void CModelConverter::ReadDAESceneTree(FCDSceneNode* pNode, CConversionSceneNode* pScene) { size_t iTransforms = pNode->GetTransformCount(); Matrix4x4 mTransformations; for (size_t t = 0; t < iTransforms; t++) { FCDTransform* pTransform = pNode->GetTransform(t); FMMatrix44 m = pTransform->ToMatrix(); mTransformations *= Matrix4x4(m); } pScene->SetTransformations(mTransformations); size_t iInstances = pNode->GetInstanceCount(); for (size_t i = 0; i < iInstances; i++) { FCDEntityInstance* pInstance = pNode->GetInstance(i); switch (pInstance->GetType()) { case FCDEntityInstance::GEOMETRY: { FCDGeometryInstance* pGeometryInstance = dynamic_cast<FCDGeometryInstance*>(pInstance); FCDEntity* pEntity = pGeometryInstance->GetEntity(); size_t iMesh = pScene->m_pScene->FindMesh(convert_from_fstring(pEntity->GetName())); size_t iMeshInstance = pScene->AddMeshInstance(iMesh); size_t iMaterialInstances = pGeometryInstance->GetMaterialInstanceCount(); for (size_t m = 0; m < iMaterialInstances; m++) { FCDMaterialInstance* pMaterialInstance = pGeometryInstance->GetMaterialInstance(m); FCDMaterial* pMaterial = pMaterialInstance->GetMaterial(); tstring sMaterial = pMaterial?convert_from_fstring(pMaterialInstance->GetMaterial()->GetName()):""; tstring sMaterialStub = convert_from_fstring(pMaterialInstance->GetSemantic()); size_t iMaterial = pScene->m_pScene->FindMaterial(sMaterial); size_t iMaterialStub = pScene->m_pScene->GetMesh(iMesh)->FindMaterialStub(sMaterialStub); pScene->GetMeshInstance(iMeshInstance)->AddMappedMaterial(iMaterialStub, iMaterial); } } } } size_t iChildren = pNode->GetChildrenCount(); for (size_t j = 0; j < iChildren; j++) { FCDSceneNode* pChildNode = pNode->GetChild(j); size_t iNode = pScene->AddChild(convert_from_fstring(pChildNode->GetName())); ReadDAESceneTree(pChildNode, pScene->GetChild(iNode)); } }