Example #1
0
// Copy file contents
bool FileSpecifier::CopyContents(FileSpecifier &source_name)
{
	err = 0;
	OpenedFile src, dst;
	if (source_name.Open(src)) {
		Delete();
		if (Open(dst, true)) {
			const int BUFFER_SIZE = 1024;
			uint8 buffer[BUFFER_SIZE];

			int32 length = 0;
			src.GetLength(length);

			while (length && err == 0) {
				int32 count = length > BUFFER_SIZE ? BUFFER_SIZE : length;
				if (src.Read(count, buffer)) {
					if (!dst.Write(count, buffer))
						err = dst.GetError();
				} else
					err = src.GetError();
				length -= count;
			}
		}
	} else
		err = source_name.GetError();
	if (err)
		Delete();
	return err == 0;
}
Example #2
0
bool XML_Loader_SDL::ParseFile(FileSpecifier &file_name)
{
  // Open file
  OpenedFile file;
  if (file_name.Open(file)) {
    printf ( "Parsing: %s\n", file_name.GetPath() );
    // Get file size and allocate buffer
    file.GetLength(data_size);
    data = new char[data_size];

    // In case there were errors...
    file_name.GetName(FileName);

    // Read and parse file
    if (file.Read(data_size, data)) {
      if (!DoParse()) {
        fprintf(stderr, "There were parsing errors in configuration file %s\n",
                FileName);
      }
    }

    // Delete buffer
    delete[] data;
    data = NULL;
    return true;
  } else {
    printf ( "Couldn't open: %s\n", file_name.GetPath() );
  }
  return false;
}
Example #3
0
bool PluginLoader::ParsePlugin(FileSpecifier& file_name)
{
  OpenedFile file;
  if (file_name.Open(file)) {
    int32 data_size;
    file.GetLength(data_size);
    m_data.resize(data_size);

    if (file.Read(data_size, &m_data[0])) {
      file_name.ToDirectory(current_plugin_directory);

      char name[256];
      current_plugin_directory.GetName(name);
      m_name = name;

      if (!DoParse()) {
        logError1("There were parsing errors in %s Plugin.xml\n", m_name.c_str());
      }
    }

    m_data.clear();
    return true;
  }
  return false;
}
bool physics_file_is_m1(void)
{
    bool m1_physics = false;
    
    // check for M1 physics
    OpenedFile PhysicsFile;
    short SavedType, SavedError = get_game_error(&SavedType);
    if (PhysicsFileSpec.Open(PhysicsFile))
    {
        uint32 tag = SDL_ReadBE32(PhysicsFile.GetRWops());
        switch (tag)
        {
            case M1_MONSTER_PHYSICS_TAG:
            case M1_EFFECTS_PHYSICS_TAG:
            case M1_PROJECTILE_PHYSICS_TAG:
            case M1_PHYSICS_PHYSICS_TAG:
            case M1_WEAPONS_PHYSICS_TAG:
                m1_physics = true;
                break;
            default:
                break;
        }
        
        PhysicsFile.Close();
    }
    set_game_error(SavedType, SavedError);
    return m1_physics;
}
Example #5
0
void rewind_recording(
	void)
{
	if(replay.game_is_being_recorded)
	{
		/* This is unnecessary, because it is called from reset_player_queues, */
		/* which is always called from revert_game */
		/*
		FilmFile.SetLength(sizeof(recording_header));
		FilmFile.SetPosition(sizeof(recording_header));
		*/
		// Alternative that does not use "SetLength", but instead creates and re-creates the file.
		FilmFile.SetPosition(0);
		byte Header[SIZEOF_recording_header];
		FilmFile.Read(SIZEOF_recording_header,Header);
		FilmFile.Close();
		FilmFileSpec.Delete();
		FilmFileSpec.Create(_typecode_film);
		FilmFileSpec.Open(FilmFile,true);
		FilmFile.Write(SIZEOF_recording_header,Header);
		
		// Use the packed length here!!!
		replay.header.length= SIZEOF_recording_header;
	}
}
bool LoadModel_Studio(FileSpecifier& Spec, Model3D& Model)
{
	ModelPtr = &Model;
	Model.Clear();
	
	if (DBOut)
	{
		// Name buffer
		const int BufferSize = 256;
		char Buffer[BufferSize];
		Spec.GetName(Buffer);
		fprintf(DBOut,"Loading 3D Studio Max model file %s\n",Buffer);
	}
	
	OpenedFile OFile;
	if (!Spec.Open(OFile))
	{	
		if (DBOut) fprintf(DBOut,"ERROR opening the file\n");
		return false;
	}
	
	ChunkHeaderData ChunkHeader;
	if (!ReadChunkHeader(OFile,ChunkHeader)) return false;
	if (ChunkHeader.ID != MASTER)
	{
		if (DBOut) fprintf(DBOut,"ERROR: not a 3DS Max model file\n");
		return false;
	}
	
	if (!ReadContainer(OFile,ChunkHeader,ReadMaster)) return false;
	
	return (!Model.Positions.empty() && !Model.VertIndices.empty());
}
Example #7
0
bool setup_for_replay_from_file(
	FileSpecifier& File,
	uint32 map_checksum,
	bool prompt_to_export)
{
	bool successful= false;

	(void)(map_checksum);
	
	FilmFileSpec = File;
	if (FilmFileSpec.Open(FilmFile))
	{
		replay.valid= true;
		replay.have_read_last_chunk = false;
		replay.game_is_being_replayed = true;
		assert(!replay.resource_data);
		replay.resource_data= NULL;
		replay.resource_data_size= 0l;
		replay.film_resource_offset= NONE;
		
		byte Header[SIZEOF_recording_header];
		FilmFile.Read(SIZEOF_recording_header,Header);
		unpack_recording_header(Header,&replay.header,1);
		replay.header.game_information.cheat_flags = _allow_crosshair | _allow_tunnel_vision | _allow_behindview | _allow_overlay_map;
	
		/* Set to the mapfile this replay came from.. */
		if(use_map_file(replay.header.map_checksum))
		{
			replay.fsread_buffer= new char[DISK_CACHE_SIZE]; 
			assert(replay.fsread_buffer);
			
			replay.location_in_cache= NULL;
			replay.bytes_in_cache= 0;
			replay.replay_speed= 1;
			
#ifdef DEBUG_REPLAY
			open_stream_file();
#endif
			if (prompt_to_export)
				Movie::instance()->PromptForRecording();
			successful= true;
		} else {
			/* Tell them that this map wasn't found.  They lose. */
			alert_user(infoError, strERRORS, cantFindReplayMap, 0);
			replay.valid= false;
			replay.game_is_being_replayed= false;
			FilmFile.Close();
		}
	}
	
	return successful;
}
Example #8
0
bool SndfileDecoder::Open(FileSpecifier& File)
{
  Close();

  sfinfo.format = 0;
  OpenedFile openedFile;
  if (File.Open(openedFile)) {
    rwops = openedFile.TakeRWops();
    sndfile = sf_open_virtual(&sf_virtual, SFM_READ, &sfinfo, rwops);
  }

  return sndfile;
}
Example #9
0
/* -------------- Entry Point ----------- */
uint32 calculate_crc_for_file(FileSpecifier& File)
{
	uint32 crc = 0;
	
	OpenedFile OFile;
	if (File.Open(OFile))
	{
		crc= calculate_crc_for_opened_file(OFile);
		OFile.Close();
	}
	
	return crc;
}
static void import_m1_physics_data()
{
	OpenedFile PhysicsFile;
	if (!PhysicsFileSpec.Open(PhysicsFile)) 
	{
		return;
	}

	int32 position  = 0;
	int32 length;
	PhysicsFile.GetLength(length);

	while (position < length)
	{
		std::vector<uint8> header(12);
		PhysicsFile.Read(header.size(), &header[0]);
		AIStreamBE header_stream(&header[0], header.size());

		uint32 tag;
		uint16 count;
		uint16 size;

		header_stream >> tag;
		header_stream.ignore(4); // unused
		header_stream >> count;
		header_stream >> size;

		std::vector<uint8> data(count * size);
		PhysicsFile.Read(data.size(), &data[0]);
		switch (tag) 
		{
		case M1_MONSTER_PHYSICS_TAG:
			unpack_m1_monster_definition(&data[0], count);
			break;
		case M1_EFFECTS_PHYSICS_TAG:
			unpack_m1_effect_definition(&data[0], count);
			break;
		case M1_PROJECTILE_PHYSICS_TAG:
			unpack_m1_projectile_definition(&data[0], count);
			break;
		case M1_PHYSICS_PHYSICS_TAG:
			unpack_m1_physics_constants(&data[0], count);
			break;
		case M1_WEAPONS_PHYSICS_TAG:
			unpack_m1_weapon_definition(&data[0], count);
			break;
		}

		PhysicsFile.GetPosition(position);
	}
}
Example #11
0
SDL_Surface *WadImageCache::image_from_name(std::string& name) const
{
	FileSpecifier file;
	file.SetToImageCacheDir();
	file.AddPart(name);
	
	OpenedFile of;
	if (!file.Open(of))
		return NULL;
	
#ifdef HAVE_SDL_IMAGE
	SDL_Surface *img = IMG_Load_RW(of.GetRWops(), 0);
#else
	SDL_Surface *img = SDL_LoadBMP_RW(of.GetRWops(), 0);
#endif
	return img;
}
Example #12
0
bool QuickSaveLoader::ParseQuickSave(FileSpecifier& file_name)
{
	struct wad_header header;
	struct wad_data *wad;

	OpenedFile file;
    if (file_name.Open(file))
    {
        if (read_wad_header(file, &header))
		{
			wad = read_indexed_wad_from_file(file, &header, SAVE_GAME_METADATA_INDEX, true);
			if (wad)
			{
				size_t data_length;
				char *raw_metadata = (char *)extract_type_from_wad(wad, SAVE_META_TAG, &data_length);
				std::string metadata = std::string(raw_metadata, data_length);
				
				boost::property_tree::ptree pt;
				std::istringstream strm(metadata);
				try {
					boost::property_tree::ini_parser::read_ini(strm, pt);
				} catch (...) {
					return false;
				}
				
				QuickSave Data = QuickSave();
				Data.save_file = file_name;
				Data.name = pt.get("name", Data.name);
				Data.level_name = pt.get("level_name", Data.level_name);
				Data.ticks = pt.get("ticks", Data.ticks);
				Data.formatted_ticks = pt.get("ticks_formatted", Data.formatted_ticks);
				Data.save_time = pt.get("time", Data.save_time);
				Data.formatted_time = pt.get("time_formatted", Data.formatted_time);
				Data.players = pt.get("players", Data.players);
				QuickSaves::instance()->add(Data);
				
				free_wad(wad);
			}
		}
		
        return true;
    }
    return false;
}
void *get_network_physics_buffer(
	int32 *physics_length)
{
	if (physics_file_is_m1())
	{
		bool success = false;
		uint8 *data = NULL;
		OpenedFile PhysicsFile;
		if (PhysicsFileSpec.Open(PhysicsFile) &&
		    PhysicsFile.GetLength(*physics_length))
		{
			data = (uint8 *)malloc(*physics_length + 4);
            SDL_RWops *ops = SDL_RWFromMem(data, *physics_length + 4);
            success = SDL_WriteBE32(ops, uint32(M1_PHYSICS_MAGIC_COOKIE));
            if (success)
                success = SDL_WriteBE32(ops, uint32(*physics_length));
            SDL_RWclose(ops);
            if (success)
                success = PhysicsFile.Read(*physics_length, &data[8]);
			if (!success)
				free(data);
		}
		if (!success)
		{
			*physics_length = 0;
			return NULL;
		}
		return data;
	}
	
	short SavedType, SavedError = get_game_error(&SavedType);
	void *data= get_flat_data(PhysicsFileSpec, false, 0);
	set_game_error(SavedType, SavedError);
	
	if(data)
	{
		*physics_length= get_flat_data_length(data);
	} else {
		*physics_length= 0;
	}
	
	return data;
}
bool MADDecoder::Open(FileSpecifier &File)
{
	if (!File.Open(file)) return false;

	file_done = false;

	if (DecodeFrame())
	{
		stereo = (MAD_NCHANNELS(&Frame.header) == 2);
		bytes_per_frame = 2 * (stereo ? 2 : 1);
		rate = Frame.header.samplerate;

		sample = 0;
		return true;
	}
	else
	{
		return false;
	}
}
Example #15
0
/* Note that we _must_ set the header information before we start recording!! */
void start_recording(
	void)
{
	assert(!replay.valid);
	replay.valid= true;
	
	if(get_recording_filedesc(FilmFileSpec))
		FilmFileSpec.Delete();

	if (FilmFileSpec.Create(_typecode_film))
	{
		/* I debate the validity of fsCurPerm here, but Alain had it, and it has been working */
		if (FilmFileSpec.Open(FilmFile,true))
		{
			replay.game_is_being_recorded= true;
	
			// save a header containing information about the game.
			byte Header[SIZEOF_recording_header];
			pack_recording_header(Header,&replay.header,1);
			FilmFile.Write(SIZEOF_recording_header,Header);
		}
	}
}
Example #16
0
std::string WadImageCache::image_to_new_name(SDL_Surface *image, int32 *filesize) const
{
	// create name
	boost::uuids::random_generator gen;
	boost::uuids::uuid u = gen();
	std::string ustr = boost::uuids::to_string(u);
	
	FileSpecifier File;
	File.SetToImageCacheDir();
	File.AddPart(ustr);
	
	FileSpecifier TempFile;
	TempFile.SetTempName(File);
	
	int ret;
//#if defined(HAVE_PNG) && defined(HAVE_SDL_IMAGE)
//	ret = aoIMG_SavePNG(TempFile.GetPath(), image, IMG_COMPRESS_DEFAULT, NULL, 0);
#ifdef HAVE_SDL_IMAGE
	ret = IMG_SavePNG(image, TempFile.GetPath());
#else
	ret = SDL_SaveBMP(image, TempFile.GetPath());
#endif
	if (ret == 0 && TempFile.Rename(File))
	{
		if (filesize)
		{
			OpenedFile of;
			if (File.Open(of))
				of.GetLength(*filesize);
		}
		return ustr;
	}
	
	if (filesize)
		*filesize = 0;
	return "";
}
Example #17
0
bool LoadModel_Studio(FileSpecifier& Spec, Model3D& Model)
{
	ModelPtr = &Model;
	Model.Clear();
	
	Path = Spec.GetPath();
	logNote1("Loading 3D Studio Max model file %s",Path);
	
	OpenedFile OFile;
	if (!Spec.Open(OFile))
	{	
		logError1("ERROR opening %s",Path);
		return false;
	}
	
	ChunkHeaderData ChunkHeader;
	if (!ReadChunkHeader(OFile,ChunkHeader)) return false;
	if (ChunkHeader.ID != MASTER)
	{
		logError1("ERROR: not a 3DS Max model file: %s",Path);
		return false;
	}
	
	if (!ReadContainer(OFile,ChunkHeader,ReadMaster)) return false;
	
	if (Model.Positions.empty())
	{
		logError1("ERROR: no vertices found in %s",Path);
		return false;
	}
	if (Model.VertIndices.empty())
	{
		logError1("ERROR: no faces found in %s",Path);
		return false;
	}
	return true;
}