void InputSample::initialize()
{
    setMultiTouch(true);

    // Load font
    _font = Font::create("res/ui/arial.gpb");
    assert(_font);

    // Reuse part of the gamepad texture as the crosshair in this sample.
    _crosshair = SpriteBatch::create("res/png/gamepad.png");
    _crosshairDstRect.set(0, 0, 256, 256);
    _crosshairSrcRect.set(256, 0, 256, 256);
    _crosshairLowerLimit.set(-_crosshairSrcRect.width / 2.0f, -_crosshairSrcRect.height / 2.0f);
    _crosshairUpperLimit.set((float)getWidth(), (float)getHeight());
    _crosshairUpperLimit += _crosshairLowerLimit;

    // Create input sample controls
    _keyboardState = false;
    _inputSampleControls = Form::create("res/common/inputs.form");
    static_cast<Button*>(_inputSampleControls->getControl("showKeyboardButton"))->addListener(this, Listener::CLICK);
    static_cast<Button*>(_inputSampleControls->getControl("captureMouseButton"))->addListener(this, Listener::CLICK);

    if (!hasMouse())
    {
        static_cast<Button*>(_inputSampleControls->getControl("captureMouseButton"))->setVisible(false);
    }
    _inputSampleControls->getControl("restoreMouseLabel")->setVisible(false);

    _mousePoint.set(-100, -100);

    // Create a 3D form that responds to raw sensor inputs.
    // For this, we will need a scene with a camera node.
    Camera* camera = Camera::createPerspective(45.0f, (float)getWidth() / (float)getHeight(), 0.25f, 100.0f);
    _scene = Scene::create();
    Node* cameraNode = _scene->addNode("Camera");
    cameraNode->setCamera(camera);
    _scene->setActiveCamera(camera);
    SAFE_RELEASE(camera);
    _formNodeParent = _scene->addNode("FormParent");
    _formNode = Node::create("Form");
    _formNodeParent->addChild(_formNode);
    Theme* theme = _inputSampleControls->getTheme();
    Form* form = Form::create("testForm", theme->getStyle("basicContainer"), Layout::LAYOUT_ABSOLUTE);
    form->setSize(225, 100);
    Label* label = Label::create("sensorLabel", theme->getStyle("iconNoBorder"));
    label->setPosition(25, 15);
    label->setSize(175, 50);
    label->setText("Raw sensor response (accel/gyro)");
    form->addControl(label);
    label->release();
    _formNode->setScale(0.0015f, 0.0015f, 1.0f);
    _formNodeRestPosition.set(0, 0, -1.5f);
    _formNodeParent->setTranslation(_formNodeRestPosition);
    _formNode->setTranslation(-0.2f, -0.2f, 0);
    _formNode->setDrawable(form);
    form->release();
}
Example #2
0
void FormsSample::createSampleForm()
{
    Form* form = Form::create("testForm", NULL);
    form->setSize(600, 600);

    Label* label = Label::create("testLabel");
    label->setPosition(50, 50);
    label->setSize(200, 50);
    label->setText(L"Label:");
    form->addControl(label);
    label->release();

    Button* button = Button::create("opacityButton");
    button->setPosition(45, 100);
    button->setSize(200, 100);
    button->setText(L"This is a button.  Click to change its opacity.");
    button->addListener(this, Control::Listener::CLICK);
    form->addControl(button);
    button->release();

    form->setEnabled(false);
    _forms.push_back(form);
}