Example #1
0
CEVENT(CMDBoard, _AbortPost)
{
    Editor* ed = ((EditorAbortedArgs*)args)->editor;
    BoardPost* post = (BoardPost*)ed->GetArg();

    delete post;
}
Example #2
0
CEVENT(CMDBoard, _ExitPost)
{
    World* world = World::GetPtr();
    Editor* ed = ((EditorExitedArgs*)args)->editor;
    BoardPost* post = (BoardPost*)ed->GetArg();
    Player* mobile = (Player*)caller;
    BoardManager* bmanager = (BoardManager*)world->GetProperty("boards");
    Property* prop = NULL;
    Board* board = NULL;
    int id = 0;

    if (!bmanager)
        {
            mobile->Message(MSG_ERROR, "Can not access the board system.");
            return;
        }

    prop = mobile->variables.FindProperty("board");
    if (!prop)
        {
            mobile->Message(MSG_ERROR, "No board set.");
            return;
        }

    id = prop->GetValue().GetInt();
    board = bmanager->GetBoardByIndex(id);
    if (!board)
        {
            mobile->Message(MSG_ERROR, "The board you have set does not exist.");
            return;
        }

    board->AddPost(post);
}
Example #3
0
CEVENT(CMDBoard, _SavePost)
{
    Editor* ed = ((EditorSavedArgs*)args)->editor;
    BoardPost* post = (BoardPost*)ed->GetArg();
    std::vector<std::string>* lines;

    lines = ed->GetLines();
    post->SetMessage(Explode(*lines, "\n"));
}