GHOST_EventCursor *GHOST_SystemWin32::processCursorEvent(GHOST_TEventType type, GHOST_IWindow *Iwindow) { GHOST_TInt32 x_screen, y_screen; GHOST_SystemWin32 *system = (GHOST_SystemWin32 *) getSystem(); GHOST_WindowWin32 *window = (GHOST_WindowWin32 *) Iwindow; system->getCursorPosition(x_screen, y_screen); /* TODO: CHECK IF THIS IS A TABLET EVENT */ bool is_tablet = false; if (is_tablet == false && window->getCursorGrabModeIsWarp()) { GHOST_TInt32 x_new = x_screen; GHOST_TInt32 y_new = y_screen; GHOST_TInt32 x_accum, y_accum; GHOST_Rect bounds; /* fallback to window bounds */ if (window->getCursorGrabBounds(bounds) == GHOST_kFailure) { window->getClientBounds(bounds); } /* could also clamp to screen bounds * wrap with a window outside the view will fail atm */ bounds.wrapPoint(x_new, y_new, 2); /* offset of one incase blender is at screen bounds */ window->getCursorGrabAccum(x_accum, y_accum); if (x_new != x_screen || y_new != y_screen) { /* when wrapping we don't need to add an event because the * setCursorPosition call will cause a new event after */ system->setCursorPosition(x_new, y_new); /* wrap */ window->setCursorGrabAccum(x_accum + (x_screen - x_new), y_accum + (y_screen - y_new)); } else { return new GHOST_EventCursor(system->getMilliSeconds(), GHOST_kEventCursorMove, window, x_screen + x_accum, y_screen + y_accum ); } } else { return new GHOST_EventCursor(system->getMilliSeconds(), GHOST_kEventCursorMove, window, x_screen, y_screen ); } return NULL; }
void GHOST_SystemSDL::processEvent(SDL_Event *sdl_event) { GHOST_Event * g_event= NULL; switch(sdl_event->type) { case SDL_WINDOWEVENT: { SDL_WindowEvent &sdl_sub_evt= sdl_event->window; GHOST_WindowSDL *window= findGhostWindow(SDL_GetWindowFromID(sdl_sub_evt.windowID)); //assert(window != NULL); // can be NULL on close window. switch (sdl_sub_evt.event) { case SDL_WINDOWEVENT_EXPOSED: g_event= new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowUpdate, window); break; case SDL_WINDOWEVENT_RESIZED: g_event= new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowSize, window); break; case SDL_WINDOWEVENT_MOVED: g_event= new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowMove, window); break; case SDL_WINDOWEVENT_FOCUS_GAINED: g_event= new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowActivate, window); break; case SDL_WINDOWEVENT_FOCUS_LOST: g_event= new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowDeactivate, window); break; case SDL_WINDOWEVENT_CLOSE: g_event= new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowClose, window); break; } } break; case SDL_QUIT: g_event= new GHOST_Event(getMilliSeconds(), GHOST_kEventQuit, NULL); break; case SDL_MOUSEMOTION: { SDL_MouseMotionEvent &sdl_sub_evt= sdl_event->motion; SDL_Window *sdl_win= SDL_GetWindowFromID(sdl_sub_evt.windowID); GHOST_WindowSDL *window= findGhostWindow(sdl_win); assert(window != NULL); int x_win, y_win; SDL_GetWindowPosition(sdl_win, &x_win, &y_win); GHOST_TInt32 x_root= sdl_sub_evt.x + x_win; GHOST_TInt32 y_root= sdl_sub_evt.y + y_win; #if 0 if(window->getCursorGrabMode() != GHOST_kGrabDisable && window->getCursorGrabMode() != GHOST_kGrabNormal) { GHOST_TInt32 x_new= x_root; GHOST_TInt32 y_new= y_root; GHOST_TInt32 x_accum, y_accum; GHOST_Rect bounds; /* fallback to window bounds */ if(window->getCursorGrabBounds(bounds)==GHOST_kFailure) window->getClientBounds(bounds); /* could also clamp to screen bounds * wrap with a window outside the view will fail atm */ bounds.wrapPoint(x_new, y_new, 8); /* offset of one incase blender is at screen bounds */ window->getCursorGrabAccum(x_accum, y_accum); // cant use setCursorPosition because the mouse may have no focus! if(x_new != x_root || y_new != y_root) { if (1 ) { //xme.time > m_last_warp) { /* when wrapping we don't need to add an event because the * setCursorPosition call will cause a new event after */ SDL_WarpMouseInWindow(sdl_win, x_new - x_win, y_new - y_win); /* wrap */ window->setCursorGrabAccum(x_accum + (x_root - x_new), y_accum + (y_root - y_new)); // m_last_warp= lastEventTime(xme.time); } else { // setCursorPosition(x_new, y_new); /* wrap but don't accumulate */ SDL_WarpMouseInWindow(sdl_win, x_new - x_win, y_new - y_win); } g_event = new GHOST_EventCursor(getMilliSeconds(), GHOST_kEventCursorMove, window, x_new, y_new); } else { g_event = new GHOST_EventCursor(getMilliSeconds(), GHOST_kEventCursorMove, window, x_root + x_accum, y_root + y_accum); } } else #endif { g_event= new GHOST_EventCursor(getMilliSeconds(), GHOST_kEventCursorMove, window, x_root, y_root); } break; } case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONDOWN: { SDL_MouseButtonEvent &sdl_sub_evt= sdl_event->button; GHOST_TButtonMask gbmask= GHOST_kButtonMaskLeft; GHOST_TEventType type= (sdl_sub_evt.state==SDL_PRESSED) ? GHOST_kEventButtonDown : GHOST_kEventButtonUp; GHOST_WindowSDL *window= findGhostWindow(SDL_GetWindowFromID(sdl_sub_evt.windowID)); assert(window != NULL); /* process rest of normal mouse buttons */ if(sdl_sub_evt.button == SDL_BUTTON_LEFT) gbmask= GHOST_kButtonMaskLeft; else if(sdl_sub_evt.button == SDL_BUTTON_MIDDLE) gbmask= GHOST_kButtonMaskMiddle; else if(sdl_sub_evt.button == SDL_BUTTON_RIGHT) gbmask= GHOST_kButtonMaskRight; /* these buttons are untested! */ else if(sdl_sub_evt.button == SDL_BUTTON_X1) gbmask= GHOST_kButtonMaskButton4; else if(sdl_sub_evt.button == SDL_BUTTON_X2) gbmask= GHOST_kButtonMaskButton5; else break; g_event= new GHOST_EventButton(getMilliSeconds(), type, window, gbmask); break; } case SDL_MOUSEWHEEL: { SDL_MouseWheelEvent &sdl_sub_evt= sdl_event->wheel; GHOST_WindowSDL *window= findGhostWindow(SDL_GetWindowFromID(sdl_sub_evt.windowID)); assert(window != NULL); g_event= new GHOST_EventWheel(getMilliSeconds(), window, sdl_sub_evt.y); } break; case SDL_KEYDOWN: case SDL_KEYUP: { SDL_KeyboardEvent &sdl_sub_evt= sdl_event->key; SDL_Keycode sym= sdl_sub_evt.keysym.sym; GHOST_TEventType type= (sdl_sub_evt.state == SDL_PRESSED) ? GHOST_kEventKeyDown : GHOST_kEventKeyUp; GHOST_WindowSDL *window= findGhostWindow(SDL_GetWindowFromID(sdl_sub_evt.windowID)); assert(window != NULL); GHOST_TKey gkey= convertSDLKey(sdl_sub_evt.keysym.scancode); /* note, the sdl_sub_evt.keysym.sym is truncated, for unicode support ghost has to be modified */ /* printf("%d\n", sym); */ if(sym > 127) { switch(sym) { case SDLK_KP_DIVIDE: sym= '/'; break; case SDLK_KP_MULTIPLY: sym= '*'; break; case SDLK_KP_MINUS: sym= '-'; break; case SDLK_KP_PLUS: sym= '+'; break; case SDLK_KP_1: sym= '1'; break; case SDLK_KP_2: sym= '2'; break; case SDLK_KP_3: sym= '3'; break; case SDLK_KP_4: sym= '4'; break; case SDLK_KP_5: sym= '5'; break; case SDLK_KP_6: sym= '6'; break; case SDLK_KP_7: sym= '7'; break; case SDLK_KP_8: sym= '8'; break; case SDLK_KP_9: sym= '9'; break; case SDLK_KP_0: sym= '0'; break; case SDLK_KP_PERIOD: sym= '.'; break; default: sym= 0; break; } } else { if(sdl_sub_evt.keysym.mod & (KMOD_LSHIFT|KMOD_RSHIFT)) { /* lame US keyboard assumptions */ if(sym >= 'a' && sym <= ('a' + 32)) { sym -= 32; } else { switch(sym) { case '`': sym= '~'; break; case '1': sym= '!'; break; case '2': sym= '@'; break; case '3': sym= '#'; break; case '4': sym= '$'; break; case '5': sym= '%'; break; case '6': sym= '^'; break; case '7': sym= '&'; break; case '8': sym= '*'; break; case '9': sym= '('; break; case '0': sym= ')'; break; case '-': sym= '_'; break; case '=': sym= '+'; break; case '[': sym= '{'; break; case ']': sym= '}'; break; case '\\': sym= '|'; break; case ';': sym= ':'; break; case '\'': sym= '"'; break; case ',': sym= '<'; break; case '.': sym= '>'; break; case '/': sym= '?'; break; default: break; } } } } g_event= new GHOST_EventKey(getMilliSeconds(), type, window, gkey, sym); } break; } if (g_event) { pushEvent(g_event); } }