void State_Console::OnDestroy() { EventManager* evMgr = GetStateManager().GetContext().GetEventManager(); evMgr->RemoveCallback(StateType::Console, "Key_Tilde"); evMgr->RemoveCallback(StateType::Console, "Text_Entered"); evMgr->RemoveCallback(StateType::Console, "Key_Return"); evMgr->RemoveCallback(StateType::Console, "Key_Up"); evMgr->RemoveCallback(StateType::Console, "Key_Down"); evMgr->RemoveCallback(StateType::Console, "Key_Left"); evMgr->RemoveCallback(StateType::Console, "Key_Right"); evMgr->RemoveCallback(StateType::Console, "Key_PageUp"); evMgr->RemoveCallback(StateType::Console, "Key_PageDown"); //evMgr->RemoveCallback(StateType::Console, "Key_Shift"); }
void State_MainMenu::OnDestroy(){ m_stateMgr->GetContext()->m_guiManager->RemoveInterface(StateType::MainMenu, "MainMenu"); EventManager* eMgr = m_stateMgr->GetContext()->m_eventManager; eMgr->RemoveCallback(StateType::MainMenu, "MainMenu_Play"); eMgr->RemoveCallback(StateType::MainMenu, "MainMenu_Quit"); }