bool FSpriteSelectedShape::Equals(const FSelectedItem& OtherItem) const { if (OtherItem.IsA(FSelectionTypes::Vertex)) { const FSpriteSelectedShape& V1 = *this; const FSpriteSelectedShape& V2 = *(FSpriteSelectedShape*)(&OtherItem); return (V1.ShapeIndex == V2.ShapeIndex) && (&(V1.Geometry) == &(V2.Geometry)); } else { return false; } }
bool FSpriteSelectedSocket::Equals(const FSelectedItem& OtherItem) const { if (OtherItem.IsA(FSpriteSelectedSocket::SocketTypeID)) { const FSpriteSelectedSocket& S1 = *this; const FSpriteSelectedSocket& S2 = *(FSpriteSelectedSocket*)(&OtherItem); return (S1.SocketName == S2.SocketName) && (S1.PreviewComponentPtr == S2.PreviewComponentPtr); } else { return false; } }