void OnPaint(Canvas &canvas) { canvas.ClearWhite(); PixelRect rc = { 0, 0, (PixelScalar)canvas.get_width(), (PixelScalar)canvas.get_height() }; renderer.Draw(canvas, rc, calculated, glide_settings, true); }
virtual void OnPaint(Canvas &canvas) override { canvas.ClearWhite(); renderer.Draw(canvas, canvas.GetRect(), calculated, glide_settings, true); }