Example #1
0
bool FilterEffectRendererHelper::prepareFilterEffect(RenderLayer* renderLayer, const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect, const LayoutRect& layerRepaintRect)
{
    ASSERT(m_haveFilterEffect && renderLayer->filterRenderer());
    m_renderLayer = renderLayer;
    m_repaintRect = dirtyRect;

    FilterEffectRenderer* filter = renderLayer->filterRenderer();
    LayoutRect filterSourceRect = filter->computeSourceImageRectForDirtyRect(filterBoxRect, dirtyRect);

    if (filterSourceRect.isEmpty()) {
        // The dirty rect is not in view, just bail out.
        m_haveFilterEffect = false;
        return false;
    }

    AffineTransform absoluteTransform;
    absoluteTransform.translate(filterBoxRect.x(), filterBoxRect.y());
    filter->setAbsoluteTransform(absoluteTransform);
    filter->setAbsoluteFilterRegion(filterSourceRect);
    filter->setFilterRegion(absoluteTransform.inverse().mapRect(filterSourceRect));
    filter->lastEffect()->determineFilterPrimitiveSubregion();
    
    bool hasUpdatedBackingStore = filter->updateBackingStoreRect(filterSourceRect);
    if (filter->hasFilterThatMovesPixels()) {
        if (hasUpdatedBackingStore)
            m_repaintRect = filterSourceRect;
        else {
            m_repaintRect.unite(layerRepaintRect);
            m_repaintRect.intersect(filterSourceRect);
        }
    }
    return true;
}
GraphicsContext* FilterEffectRendererHelper::beginFilterEffect(GraphicsContext* context)
{
    ASSERT(m_renderLayer);

    FilterEffectRenderer* filter = m_renderLayer->filterRenderer();
    if (m_renderLayer->renderer()->document().settings()->deferredFiltersEnabled()) {
        SkiaImageFilterBuilder builder(context);
        RefPtr<ImageFilter> imageFilter = builder.build(filter->lastEffect().get(), ColorSpaceDeviceRGB);
        if (!imageFilter) {
            m_haveFilterEffect = false;
            return context;
        }
        m_savedGraphicsContext = context;
        context->save();
        FloatRect boundaries = mapImageFilterRect(imageFilter.get(), m_filterBoxRect);
        context->translate(m_filterBoxRect.x(), m_filterBoxRect.y());
        boundaries.move(-m_filterBoxRect.x(), -m_filterBoxRect.y());
        context->beginLayer(1, CompositeSourceOver, &boundaries, ColorFilterNone, imageFilter.get());
        context->translate(-m_filterBoxRect.x(), -m_filterBoxRect.y());
        return context;
    }
    filter->allocateBackingStoreIfNeeded();
    // Paint into the context that represents the SourceGraphic of the filter.
    GraphicsContext* sourceGraphicsContext = filter->inputContext();
    if (!sourceGraphicsContext || !FilterEffect::isFilterSizeValid(filter->absoluteFilterRegion())) {
        // Disable the filters and continue.
        m_haveFilterEffect = false;
        return context;
    }

    m_savedGraphicsContext = context;

    // Translate the context so that the contents of the layer is captuterd in the offscreen memory buffer.
    sourceGraphicsContext->save();
    // FIXME: can we just use sourceImageRect for everything, and get rid of
    // m_paintInvalidationRect?
    FloatPoint offset = filter->sourceImageRect().location();
    sourceGraphicsContext->translate(-offset.x(), -offset.y());
    sourceGraphicsContext->clearRect(m_paintInvalidationRect);
    sourceGraphicsContext->clip(m_paintInvalidationRect);

    return sourceGraphicsContext;
}
bool FilterEffectRendererHelper::prepareFilterEffect(RenderLayer* renderLayer, const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect)
{
    ASSERT(m_haveFilterEffect && renderLayer->filterRenderer());
    m_renderLayer = renderLayer;
    m_repaintRect = dirtyRect;

    // Get the zoom factor to scale the filterSourceRect input
    const RenderLayerModelObject* renderer = renderLayer->renderer();
    const RenderStyle* style = renderer ? renderer->style() : 0;
    float zoom = style ? style->effectiveZoom() : 1.0f;

    // Prepare a transformation that brings the coordinates into the space
    // filter coordinates are defined in.
    AffineTransform absoluteTransform;
    // FIXME: Should these really be upconverted to doubles and not rounded? crbug.com/350474
    absoluteTransform.translate(filterBoxRect.x().toDouble(), filterBoxRect.y().toDouble());
    absoluteTransform.scale(zoom, zoom);

    FilterEffectRenderer* filter = renderLayer->filterRenderer();
    filter->setAbsoluteTransform(absoluteTransform);

    IntRect filterSourceRect = pixelSnappedIntRect(filter->computeSourceImageRectForDirtyRect(filterBoxRect, dirtyRect));

    if (filterSourceRect.isEmpty()) {
        // The dirty rect is not in view, just bail out.
        m_haveFilterEffect = false;
        return false;
    }

    filter->setFilterRegion(filter->mapAbsoluteRectToLocalRect(filterSourceRect));
    filter->lastEffect()->determineFilterPrimitiveSubregion(MapRectForward);

    bool hasUpdatedBackingStore = filter->updateBackingStoreRect(filterSourceRect);
    if (filter->hasFilterThatMovesPixels()) {
        if (hasUpdatedBackingStore)
            m_repaintRect = filterSourceRect;
        else
            m_repaintRect.intersect(filterSourceRect);
    }
    return true;
}