Example #1
0
/*! check if any item exists in the rect
*/
bool SchematicScene::isAnEmptyZone(const QRectF &rect) {
  QList<QGraphicsItem *> allItems = items();
  for (auto const level : allItems) {
    SchematicNode *node = dynamic_cast<SchematicNode *>(level);
    if (!node) continue;
    FxSchematicNode *fxNode = dynamic_cast<FxSchematicNode *>(node);
    if (fxNode && fxNode->isA(eXSheetFx)) continue;
    if (node->boundingRect().translated(node->scenePos()).intersects(rect))
      return false;
  }
  return true;
}
/*! check if any item exists in the rect
*/
bool SchematicScene::isAnEmptyZone(const QRectF &rect)
{
	QList<QGraphicsItem *> allItems = items();
	QList<QGraphicsItem *>::iterator it = allItems.begin();
	for (it; it != allItems.end(); it++) {
		SchematicNode *node = dynamic_cast<SchematicNode *>(*it);
		if (!node)
			continue;
		FxSchematicNode *fxNode = dynamic_cast<FxSchematicNode *>(node);
		if (fxNode && fxNode->isA(eXSheetFx))
			continue;
		if ((*it)->boundingRect().translated((*it)->scenePos()).intersects(rect))
			return false;
	}
	return true;
}
Link FxSelection::getBoundingFxs(SchematicPort *inputPort,
                                 SchematicPort *outputPort) {
  Link boundingFxs;
  FxSchematicNode *inputNode =
      dynamic_cast<FxSchematicNode *>(outputPort->getNode());
  FxSchematicNode *outputNode =
      dynamic_cast<FxSchematicNode *>(inputPort->getNode());
  FxGroupNode *groupNode = dynamic_cast<FxGroupNode *>(inputNode);

  if (!inputNode || !outputNode ||
      (groupNode && groupNode->getOutputConnectionsCount() != 1))
    return boundingFxs;
  if (dynamic_cast<TXsheetFx *>(outputNode->getFx())) {
    if (!groupNode)
      boundingFxs.m_inputFx = inputNode->getFx();
    else {
      TFxSet *terminals =
          m_xshHandle->getXsheet()->getFxDag()->getTerminalFxs();
      QList<TFxP> roots = groupNode->getRootFxs();
      int i;
      for (i = 0; i < roots.size(); i++)
        if (terminals->containsFx(roots[i].getPointer())) {
          boundingFxs.m_inputFx = roots[i];
          break;
        }
    }
    boundingFxs.m_outputFx = outputNode->getFx();
    return boundingFxs;
  }

  if (outputNode->isA(eGroupedFx)) {
    // devo prima trovare l'effetto interno al gruppo al quale inputNode e'
    // linkato.
    FxGroupNode *groupNode = dynamic_cast<FxGroupNode *>(outputNode);
    assert(groupNode);
    QList<TFx *> fxs;
    TFx *inputFx = inputNode->getFx();
    int i;
    for (i = 0; i < inputFx->getOutputConnectionCount(); i++) {
      TFx *outputFx = inputFx->getOutputConnection(i)->getOwnerFx();
      if (!outputFx) continue;
      if (groupNode->contains(outputFx)) fxs.push_back(outputFx);
    }
    if (fxs.size() != 1)  // un nodo esterno al gruppo puo' essere linkato a
                          // piu' nodi interni al gruppo
      return boundingFxs;

    TFx *outputFx = fxs[0];
    // ho tovato l'effetto, ora devo trovare l'indice della porta a cui e'
    // linkato l'effetto in input
    for (i = 0; i < outputFx->getInputPortCount(); i++) {
      TFxPort *inputPort = outputFx->getInputPort(i);
      TFx *fx            = inputPort->getFx();
      if (fx == inputFx) break;
    }
    if (i >= outputFx->getInputPortCount()) return boundingFxs;
    boundingFxs.m_inputFx  = inputFx;
    boundingFxs.m_outputFx = outputFx;
    boundingFxs.m_index    = i;
    return boundingFxs;
  } else {
    bool found = false;
    int i, index = -1;
    for (i = 0; i < outputNode->getInputPortCount() && !found; i++) {
      FxSchematicPort *inputAppPort = outputNode->getInputPort(i);
      int j;
      for (j = 0; j < inputAppPort->getLinkCount(); j++) {
        FxSchematicNode *outputAppNode =
            dynamic_cast<FxSchematicNode *>(inputAppPort->getLinkedNode(j));
        if (!outputAppNode) continue;
        FxSchematicPort *outputAppPort = outputAppNode->getOutputPort();
        if (inputAppPort == inputPort && outputPort == outputAppPort) {
          found = true;
          index = i;
          break;
        }
      }
    }
    if (index == -1) return boundingFxs;
    TFx *inputFx           = inputNode->getFx();
    TFx *outputFx          = outputNode->getFx();
    boundingFxs.m_inputFx  = inputFx;
    boundingFxs.m_outputFx = outputFx;
    boundingFxs.m_index    = index;
    return boundingFxs;
  }
}