static void ComputeFlarmTeam(const GeoPoint &location, const GeoPoint &reference_location, const FlarmState &flarm, const FlarmId target_id, TeamInfo &teamcode_info) { if (!flarm.available) { teamcode_info.flarm_teammate_code_current = false; return; } const FlarmTraffic *traffic = flarm.FindTraffic(target_id); if (traffic == NULL || !traffic->location_available) { teamcode_info.flarm_teammate_code_current = false; return; } // Set Teammate location to FLARM contact location teamcode_info.teammate_location = traffic->location; teamcode_info.teammate_vector = location.DistanceBearing(traffic->location); teamcode_info.teammate_available = true; // Calculate distance and bearing from teammate to reference waypoint GeoVector v = reference_location.DistanceBearing(traffic->location); // Calculate TeamCode and save it in Calculated teamcode_info.flarm_teammate_code.Update(v.bearing, v.distance); teamcode_info.flarm_teammate_code_available = true; teamcode_info.flarm_teammate_code_current = true; }
void SetTarget(const FlarmId &id) { SetTarget(data.FindTraffic(id)); }