void FePresent::script_do_update( FeBaseTextureContainer *tc ) { FePresent *fep = script_get_fep(); if ( fep ) { tc->on_new_list( fep->m_feSettings, false ); tc->on_new_selection( fep->m_feSettings ); fep->flag_redraw(); } }
void FePresent::script_do_update( FeBasePresentable *bp ) { FePresent *fep = script_get_fep(); if ( fep ) { bp->on_new_list( fep->m_feSettings ); bp->on_new_selection( fep->m_feSettings ); fep->flag_redraw(); } }
void FePresent::script_flag_redraw() { FePresent *fep = script_get_fep(); if ( fep ) fep->flag_redraw(); }