Panner::Panner ( int X, int Y, int W, int H, const char *L ) : Fl_Group( X, Y, W, H, L ) { _bg_image = 0; _bg_image_scaled = 0; _bg_image_projection = 0; // _projection = POLAR; _points.push_back( Point( 1, 0 ) ); static float ranges[] = { 1,3,5,10,15 }; { Fl_Choice *o = _range_choice = new Fl_Choice(X + 40,Y + H - 18,75,18,"Range:"); o->box(FL_UP_FRAME); o->down_box(FL_DOWN_FRAME); o->textsize(9); o->labelsize(9); o->align(FL_ALIGN_LEFT); o->add("1 Meter",0,0,&ranges[0]); o->add("3 Meters",0,0,&ranges[1]); o->add("5 Meters",0,0,&ranges[2]); o->add("10 Meters",0,0,&ranges[3]); o->add("15 Meters",0,0,&ranges[4]); o->value(_range_mode); o->callback( cb_mode, this ); } { Fl_Choice *o = _projection_choice = new Fl_Choice(X + W - 75,Y + H - 18,75,18,"Projection:"); o->box(FL_UP_FRAME); o->down_box(FL_DOWN_FRAME); o->textsize(9); o->labelsize(9); o->align(FL_ALIGN_LEFT); o->add("Spherical"); o->add("Planar"); o->value(_projection_mode); o->callback( cb_mode, this ); } end(); }
void DisplayFltkMenu::make_window() { size(235, 445); { { Fl_Counter* o = nearclip = new Fl_Counter(105, 25, 110, 25, "Near Clip"); o->align(FL_ALIGN_LEFT); o->range(0.01, 1000.0); o->step(0.05); o->lstep(0.5); o->precision(2); o->callback(nearclip_cb, app); VMDFLTKTOOLTIP(o, "Set near clipping plane (OpenGL display only)") } { Fl_Counter* o = farclip = new Fl_Counter(105, 50, 110, 25, "Far Clip"); o->align(FL_ALIGN_LEFT); o->range(0.01, 1000.0); o->step(0.05); o->lstep(0.5); o->precision(2); o->callback(farclip_cb, app); VMDFLTKTOOLTIP(o, "Set far clipping plane (OpenGL display only)") } { Fl_Counter* o = eyesep = new Fl_Counter(105, 75, 110, 25, "Eye Sep"); o->align(FL_ALIGN_LEFT); o->range(0.0, 100.0); o->step(0.01); o->lstep(0.1); o->precision(2); o->callback(eyesep_cb, app); VMDFLTKTOOLTIP(o, "Set stereo eye separation") } { Fl_Counter* o = focal = new Fl_Counter(105, 100, 110, 25, "Focal Length"); o->align(FL_ALIGN_LEFT); o->range(0.01, 1000.0); o->step(0.05); o->lstep(0.5); o->precision(2); o->callback(focal_cb, app); VMDFLTKTOOLTIP(o, "Set stereo focal point") } { Fl_Counter* o = screenh = new Fl_Counter(105, 135, 110, 25, "Screen Hgt"); o->align(FL_ALIGN_LEFT); o->range(0.0, 100000.0); o->step(0.1); o->lstep(1.0); o->precision(1); o->callback(screenh_cb, app); VMDFLTKTOOLTIP(o, "Set viewing frustum height") } { Fl_Counter* o = screend = new Fl_Counter(105, 160, 110, 25, "Screen Dist"); o->align(FL_ALIGN_LEFT); o->range(-100000.0, 100000.0); o->step(0.1); o->lstep(1.0); o->precision(1); o->callback(screend_cb, app); VMDFLTKTOOLTIP(o, "Set viewing frustum distance") } { Fl_Choice* o = cuemode = new Fl_Choice(105, 195, 110, 25, "Cue Mode"); o->color(VMDMENU_CHOOSER_BG); o->selection_color(VMDMENU_CHOOSER_SEL); o->box(FL_THIN_UP_BOX); o->align(FL_ALIGN_LEFT); o->callback(cuemode_cb, app); VMDFLTKTOOLTIP(o, "Set depth cueing mode") for (int m=0; m<app->display->num_cue_modes(); m++) cuemode->add(app->display->cue_mode_name(m)); } { Fl_Counter* o = cuestart = new Fl_Counter(105, 220, 110, 25, "Cue Start"); o->align(FL_ALIGN_LEFT); o->range(0.001, 1000.0); o->step(0.05); o->lstep(0.25); o->precision(2); o->callback(cuestart_cb, app); VMDFLTKTOOLTIP(o, "Set linear depth cueing starting distance") } { Fl_Counter* o = cueend = new Fl_Counter(105, 245, 110, 25, "Cue End"); o->align(FL_ALIGN_LEFT); o->range(0.001, 1000.0); o->step(0.05); o->lstep(0.25); o->precision(2); o->callback(cueend_cb, app); VMDFLTKTOOLTIP(o, "Set linear depth cueing end distance") } { Fl_Counter* o = cuedensity = new Fl_Counter(105, 270, 110, 25, "Cue Density"); o->align(FL_ALIGN_LEFT); o->range(0.001, 1000.0); o->step(0.05); o->lstep(0.1); o->precision(2); o->callback(cuedensity_cb, app); VMDFLTKTOOLTIP(o, "Set exponential depth cueing density") } new Fl_Box(35, 305, 170, 25, "External Renderer Options"); { Fl_Choice* o = shadowmode = new Fl_Choice(105, 330, 110, 25, "Shadows"); o->color(VMDMENU_CHOOSER_BG); o->selection_color(VMDMENU_CHOOSER_SEL); o->box(FL_THIN_UP_BOX); o->align(FL_ALIGN_LEFT); o->callback(shadowmode_cb, app); VMDFLTKTOOLTIP(o, "Enable shadows in external renderers") shadowmode->add("Off"); shadowmode->add("On"); } { Fl_Choice* o = aomode = new Fl_Choice(105, 355, 110, 25, "Amb. Occl."); o->color(VMDMENU_CHOOSER_BG); o->selection_color(VMDMENU_CHOOSER_SEL); o->box(FL_THIN_UP_BOX); o->align(FL_ALIGN_LEFT); o->callback(aomode_cb, app); VMDFLTKTOOLTIP(o, "Enable ambient occlusion lighting in external renderers") aomode->add("Off"); aomode->add("On"); } { Fl_Counter* o = aoambient = new Fl_Counter(105, 380, 110, 25, "AO Ambient"); o->align(FL_ALIGN_LEFT); o->range(0.0, 1.0); o->step(0.01); o->lstep(0.10); o->precision(2); o->callback(aoambient_cb, app); VMDFLTKTOOLTIP(o, "Ambient occlusion lighting coefficient") } { Fl_Counter* o = aodirect = new Fl_Counter(105, 405, 110, 25, "AO Direct"); o->align(FL_ALIGN_LEFT); o->range(0.0, 1.0); o->step(0.01); o->lstep(0.10); o->precision(2); o->callback(aodirect_cb, app); VMDFLTKTOOLTIP(o, "Direct lighting rescaling coefficient") } Fl_Box *box1 = new Fl_Box(10, 10, 215, 120); box1->box(FL_ENGRAVED_FRAME); Fl_Box *box2 = new Fl_Box(10, 130, 215, 65); box2->box(FL_ENGRAVED_FRAME); Fl_Box *box3 = new Fl_Box(10, 190, 215, 110); box3->box(FL_ENGRAVED_FRAME); Fl_Box *box4 = new Fl_Box(10, 300, 215, 135); box4->box(FL_ENGRAVED_FRAME); end(); end(); } }
SaveTrajectoryFltkMenu::SaveTrajectoryFltkMenu(VMDApp *vmdapp) : VMDFltkMenu("save", "Save Trajectory", vmdapp) { size(450, 250); { Fl_Choice* o = molchooser = new Fl_Choice(120, 10, 320, 25, "Save data from: "); o->box(FL_THIN_UP_BOX); o->down_box(FL_BORDER_BOX); o->color(VMDMENU_CHOOSER_BG); o->selection_color(VMDMENU_CHOOSER_SEL); o->callback(molchooser_cb, this); } { Fl_Input *o = selectinput = new Fl_Input(120, 45, 295, 25, "Selected atoms:"); o->selection_color(VMDMENU_VALUE_SEL); } { Fl_Choice* o = repchooser = new Fl_Choice(415, 45, 25, 25); o->down_box(FL_BORDER_BOX); o->align(FL_ALIGN_TOP_LEFT); o->color(VMDMENU_CHOOSER_BG, VMDMENU_CHOOSER_SEL); o->callback(repchooser_cb, this); } { Fl_Choice* o = filetypechooser = new Fl_Choice(20, 90, 115, 25, "File type:"); o->down_box(FL_BORDER_BOX); o->align(FL_ALIGN_TOP_LEFT); o->color(VMDMENU_CHOOSER_BG, VMDMENU_CHOOSER_SEL); } savebutton = new Fl_Return_Button(345, 90, 95, 25, "Save..."); savebutton->callback(save_cb, this); { Fl_Group* o = timestepgroup = new Fl_Group(20, 145, 165, 95, "Frames: "); o->box(FL_ENGRAVED_FRAME); o->align(FL_ALIGN_TOP_LEFT); { Fl_Button* o = saveinbackgroundbutton = new Fl_Round_Button(30, 215, 150, 20, "Save in background"); o->down_box(FL_ROUND_DOWN_BOX); o->type(FL_RADIO_BUTTON); } { Fl_Button* o = allatoncebutton = new Fl_Round_Button(30, 195, 150, 20, "Save all at once"); o->down_box(FL_ROUND_DOWN_BOX); o->type(FL_RADIO_BUTTON); } { Fl_Input* o = firstinput = new Fl_Int_Input(25, 170, 45, 20, "First:"); o->align(FL_ALIGN_TOP); o->selection_color(VMDMENU_VALUE_SEL); } { Fl_Input* o = lastinput = new Fl_Int_Input(80, 170, 45, 20, "Last:"); o->align(FL_ALIGN_TOP); o->selection_color(VMDMENU_VALUE_SEL); } { Fl_Input* o = strideinput = new Fl_Int_Input(135, 170, 45, 20, "Stride:"); o->align(FL_ALIGN_TOP); o->selection_color(VMDMENU_VALUE_SEL); } o->end(); datasetbrowser = new Fl_Multi_Browser(195, 145, 240, 95, "Volumetric Datasets"); datasetbrowser->align(5); datasetbrowser->color(VMDMENU_BROWSER_BG, VMDMENU_BROWSER_SEL); } end(); allatoncebutton->value(1); selected_molid = -1; datasetbrowser->deactivate(); command_wanted(Command::PLUGIN_UPDATE); command_wanted(Command::MOL_NEW); command_wanted(Command::MOL_RENAME); command_wanted(Command::MOL_DEL); command_wanted(Command::MOL_ADDREP); command_wanted(Command::MOL_DELREP); command_wanted(Command::MOL_MODREP); command_wanted(Command::MOL_MODREPITEM); command_wanted(Command::ANIM_DELETE); }