Example #1
0
//------- Begin of function Town::setup_link ---------//
//
void Town::setup_link()
{
	//-----------------------------------------------------------------------------//
	// check the connected firms location and structure if ai_link_checked is true
	//-----------------------------------------------------------------------------//

	if(ai_town)
		ai_link_checked = 0;

	//----- build town-to-firm link relationship -------//

	int   firmRecno;
	Firm* firmPtr;
	FirmInfo* firmInfo;

	linked_firm_count = 0;

	for( firmRecno=firm_array.size() ; firmRecno>0 ; firmRecno-- )
	{
		if( firm_array.is_deleted(firmRecno) )
			continue;

		firmPtr  = firm_array[firmRecno];
		firmInfo = firm_res[firmPtr->firm_id];

		if( !firmInfo->is_linkable_to_town )
			continue;

		//----- only linkable if the firm and the town belong to the same nation or the firm can influence a foreign town, i.e. Camp, Fort and Fryhtan Lair,

		if( nation_recno==0 )
		{
			//--- independent towns can linked to work firms and markets ---//

			if( !firmPtr->cast_to_FirmWork() && !firmPtr->cast_to_FirmMarket()
				 && !firmPtr->cast_to_FirmCamp() )
			{
				continue;
			}
		}
		else
		{
			//--- nation towns can only linked to own firms or camps -------//

			if( firmPtr->nation_recno != nation_recno && !firmPtr->cast_to_FirmCamp() )
				continue;
		}

		//---------- check if the firm is close enough to this firm -------//

		if( m.points_distance( firmPtr->center_x, firmPtr->center_y, center_x, center_y )
			 > world.effective_distance(firmPtr->firm_id, 0) )
		{
			continue;
		}

		//------ check if both are on the same terrain type ------//

		if( (world.get_loc(firmPtr->loc_x1, firmPtr->loc_y1)->is_plateau()==1)
			 != (world.get_loc(loc_x1, loc_y1)->is_plateau()==1) )
		{
			continue;
		}

		//----- if the firm requires same race -------//

		if( !firm_res.is_linkable_to_town(firmPtr->firm_id, firmPtr->race_id, race_id) )
			continue;

		//------- determine default link flag -------//

		int defaultLinkStatus = LINK_EE;

		if( nation_recno==0 )		// if this is an independent town
		{
			if( firmPtr->nation_recno==0 || resistance(firmPtr->nation_recno) > INDEPENDENT_LINK_RESISTANCE )
				defaultLinkStatus = LINK_DD;
		}

		//-------- add the link now -------//

		if( linked_firm_count < MAX_LINKED_FIRM_TOWN )
		{
			err_when( linked_firm_count>0 && linked_firm_array[linked_firm_count-1] == firmRecno );		// BUGHERE - check double linking error

			linked_firm_array[linked_firm_count] = firmRecno;
			linked_firm_enable_array[linked_firm_count] = defaultLinkStatus;

			linked_firm_count++;
		}
		else
		{
			err_here();
		}

		if( firmPtr->linked_town_count < MAX_LINKED_TOWN_TOWN )
		{
			firmPtr->linked_town_array[firmPtr->linked_town_count] = town_recno;
			firmPtr->linked_town_enable_array[firmPtr->linked_town_count] = defaultLinkStatus;

			firmPtr->linked_town_count++;

			if(firmPtr->is_ai)
				firmPtr->ai_link_checked = 0;
		}
		else
		{
			err_here();
		}
	}

	//----- build town-to-town link relationship -------//

	linked_town_count = 0;

	int   townRecno;
	Town* townPtr;

	for( townRecno=town_array.size() ; townRecno>0 ; townRecno-- )
	{
		if( town_array.is_deleted(townRecno) || townRecno==town_recno )
			continue;

		townPtr = town_array[townRecno];

		//----- if the firm requires same race -------//

		if( race_id != townPtr->race_id )
			continue;

		//------ check if the town is close enough to this firm -------//

		if( m.points_distance( townPtr->center_x, townPtr->center_y,
			 center_x, center_y ) > world.effective_distance(0, 0) )
		{
			continue;
		}

		//------ check if both are on the same terrain type ------//

		if( (world.get_loc(townPtr->loc_x1, townPtr->loc_y1)->is_plateau()==1)
			 != (world.get_loc(loc_x1, loc_y1)->is_plateau()==1) )
		{
			continue;
		}

		//-------- link this town -------//

		if( linked_town_count < MAX_LINKED_TOWN_TOWN )
		{
			linked_town_array[linked_town_count] = townRecno;
			linked_town_enable_array[linked_town_count] = LINK_EE;

			linked_town_count++;
		}
		else
		{
			err_here();
		}

		//-------- link the other town  -------//

		if( townPtr->linked_town_count < MAX_LINKED_TOWN_TOWN )
		{
			townPtr->linked_town_array[townPtr->linked_town_count] = town_recno;
			townPtr->linked_town_enable_array[townPtr->linked_town_count] = LINK_EE;

			townPtr->linked_town_count++;

			if(townPtr->ai_town)
				townPtr->ai_link_checked = 0;
		}
		else
		{
			err_here();
		}
	}
}
Example #2
0
File: ospya.cpp Project: mecirt/7k2
//-------- Begin of function SpyArray::catch_spy ------//
//
// <int> spyPlace - either SPY_TOWN or SPY_FIRM
// <int> spyPlacePara - town_recno or firm_recno
//
int SpyArray::catch_spy(int spyPlace, int spyPlacePara)
{
	int nationRecno, totalPop;

	if( spyPlace == SPY_TOWN )
	{
		Town* townPtr = town_array[spyPlacePara];

		nationRecno = townPtr->nation_recno;
		totalPop    = townPtr->population;
	}
	else if( spyPlace == SPY_FIRM )
	{
		Firm* firmPtr = firm_array[spyPlacePara];

		nationRecno = firmPtr->nation_recno;
		if( firmPtr->cast_to_FirmCamp() )
		{
			FirmCamp *firmCamp = firmPtr->cast_to_FirmCamp();
			totalPop    = firmCamp->soldier_count + (firmCamp->overseer_recno>0);
		}
		else if( firmPtr->cast_to_FirmWork() )
		{
			FirmWork *firmWork = firmPtr->cast_to_FirmWork();
			totalPop    = firmWork->worker_count;
		}
		else if( firmPtr->cast_to_FirmTrain() )
		{
			totalPop = firmPtr->cast_to_FirmTrain()->trainee_count;
			return 0;		// don't catch spy
		}
		else if( firmPtr->cast_to_FirmInn() )
		{
			totalPop = firmPtr->cast_to_FirmInn()->inn_unit_count;
			return 0;		// don't catch spy
		}
		else if( firmPtr->cast_to_FirmMarket() )
		{
			totalPop = 0;
			return 0;
		}
		else if( firmPtr->cast_to_FirmMonsterTrain() )
		{
			totalPop = firmPtr->cast_to_FirmMonsterTrain()->trainee_count;
			return 0;		// don't catch spy
		}
		else if( firmPtr->cast_to_FirmMonsterAlchemy() )
		{
			totalPop = 0;
			return 0;
		}
		else if( firmPtr->cast_to_FirmLishorr() )
		{
			totalPop = 0;
			return 0;
		}
		else if( firmPtr->cast_to_FirmMonsterFortress() )
		{
			FirmMonsterFortress *firmMonsterFortress = firmPtr->cast_to_FirmMonsterFortress();
			totalPop = firmMonsterFortress->archer_count + firmMonsterFortress->extra_builder_count;
		}
		else if( firmPtr->cast_to_FirmAnimal() )
		{
			totalPop = 0;
			return 0;
		}
		else if( firmPtr->cast_to_FirmIncubator() )
		{
			totalPop = 0;
			return 0;
		}
		else if( firmPtr->cast_to_FirmMagic() )
		{
			totalPop = 0;
			return 0;
		}
		else if( firmPtr->cast_to_FirmOffensive() )
		{
			totalPop = 0;
			return 0;
		}
		else if( firmPtr->cast_to_FirmOffensive2() )
		{
			totalPop = 0;
			return 0;
		}
		else
		{
			err_here();
			totalPop = 0;
		}
	}
	else
		err_here();

	//--- calculate the total of anti-spy skill in this town ----//

	int enemySpyCount=0, counterSpySkill=0;
	Spy* spyPtr;

	int techLevel = 0;
	if( nationRecno )
		techLevel = tech_res[TECH_COUNTER_SPY]->get_nation_tech_level(nationRecno);

	int i;
	for( i=size() ; i>0 ; i-- )
	{
		if( is_deleted(i) )
			continue;

		spyPtr = spy_array[i];

		if( spyPtr->spy_place == spyPlace &&
			 spyPtr->spy_place_para == spyPlacePara )
		{
			if( spyPtr->true_nation_recno == nationRecno )
				counterSpySkill += spyPtr->spy_skill + spyPtr->spy_skill * techLevel / 2;
			else
				enemySpyCount++;
		}
	}

	//----- if all citizens are enemy spies ----//

	if( enemySpyCount == totalPop )
		return 0;

	err_when( enemySpyCount > totalPop );

	//-------- try to catch enemy spies now ------//

	for( i=spy_array.size() ; i>0 ; i-- )
	{
		if( spy_array.is_deleted(i) )
			continue;

		spyPtr = spy_array[i];

		if( spyPtr->action_mode == SPY_IDLE )		// it is very hard to get caught in sleep mode
			continue;

		if( spyPtr->spy_place == spyPlace &&
			 spyPtr->spy_place_para == spyPlacePara &&
			 spyPtr->true_nation_recno != nationRecno )	// doesn't get caught in sleep mode
		{
			int escapeChance = 100 + spyPtr->spy_skill - counterSpySkill;

			escapeChance = max( spyPtr->spy_skill/10, escapeChance );

			if( m.random(escapeChance) == 0 )
			{
				spyPtr->get_killed(); 		// only catch one spy per calling
				return 1;
			}
		}
	}

	return 0;
}
Example #3
0
//--------- Begin of function UnitCaravan::disp_stop ---------//
//
void UnitCaravan::disp_stop(int dispY1, int refreshFlag)
{
	int y = INFO_Y1 + 94;

	int i, j;

	for( i = 0; i < MAX_STOP_FOR_CARAVAN; ++i, y += 70 )
	{
		TradeStop *tradeStop = stop_array+i;

		button_go_stop[i].create( INFO_X1+17, y+2, INFO_X1+167, y+35, i_button_go_stop,
			ButtonCustomPara( this, tradeStop->firm_recno ) );
		button_go_stop[i].set_help_code( "CGOSTOP" );

		button_set_stop[i].create( INFO_X1+169, y+2, INFO_X1+215, y+20, i_button_set_stop,
			ButtonCustomPara( NULL, 0 ) );
		button_set_stop[i].set_help_code( "CSETSTOP" );

		button_cancel_stop[i].create( INFO_X1+169, y+21, INFO_X1+215, y+39, i_button_cancel_stop,
			ButtonCustomPara( NULL, 0 ) );
		button_cancel_stop[i].set_help_code( "CDELSTOP" );

		button_reset_stop[i].create( INFO_X1+169, y+42, INFO_X1+215, y+60, i_button_reset_stop,
			ButtonCustomPara( NULL, 0 ) );
		button_reset_stop[i].set_help_code( "CCLRSEL" );

		for( j = 0; j < MAX_GOODS_SELECT_BUTTON; ++j )
			button_select_array[i][j].create( INFO_X1+17+carv_gdd_x[j], y+34, INFO_X1+17+carv_gdd_x[j+1]-1, y+61,
			i_disp_caravan_select_button, ButtonCustomPara( NULL, j ), 0 );

		button_go_stop[i].custom_para = ButtonCustomPara( this, tradeStop->firm_recno );
		button_go_stop[i].paint();
		button_set_stop[i].paint();
		button_cancel_stop[i].paint();
		button_reset_stop[i].paint();

		Firm *firmPtr = NULL;
		if( !firm_array.is_deleted(tradeStop->firm_recno))
			firmPtr = firm_array[tradeStop->firm_recno];

		for( j = 0; j < MAX_GOODS_SELECT_BUTTON; ++j )
		{
			// display quantity on the firm

			int rawId = j+FIRST_GOODS_SELECT_BUTTON-PICK_UP_RAW_FIRST+1;
			if( rawId < 1 || rawId > MAX_RAW )
				rawId = 0;
			int productId = j+FIRST_GOODS_SELECT_BUTTON-PICK_UP_PRODUCT_FIRST+1;
			if( productId < 1 || productId > MAX_PRODUCT )
				productId = 0;

			int stock = -1;

			if( firmPtr )
			{
				if( firmPtr->cast_to_FirmMarket() )
				{
					MarketGoods *marketGoods;
					if( rawId )
					{
						marketGoods = firmPtr->cast_to_FirmMarket()->market_raw_array(rawId);
						err_when( marketGoods && marketGoods->raw_id != rawId );
					}
					else if( productId )
					{
						marketGoods = firmPtr->cast_to_FirmMarket()->market_product_array(productId);
						err_when( marketGoods && marketGoods->product_raw_id != productId );
					}
					else
					{
						err_here();
						marketGoods = NULL;
					}

					if( marketGoods )
						stock = (int) marketGoods->stock_qty;
				}
				else if( firmPtr->cast_to_FirmMine() )
				{
					if( rawId && firmPtr->cast_to_FirmMine()->raw_id == rawId )
					{
						stock = (int) firmPtr->cast_to_FirmMine()->stock_qty;
					}
				}
				else if( firmPtr->cast_to_FirmFactory() )
				{
					if( productId && firmPtr->cast_to_FirmFactory()->product_raw_id == productId )
					{
						stock = (int) firmPtr->cast_to_FirmFactory()->stock_qty;
					}
					//else if( rawId && firmPtr->cast_to_FirmFactory()->product_raw_id == rawId )
					//{
					// stock = (int) firmPtr->cast_to_FirmFactory()->raw_stock_qty;
					//}
				}
			}

			if( stock >= 0 )
			{
				// display button

				button_select_array[i][j].enable_flag = 1;
				button_select_array[i][j].paint( tradeStop->pick_up_array[j] );
			}
			else
			{
				button_select_array[i][j].enable_flag = 0;
				button_select_array[i][j].pushed_flag = tradeStop->pick_up_array[j];
			}
		}
	}
}
Example #4
0
//--------- Begin of function UnitArray::draw_dot ---------//
//
// Draw 2x2 tiny squares on map window representing the location of the unit ---//
//
// [int] filterUnitClassId - if given, only display units whose type is filterUnitClassId
//
void UnitArray::draw_dot(int filterUnitClassId)
{
	int		i, j, mapX, mapY;
	short		nationColor;
	int		vgaBufPitch = vga_back.buf_pitch();
	short		playerNationRecno = nation_array.player_recno;

	short		lineFromX, lineFromY, lineToX, lineToY;

	short unexploredColor = vga_back.translate_color(UNEXPLORED_COLOR);
	short	nationColorArray[MAX_NATION+1];

	for( int n = 0; n < MAX_NATION+1; ++n )
		nationColorArray[n] = vga_back.translate_color(nation_array.nation_color_array[n]);

	// ##### begin Gilbert 2/11 ######//
	short	excitedColorArray[MAX_NATION+1];  //[excitedColorCount];
	short	slowExcitedColorArray[MAX_NATION+1];  //[excitedColorCount];

	for( i = 0; i <= MAX_NATION; ++i )
	{
		if( i == 0 || !nation_array.is_deleted(i) )
		{
			short *remapTable = game.get_color_remap_table(i, 0);
			excitedColorArray[i] = remapTable[0xe0 + (sys.frame_count % 4)];
			slowExcitedColorArray[i] = remapTable[0xe0 + (sys.frame_count % 8)/2];
		}
		else
		{
			excitedColorArray[i] = 
			slowExcitedColorArray[i] = vga_back.translate_color(V_WHITE);
		}
	}
	// ##### end Gilbert 2/11 ######//

	int arraySize = size();

	//------------- set boundary of anim_line to mini-map ------------//

	short animLineBoundX1 = anim_line.bound_x1;
	short animLineBoundY1 = anim_line.bound_y1;
	short animLineBoundX2 = anim_line.bound_x2;
	short animLineBoundY2 = anim_line.bound_y2;
	anim_line.bound_x1 = MAP_X1;
	anim_line.bound_y1 = MAP_Y1;
	anim_line.bound_x2 = MAP_X2;
	anim_line.bound_y2 = MAP_Y2;

	// #### begin Gilbert 29/1 ########//
	int showAttackerPath = nation_array.player_recno
		&& god_res[GOD_JAPANESE]->nation_prayer_count(nation_array.player_recno);
	int playerNation = nation_array.player_recno;
	// #### end Gilbert 29/1 ########//

	for(i=1; i<=arraySize; i++)
	{
		register Unit *unitPtr = (Unit*)get_ptr(i);

		if( !unitPtr || !unitPtr->is_visible() || unitPtr->is_stealth() )
			continue;

		int lineColor = TRANSPARENT_CODE;

		if( !unitPtr->selected_flag )		// if the unit is currently selected, ignore the filters
		{
			if( filterUnitClassId && unit_res[unitPtr->unit_id]->unit_class != filterUnitClassId )
				continue;

			// draw only caravan in trade mode
			if( world.map_matrix->map_mode == MAP_MODE_TRADE && unitPtr->unit_id != UNIT_CARAVAN )
				continue;

			// filter selected nation
			if( world.map_matrix->filter_nation_flag && world.map_matrix->filter_nation_recno != unitPtr->nation_recno )
				continue;
		}

		//---------------- draw unit path in mini_map ------------//

		if( (config.show_unit_path & 2) && unitPtr->selected_flag
			&& (config.show_ai_info || !playerNation || unitPtr->is_nation(playerNation))
			&& unitPtr->cur_action != SPRITE_IDLE)
		{
			if( unitPtr->mobile_type == UNIT_SEA )
				lineColor = V_WHITE;
			else
				lineColor = V_BLACK;
		}

		// ------ show unit targeting our nation  ----------//

		else if( showAttackerPath && unitPtr->cur_order.mode == UNIT_ATTACK
			&& unitPtr->cur_action != SPRITE_ATTACK		// if already attack, not need to show path
			&& !base_obj_array.is_deleted(unitPtr->cur_order.para)
			&& base_obj_array[unitPtr->cur_order.para]->nation_recno == playerNation )
		{
			lineColor = VGA_RED;
		}

		if( lineColor != TRANSPARENT_CODE )
		{
			//-----------------------------------------------------------//
			
			if(unitPtr->cur_x_loc()!=unitPtr->go_x_loc() || unitPtr->cur_y_loc()!=unitPtr->go_y_loc())
			{
				lineToX = world.map_matrix->calc_loc_pos_x(unitPtr->go_x_loc(), unitPtr->go_y_loc()) + MAP_X1;
				lineToY = world.map_matrix->calc_loc_pos_y(unitPtr->go_x_loc(), unitPtr->go_y_loc()) + MAP_Y1;
				lineFromX = world.map_matrix->calc_loc_pos_x(unitPtr->next_x_loc(), unitPtr->next_y_loc()) + MAP_X1;
				lineFromY = world.map_matrix->calc_loc_pos_y(unitPtr->next_x_loc(), unitPtr->next_y_loc()) + MAP_Y1;
				vga_back.line(lineFromX, lineFromY, lineToX, lineToY, lineColor);
			}

			//-----------------------------------------------------------//

			if( unitPtr->cur_path && unitPtr->cur_path_result_id > 0 )
			{
				int locFromX, locFromY, locToX, locToY;

				locFromX = unitPtr->go_x_loc();
				locFromY = unitPtr->go_y_loc();

				for( j=unitPtr->cur_path_result_id ; j>0 ; j-- )
				{
					PathResult* pathResult = unitPtr->cur_path + j - 1;

					locToX = pathResult->loc_x;
					locToY = pathResult->loc_y;

					lineFromX = world.map_matrix->calc_loc_pos_x(locFromX, locFromY) + MAP_X1;
					lineFromY = world.map_matrix->calc_loc_pos_y(locFromX, locFromY) + MAP_Y1;

					lineToX = world.map_matrix->calc_loc_pos_x(locToX, locToY) + MAP_X1;
					lineToY = world.map_matrix->calc_loc_pos_y(locToX, locToY) + MAP_Y1;

					vga_back.line(lineFromX, lineFromY, lineToX, lineToY, lineColor);

					locFromX = locToX;
					locFromY = locToY;
				}
			}
		}
	}

	//---------------- restore boundary setting of anim_line --------------//

	anim_line.bound_x1 = animLineBoundX1;
	anim_line.bound_y1 = animLineBoundY1;
	anim_line.bound_x2 = animLineBoundX2;
	anim_line.bound_y2 = animLineBoundY2;

	for(i=1; i<=arraySize; i++)
	{
		// #### begin Gilbert 3/11 ######//
		int dotSize;

		{ // minimize register variable at one time
			register Unit *unitPtr = (Unit*)get_ptr(i);

			if( !unitPtr || !unitPtr->is_visible() || unitPtr->is_stealth())
				continue;

			if( !unitPtr->selected_flag )		// if the unit is currently selected, ignore the filters
			{
				// draw only caravan in trade mode
				if( world.map_matrix->map_mode == MAP_MODE_TRADE && unitPtr->unit_id != UNIT_CARAVAN )
					continue;

				if( filterUnitClassId && unit_res[unitPtr->unit_id]->unit_class != filterUnitClassId )
					continue;

				// filter selected nation
				if( world.map_matrix->filter_nation_flag && world.map_matrix->filter_nation_recno != unitPtr->nation_recno )
					continue;
			}

			//---------------------------------//

			if( world.map_matrix->map_mode != MAP_MODE_TRADE )
			{
				if( unitPtr->cur_action == SPRITE_ATTACK )
					nationColor = excitedColorArray[unitPtr->nation_recno];
				else if( unitPtr->selected_flag )
					nationColor = slowExcitedColorArray[unitPtr->nation_recno];
				else
					nationColor = nationColorArray[unitPtr->nation_recno];
			}
			else
			{
				// if selected firm is mine, factory or market,
				// caravan linked to it flashes

				err_when( MAX_STOP_FOR_CARAVAN != 2 ); // current code check only two stops
				Firm *firmPtr;
				if( firm_array.selected_recno 
					&& (firmPtr = firm_array[firm_array.selected_recno])
					&& (firmPtr->cast_to_FirmMine() || firmPtr->cast_to_FirmFactory() || firmPtr->cast_to_FirmMarket())
					&& ( ((UnitCaravan *)unitPtr)->stop_array[0].firm_recno == firm_array.selected_recno
						|| ((UnitCaravan *)unitPtr)->stop_array[1].firm_recno == firm_array.selected_recno) )
				{
					nationColor = slowExcitedColorArray[unitPtr->nation_recno];
				}
				else
				{
					nationColor = nationColorArray[unitPtr->nation_recno];
				}
			}

			mapX = world.map_matrix->calc_loc_pos_x(unitPtr->cur_x_loc(), unitPtr->cur_y_loc()) + MAP_X1;
			mapY = world.map_matrix->calc_loc_pos_y(unitPtr->cur_x_loc(), unitPtr->cur_y_loc()) + MAP_Y1;
			dotSize = unitPtr->mobile_type == UNIT_LAND ? 2 : 3;
		}

		{ // minimize register variable at one time
			register short *writePtr = vga_back.buf_ptr(mapX, mapY);

			if( dotSize == 2 )
			{
				if( writePtr[0] != unexploredColor )
					writePtr[0] = nationColor;

				if( writePtr[1] != unexploredColor )
					writePtr[1] = nationColor;

				if( writePtr[vgaBufPitch] != unexploredColor )
					writePtr[vgaBufPitch] = nationColor;

				if( writePtr[vgaBufPitch+1] != unexploredColor )
					writePtr[vgaBufPitch+1] = nationColor;
			}
			else if( dotSize == 3 )
			{
				if( writePtr[-vgaBufPitch-1] != unexploredColor )
					writePtr[-vgaBufPitch-1] = nationColor;

				if( writePtr[-vgaBufPitch] != unexploredColor )
					writePtr[-vgaBufPitch] = nationColor;

				if( writePtr[-vgaBufPitch+1] != unexploredColor )
					writePtr[-vgaBufPitch+1] = nationColor;

				if( writePtr[-1] != unexploredColor )
					writePtr[-1] = nationColor;

				if( writePtr[0] != unexploredColor )
					writePtr[0] = nationColor;

				if( writePtr[1] != unexploredColor )
					writePtr[1] = nationColor;

				if( writePtr[vgaBufPitch-1] != unexploredColor )
					writePtr[vgaBufPitch-1] = nationColor;

				if( writePtr[vgaBufPitch] != unexploredColor )
					writePtr[vgaBufPitch] = nationColor;

				if( writePtr[vgaBufPitch+1] != unexploredColor )
					writePtr[vgaBufPitch+1] = nationColor;
			}
		}
		// #### end Gilbert 3/11 ######//
	} //end for
}