TEST_F(PaintPropertyTreeBuilderTest, FixedPosition) { loadTestData("fixed-position.html"); FrameView* frameView = document().view(); // target1 is a fixed-position element inside an absolute-position scrolling element. // It should be attached under the viewport to skip scrolling and offset of the parent. Element* target1 = document().getElementById("target1"); ObjectPaintProperties* target1Properties = target1->layoutObject()->objectPaintProperties(); EXPECT_EQ(TransformationMatrix().translate(200, 150), target1Properties->paintOffsetTranslation()->matrix()); EXPECT_EQ(frameView->preTranslation(), target1Properties->paintOffsetTranslation()->parent()); EXPECT_EQ(target1Properties->paintOffsetTranslation(), target1Properties->overflowClip()->localTransformSpace()); EXPECT_EQ(FloatRoundedRect(0, 0, 100, 100), target1Properties->overflowClip()->clipRect()); // Likewise, it inherits clip from the viewport, skipping overflow clip of the scroller. EXPECT_EQ(frameView->contentClip(), target1Properties->overflowClip()->parent()); // target2 is a fixed-position element inside a transformed scrolling element. // It should be attached under the scrolled box of the transformed element. Element* target2 = document().getElementById("target2"); ObjectPaintProperties* target2Properties = target2->layoutObject()->objectPaintProperties(); Element* scroller = document().getElementById("scroller"); ObjectPaintProperties* scrollerProperties = scroller->layoutObject()->objectPaintProperties(); EXPECT_EQ(TransformationMatrix().translate(200, 150), target2Properties->paintOffsetTranslation()->matrix()); EXPECT_EQ(scrollerProperties->scrollTranslation(), target2Properties->paintOffsetTranslation()->parent()); EXPECT_EQ(target2Properties->paintOffsetTranslation(), target2Properties->overflowClip()->localTransformSpace()); EXPECT_EQ(FloatRoundedRect(0, 0, 100, 100), target2Properties->overflowClip()->clipRect()); EXPECT_EQ(scrollerProperties->overflowClip(), target2Properties->overflowClip()->parent()); }
TEST_F(PaintPropertyTreeBuilderTest, FrameScrollingTraditional) { setBodyInnerHTML("<style> body { height: 10000px; } </style>"); document().domWindow()->scrollTo(0, 100); FrameView* frameView = document().view(); frameView->updateAllLifecyclePhases(); EXPECT_EQ(TransformationMatrix(), frameView->preTranslation()->matrix()); EXPECT_EQ(nullptr, frameView->preTranslation()->parent()); EXPECT_EQ(TransformationMatrix().translate(0, -100), frameView->scrollTranslation()->matrix()); EXPECT_EQ(frameView->preTranslation(), frameView->scrollTranslation()->parent()); LayoutView* layoutView = document().layoutView(); ObjectPaintProperties* layoutViewProperties = layoutView->objectPaintProperties(); EXPECT_EQ(nullptr, layoutViewProperties); }
const TransformPaintPropertyNode* framePreTranslation() { FrameView* frameView = document().view(); if (RuntimeEnabledFeatures::rootLayerScrollingEnabled()) { return frameView->layoutView() ->paintProperties() ->paintOffsetTranslation(); } return frameView->preTranslation(); }
void updateFrameViewPreTranslation( FrameView& frameView, PassRefPtr<const TransformPaintPropertyNode> parent, const TransformationMatrix& matrix, const FloatPoint3D& origin) { DCHECK(!RuntimeEnabledFeatures::rootLayerScrollingEnabled()); if (auto* existingPreTranslation = frameView.preTranslation()) { existingPreTranslation->update(std::move(parent), matrix, origin); } else { frameView.setPreTranslation( TransformPaintPropertyNode::create(std::move(parent), matrix, origin)); } }
void PaintPropertyTreeBuilder::buildTreeNodes( FrameView& frameView, PaintPropertyTreeBuilderContext& context) { if (RuntimeEnabledFeatures::rootLayerScrollingEnabled()) { LayoutView* layoutView = frameView.layoutView(); if (!layoutView) return; TransformationMatrix frameTranslate; frameTranslate.translate(frameView.x() + layoutView->location().x() + context.current.paintOffset.x(), frameView.y() + layoutView->location().y() + context.current.paintOffset.y()); context.current.transform = layoutView->getMutableForPainting() .ensurePaintProperties() .updatePaintOffsetTranslation(context.current.transform, frameTranslate, FloatPoint3D()); context.current.paintOffset = LayoutPoint(); context.current.renderingContextID = 0; context.current.shouldFlattenInheritedTransform = true; context.absolutePosition = context.current; context.containerForAbsolutePosition = nullptr; // This will get set in updateOutOfFlowContext(). context.fixedPosition = context.current; return; } TransformationMatrix frameTranslate; frameTranslate.translate(frameView.x() + context.current.paintOffset.x(), frameView.y() + context.current.paintOffset.y()); context.current.transform = updateFrameViewPreTranslation( frameView, context.current.transform, frameTranslate, FloatPoint3D()); FloatRoundedRect contentClip( IntRect(IntPoint(), frameView.visibleContentSize())); context.current.clip = updateFrameViewContentClip( frameView, context.current.clip, frameView.preTranslation(), contentClip); // Record the fixed properties before any scrolling occurs. const auto* fixedTransformNode = context.current.transform; auto* fixedScrollNode = context.current.scroll; ScrollOffset scrollOffset = frameView.scrollOffset(); if (frameView.isScrollable() || !scrollOffset.isZero()) { TransformationMatrix frameScroll; frameScroll.translate(-scrollOffset.width(), -scrollOffset.height()); context.current.transform = updateFrameViewScrollTranslation( frameView, frameView.preTranslation(), frameScroll, FloatPoint3D()); IntSize scrollClip = frameView.visibleContentSize(); IntSize scrollBounds = frameView.contentsSize(); bool userScrollableHorizontal = frameView.userInputScrollable(HorizontalScrollbar); bool userScrollableVertical = frameView.userInputScrollable(VerticalScrollbar); context.current.scroll = updateFrameViewScroll( frameView, context.current.scroll, frameView.scrollTranslation(), scrollClip, scrollBounds, userScrollableHorizontal, userScrollableVertical); } else { // Ensure pre-existing properties are cleared when there is no scrolling. frameView.setScrollTranslation(nullptr); frameView.setScroll(nullptr); } // Initialize the context for current, absolute and fixed position cases. // They are the same, except that scroll translation does not apply to // fixed position descendants. context.current.paintOffset = LayoutPoint(); context.current.renderingContextID = 0; context.current.shouldFlattenInheritedTransform = true; context.absolutePosition = context.current; context.containerForAbsolutePosition = nullptr; context.fixedPosition = context.current; context.fixedPosition.transform = fixedTransformNode; context.fixedPosition.scroll = fixedScrollNode; std::unique_ptr<PropertyTreeState> contentsState( new PropertyTreeState(context.current.transform, context.current.clip, context.currentEffect, context.current.scroll)); frameView.setTotalPropertyTreeStateForContents(std::move(contentsState)); }
void PaintPropertyTreeBuilder::updateFramePropertiesAndContext( FrameView& frameView, PaintPropertyTreeBuilderContext& context) { if (RuntimeEnabledFeatures::rootLayerScrollingEnabled()) { // With root layer scrolling, the LayoutView (a LayoutObject) properties are // updated like other objects (see updatePropertiesAndContextForSelf and // updatePropertiesAndContextForChildren) instead of needing LayoutView- // specific property updates here. context.current.paintOffset.moveBy(frameView.location()); context.current.renderingContextID = 0; context.current.shouldFlattenInheritedTransform = true; context.absolutePosition = context.current; context.containerForAbsolutePosition = nullptr; context.fixedPosition = context.current; return; } TransformationMatrix frameTranslate; frameTranslate.translate(frameView.x() + context.current.paintOffset.x(), frameView.y() + context.current.paintOffset.y()); updateFrameViewPreTranslation(frameView, context.current.transform, frameTranslate, FloatPoint3D()); FloatRoundedRect contentClip( IntRect(IntPoint(), frameView.visibleContentSize())); updateFrameViewContentClip(frameView, context.current.clip, frameView.preTranslation(), contentClip); ScrollOffset scrollOffset = frameView.scrollOffset(); if (frameView.isScrollable() || !scrollOffset.isZero()) { TransformationMatrix frameScroll; frameScroll.translate(-scrollOffset.width(), -scrollOffset.height()); updateFrameViewScrollTranslation(frameView, frameView.preTranslation(), frameScroll, FloatPoint3D()); IntSize scrollClip = frameView.visibleContentSize(); IntSize scrollBounds = frameView.contentsSize(); bool userScrollableHorizontal = frameView.userInputScrollable(HorizontalScrollbar); bool userScrollableVertical = frameView.userInputScrollable(VerticalScrollbar); updateFrameViewScroll(frameView, context.current.scroll, frameView.scrollTranslation(), scrollClip, scrollBounds, userScrollableHorizontal, userScrollableVertical); } else { // Ensure pre-existing properties are cleared when there is no scrolling. frameView.setScrollTranslation(nullptr); frameView.setScroll(nullptr); } // Initialize the context for current, absolute and fixed position cases. // They are the same, except that scroll translation does not apply to // fixed position descendants. const auto* fixedTransformNode = frameView.preTranslation() ? frameView.preTranslation() : context.current.transform; auto* fixedScrollNode = context.current.scroll; DCHECK(frameView.preTranslation()); context.current.transform = frameView.preTranslation(); DCHECK(frameView.contentClip()); context.current.clip = frameView.contentClip(); if (const auto* scrollTranslation = frameView.scrollTranslation()) context.current.transform = scrollTranslation; if (auto* scroll = frameView.scroll()) context.current.scroll = scroll; context.current.paintOffset = LayoutPoint(); context.current.renderingContextID = 0; context.current.shouldFlattenInheritedTransform = true; context.absolutePosition = context.current; context.containerForAbsolutePosition = nullptr; context.fixedPosition = context.current; context.fixedPosition.transform = fixedTransformNode; context.fixedPosition.scroll = fixedScrollNode; std::unique_ptr<PropertyTreeState> contentsState( new PropertyTreeState(context.current.transform, context.current.clip, context.currentEffect, context.current.scroll)); frameView.setTotalPropertyTreeStateForContents(std::move(contentsState)); }