bool EventManager::processEvents(Time max_process_time) { Time curr_time = g_app->getCurrentTime(); Time max_time = curr_time + max_process_time; // swap active queues and clear the new queue after the swap int queueToProcess = m_active_queue; m_active_queue = (m_active_queue + 1) % EVENTMANAGER_NUM_QUEUES; m_queues[m_active_queue].clear(); // Process the queue while (!m_queues[queueToProcess].empty()) { // pop the front of the queue EventPtr event = m_queues[queueToProcess].front(); m_queues[queueToProcess].pop_front(); cout<<"Send event \""<<event->getName()<<"\""<<endl; // find all the delegate functions registered for this event auto findIt = m_event_listeners.find(typeid(*event)); if (findIt != m_event_listeners.end()) { const EventListenerList& eventListeners = findIt->second; // call each listener for (auto it = eventListeners.begin(); it != eventListeners.end();++it) { EventListenerFunction event_function = (*it); if (event_function.getOwner() != event->getSender()) event_function.execute(event); } } // check to see if time ran out curr_time = g_app->getCurrentTime(); if (curr_time >= max_time) { cout<<"EventLoop: Aborting event processing; time ran out. Already "<<(curr_time-max_time).asMilliseconds()<<"ms too long."<<endl; break; } } // If we couldn’t process all of the events, push the remaining events to // the new active queue. // Note: To preserve sequencing, go back-to-front, inserting them at the // head of the active queue. bool queueFlushed = (m_queues[queueToProcess].empty()); if (!queueFlushed) { while (!m_queues[queueToProcess].empty()) { EventPtr event = m_queues[queueToProcess].back(); m_queues[queueToProcess].pop_back(); m_queues[m_active_queue].push_front(event); } } return queueFlushed; }