This information isn't needed on screen. But keep the code around
     for debugging purposes later.

  cout << "\n" << recLists.size() << " record types:\n";
  for(RecListList::iterator it = recLists.begin(); it != recLists.end(); it++)
    cout << "  " << toStr(it->first) << ": " << it->second->getSize() << endl;
  cout << "\nNot implemented yet: ";
  for(set<string>::iterator it = missing.begin();
      it != missing.end(); it++ )
    cout << *it << " ";
  cout << endl;
  */
}
Example #5
0
void ESMStore::load(ESMReader &esm)
{
    set<string> missing;

    ESM::Dialogue *dialogue = 0;

    // Loop through all records
    while(esm.hasMoreRecs())
    {
        NAME n = esm.getRecName();
        esm.getRecHeader();

        // Look up the record type.
        RecListList::iterator it = recLists.find(n.val);

        if(it == recLists.end())
        {
            if (n.val==ESM::REC_INFO)
            {
                if (dialogue)
                {
                    ESM::DialInfo info;
                    info.load (esm);

                    dialogue->mInfo.push_back (info);
                }
                else
                {
                    std::cerr << "error: info record without dialog" << std::endl;
                    esm.skipRecord();
                }
            }
            else if (n.val==ESM::REC_MGEF)
            {
                magicEffects.load (esm);
            }
            else if (n.val==ESM::REC_SKIL)
            {
                skills.load (esm);
            }
            else
            {
                // Not found (this would be an error later)
                esm.skipRecord();
                missing.insert(n.toString());
            }
        }
        else
        {
            // Load it
            std::string id = esm.getHNOString("NAME");
            it->second->load(esm, id);

            if (n.val==ESM::REC_DIAL)
            {
                RecListT<Dialogue>& recList = static_cast<RecListT<Dialogue>& > (*it->second);

                id = recList.toLower (id);

                RecListT<Dialogue>::MapType::iterator iter = recList.list.find (id);

                assert (iter!=recList.list.end());

                dialogue = &iter->second;
            }
            else
                dialogue = 0;

            // Insert the reference into the global lookup
            if(!id.empty() &&
                    (n.val==REC_ACTI || n.val==REC_ALCH || n.val==REC_APPA || n.val==REC_ARMO ||
                     n.val==REC_BOOK || n.val==REC_CLOT || n.val==REC_CONT || n.val==REC_CREA ||
                     n.val==REC_DOOR || n.val==REC_INGR || n.val==REC_LEVC || n.val==REC_LEVI ||
                     n.val==REC_LIGH || n.val==REC_LOCK || n.val==REC_MISC || n.val==REC_NPC_ ||
                     n.val==REC_PROB || n.val==REC_REPA || n.val==REC_STAT || n.val==REC_WEAP)
              )
                all[id] = n.val;
        }
    }

    for (int i = 0; i < Attribute::Length; ++i)
    {
        Attribute::AttributeID id = Attribute::attributeIds[i];
        attributes.list.insert(std::make_pair(id, Attribute(id, Attribute::gmstAttributeIds[i], Attribute::gmstAttributeDescIds[i])));
    }

    /* This information isn't needed on screen. But keep the code around
       for debugging purposes later.

    cout << "\n" << recLists.size() << " record types:\n";
    for(RecListList::iterator it = recLists.begin(); it != recLists.end(); it++)
      cout << "  " << toStr(it->first) << ": " << it->second->getSize() << endl;
    cout << "\nNot implemented yet: ";
    for(set<string>::iterator it = missing.begin();
        it != missing.end(); it++ )
      cout << *it << " ";
    cout << endl;
    */
}