Example #1
0
	void ManagerModel::AddExplosion(Vec2 startPosition, Model::EntityType entity) {
		Explosion *explosion = DBG_NEW Explosion();
		explosion->OnInit(this);
		explosion->mPos = startPosition;
		if (entity == ENTITY_ASTEROID) {
			explosion->mScale /= 1.5;
		} else if (entity == ENTITY_PLAYER) {
			explosion->mScale *= 2;
		} else if (entity == ENTITY_ENEMIEBOSS) {
			explosion->mScale *= 3;
		}
		mEntities.push_back(explosion);

		for (auto *view : mViews) {
			view->OnExplosionSpawned((Explosion*)explosion);
			view->PlayExplosionSoundEffect((Explosion*)explosion);
		}
	}