Example #1
0
void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ )
{
    sLog.outDebug( "WORLD: got MSG_MOVE_WORLDPORT_ACK." );

    MapEntry const* mEntry = sMapStore.LookupEntry(GetPlayer()->GetMapId());
    if(!mEntry || !MaNGOS::IsValidMapCoord(GetPlayer()->GetPositionX(),GetPlayer()->GetPositionY()))
    {
        LogoutPlayer(false);
        return;
    }

    // reset instance validity
    GetPlayer()->m_InstanceValid = true;

    GetPlayer()->SetSemaphoreTeleport(false);

    GetPlayer()->SendInitialPacketsBeforeAddToMap();
    MapManager::Instance().GetMap(GetPlayer()->GetMapId(), GetPlayer())->Add(GetPlayer());
    GetPlayer()->SendInitialPacketsAfterAddToMap();

    // flight fast teleport case
    if(GetPlayer()->GetMotionMaster()->top()->GetMovementGeneratorType()==FLIGHT_MOTION_TYPE)
    {
        if(!_player->InBattleGround())
        {
            // short preparations to continue flight
            FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
            flight->Initialize(*GetPlayer());

            SendPath(flight->GetPath(),flight->GetCurrentNode(),flight->GetPathAtMapEnd());

            GetPlayer()->SetDontMove(false);
            return;
        }

        // battleground state prepre, stop flight
        GetPlayer()->GetMotionMaster()->MovementExpired();
        GetPlayer()->FlightComplete();
        GetPlayer()->ClearTaxiDestinations();
        GetPlayer()->StopMoving();
    }

    // resurrect character at enter into instance where his corpse exist after add to map
    Corpse *corpse = GetPlayer()->GetCorpse();
    if (corpse && corpse->GetType() == CORPSE_RESURRECTABLE && corpse->GetMapId() == GetPlayer()->GetMapId())
    {
        if( mEntry && (mEntry->map_type == MAP_INSTANCE || mEntry->map_type == MAP_RAID) )
        {
            GetPlayer()->ResurrectPlayer(0.5f,false);
            GetPlayer()->SpawnCorpseBones();
            GetPlayer()->SaveToDB();
        }
    }

    // mount allow check
    if(!_player->GetBaseMap()->IsMountAllowed())
        _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);

    // battleground state preper
    if(_player->InBattleGround())
    {
        BattleGround *bg = _player->GetBattleGround();
        if(bg)
        {
            if(bg->GetMapId() == _player->GetMapId())       // we teleported to bg
            {
                if(!bg->GetBgRaid(_player->GetTeam()))      // first player joined
                {
                    Group *group = new Group;
                    bg->SetBgRaid(_player->GetTeam(), group);
                    group->ConvertToRaid();
                    group->AddMember(_player->GetGUID(), _player->GetName());
                    group->ChangeLeader(_player->GetGUID());
                }
                else                                        // raid already exist
                {
                    bg->GetBgRaid(_player->GetTeam())->AddMember(_player->GetGUID(), _player->GetName());
                }
            }
        }
    }

    // honorless target
    if(GetPlayer()->pvpInfo.inHostileArea)
        GetPlayer()->CastSpell(GetPlayer(), 2479, true);

    // resummon pet
    if(GetPlayer()->m_oldpetnumber)
    {
        Pet* NewPet = new Pet(GetPlayer());
        if(!NewPet->LoadPetFromDB(GetPlayer(), 0, GetPlayer()->m_oldpetnumber, true))
            delete NewPet;

        GetPlayer()->m_oldpetnumber = 0;
    }

    GetPlayer()->SetDontMove(false);
}