Example #1
0
void onelabGroup::_addMenu(const std::string &path, Fl_Callback *callback, void *data)
{
  Fl_Tree_Item *n = _tree->add(path.c_str());
  _tree->begin();
  int ww = _baseWidth - (n->depth() + 1) * _indent;
  int hh = n->labelsize() + 4;
  Fl_Group *grp = new Fl_Group(1, 1, ww, hh);
  Fl_Button *but = new Fl_Button(1, 1, ww, hh);
  but->align(FL_ALIGN_LEFT | FL_ALIGN_INSIDE | FL_ALIGN_CLIP);
  but->callback(callback, data);
  but->box(FL_FLAT_BOX);
  but->color(_tree->color());
  but->selection_color(_tree->color());
  grp->end();
  if(!_enableTreeWidgetResize) grp->resizable(0);
  _treeWidgets.push_back(grp);
  std::string label = path;
  std::string::size_type last = path.find_last_of('/');
  if(last != std::string::npos) label = path.substr(last + 1);
  but->copy_label(label.c_str());
  n->widget(grp);
  _tree->end();
}
Example #2
0
void ModelerUserInterface::pickGroupProperty(GroupProperty* group) {
	// Remove the event listeners for old controls
	// TODO: we really need to have a PropertyEditor class that handles this
	// automatically...
	if (currentGroup) {
		PropertyList* props = currentGroup->getProperties();
		for (PropertyList::iterator iter = props->begin();
			 iter != props->end();
			 iter++)
		{
			if (RangeProperty* prop = dynamic_cast<RangeProperty*>(*iter)) {
				prop->unlisten((SignalListener)updateRangeSlider);
			} else if (RGBProperty* prop = dynamic_cast<RGBProperty*>(*iter)) {
				prop->unlisten((SignalListener)updateColorChooser);
			} else if (BooleanProperty* prop = dynamic_cast<BooleanProperty*>(*iter)) {
				prop->unlisten((SignalListener)updateCheckbox);
			} else if (ChoiceProperty* prop = dynamic_cast<ChoiceProperty*>(*iter)) {
				prop->unlisten((SignalListener)updateChoice);
			}
		}

		// Clear out the old controls
		m_controlsPack->clear();

		currentGroup = NULL;
	}

	// Reset the scrollbar
	m_controlsScroll->position(0, 0);

	// If there's no group, exit
	if (!group) {
		m_controlsScroll->redraw();
		return;
	}

	// Constants for slider dimensions
	const int packWidth = m_controlsPack->w();
	const int textHeight = 20;
	const int sliderHeight = 20;
	const int chooserHeight = 100;
	const int buttonHeight = 20;

	// Show them
	// For each control, add appropriate objects to the user interface
	currentGroup = group;
	PropertyList* props = group->getProperties();
	for (PropertyList::iterator iter = props->begin();
		 iter != props->end();
		 iter++)
    {
		// Ignore it if it's a group property (those belong in the tree).
		if (dynamic_cast<GroupProperty*>(*iter))
			continue;

		// And now we'll create a UI element for the property.
		// The big if-statement below uses dynamic_cast<PropertyType*>(ptr),
		// to see if a property has a given type.  dynamic_cast will
		// return 0 if ptr is not of type PropertyType.

		// Add a slider if the property is a RangeProperty
		if (RangeProperty* prop = dynamic_cast<RangeProperty*>(*iter)) {
			// Add the label
			Fl_Box *box = new Fl_Box(0, 0, packWidth, textHeight, (*iter)->getName());
			box->labelsize(14);
			box->align(FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
			box->box(FL_FLAT_BOX); // otherwise, Fl_Scroll messes up (ehsu)
			m_controlsPack->add(box);

			// Add the slider
			Fl_Value_Slider *slider = new Fl_Value_Slider(0, 0, packWidth, sliderHeight);
			slider->type(1);
			slider->range(prop->getMin(), prop->getMax());
			slider->step(prop->getStep());
			slider->value(prop->getValue());
			m_controlsPack->add(slider);

			// Use the step size to determine the number of decimal places
			// shown in the slider's label.
			if (prop->getStep() > 0) {
			  slider->precision((int)-log(prop->getStep()));
			}

			// Have the slider notify the program when it changes
			slider->callback((Fl_Callback*)SliderCallback, (void*) prop);

			

			// Have the property notify the slider when it changes
			prop->listen((SignalListener)updateRangeSlider, (void*) slider);

		// Add a color picker if the property is an RGB property
		} else if (RGBProperty* prop = dynamic_cast<RGBProperty*>(*iter)) {
			// Add the label
			Fl_Box *box = new Fl_Box(0, 0, packWidth, textHeight, (*iter)->getName());
			box->align(FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
			box->labelsize(14);
			box->box(FL_FLAT_BOX); // otherwise, Fl_Scroll messes up (ehsu)
			m_controlsPack->add(box);

			// Add a color chooser
			Fl_Color_Chooser* chooser = new Fl_Color_Chooser(0, 0, packWidth,
				chooserHeight);
			chooser->rgb(prop->getRed(), prop->getGreen(), prop->getBlue());
			m_controlsPack->add(chooser);

			// Have the chooser notify the program when it changes
			chooser->callback((Fl_Callback*)ColorPickerCallback, (void*) prop);

			// Remove any existing color chooser listeners on the property
			prop->unlisten((SignalListener)updateColorChooser);

			// Have the property notify the chooser when it changes
			prop->listen((SignalListener)updateColorChooser, (void*) chooser);

		// Add a checkbox if the property is a boolean property
		} else if (BooleanProperty* prop = dynamic_cast<BooleanProperty*>(*iter)) {
			// Add the checkbox -- no label needed!
			Fl_Check_Button* btn = new Fl_Check_Button(0, 0, packWidth, buttonHeight,
				prop->getName());
			btn->labelsize(14);
			btn->type(FL_TOGGLE_BUTTON);
			btn->value(prop->getValue());
			m_controlsPack->add(btn);

			// Have the button notify the program when it changes
			btn->callback((Fl_Callback*)ButtonCallback, (void*) prop);

			// Remove any existing color chooser listeners on the property
			prop->unlisten((SignalListener)updateCheckbox);

			// Have the property notify the chooser when it changes
			prop->listen((SignalListener)updateCheckbox, (void*) btn);

		// Add radio buttons if the property is a choice property
		} else if (ChoiceProperty* prop = dynamic_cast<ChoiceProperty*>(*iter)) {
			// Add the label
			Fl_Box *box = new Fl_Box(0, 0, packWidth, textHeight, (*iter)->getName());
			box->align(FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
			box->labelsize(14);
			box->box(FL_FLAT_BOX); // otherwise, Fl_Scroll messes up (ehsu)
			m_controlsPack->add(box);

			// Add a group
			Fl_Pack* pack = new Fl_Pack(0, 0, packWidth, buttonHeight);
			pack->type(Fl_Pack::VERTICAL);
			pack->box(FL_THIN_DOWN_FRAME);
			pack->user_data((void*) prop);

			// Add the radio buttons
			const char* choices = prop->getLabels();
			int start = 0, end = -1, index = 0;
			do {
				end++;
				if (choices[end] == 0 || choices[end] == '|') {
					string str(choices, start, end - start);
					Fl_Button* btn = new Fl_Round_Button(0, 0, packWidth, buttonHeight,
						prop->getName());
					btn->type(FL_RADIO_BUTTON);
					btn->copy_label(str.c_str());
					btn->value(prop->getValue() == index);

					// Have the button notify the program when it changes
					btn->callback((Fl_Callback*)ChoiceCallback, (void*)index);

					index++;
					start = end + 1;
				}
			} while (choices[end] != 0);

			pack->end();
			m_controlsPack->add(pack);

			// Remove any existing choce listeners on the property
			prop->unlisten((SignalListener)updateChoice);

			// Have the property update the choices when it changes
			prop->listen((SignalListener)updateChoice, (void*) pack);
		}
    }
	m_controlsScroll->redraw();
}