Example #1
0
void Symbol::SetHasNonLocalReference(bool b, ByteCodeGenerator *byteCodeGenerator)
{
    this->hasNonLocalReference = b;

    // The symbol's home function will tell us which child function we're currently processing.
    // This is the one that captures the symbol, from the declaring function's perspective.
    // So based on that information, note either that, (a.) the symbol is committed to the heap from its
    // inception, (b.) the symbol must be committed when the capturing function is instantiated.

    FuncInfo *funcHome = this->scope->GetFunc();
    FuncInfo *funcChild = funcHome->GetCurrentChildFunction();

    // If this is not a local property, or not all its references can be tracked, or
    // it's not scoped to the function, or we're in debug mode, disable the delayed capture optimization.
    if (funcHome->IsGlobalFunction() ||
        funcHome->GetCallsEval() ||
        funcHome->GetChildCallsEval() ||
        funcChild == nullptr ||
        this->GetScope() != funcHome->GetBodyScope() ||
        byteCodeGenerator->IsInDebugMode() ||
        PHASE_OFF(Js::DelayCapturePhase, funcHome->byteCodeFunction))
    {
        this->SetIsCommittedToSlot();
    }

    if (this->isCommittedToSlot)
    {
        return;
    }

    AnalysisAssert(funcChild);
    ParseNode *pnodeChild = funcChild->root;

    Assert(pnodeChild && pnodeChild->nop == knopFncDecl);

    if (pnodeChild->sxFnc.IsDeclaration())
    {
        // The capturing function is a declaration but may still be limited to an inner scope.
        Scope *scopeChild = funcHome->GetCurrentChildScope();
        if (scopeChild == this->scope || scopeChild->GetScopeType() == ScopeType_FunctionBody)
        {
            // The symbol is captured on entry to the scope in which it's declared.
            // (Check the scope type separately so that we get the special parameter list and
            // named function expression cases as well.)
            this->SetIsCommittedToSlot();
            return;
        }
    }

    // There is a chance we can limit the region in which the symbol lives on the heap.
    // Note which function captures the symbol.
    funcChild->AddCapturedSym(this);
}