void UJavascriptMenuLibrary::CreateMenuBarBuilder(FJavascriptUICommandList CommandList, FJavascriptFunction Function) { FJavascriptMenuBuilder Out; FMenuBarBuilder Builder(CommandList.Handle); Out.MultiBox = Out.MenuBar = &Builder; Function.Execute(FJavascriptMenuBuilder::StaticStruct(), &Out); }
void UJavascriptMenuLibrary::CreateMenuBuilder(FJavascriptUICommandList CommandList, bool bInShouldCloseWindowAfterMenuSelection, FJavascriptFunction Function) { FJavascriptMenuBuilder Out; FMenuBuilder Builder(bInShouldCloseWindowAfterMenuSelection, CommandList.Handle); Out.MultiBox = Out.Menu = &Builder; Function.Execute(FJavascriptMenuBuilder::StaticStruct(), &Out); }
void UJavascriptMenuLibrary::CreateToolbarBuilder(FJavascriptUICommandList CommandList, EOrientation Orientation, FJavascriptFunction Function) { FJavascriptMenuBuilder Out; FToolBarBuilder Builder(CommandList.Handle, FMultiBoxCustomization::None, nullptr, Orientation); Out.MultiBox = Out.ToolBar = &Builder; Function.Execute(FJavascriptMenuBuilder::StaticStruct(), &Out); }
void RunWorld(const FURL& URL, FJavascriptFunction Function) { UWorld *World = UWorld::CreateWorld(EWorldType::Game, false); FWorldContext &WorldContext = GEngine->CreateNewWorldContext(EWorldType::Game); WorldContext.SetCurrentWorld(World); World->InitializeActorsForPlay(URL); World->BeginPlay(); // run the matching test uint64 InitialFrameCounter = GFrameCounter; { FJavascriptRunWorldParameters Params; Params.World = World; Function.Execute(FJavascriptRunWorldParameters::StaticStruct(), &Params); } GFrameCounter = InitialFrameCounter; GEngine->DestroyWorldContext(World); World->DestroyWorld(false); }
void UJavascriptMenuLibrary::Test(int a, FJavascriptFunction f) { FJavascriptMenuBuilder builder; f.Execute(FJavascriptMenuBuilder::StaticStruct(), &builder); }