void FSPlaceObject2::add(const FSVector<FSClipEvent>& anArray) { if (encodedLength > 0) { delete [] encodedEvents; encodedEvents = 0; encodedLength = 0; } for (FSVector<FSClipEvent>::const_iterator i = anArray.begin(); i != anArray.end(); ++i) events.push_back(FSClipEvent(*i)); }
void FSDefineButton2::add(const FSVector<FSButtonEvent>& anArray) { if (encodedLength > 0) { delete [] encodedEvents; encodedEvents = 0; encodedLength = 0; } for (FSVector<FSButtonEvent>::const_iterator i = anArray.begin(); i != anArray.end(); ++i) buttonEvents.push_back(*i); }
void FSDefineButton2::add(const FSVector<FSButton>& anArray) { for (FSVector<FSButton>::const_iterator i = anArray.begin(); i != anArray.end(); ++i) buttonRecords.push_back(*i); }
void FSNewFunction::add(const FSVector<FSActionObject*>& anArray) { for (FSVector<FSActionObject*>::const_iterator i = anArray.begin(); i != anArray.end(); i++) actions.push_back(*i); }
void FSDefineMovieClip::add(const FSVector<FSMovieObject*>& anArray) { for (FSVector<FSMovieObject*>::const_iterator i = anArray.begin(); i != anArray.end(); i++) objects.push_back(*i); }
void FSPush::add(const FSVector<FSValue*>& anArray) { for (FSVector<FSValue*>::const_iterator i = anArray.begin(); i != anArray.end(); ++i) values.push_back(*i); }
void FSExceptionHandler::addToFinal(const FSVector<FSActionObject*>& anArray) { for (FSVector<FSActionObject*>::const_iterator i = anArray.begin(); i != anArray.end(); ++i) finalActions.push_back(*i); }
void FSDefineFont2::add(const FSVector<FSKerning>& anArray) { for (FSVector<FSKerning>::const_iterator i = anArray.begin(); i != anArray.end(); ++i) kernings.push_back(*i); }
void FSDefineShape3::add(const FSVector<FSLineStyle*>& anArray) { for (FSVector<FSLineStyle*>::const_iterator i = anArray.begin(); i != anArray.end(); ++i) lineStyles.push_back(*i); }
void FSDefineFont2::add(const FSVector<FSBounds>& anArray) { for (FSVector<FSBounds>::const_iterator i = anArray.begin(); i != anArray.end(); ++i) bounds.push_back(*i); }
void FSDefineFont2::addAdvance(const FSVector<int>& anArray) { for (FSVector<int>::const_iterator i = anArray.begin(); i != anArray.end(); ++i) advances.push_back(*i); }
void FSDefineFont::add(const FSVector<FSShape>& anArray) { for (FSVector<FSShape>::const_iterator i = anArray.begin(); i != anArray.end(); ++i) shapes.push_back(*i); }
void FSNewFunction2::add(const FSVector<FSRegisterVariable>& anArray) { for (FSVector<FSRegisterVariable>::const_iterator i = anArray.begin(); i != anArray.end(); i++) arguments.push_back(*i); }
void FSTable::add(const FSVector<FSString>& anArray) { for (FSVector<FSString>::const_iterator i = anArray.begin(); i != anArray.end(); i++) values.push_back(*i); }