FragTrap::FragTrap(FragTrap const & src) : _name(src.getName()), _hitPoints(src.getHitPoints()), _maxHitPoints(src.getMaxHitPoints()), _energyPoints(src.getEnergyPoints()), _maxEnergyPoints(src.getMaxEnergyPoints()), _level(src.getLevel()), _meleeAttackDamage(src.getMeleeAttackDamage()), _rangedAttackDamage(src.getRangedAttackDamage()), _armorDamageReduction(src.getArmorDamageReduction()) { srand(time(0)); std::cout << "FR4G-TP <" << this->_name << "> created : Look out everybody! Things are about to get awesome!" << std::endl << std::endl; return ; }