Example #1
0
int ETHScriptWrapper::AddEntity(const str_type::string &file, const Vector3 &v3Pos, const float angle, ETHEntity **ppOutEntity,
								const str_type::string &alternativeName, const float scale)
{
	if (WarnIfRunsInMainFunction(GS_L("AddEntity")))
		return -1;

	const str_type::string resourceDirectory = m_provider->GetFileIOHub()->GetResourceDirectory();
	const ETHEntityProperties* props = m_entityCache.Get(file, resourceDirectory + ETHDirectories::GetEntityDirectory(),
														 m_provider->GetFileManager());

	if (!props)
	{
		return -1;
	}

	const float globalScale = m_provider->GetGlobalScaleManager()->GetScale();

	ETHRenderEntity* entity = new ETHRenderEntity(m_provider, *props, angle, scale * globalScale);
	entity->SetOrphanPosition(v3Pos);
	entity->SetAngle(angle);

	if (ppOutEntity)
	{
		entity->AddRef();
		*ppOutEntity = entity;
	}

	return m_pScene->AddEntity(entity, alternativeName);
}
int ETHScriptWrapper::AddEntity(const str_type::string &file, const Vector3 &v3Pos, const float angle, ETHEntity **ppOutEntity,
								const str_type::string &alternativeName, const float scale)
{
	if (WarnIfRunsInMainFunction(GS_L("AddEntity")))
		return -1;

	const ETHEntityProperties* props = m_entityCache.Get(file, m_provider->GetResourcePath() + ETHDirectories::GetEntityPath(),
														 m_provider->GetVideo()->GetFileManager());

	if (!props)
	{
		return -1;
	}

	const float globalScale = m_provider->GetGlobalScaleManager()->GetScale();

	ETHRenderEntity* entity = new ETHRenderEntity(m_provider, *props, angle, scale * globalScale);
	entity->SetOrphanPosition(v3Pos);
	entity->SetAngle(angle);

	if (entity->IsStatic() && entity->IsApplyLight())
	{
		str_type::stringstream ss;
		ss << GS_L("AddEntity - This is a static entity and its lightmap has not been rendered yet. ") << 
			  GS_L("It might be incorrectly lit: ") << m_provider->GetResourcePath() << ETHDirectories::GetEntityPath() << file;
		ShowMessage(ss.str(), ETH_WARNING);
	}

	if (ppOutEntity)
	{
		entity->AddRef();
		*ppOutEntity = entity;
	}

	return m_pScene->AddEntity(entity, alternativeName);
}
Example #3
0
bool ETHScene::GenerateLightmaps(const int id)
{
	if (!m_provider->IsRichLightingEnabled())
	{
		return false;
	}

	// save current global scale and temporarily set it to 1
	const ETHGlobalScaleManagerPtr& scaleManager = m_provider->GetGlobalScaleManager();
	const float globalScale = scaleManager->GetScale();
	scaleManager->SetScaleFactor(1.0f);

	const ETHSpriteEntity *pRender = (id >= 0) ? m_buckets.SeekEntity(id) : 0;
	const Vector2 v2Bucket = (pRender) ? ETHBucketManager::GetBucket(pRender->GetPositionXY(), GetBucketSize()) : Vector2(0,0);

	for (ETHBucketMap::iterator bucketIter = m_buckets.GetFirstBucket(); bucketIter != m_buckets.GetLastBucket(); ++bucketIter)
	{
		// if we're lighting only one entity and it is not in this bucket, skip it.
		// I know we could have used the find method to go directly to that bucket
		// but this function os not that critical to make the effort worth it.
		if (id >= 0) 
			if (v2Bucket != bucketIter->first)
				continue;

		// iterate over all entities in this bucket
		ETHEntityList& entityList = bucketIter->second;
		ETHEntityList::const_iterator iEnd = entityList.end();
		for (ETHEntityList::iterator iter = entityList.begin(); iter != iEnd; ++iter)
		{
			ETHRenderEntity* entity = (*iter);
			// if nID is valid, let's try to generate the lightmap for this one and only entity
			if (id >= 0)
				if (id != entity->GetID())
					continue;

			Vector2 v2Size(1,1);
			Vector2 v2AbsoluteOrigin(0,0);
			if (entity->GetSprite())
			{
				v2Size = entity->GetCurrentSize();
				v2AbsoluteOrigin = entity->ComputeAbsoluteOrigin(v2Size);
			}

			// Place the current entity at the top-left corner to align
			// it to the render target
			const Vector3 oldPos = entity->GetPosition();
			const Vector3 newPos = Vector3(v2AbsoluteOrigin.x, v2AbsoluteOrigin.y, 0);

			std::list<ETHLight> lights;

			// fill the light list
			for (ETHBucketMap::iterator lbucketIter = m_buckets.GetFirstBucket(); lbucketIter != m_buckets.GetLastBucket(); ++lbucketIter)
			{
				ETHEntityList& lEntityList = lbucketIter->second;
				ETHEntityList::const_iterator liEnd = lEntityList.end();
				for (ETHEntityList::iterator liter = lEntityList.begin(); liter != liEnd; ++liter)
				{
					ETHRenderEntity* lightEntity = (*liter);
					if (lightEntity->IsStatic() && lightEntity->HasLightSource())
					{
						lights.push_back(
							ETHEntityRenderingManager::BuildChildLight(
								*(lightEntity->GetLight()),
								newPos - oldPos + lightEntity->GetPosition(),
								lightEntity->GetScale()));
					}
				}
			}

			if (lights.size() > 0)
			{
				ETHLightmapGen((*iter), m_provider->GetShaderManager(), lights.begin(), lights.end(),
					m_buckets, oldPos, newPos, m_minSceneHeight, m_maxSceneHeight, m_sceneProps);
			}
			else
			{
				entity->ReleaseLightmap();
			}

			entity->SetOrphanPosition(oldPos);
			lights.clear();
		}
	}
	#if defined(_DEBUG) || defined(DEBUG)
	ETH_STREAM_DECL(ss) << GS_L("Lightmaps created... ");
	m_provider->Log(ss.str(), Platform::FileLogger::INFO);
	#endif

	// go back to the previous global scale
	scaleManager->SetScaleFactor(globalScale);
	return true;
}
Example #4
0
ETHLightmapGen::ETHLightmapGen(
	ETHRenderEntity* entity,
	boost::shared_ptr<ETHShaderManager> shaderManager,
	std::list<ETHLight>::iterator iBegin,
	std::list<ETHLight>::iterator iEnd,
	ETHBucketManager& buckets,
	const Vector3& oldPos,
	const Vector3& newPos,
	const float minHeight,
	const float maxHeight,
	const ETHSceneProperties &sceneProps)
{
	entity->m_pLightmap.reset();
	const SpritePtr& sprite = entity->m_pSprite;
	const ETHEntityProperties& props = entity->m_properties;
	if (!sprite || !props.staticEntity || !props.applyLight)
	{
		return;
	}

	const VideoPtr& video = entity->m_provider->GetVideo();
	const Platform::FileLogger* logger = entity->m_provider->GetLogger();

	if (video->Rendering())
	{
		ETH_STREAM_DECL(ss) << GS_L("Entity ID #") << entity->GetID() << GS_L(": lightmaps can't be generated during application render.");
		logger->Log(ss.str(), Platform::FileLogger::ERROR);
		return;
	}

	const Vector2 v2Size = (sprite->GetNumRects() <= 1) ? sprite->GetBitmapSizeF() : sprite->GetRect().size;
	if (!(entity->m_pLightmap = video->CreateRenderTarget(static_cast<unsigned int>(v2Size.x), static_cast<unsigned int>(v2Size.y))))
	{
		ETH_STREAM_DECL(ss) << GS_L("ETHRenderEntity::GenerateLightmap: coudn't create the render target.");
		logger->Log(ss.str(), Platform::FileLogger::ERROR);
		entity->m_pLightmap.reset();
		return;
	}

	const bool zBuffer = video->GetZBuffer();
	const bool zWrite = video->GetZWrite();

	video->SetZBuffer(false); video->SetZWrite(false);

	// Paint it black
	video->SetRenderTarget(entity->m_pLightmap);
	if (!video->BeginTargetScene(gs2d::constant::BLACK, true))
	{
		ETH_STREAM_DECL(ss) << GS_L("ETHRenderEntity::GenerateLightmap: coudn't render to target.");
		logger->Log(ss.str(), Platform::FileLogger::ERROR);
		entity->m_pLightmap.reset();
		return;
	}
	video->EndTargetScene();

	entity->m_controller->SetPos(newPos / Vector3(entity->GetScale(), 1));
	Vector2 v2CamPos = video->GetCameraPos();
	video->SetCameraPos(Vector2(0,0));

	for (std::list<ETHLight>::iterator iter = iBegin; iter != iEnd; ++iter)
	{
		if (!iter->staticLight)
			continue;

		SpritePtr tempTarget;
		if (!(tempTarget = video->CreateRenderTarget(static_cast<unsigned int>(v2Size.x), static_cast<unsigned int>(v2Size.y))))
		{
			ETH_STREAM_DECL(ss) << GS_L("ETHRenderEntity::GenerateLightmap: coudn't create temporary render target.");
			logger->Log(ss.str(), Platform::FileLogger::ERROR);
			entity->m_pLightmap.reset();
			return;
		}

		if (!video->SetRenderTarget(tempTarget))
		{
			ETH_STREAM_DECL(ss) << GS_L("ETHRenderEntity::GenerateLightmap: coudn't set render target.");
			logger->Log(ss.str(), Platform::FileLogger::ERROR);
			entity->m_pLightmap.reset();
			return;
		}

		if (!video->BeginTargetScene(gs2d::constant::BLACK, true))
		{
			ETH_STREAM_DECL(ss) << GS_L("ETHRenderEntity::GenerateLightmap: coudn't render to temporary target.");
			logger->Log(ss.str(), Platform::FileLogger::ERROR);
			entity->m_pLightmap.reset();
			return;
		}

		// draw light
		const Vector2 tmpScale(entity->GetScale());
		entity->SetScale(Vector2(1, 1));
		iter->pos /= tmpScale.y;
		iter->range /= tmpScale.y;
		if (shaderManager->BeginLightPass(entity, &(*iter), video->GetScreenSizeF().y, 0.0f, sceneProps.lightIntensity, 0, true))
		{
			entity->DrawLightPass(sceneProps.zAxisDirection, 0.0f, true);
			shaderManager->EndLightPass();
		}

		// draw shadows
		if (entity->GetType() != ETHEntityProperties::ET_VERTICAL)
		{
			for (ETHBucketMap::iterator bucketIter = buckets.GetFirstBucket(); bucketIter != buckets.GetLastBucket(); ++bucketIter)
			{
				for (ETHEntityList::iterator entityIter = bucketIter->second.begin();
					entityIter != bucketIter->second.end(); ++entityIter)
				{
					ETHRenderEntity* ent = (*entityIter);
					if (!ent->IsStatic())
						continue;
					Vector3 oldPos2 = ent->GetPosition();
					Vector3 newPos2 = oldPos2-(oldPos-newPos);
					ent->SetOrphanPosition(newPos2 / Vector3(ent->GetScale(), 1));

					const Vector2 tmpScale(ent->GetScale());
					ent->SetScale(Vector2(1, 1));
					if (shaderManager->BeginShadowPass(ent, &(*iter), maxHeight, minHeight))
					{
						ent->DrawShadow(maxHeight, minHeight, sceneProps, *iter, 0, true, true, entity->GetAngle(), entity->GetPosition());
						shaderManager->EndShadowPass();
					}
					ent->SetScale(tmpScale);
					ent->SetOrphanPosition(oldPos2);
				}
			}
		}
		video->EndTargetScene();

		iter->pos *= tmpScale.y;
		iter->range *= tmpScale.y;
		entity->SetScale(tmpScale);

		// draw the shadowed light by adding it to the final lightmap
		video->SetRenderTarget(entity->m_pLightmap);
		video->BeginTargetScene(gs2d::constant::BLACK, false);
		const Video::ALPHA_MODE oldAM = video->GetAlphaMode();
		video->SetAlphaMode(Video::AM_ADD);
		tempTarget->Draw(Vector2(0,0));
		video->SetAlphaMode(oldAM);
		video->EndTargetScene();
	}

	video->SetZBuffer(zBuffer); video->SetZWrite(zWrite);

	entity->m_pLightmap->GenerateBackup();
	video->SetRenderTarget(SpritePtr());
	video->SetCameraPos(v2CamPos);
}