void initGLUI(int window) { GLUI *gluiSide = GLUI_Master.create_glui_subwindow(window, GLUI_SUBWINDOW_RIGHT); gluiSide->set_main_gfx_window(window); gluiSide->add_button("New Curve", NEW_CURVE, gluiHandler); gluiSide->add_button("New Surface", NEW_SURFACE, gluiHandler); surfPanel = gluiSide->add_panel("Surface Parms", GLUI_PANEL_EMBOSSED); GLUI_Spinner *xS = gluiSide->add_spinner_to_panel(surfPanel, "X Pts.", GLUI_SPINNER_INT, &surf_x, SURF_X, gluiHandler); xS->set_int_limits(3, 10); GLUI_Spinner *yS = gluiSide->add_spinner_to_panel(surfPanel, "Y Pts.", GLUI_SPINNER_INT, &surf_y, SURF_Y, gluiHandler); yS->set_int_limits(3, 10); gluiSide->add_button_to_panel(surfPanel, "Ok", SURF_OK, gluiHandler); surfPanel->disable(); gluiSide->add_button("Modify Points", MODIFY, gluiHandler); gluiSide->add_button("Clear Screen", CLEAR, gluiHandler); gluiSide->add_button("Camera Mode", CAMERA, gluiHandler); gluiSide->add_separator(); GLUI_Spinner *uS = gluiSide->add_spinner("U", GLUI_SPINNER_FLOAT, &u, U, gluiHandler); uS->set_float_limits(0.0f, 1.0f); uS->set_speed(50); GLUI_Spinner *vS = gluiSide->add_spinner("V", GLUI_SPINNER_FLOAT, &v, V, gluiHandler); vS->set_float_limits(0.0f, 1.0f); vS->set_speed(50); gluiSide->add_separator(); gluiSide->add_button("Quit", QUIT, gluiHandler); }
//! This function creates all the GLUI gui elements void create_glui_ui(void) { GLUI *glui = GLUI_Master.create_glui_subwindow( main_window, GLUI_SUBWINDOW_RIGHT ); glui->add_statictext("Group 11 Simulation"); new GLUI_Separator(glui); glui->add_statictext("Simulation Timesteps"); GLUI_Spinner* velocityIterationSpinner = glui->add_spinner("Velocity Iterations", GLUI_SPINNER_INT, &settings.velocity_iterations); velocityIterationSpinner->set_int_limits(1, 500); GLUI_Spinner* positionIterationSpinner = glui->add_spinner("Position Iterations", GLUI_SPINNER_INT, &settings.position_iterations); positionIterationSpinner->set_int_limits(0, 100); GLUI_Spinner* hertzSpinner = glui->add_spinner("Sim steps per frame", GLUI_SPINNER_FLOAT, &settings.hz); hertzSpinner->set_float_limits(5.0f, 200.0f); new GLUI_Separator(glui); //new GLUI_Column( glui, false ); glui->add_statictext("Simulation Parameters"); glui->add_checkbox("Warm Starting", &settings.enable_warm_starting); glui->add_checkbox("Time of Impact", &settings.enable_continuous); glui->add_checkbox("Sub-Stepping", &settings.enable_sub_stepping); //new GLUI_Column( glui, false ); new GLUI_Separator(glui); glui->add_statictext("Display Options"); GLUI_Panel* drawPanel = glui->add_panel("Draw"); glui->add_checkbox_to_panel(drawPanel, "Shapes", &settings.draw_shapes); glui->add_checkbox_to_panel(drawPanel, "Joints", &settings.draw_joints); glui->add_checkbox_to_panel(drawPanel, "AABBs", &settings.draw_AABBs); glui->add_checkbox_to_panel(drawPanel, "Statistics", &settings.draw_stats); glui->add_checkbox_to_panel(drawPanel, "Profile", &settings.draw_profile); //new GLUI_Column( glui, false ); new GLUI_Separator(glui); glui->add_button("Pause", 0, callbacks_t::pause_cb); glui->add_button("Single Step", 0, callbacks_t::single_step_cb); glui->add_button("Restart", 0, callbacks_t::restart_cb); glui->add_button("Quit", 0,(GLUI_Update_CB)callbacks_t::exit_cb); glui->set_main_gfx_window( main_window ); new GLUI_Separator(glui); glui->add_statictext("Mayank Meghwanshi"); glui->add_statictext("Divyam Bansal"); glui->add_statictext("Jaswant Kumar"); }
// Initialize GLUI and the user interface void initGlui() { GLUI_Master.set_glutIdleFunc(NULL); // Create GLUI window glui = GLUI_Master.create_glui("Glui Window", 0, Win[0]+10, 0); /* * Add spinners and checkboxes for each degree of freedom. * The checkboxes determine whether or not that part should rotate * when the "animate" checkbox is on. * */ addFloatSpinner("Leg 1", &leg1Rotation, 0.1, LIMB_MIN, LIMB_MAX); glui->add_checkbox("Animate Leg 1", &animateLeg1, 0, doNothing); addFloatSpinner("Leg 2", &leg2Rotation, 0.1, LIMB_MIN, LIMB_MAX); glui->add_checkbox("Animate Leg 2", &animateLeg2, 0, doNothing); addFloatSpinner("Foot 1", &foot1Rotation, 0.1, FOOT_MIN, FOOT_MAX); glui->add_checkbox("Animate Foot 1", &animateFoot1, 0, doNothing); addFloatSpinner("Foot 2", &foot2Rotation, 0.1, FOOT_MIN, FOOT_MAX); glui->add_checkbox("Animate Foot 2", &animateFoot2, 0, doNothing); addFloatSpinner("Arm", &armRotation, 0.1, LIMB_MIN, LIMB_MAX); glui->add_checkbox("Animate Arm", &animateArm, 0, doNothing); addFloatSpinner("Head", &headRotation, 0.1, HEAD_MIN, HEAD_MAX); glui->add_checkbox("Animate Head", &animateHead, 0, doNothing); /* * The beak spinner is an int value of the distance * between the top and bottom beaks * * The beak is also controlled by a checkbox */ GLUI_Spinner *beakSpinner = glui->add_spinner("Beak", GLUI_SPINNER_INT, &beakDistance); beakSpinner->set_speed(1); beakSpinner->set_int_limits(BEAK_MIN, BEAK_MAX, GLUI_LIMIT_CLAMP); glui->add_checkbox("Animate Beak", &animateBeak, 0, doNothing); // Add button to specify animation mode glui->add_separator(); glui->add_checkbox("Animate Parts", &animate_mode, 0, animateButton); glui->add_checkbox("Play Animation", &animation_mode, 0, animationButton); // Add "Quit" button glui->add_separator(); glui->add_button("Quit", 0, quitButton); // Set the main window to be the "active" window glui->set_main_gfx_window(windowID); }
int main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(650, 650); glutInitWindowPosition(50, 50); main_window = glutCreateWindow("Ferris Wheel"); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_NORMALIZE); p = gluNewQuadric(); q = gluNewQuadric(); glutReshapeFunc(reshape); glutDisplayFunc(display); init(); glEnable(GL_LIGHT0); setMaterial( &redPlasticMaterials ); currentLighting = &whiteLighting; glLightfv(GL_LIGHT0, GL_AMBIENT, currentLighting->ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, currentLighting->diffuse); glLightfv(GL_LIGHT0, GL_SPECULAR, currentLighting->specular); glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); GLUI *control_panel = GLUI_Master.create_glui( "Controls",0, 50, 700 ); new GLUI_Button(control_panel, "Quit", 0, (GLUI_Update_CB)exit); new GLUI_Column(control_panel, true); GLUI_Rollout *eyePosRollout = new GLUI_Rollout(control_panel, "Camera Position", false); GLUI_Rollout *lookAtRollout = new GLUI_Rollout(control_panel, "Lookat Point", false); GLUI_Spinner *epxSpin = new GLUI_Spinner(eyePosRollout, "Camera X", GLUI_SPINNER_FLOAT, &EyeX, 0, look); GLUI_Spinner *epySpin = new GLUI_Spinner(eyePosRollout, "Camera Y", GLUI_SPINNER_FLOAT, &EyeY, 0, look); GLUI_Spinner *epzSpin = new GLUI_Spinner(eyePosRollout, "Camera Z", GLUI_SPINNER_FLOAT, &EyeZ, 0, look); GLUI_Spinner *laxSpin = new GLUI_Spinner(lookAtRollout, "Lookat X", GLUI_SPINNER_FLOAT, &LookAtX, 0, look); GLUI_Spinner *laySpin = new GLUI_Spinner(lookAtRollout, "Lookat Y", GLUI_SPINNER_FLOAT, &LookAtY, 0, look); GLUI_Spinner *lazSpin = new GLUI_Spinner(lookAtRollout, "Lookat Z", GLUI_SPINNER_FLOAT, &LookAtZ, 0, look); new GLUI_Column(control_panel, true); GLUI_Spinner *speedSpin = new GLUI_Spinner(control_panel, "Rotation Speed", GLUI_SPINNER_FLOAT, &Speed, 0, (GLUI_Update_CB)NULL); speedSpin->set_float_limits(-5.0f, 5.0f, GLUI_LIMIT_CLAMP); GLUI_Spinner *recSpin = new GLUI_Spinner(control_panel, "Recursive Depth", GLUI_SPINNER_INT, &RecursiveDepth, 0, (GLUI_Update_CB)NULL); recSpin->set_int_limits(0, 5, GLUI_LIMIT_CLAMP); control_panel->set_main_gfx_window(main_window); GLUI_Master.set_glutIdleFunc(update); glutMainLoop(); }
int main(int argc, char* argv[]) { /****************************************/ /* Initialize GLUT and create window */ /****************************************/ glutInit(&argc, argv); glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); glutInitWindowPosition( 50, 50 ); glutInitWindowSize( 800, 600 ); main_window = glutCreateWindow( "GLUI Example 5" ); glutDisplayFunc( myGlutDisplay ); GLUI_Master.set_glutReshapeFunc( myGlutReshape ); GLUI_Master.set_glutKeyboardFunc( myGlutKeyboard ); GLUI_Master.set_glutSpecialFunc( NULL ); GLUI_Master.set_glutMouseFunc( myGlutMouse ); glutMotionFunc( myGlutMotion ); /****************************************/ /* Set up OpenGL lights */ /****************************************/ glEnable(GL_LIGHTING); glEnable( GL_NORMALIZE ); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse); glLightfv(GL_LIGHT0, GL_POSITION, light0_position); glEnable(GL_LIGHT1); glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); glLightfv(GL_LIGHT1, GL_POSITION, light1_position); /****************************************/ /* Enable z-buferring */ /****************************************/ glEnable(GL_DEPTH_TEST); /****************************************/ /* Here's the GLUI code */ /****************************************/ printf( "GLUI version: %3.2f\n", GLUI_Master.get_version() ); /*** Create the side subwindow ***/ glui = GLUI_Master.create_glui_subwindow( main_window, GLUI_SUBWINDOW_RIGHT ); obj_panel = new GLUI_Rollout(glui, "Properties", false ); /***** Control for object params *****/ new GLUI_Checkbox( obj_panel, "Wireframe", &wireframe, 1, control_cb ); GLUI_Spinner *spinner = new GLUI_Spinner( obj_panel, "Segments:", &segments); spinner->set_int_limits( 3, 60 ); spinner->set_alignment( GLUI_ALIGN_RIGHT ); GLUI_Spinner *scale_spinner = new GLUI_Spinner( obj_panel, "Scale:", &scale); scale_spinner->set_float_limits( .2f, 4.0 ); scale_spinner->set_alignment( GLUI_ALIGN_RIGHT ); /******** Add some controls for lights ********/ GLUI_Rollout *roll_lights = new GLUI_Rollout(glui, "Lights", false ); GLUI_Panel *light0 = new GLUI_Panel( roll_lights, "Light 1" ); GLUI_Panel *light1 = new GLUI_Panel( roll_lights, "Light 2" ); new GLUI_Checkbox( light0, "Enabled", &light0_enabled, LIGHT0_ENABLED_ID, control_cb ); light0_spinner = new GLUI_Spinner( light0, "Intensity:", &light0_intensity, LIGHT0_INTENSITY_ID, control_cb ); light0_spinner->set_float_limits( 0.0, 1.0 ); GLUI_Scrollbar *sb; sb = new GLUI_Scrollbar( light0, "Red",GLUI_SCROLL_HORIZONTAL, &light0_diffuse[0],LIGHT0_INTENSITY_ID,control_cb); sb->set_float_limits(0,1); sb = new GLUI_Scrollbar( light0, "Green",GLUI_SCROLL_HORIZONTAL, &light0_diffuse[1],LIGHT0_INTENSITY_ID,control_cb); sb->set_float_limits(0,1); sb = new GLUI_Scrollbar( light0, "Blue",GLUI_SCROLL_HORIZONTAL, &light0_diffuse[2],LIGHT0_INTENSITY_ID,control_cb); sb->set_float_limits(0,1); new GLUI_Checkbox( light1, "Enabled", &light1_enabled, LIGHT1_ENABLED_ID, control_cb ); light1_spinner = new GLUI_Spinner( light1, "Intensity:", &light1_intensity, LIGHT1_INTENSITY_ID, control_cb ); light1_spinner->set_float_limits( 0.0, 1.0 ); sb = new GLUI_Scrollbar( light1, "Red",GLUI_SCROLL_HORIZONTAL, &light1_diffuse[0],LIGHT1_INTENSITY_ID,control_cb); sb->set_float_limits(0,1); sb = new GLUI_Scrollbar( light1, "Green",GLUI_SCROLL_HORIZONTAL, &light1_diffuse[1],LIGHT1_INTENSITY_ID,control_cb); sb->set_float_limits(0,1); sb = new GLUI_Scrollbar( light1, "Blue",GLUI_SCROLL_HORIZONTAL, &light1_diffuse[2],LIGHT1_INTENSITY_ID,control_cb); sb->set_float_limits(0,1); /*** Add another rollout ***/ GLUI_Rollout *options = new GLUI_Rollout(glui, "Options", true ); new GLUI_Checkbox( options, "Draw sphere", &show_sphere ); new GLUI_Checkbox( options, "Draw torus", &show_torus ); new GLUI_Checkbox( options, "Draw axes", &show_axes ); new GLUI_Checkbox( options, "Draw text", &show_text ); /**** Add listbox ****/ new GLUI_StaticText( glui, "" ); GLUI_Listbox *list = new GLUI_Listbox( glui, "Text:", &curr_string ); int i; for( i=0; i<4; i++ ) list->add_item( i, string_list[i] ); new GLUI_StaticText( glui, "" ); /*** Disable/Enable buttons ***/ new GLUI_Button( glui, "Disable movement", DISABLE_ID, control_cb ); new GLUI_Button( glui, "Enable movement", ENABLE_ID, control_cb ); new GLUI_Button( glui, "Hide", HIDE_ID, control_cb ); new GLUI_Button( glui, "Show", SHOW_ID, control_cb ); new GLUI_StaticText( glui, "" ); /****** A 'quit' button *****/ new GLUI_Button( glui, "Quit", 0,(GLUI_Update_CB)exit ); /**** Link windows to GLUI, and register idle callback ******/ glui->set_main_gfx_window( main_window ); /*** Create the bottom subwindow ***/ glui2 = GLUI_Master.create_glui_subwindow( main_window, GLUI_SUBWINDOW_BOTTOM ); glui2->set_main_gfx_window( main_window ); GLUI_Rotation *view_rot = new GLUI_Rotation(glui2, "Objects", view_rotate ); view_rot->set_spin( 1.0 ); new GLUI_Column( glui2, false ); GLUI_Rotation *sph_rot = new GLUI_Rotation(glui2, "Sphere", sphere_rotate ); sph_rot->set_spin( .98 ); new GLUI_Column( glui2, false ); GLUI_Rotation *tor_rot = new GLUI_Rotation(glui2, "Torus", torus_rotate ); tor_rot->set_spin( .98 ); new GLUI_Column( glui2, false ); GLUI_Rotation *lights_rot = new GLUI_Rotation(glui2, "Blue Light", lights_rotation ); lights_rot->set_spin( .82 ); new GLUI_Column( glui2, false ); GLUI_Translation *trans_xy = new GLUI_Translation(glui2, "Objects XY", GLUI_TRANSLATION_XY, obj_pos ); trans_xy->set_speed( .005 ); new GLUI_Column( glui2, false ); GLUI_Translation *trans_x = new GLUI_Translation(glui2, "Objects X", GLUI_TRANSLATION_X, obj_pos ); trans_x->set_speed( .005 ); new GLUI_Column( glui2, false ); GLUI_Translation *trans_y = new GLUI_Translation( glui2, "Objects Y", GLUI_TRANSLATION_Y, &obj_pos[1] ); trans_y->set_speed( .005 ); new GLUI_Column( glui2, false ); GLUI_Translation *trans_z = new GLUI_Translation( glui2, "Objects Z", GLUI_TRANSLATION_Z, &obj_pos[2] ); trans_z->set_speed( .005 ); #if 0 /**** We register the idle callback with GLUI, *not* with GLUT ****/ GLUI_Master.set_glutIdleFunc( myGlutIdle ); #endif /**** Regular GLUT main loop ****/ glutMainLoop(); return EXIT_SUCCESS; }
int main(int argc, char** argv) { entry = g_testEntries + testIndex; test = entry->createFcn(); glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE); glutInitWindowSize(width, height); char title[32]; sprintf(title, "Box2D Version %d.%d.%d", b2_version.major, b2_version.minor, b2_version.revision); mainWindow = glutCreateWindow(title); //glutSetOption (GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); glutDisplayFunc(SimulationLoop); GLUI_Master.set_glutReshapeFunc(Resize); GLUI_Master.set_glutKeyboardFunc(Keyboard); GLUI_Master.set_glutSpecialFunc(KeyboardSpecial); GLUI_Master.set_glutMouseFunc(Mouse); glutMouseWheelFunc(MouseWheel); glutMotionFunc(MouseMotion); glui = GLUI_Master.create_glui_subwindow( mainWindow, GLUI_SUBWINDOW_RIGHT ); glui->add_statictext("Tests"); GLUI_Listbox* testList = glui->add_listbox("", &testSelection); glui->add_separator(); GLUI_Spinner* iterationSpinner = glui->add_spinner("Iterations", GLUI_SPINNER_INT, &settings.iterationCount); iterationSpinner->set_int_limits(1, 100); GLUI_Spinner* hertzSpinner = glui->add_spinner("Hertz", GLUI_SPINNER_FLOAT, &settings.hz); hertzSpinner->set_float_limits(5.0f, 200.0f); glui->add_checkbox("Position Correction", &settings.enablePositionCorrection); glui->add_checkbox("Warm Starting", &settings.enableWarmStarting); glui->add_checkbox("Time of Impact", &settings.enableTOI); glui->add_separator(); GLUI_Panel* drawPanel = glui->add_panel("Draw"); glui->add_checkbox_to_panel(drawPanel, "Shapes", &settings.drawShapes); glui->add_checkbox_to_panel(drawPanel, "Joints", &settings.drawJoints); glui->add_checkbox_to_panel(drawPanel, "Core Shapes", &settings.drawCoreShapes); glui->add_checkbox_to_panel(drawPanel, "AABBs", &settings.drawAABBs); glui->add_checkbox_to_panel(drawPanel, "OBBs", &settings.drawOBBs); glui->add_checkbox_to_panel(drawPanel, "Pairs", &settings.drawPairs); glui->add_checkbox_to_panel(drawPanel, "Contact Points", &settings.drawContactPoints); glui->add_checkbox_to_panel(drawPanel, "Contact Normals", &settings.drawContactNormals); glui->add_checkbox_to_panel(drawPanel, "Contact Forces", &settings.drawContactForces); glui->add_checkbox_to_panel(drawPanel, "Friction Forces", &settings.drawFrictionForces); glui->add_checkbox_to_panel(drawPanel, "Center of Masses", &settings.drawCOMs); glui->add_checkbox_to_panel(drawPanel, "Statistics", &settings.drawStats); int32 testCount = 0; TestEntry* e = g_testEntries; while (e->createFcn) { testList->add_item(testCount, e->name); ++testCount; ++e; } glui->add_button("Pause", 0, Pause); glui->add_button("Single Step", 0, SingleStep); glui->add_button("Quit", 0,(GLUI_Update_CB)exit); glui->set_main_gfx_window( mainWindow ); // Use a timer to control the frame rate. glutTimerFunc(framePeriod, Timer, 0); glutMainLoop(); return 0; }
void Interface::initGUI() { GLUI_Panel *geral =addPanel("Opcoes", 1); addColumnToPanel(geral); GLUI_Panel *luzesPanel = addPanelToPanel(geral,"Luzes", 1); for(unsigned int i=0;i<((ANFScene *) scene)->parser.lights.size();i++){ string str=((ANFScene *) scene)->parser.lights[i]->id; char * writable = new char[str.size() + 1]; copy(str.begin(), str.end(), writable); writable[str.size()] = '\0'; if(((ANFScene *) scene)->parser.lights[i]->enabled==true){ addCheckboxToPanel(luzesPanel,writable,NULL,i)->set_int_val(1); } else{ addCheckboxToPanel(luzesPanel,writable,NULL,i)->set_int_val(0); } delete[] writable; } addColumnToPanel(geral); GLUI_Panel *camerasPanel = addPanelToPanel(geral,"Camaras", 1); GLUI_RadioGroup *cameraList = addRadioGroupToPanel(camerasPanel,&(((ANFScene *) scene)->parser.activeCam)); for(unsigned int i=0;i<((ANFScene *) scene)->parser.cameras.size();i++){ string str=((ANFScene *) scene)->parser.cameras[i]->id; char * writable = new char[str.size() + 1]; copy(str.begin(), str.end(), writable); writable[str.size()] = '\0'; if(i == ((ANFScene *) scene)->parser.activeCam) addRadioButtonToGroup(cameraList, writable)->set_int_val(1); else addRadioButtonToGroup(cameraList, writable); delete[] writable; } addRadioButtonToGroup(cameraList, "Default"); addColumnToPanel(geral); GLUI_Panel *drawPanel = addPanelToPanel(geral,"Draw Mode", 1); GLUI_RadioGroup *drawList = addRadioGroupToPanel(drawPanel,&(((ANFScene *) scene)->parser.globals->drawing.mode)); addRadioButtonToGroup(drawList, "Fill"); addRadioButtonToGroup(drawList, "Line"); addRadioButtonToGroup(drawList, "Point"); addColumnToPanel(geral); GLUI_Panel *windPanel = addPanelToPanel(geral,"Wind Value", 1); GLUI_Spinner *spinner = addSpinnerToPanel(windPanel, "windScale",GLUI_SPINNER_INT,&(((ANFScene *) scene)->parser.wind),9); spinner->set_speed(0.5); spinner->set_int_limits(0,10,GLUI_LIMIT_WRAP); GLUI_Panel *varPanel= addPanelToPanel(geral,"Animations", 1); addButtonToPanel(varPanel, "Reset", 8); }
void createInterface() { GLUI *glui = GLUI_Master.create_glui("RGBD Effects", 0, 1050, 100); //Effect Selection GLUI_Panel *effectSelectionPanel = glui->add_panel("Effect"); GLUI_RadioGroup *effectRadioGroup = glui->add_radiogroup_to_panel(effectSelectionPanel, &selectedEffect, -1, gluiCallback); glui->add_radiobutton_to_group(effectRadioGroup, "Maps"); glui->add_radiobutton_to_group(effectRadioGroup, "Fog"); glui->add_radiobutton_to_group(effectRadioGroup, "Depth of Field"); glui->add_radiobutton_to_group(effectRadioGroup, "Relighting"); glui->add_radiobutton_to_group(effectRadioGroup, "Cartoon Shading"); //Depth range glui->add_statictext(""); GLUI_Panel *depthRangePanel = glui->add_panel("Depth Range"); GLUI_Checkbox *adaptiveDepthRangeCheckBox = glui->add_checkbox_to_panel(depthRangePanel, "Adaptive ", &adaptiveDepthRange, -1, gluiCallback); GLUI_Spinner *nearPlaneSpinner = glui->add_spinner_to_panel(depthRangePanel, "Near Plane ", GLUI_SPINNER_FLOAT, &nearPlane, -1, gluiCallback); nearPlaneSpinner->set_float_limits(10, 2000); GLUI_Spinner *farPlaneSpinner = glui->add_spinner_to_panel(depthRangePanel, "Far Plane ", GLUI_SPINNER_FLOAT, &farPlane, -1, gluiCallback); farPlaneSpinner->set_float_limits(10, 2000); //View maps GLUI_Rollout *mapRollout = glui->add_rollout("Maps", 0); mapRollout->set_w(218); glui->add_statictext_to_panel(mapRollout, "")->set_w(200); GLUI_RadioGroup *mapRadioGroup = glui->add_radiogroup_to_panel(mapRollout, &mapEffect->selectedMap, -1, gluiCallback); glui->add_radiobutton_to_group(mapRadioGroup, "Colour"); glui->add_radiobutton_to_group(mapRadioGroup, "Depth"); glui->add_radiobutton_to_group(mapRadioGroup, "Normals"); GLUI_Panel* mapPreblurPanel = glui->add_panel_to_panel(mapRollout, "Pre-processing"); GLUI_RadioGroup *mapPreblurRadioGroup = glui->add_radiogroup_to_panel(mapPreblurPanel, &mapEffect->selectedPreFilter, -1, gluiCallback); glui->add_radiobutton_to_group(mapPreblurRadioGroup, "None"); glui->add_radiobutton_to_group(mapPreblurRadioGroup, "Blur"); glui->add_radiobutton_to_group(mapPreblurRadioGroup, "Bilateral"); GLUI_Spinner *mapPreblurPassesSpinner = glui->add_spinner_to_panel(mapPreblurPanel, "Filter Passes ", GLUI_SPINNER_INT, &mapEffect->preblurFilterPasses, -1, gluiCallback); mapPreblurPassesSpinner->set_int_limits(0, 10); GLUI_Spinner *mapPreblurKernelSizeSpinner = glui->add_spinner_to_panel(mapPreblurPanel, "Kernel Size ", GLUI_SPINNER_INT, &mapEffect->preblurKernelSize, -1, gluiCallback); mapPreblurKernelSizeSpinner->set_int_limits(1, 100); GLUI_Spinner *mapPreblurSigmaSpinner = glui->add_spinner_to_panel(mapPreblurPanel, "Sample Deviation ", GLUI_SPINNER_FLOAT, &mapEffect->preblurSigma, -1, gluiCallback); mapPreblurSigmaSpinner->set_float_limits(0.001, 0.15); //FOG GLUI_Rollout *fogRollout = glui->add_rollout("Fog", 0); fogRollout->set_w(218); glui->add_statictext_to_panel(fogRollout, "")->set_w(200); GLUI_Spinner *fogDensitySpinner = glui->add_spinner_to_panel(fogRollout, "Density ", GLUI_SPINNER_FLOAT, &fogEffect->fogDensity, -1, gluiCallback); fogDensitySpinner->set_float_limits(0.0, 20.0); GLUI_Spinner *fogAmountSpinner = glui->add_spinner_to_panel(fogRollout, "Amount ", GLUI_SPINNER_FLOAT, &fogEffect->fogAmount, -1, gluiCallback); fogAmountSpinner->set_float_limits(0.0, 1); glui->add_statictext_to_panel(fogRollout, ""); GLUI_Panel* fogPreblurPanel = glui->add_panel_to_panel(fogRollout, "Preblur"); GLUI_Spinner *fogPreblurPassesSpinner = glui->add_spinner_to_panel(fogPreblurPanel, "Filter Passes ", GLUI_SPINNER_INT, &fogEffect->preblurFilterPasses, -1, gluiCallback); fogPreblurPassesSpinner->set_int_limits(0, 10); GLUI_Spinner *fogPreblurKernelSizeSpinner = glui->add_spinner_to_panel(fogPreblurPanel, "Kernel Size ", GLUI_SPINNER_INT, &fogEffect->preblurKernelSize, -1, gluiCallback); fogPreblurKernelSizeSpinner->set_int_limits(1, 100); GLUI_Spinner *fogPreblurSigmaSpinner = glui->add_spinner_to_panel(fogPreblurPanel, "Sample Deviation ", GLUI_SPINNER_FLOAT, &fogEffect->preblurSigma, -1, gluiCallback); fogPreblurSigmaSpinner->set_float_limits(0.001, 0.15); glui->add_statictext_to_panel(fogRollout, ""); GLUI_Panel* fogColourPanel = glui->add_panel_to_panel(fogRollout, "Colour", GLUI_PANEL_EMBOSSED); GLUI_Spinner *fogColourRedSpinner = glui->add_spinner_to_panel(fogColourPanel, "Red ", GLUI_SPINNER_FLOAT, &fogEffect->fogColourRed, -1, gluiCallback); fogColourRedSpinner->set_float_limits(0.0, 1); GLUI_Spinner *fogColourGreenSpinner = glui->add_spinner_to_panel(fogColourPanel, "Green ", GLUI_SPINNER_FLOAT, &fogEffect->fogColourGreen, -1, gluiCallback); fogColourGreenSpinner->set_float_limits(0.0, 1); GLUI_Spinner *fogColourBlueSpinner = glui->add_spinner_to_panel(fogColourPanel, "Blue ", GLUI_SPINNER_FLOAT, &fogEffect->fogColourBlue, -1, gluiCallback); fogColourBlueSpinner->set_float_limits(0.0, 1); //DEPTH OF FIELD GLUI_Rollout *DOFRollout = glui->add_rollout("Depth of Field", 0); DOFRollout->set_w(218); glui->add_statictext_to_panel(DOFRollout, "")->set_w(200); GLUI_Spinner *distributionSigmaSpinner = glui->add_spinner_to_panel(DOFRollout, "Sample Deviation ", GLUI_SPINNER_FLOAT, &dofEffect->distributionSigma, -1, gluiCallback); distributionSigmaSpinner->set_float_limits(0.001, 0.15); GLUI_Spinner *sampleRadiusSpinner = glui->add_spinner_to_panel(DOFRollout, "Sample Radius ", GLUI_SPINNER_INT, &dofEffect->sampleRadius, -1, gluiCallback); sampleRadiusSpinner->set_int_limits(1, 40); GLUI_Spinner *lensDiameterSpinner = glui->add_spinner_to_panel(DOFRollout, "Aperture Size ", GLUI_SPINNER_FLOAT, &dofEffect->lensDiameter, -1, gluiCallback); lensDiameterSpinner->set_float_limits(0.001, 1); GLUI_Spinner *focalLengthSpinner = glui->add_spinner_to_panel(DOFRollout, "Focal Length ", GLUI_SPINNER_FLOAT, &dofEffect->focalLength, -1, gluiCallback); focalLengthSpinner->set_float_limits(0.001, 1); GLUI_Spinner *focalDepthSpinner = glui->add_spinner_to_panel(DOFRollout, "Focal Depth ", GLUI_SPINNER_FLOAT, &dofEffect->focalPlaneDepth, -1, gluiCallback); focalDepthSpinner->set_float_limits(0.0, 1); glui->add_statictext_to_panel(DOFRollout, ""); GLUI_Panel* DOFPreblurPanel = glui->add_panel_to_panel(DOFRollout, "Preblur"); GLUI_Spinner *DOFPreblurPassesSpinner = glui->add_spinner_to_panel(DOFPreblurPanel, "Filter Passes ", GLUI_SPINNER_INT, &dofEffect->preblurFilterPasses, -1, gluiCallback); DOFPreblurPassesSpinner->set_int_limits(0, 10); GLUI_Spinner *DOFPreblurKernelSizeSpinner = glui->add_spinner_to_panel(DOFPreblurPanel, "Kernel Size ", GLUI_SPINNER_INT, &dofEffect->preblurKernelSize, -1, gluiCallback); DOFPreblurKernelSizeSpinner->set_int_limits(1, 100); GLUI_Spinner *DOFPreblurSigmaSpinner = glui->add_spinner_to_panel(DOFPreblurPanel, "Sample Deviation ", GLUI_SPINNER_FLOAT, &dofEffect->preblurSigma, -1, gluiCallback); DOFPreblurSigmaSpinner->set_float_limits(0.001, 0.15); //Relighting GLUI_Rollout *relightingRollout = glui->add_rollout("Relighting", 0); relightingRollout->set_w(218); glui->add_statictext_to_panel(relightingRollout, "")->set_w(200); glui->add_rotation_to_panel(relightingRollout, "Light Direction", relightingEffect->lightDirection, -1, gluiCallback); GLUI_Panel* relightingPreblurPanel = glui->add_panel_to_panel(relightingRollout, "Pre-processing"); GLUI_RadioGroup *relightingPreblurRadioGroup = glui->add_radiogroup_to_panel(relightingPreblurPanel, &relightingEffect->selectedPreFilter, -1, gluiCallback); glui->add_radiobutton_to_group(relightingPreblurRadioGroup, "None"); glui->add_radiobutton_to_group(relightingPreblurRadioGroup, "Blur"); glui->add_radiobutton_to_group(relightingPreblurRadioGroup, "Bilateral"); GLUI_Spinner *relightingPreblurPassesSpinner = glui->add_spinner_to_panel(relightingPreblurPanel, "Filter Passes ", GLUI_SPINNER_INT, &relightingEffect->preblurFilterPasses, -1, gluiCallback); relightingPreblurPassesSpinner->set_int_limits(0, 10); GLUI_Spinner *relightingPreblurKernelSizeSpinner = glui->add_spinner_to_panel(relightingPreblurPanel, "Kernel Size ", GLUI_SPINNER_INT, &relightingEffect->preblurKernelSize, -1, gluiCallback); relightingPreblurKernelSizeSpinner->set_int_limits(1, 100); GLUI_Spinner *relightingPreblurSigmaSpinner = glui->add_spinner_to_panel(relightingPreblurPanel, "Sample Deviation ", GLUI_SPINNER_FLOAT, &relightingEffect->preblurSigma, -1, gluiCallback); relightingPreblurSigmaSpinner->set_float_limits(0.001, 0.15); GLUI_Rollout* materialRollout = glui->add_rollout_to_panel(relightingRollout, "Material", 0, GLUI_PANEL_EMBOSSED); GLUI_Panel* materialAmbientPanel = glui->add_panel_to_panel(materialRollout, "Ambient", GLUI_PANEL_EMBOSSED); GLUI_Spinner *materialAmbientRedSpinner = glui->add_spinner_to_panel(materialAmbientPanel, "Red ", GLUI_SPINNER_FLOAT, &relightingEffect->materialAmbient[0], -1, gluiCallback); materialAmbientRedSpinner->set_float_limits(0.0, 1); GLUI_Spinner *materialAmbientGreenSpinner = glui->add_spinner_to_panel(materialAmbientPanel, "Green ", GLUI_SPINNER_FLOAT, &relightingEffect->materialAmbient[1], -1, gluiCallback); materialAmbientGreenSpinner->set_float_limits(0.0, 1); GLUI_Spinner *materialAmbientBlueSpinner = glui->add_spinner_to_panel(materialAmbientPanel, "Blue ", GLUI_SPINNER_FLOAT, &relightingEffect->materialAmbient[2], -1, gluiCallback); materialAmbientBlueSpinner->set_float_limits(0.0, 1); GLUI_Panel* materialDiffusePanel = glui->add_panel_to_panel(materialRollout, "Diffuse", GLUI_PANEL_EMBOSSED); GLUI_Spinner *materialDiffuseRedSpinner = glui->add_spinner_to_panel(materialDiffusePanel, "Red ", GLUI_SPINNER_FLOAT, &relightingEffect->materialDiffuse[0], -1, gluiCallback); materialDiffuseRedSpinner->set_float_limits(0.0, 1); GLUI_Spinner *materialDiffuseGreenSpinner = glui->add_spinner_to_panel(materialDiffusePanel, "Green ", GLUI_SPINNER_FLOAT, &relightingEffect->materialDiffuse[1], -1, gluiCallback); materialDiffuseGreenSpinner->set_float_limits(0.0, 1); GLUI_Spinner *materialDiffuseBlueSpinner = glui->add_spinner_to_panel(materialDiffusePanel, "Blue ", GLUI_SPINNER_FLOAT, &relightingEffect->materialDiffuse[2], -1, gluiCallback); materialDiffuseBlueSpinner->set_float_limits(0.0, 1); GLUI_Panel* materialSpecularPanel = glui->add_panel_to_panel(materialRollout, "Specular", GLUI_PANEL_EMBOSSED); GLUI_Spinner *materialSpecularRedSpinner = glui->add_spinner_to_panel(materialSpecularPanel, "Red ", GLUI_SPINNER_FLOAT, &relightingEffect->materialSpecular[0], -1, gluiCallback); materialSpecularRedSpinner->set_float_limits(0.0, 1); GLUI_Spinner *materialSpecularGreenSpinner = glui->add_spinner_to_panel(materialSpecularPanel, "Green ", GLUI_SPINNER_FLOAT, &relightingEffect->materialSpecular[1], -1, gluiCallback); materialSpecularGreenSpinner->set_float_limits(0.0, 1); GLUI_Spinner *materialSpecularBlueSpinner = glui->add_spinner_to_panel(materialSpecularPanel, "Blue ", GLUI_SPINNER_FLOAT, &relightingEffect->materialSpecular[2], -1, gluiCallback); materialSpecularBlueSpinner->set_float_limits(0.0, 1); GLUI_Rollout* lightRollout = glui->add_rollout_to_panel(relightingRollout, "Light", 0, GLUI_PANEL_EMBOSSED); GLUI_Panel* lightAmbientPanel = glui->add_panel_to_panel(lightRollout, "Ambient", GLUI_PANEL_EMBOSSED); GLUI_Spinner *lightAmbientRedSpinner = glui->add_spinner_to_panel(lightAmbientPanel, "Red ", GLUI_SPINNER_FLOAT, &relightingEffect->lightAmbient[0], -1, gluiCallback); lightAmbientRedSpinner->set_float_limits(0.0, 1); GLUI_Spinner *lightAmbientGreenSpinner = glui->add_spinner_to_panel(lightAmbientPanel, "Green ", GLUI_SPINNER_FLOAT, &relightingEffect->lightAmbient[1], -1, gluiCallback); lightAmbientGreenSpinner->set_float_limits(0.0, 1); GLUI_Spinner *lightAmbientBlueSpinner = glui->add_spinner_to_panel(lightAmbientPanel, "Blue ", GLUI_SPINNER_FLOAT, &relightingEffect->lightAmbient[2], -1, gluiCallback); lightAmbientBlueSpinner->set_float_limits(0.0, 1); GLUI_Panel* lightDiffusePanel = glui->add_panel_to_panel(lightRollout, "Diffuse", GLUI_PANEL_EMBOSSED); GLUI_Spinner *lightDiffuseRedSpinner = glui->add_spinner_to_panel(lightDiffusePanel, "Red ", GLUI_SPINNER_FLOAT, &relightingEffect->lightDiffuse[0], -1, gluiCallback); lightDiffuseRedSpinner->set_float_limits(0.0, 1); GLUI_Spinner *lightDiffuseGreenSpinner = glui->add_spinner_to_panel(lightDiffusePanel, "Green ", GLUI_SPINNER_FLOAT, &relightingEffect->lightDiffuse[1], -1, gluiCallback); lightDiffuseGreenSpinner->set_float_limits(0.0, 1); GLUI_Spinner *lightDiffuseBlueSpinner = glui->add_spinner_to_panel(lightDiffusePanel, "Blue ", GLUI_SPINNER_FLOAT, &relightingEffect->lightDiffuse[2], -1, gluiCallback); lightDiffuseBlueSpinner->set_float_limits(0.0, 1); GLUI_Panel* lightSpecularPanel = glui->add_panel_to_panel(lightRollout, "Specular", GLUI_PANEL_EMBOSSED); GLUI_Spinner *lightSpecularRedSpinner = glui->add_spinner_to_panel(lightSpecularPanel, "Red ", GLUI_SPINNER_FLOAT, &relightingEffect->lightSpecular[0], -1, gluiCallback); lightSpecularRedSpinner->set_float_limits(0.0, 1); GLUI_Spinner *lightSpecularGreenSpinner = glui->add_spinner_to_panel(lightSpecularPanel, "Green ", GLUI_SPINNER_FLOAT, &relightingEffect->lightSpecular[1], -1, gluiCallback); lightSpecularGreenSpinner->set_float_limits(0.0, 1); GLUI_Spinner *lightSpecularBlueSpinner = glui->add_spinner_to_panel(lightSpecularPanel, "Blue ", GLUI_SPINNER_FLOAT, &relightingEffect->lightSpecular[2], -1, gluiCallback); lightSpecularBlueSpinner->set_float_limits(0.0, 1); glui->add_statictext_to_panel(relightingRollout, ""); GLUI_Spinner *specularPowerSpinner = glui->add_spinner_to_panel(relightingRollout, "Shininess ", GLUI_SPINNER_FLOAT, &relightingEffect->shininess, -1, gluiCallback); specularPowerSpinner->set_float_limits(0.0, 50); //CARTOON SHADING GLUI_Rollout *cartoonRollout = glui->add_rollout("Cartoon Shading", 0); cartoonRollout->set_w(218); glui->add_statictext_to_panel(cartoonRollout, "")->set_w(200); GLUI_Panel *filteringPanel = glui->add_panel_to_panel(cartoonRollout, "Filtering"); glui->add_statictext_to_panel(filteringPanel, ""); GLUI_RadioGroup *filteringMethodRadioGroup = glui->add_radiogroup_to_panel(filteringPanel, &cartoonEffect->filteringMethod, -1, gluiCallback); glui->add_radiobutton_to_group(filteringMethodRadioGroup, "None"); glui->add_radiobutton_to_group(filteringMethodRadioGroup, "Bilateral"); glui->add_radiobutton_to_group(filteringMethodRadioGroup, "Kuwahara"); glui->add_statictext_to_panel(filteringPanel, ""); glui->add_checkbox_to_panel(filteringPanel, "Quantize Colours", &cartoonEffect->quantize, -1, gluiCallback); //Bilateral. glui->add_statictext_to_panel(filteringPanel, ""); GLUI_Rollout* bilateralRollout = glui->add_rollout_to_panel(filteringPanel, "Bilateral", 0, GLUI_PANEL_EMBOSSED); GLUI_Spinner *bilateralFilterPassesSpinner = glui->add_spinner_to_panel(bilateralRollout, "Filter Passes ", GLUI_SPINNER_INT, &cartoonEffect->bilateralFilterPasses, -1, gluiCallback); bilateralFilterPassesSpinner->set_int_limits(1, 10); GLUI_Spinner *bilateralKernelSizeSpinner = glui->add_spinner_to_panel(bilateralRollout, "Kernel Size ", GLUI_SPINNER_INT, &cartoonEffect->bilateralKernelSize, -1, gluiCallback); bilateralKernelSizeSpinner->set_int_limits(1, 100); GLUI_Spinner *bilateralSigmaSpinner = glui->add_spinner_to_panel(bilateralRollout, "Sample Deviation ", GLUI_SPINNER_FLOAT, &cartoonEffect->bilateralSigma, -1, gluiCallback); bilateralSigmaSpinner->set_float_limits(0.001, 0.15); //Kuwahara. GLUI_Rollout* kuwaharaRollout = glui->add_rollout_to_panel(filteringPanel, "Kuwahara", 0, GLUI_PANEL_EMBOSSED); GLUI_Spinner *kuwaharaFilterPassesSpinner = glui->add_spinner_to_panel(kuwaharaRollout, "Filter Passes ", GLUI_SPINNER_INT, &cartoonEffect->kuwaharaFilterPasses, -1, gluiCallback); kuwaharaFilterPassesSpinner->set_int_limits(1, 10); GLUI_Spinner *kuwaharaKernelSizeSpinner = glui->add_spinner_to_panel(kuwaharaRollout, "Kernel Size ", GLUI_SPINNER_INT, &cartoonEffect->kuwaharaKernelSize, -1, gluiCallback); kuwaharaKernelSizeSpinner->set_int_limits(1, 100); //Edge glui->add_statictext_to_panel(cartoonRollout, ""); GLUI_Panel *edgeDetectionPanel = glui->add_panel_to_panel(cartoonRollout, "Edge Detection"); glui->add_statictext_to_panel(edgeDetectionPanel, ""); GLUI_RadioGroup *edgeMethodRadioGroup = glui->add_radiogroup_to_panel(edgeDetectionPanel, &cartoonEffect->edgeMethod, -1, gluiCallback); glui->add_radiobutton_to_group(edgeMethodRadioGroup, "None"); glui->add_radiobutton_to_group(edgeMethodRadioGroup, "Depth Discontinuity"); glui->add_radiobutton_to_group(edgeMethodRadioGroup, "Sobel Depth"); glui->add_radiobutton_to_group(edgeMethodRadioGroup, "Sobel Colour"); glui->add_statictext_to_panel(edgeDetectionPanel, ""); GLUI_Spinner *edgeThresholdSpinner = glui->add_spinner_to_panel(edgeDetectionPanel, "Threshold ", GLUI_SPINNER_FLOAT, &cartoonEffect->edgeThreshold, -1, gluiCallback); edgeThresholdSpinner->set_float_limits(0.0, 2.0); //glui->add_button("Quit", 0, (GLUI_Update_CB) exit); /** Tell GLUI window which other window to recognize as the main gfx window **/ glui->set_main_gfx_window(window); //GLUI_Master.set_glutIdleFunc(NULL); }
int main(int argc, char** argv) { //#define CHECK_FPU_EXCEPTIONS 1 #ifdef CHECK_FPU_EXCEPTIONS int cw = _control87(0, 0); // Set the exception masks off, turn exceptions on cw &= ~(EM_ZERODIVIDE | EM_INVALID); printf("control87 = %#x\n", cw); // Set the control word _control87(cw, MCW_EM); #endif //CHECK_FPU_EXCEPTIONS setDefaultSettings(); int bulletVersion = btGetVersion(); printf("Bullet version %d\n",bulletVersion); glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE |GLUT_DEPTH | GLUT_STENCIL); glutInitWindowSize(width, height); mainWindow = glutCreateWindow("http://bulletphysics.com"); #ifdef BT_USE_FREEGLUT glutSetOption (GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); #endif entry = g_demoEntries + testIndex; demo = CreatDemo(entry); glutDisplayFunc(SimulationLoop); GLUI_Master.set_glutReshapeFunc(Resize); GLUI_Master.set_glutKeyboardFunc(Keyboard); GLUI_Master.set_glutSpecialFunc(KeyboardSpecial); GLUI_Master.set_glutSpecialUpFunc(KeyboardSpecialUp); GLUI_Master.set_glutMouseFunc(Mouse); glutMotionFunc(MouseMotion); glui = GLUI_Master.create_glui_subwindow( mainWindow, GLUI_SUBWINDOW_RIGHT ); glui->add_statictext("Tests"); GLUI_Listbox* testList = glui->add_listbox("", &testSelection); glui->add_button("Next Scene", 0,(GLUI_Update_CB)NextScene); glui->add_separator(); GLUI_Spinner* iterationSpinner = glui->add_spinner("Iterations", GLUI_SPINNER_INT, &iterationCount); iterationSpinner->set_int_limits(1, 250); /* GLUI_Spinner* hertzSpinner = glui->add_spinner("Hertz", GLUI_SPINNER_FLOAT, &hz); hertzSpinner->set_float_limits(5.0f, 200.0f); */ glui->add_checkbox("DisableDeactivation", &gDebugNoDeactivation); glui->add_checkbox("Split Impulse", &gUseSplitImpulse); GLUI_Spinner* spinner = 0; spinner = glui->add_spinner("ERP", GLUI_SPINNER_FLOAT, &gErp); // spinner->set_float_limits(0.f,1.f); // spinner = glui->add_spinner("ERP2", GLUI_SPINNER_FLOAT, &gErp2); spinner->set_float_limits(0.f,1.f); spinner = glui->add_spinner("Slop", GLUI_SPINNER_FLOAT, &gSlop); spinner->set_float_limits(0.f,1.f); // spinner = glui->add_spinner("WSP", GLUI_SPINNER_FLOAT,&gWarmStartingParameter); // spinner->set_float_limits (0.f,1.0); glui->add_checkbox("Warmstarting", &gUseWarmstarting); glui->add_checkbox("Randomize Constraints", &gRandomizeConstraints); glui->add_button("Reset Defaults", 0,(GLUI_Update_CB)setDefaultSettingsAndSync); glui->add_separator(); GLUI_Panel* drawPanel = glui->add_panel("Debug Draw"); glui->add_checkbox_to_panel(drawPanel, "AABBs", &gDrawAabb); glui->add_checkbox_to_panel(drawPanel, "Wireframe", &gWireFrame); glui->add_checkbox_to_panel(drawPanel, "Contacts", &gDebugContacts); glui->add_checkbox_to_panel(drawPanel, "Textures", &gDrawTextures); glui->add_checkbox_to_panel(drawPanel, "Shadows", &gDrawShadows); glui->add_checkbox_to_panel(drawPanel, "Clusters", &gDrawClusters); int testCount = 0; btDemoEntry* e = g_demoEntries; while (e->createFcn) { testList->add_item(testCount, e->name); ++testCount; ++e; } glui->add_separator(); glui->add_button("Toggle Pause", 0,(GLUI_Update_CB)TogglePause); glui->add_button("Single Step", 0,(GLUI_Update_CB)SingleSimulationStep); glui->add_button("Reset Scene", 0,(GLUI_Update_CB)ResetScene); glui->add_button("Restart Scene", 0,(GLUI_Update_CB)RestartScene); glui->add_separator(); // glui->add_button("Exit", 0,(GLUI_Update_CB)exit); glui->set_main_gfx_window( mainWindow ); // Use a timer to control the frame rate. glutTimerFunc(framePeriod, Timer, 0); glutMainLoop(); return 0; }
virtual bool Initialize() { cur_link=0; cur_driver=0; link_value = 0; driver_value = 0; draw_geom = 1; draw_bbs = 0; draw_com = 0; draw_frame = 0; draw_expanded = 0; draw_self_collision_tests = 0; hoverLink=hoverWidget=-1; hoverPt.setZero(); pose_ik = 0; if(!RobotViewProgram::Initialize()) return false; self_colliding.resize(robot->links.size(),false); UpdateConfig(); /* //TEST: robot-to-robot IK test. only works for AL5Dx2 IKGoal test; test.link = 8; test.destLink = 16; test.localPosition.set(0,0,0.05); test.endPosition.set(0,0,0.05); //test.SetFixedPosition(test.endPosition); Matrix3 R; R.setRotateZ(120); test.SetFixedRotation(R); vector<IKGoal> problem(1,test); int iters=100; bool res=SolveIK(*robot,problem,1e-3,iters); printf("Solved IK: %d, %d iters, error %g\n",(int)res,iters,RobotIKError(*robot,test)); UpdateConfig(); */ //setup GUI glui = GLUI_Master.create_glui_subwindow(main_window,GLUI_SUBWINDOW_RIGHT); glui->set_main_gfx_window(main_window); GLUI_Panel* panel = glui->add_panel("Link controls"); link_spinner = glui->add_spinner_to_panel(panel,"Index",GLUI_SPINNER_INT,&cur_link,LINK_SPINNER_ID,ControlFunc); link_spinner->set_int_limits(0,robot->links.size()-1,GLUI_LIMIT_WRAP); link_listbox = glui->add_listbox_to_panel(panel,"Name",&cur_link,LINK_LISTBOX_ID,ControlFunc); for(size_t i=0;i<robot->links.size();i++) { char buf[256]; strcpy(buf,robot->linkNames[i].c_str()); link_listbox->add_item(i,buf); } link_value_spinner = glui->add_spinner_to_panel(panel,"Angle",GLUI_SPINNER_FLOAT,&link_value,LINK_VALUE_SPINNER_ID,ControlFunc); link_info = glui->add_statictext_to_panel(panel,"Info"); UpdateLinkValueGUI(); UpdateLinkInfoGUI(); panel = glui->add_panel("Driver controls"); glui->add_checkbox_to_panel(panel,"Pose by IK",&pose_ik); driver_spinner = glui->add_spinner_to_panel(panel,"Index",GLUI_SPINNER_INT,&cur_driver,DRIVER_SPINNER_ID,ControlFunc); driver_spinner->set_int_limits(0,(int)robot->drivers.size()-1,GLUI_LIMIT_WRAP); driver_listbox = glui->add_listbox_to_panel(panel,"Name",&cur_driver,DRIVER_LISTBOX_ID,ControlFunc); for(size_t i=0;i<robot->drivers.size();i++) { char buf[256]; strcpy(buf,robot->driverNames[i].c_str()); driver_listbox->add_item(i,buf); } driver_value_spinner = glui->add_spinner_to_panel(panel,"Angle",GLUI_SPINNER_FLOAT,&driver_value,DRIVER_VALUE_SPINNER_ID,ControlFunc); driver_info = glui->add_statictext_to_panel(panel,"Info"); glui->add_checkbox("Draw geometry",&draw_geom); glui->add_checkbox("Draw COM",&draw_com); glui->add_checkbox("Draw frame",&draw_frame); glui->add_checkbox("Draw bboxes",&draw_bbs); glui->add_checkbox("Draw expanded",&draw_expanded,DRAW_EXPANDED_CHECKBOX_ID,ControlFunc); glui->add_checkbox("Draw collision tests",&draw_self_collision_tests); UpdateDriverValueGUI(); UpdateDriverInfoGUI(); return true; }
int main(int argc, char** argv) { simulatorPageCount = 0; while (g_testEntries[simulatorPageCount].createFcn != NULL) { ++simulatorPageCount; } simulatorPageIndex = b2Clamp(simulatorPageIndex, 0, simulatorPageCount-1); simulatorPageSelection = simulatorPageIndex; entry = g_testEntries + simulatorPageIndex; simulatorPage = entry->createFcn(); glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE); glutInitWindowSize(width, height); char title[32]; sprintf(title, "Simulert plankesorteringsanlegg"); mainWindow = glutCreateWindow(title); //glutSetOption (GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); glutDisplayFunc(SimulationLoop); GLUI_Master.set_glutReshapeFunc(Resize); GLUI_Master.set_glutKeyboardFunc(Keyboard); GLUI_Master.set_glutSpecialFunc(KeyboardSpecial); GLUI_Master.set_glutMouseFunc(Mouse); #ifdef FREEGLUT glutMouseWheelFunc(MouseWheel); #endif glutMotionFunc(MouseMotion); glutKeyboardUpFunc(KeyboardUp); glui = GLUI_Master.create_glui_subwindow( mainWindow, GLUI_SUBWINDOW_RIGHT ); glui->add_statictext("Tests"); GLUI_Listbox* testList = glui->add_listbox("", &simulatorPageSelection); glui->add_separator(); GLUI_Spinner* velocityIterationSpinner = glui->add_spinner("Vel Iters", GLUI_SPINNER_INT, &settings.velocityIterations); velocityIterationSpinner->set_int_limits(1, 500); GLUI_Spinner* positionIterationSpinner = glui->add_spinner("Pos Iters", GLUI_SPINNER_INT, &settings.positionIterations); positionIterationSpinner->set_int_limits(0, 100); GLUI_Spinner* hertzSpinner = glui->add_spinner("Hertz", GLUI_SPINNER_FLOAT, &settingsHz); hertzSpinner->set_float_limits(5.0f, 200.0f); glui->add_checkbox("Warm Starting", &settings.enableWarmStarting); glui->add_checkbox("Time of Impact", &settings.enableContinuous); glui->add_checkbox("Sub-Stepping", &settings.enableSubStepping); //glui->add_separator(); GLUI_Panel* drawPanel = glui->add_panel("Draw"); glui->add_checkbox_to_panel(drawPanel, "Shapes", &settings.drawShapes); glui->add_checkbox_to_panel(drawPanel, "Joints", &settings.drawJoints); glui->add_checkbox_to_panel(drawPanel, "AABBs", &settings.drawAABBs); glui->add_checkbox_to_panel(drawPanel, "Pairs", &settings.drawPairs); glui->add_checkbox_to_panel(drawPanel, "Contact Points", &settings.drawContactPoints); glui->add_checkbox_to_panel(drawPanel, "Contact Normals", &settings.drawContactNormals); glui->add_checkbox_to_panel(drawPanel, "Contact Forces", &settings.drawContactForces); glui->add_checkbox_to_panel(drawPanel, "Friction Forces", &settings.drawFrictionForces); glui->add_checkbox_to_panel(drawPanel, "Center of Masses", &settings.drawCOMs); glui->add_checkbox_to_panel(drawPanel, "Statistics", &settings.drawStats); glui->add_checkbox_to_panel(drawPanel, "Profile", &settings.drawProfile); int32 testCount = 0; SimulatorPageEntry* e = g_testEntries; while (e->createFcn) { testList->add_item(testCount, e->name); ++testCount; ++e; } glui->add_button("Pause", 0, Pause); glui->add_button("Single Step", 0, SingleStep); glui->add_button("Restart", 0, Restart); glui->add_button("Quit", 0,(GLUI_Update_CB)Exit); glui->add_separator(); glui->add_edittext( "Serialport:", GLUI_EDITTEXT_TEXT, serialport ); glui->add_button("Set serialport", 0, (GLUI_Update_CB)SetSerialport); glui->set_main_gfx_window( mainWindow ); // Use a timer to control the frame rate. glutTimerFunc(framePeriod, Timer, 0); glutMainLoop(); return 0; }
int main(int argc, char** argv) { /* standard GLUT initialization */ glutInit(&argc,argv); // Set up model Window glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); /* default, not needed */ glutInitWindowSize(W_MODEL, H_MODEL); glutInitWindowPosition(X_MODEL, Y_MODEL); modelWindow = glutCreateWindow("Mimicry"); /* window title */ glClearColor(0.5, 0.5, 0.5, 1); glutDisplayFunc(displayModel); glutReshapeFunc(reshapeModel); glutIdleFunc(0); // Set up statistics Window /* glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(W_STATS, H_STATS); glutInitWindowPosition(X_STATS, Y_STATS); statsWindow = glutCreateWindow("Statistics"); glClearColor(0, 0, 0, 1); glutDisplayFunc(displayStats); glutReshapeFunc(reshapeStats); */ glutKeyboardFunc(keyboard); // GLUI initialization glui = GLUI_Master.create_glui("Controls", 0, X_GLUI, Y_GLUI); // Initialization panel GLUI_Panel *initializationPanel = glui->add_panel("Initialization"); ctlGeneBankName = glui->add_edittext_to_panel(initializationPanel, "File ", GLUI_EDITTEXT_TEXT); ctlGeneBankName->set_w(150); ctlGeneBankName->enable(); ctlGeneBankName->set_text("initialconfig.xml"); glui->add_column_to_panel(initializationPanel, true); ctlStart = glui->add_button_to_panel(initializationPanel, "Start", START, control); ctlStop = glui->add_button_to_panel(initializationPanel, "Stop", STOP, control); ctlStop->disable(); ctlPause = glui->add_button_to_panel(initializationPanel, "Pause/Continue", PAUSE, control); ctlPause->disable(); // Run-time controls panel GLUI_Panel *runtimePanel = glui->add_panel("Runtime Parameters"); // Prey Runtime configuration panel GLUI_Panel *preyConfigPanel = glui->add_panel_to_panel(runtimePanel, "Prey Configuration"); GLUI_Spinner *preySize = glui->add_spinner_to_panel( preyConfigPanel, "Prey Size", GLUI_SPINNER_INT, &System::PREY_SIZE, PREY_SIZE, control); preySize->set_int_limits(1, 5); GLUI_Panel *preyReprodConfigPanel = glui->add_panel_to_panel(preyConfigPanel, "Reproduction"); GLUI_Spinner *preyReproductionAgeLimit = glui->add_spinner_to_panel( preyReprodConfigPanel, "Age Limit", GLUI_SPINNER_INT, &System::PREY_REPRODUCTION_AGE_LIMIT, PREY_REPRODUCTION_AGE_LIMIT, control); preyReproductionAgeLimit->set_int_limits(100, 10000); GLUI_Spinner *preyReproductionInterval = glui->add_spinner_to_panel( preyReprodConfigPanel, "Interval", GLUI_SPINNER_INT, &System::PREY_REPRODUCTION_INTERVAL, PREY_REPRODUCTION_INTERVAL, control); preyReproductionInterval->set_int_limits(100, 10000); GLUI_Panel *preyMutationRatePanel = glui->add_panel_to_panel(preyConfigPanel, "Mutation Rate"); GLUI_Spinner *patternMutationRate = glui->add_spinner_to_panel( preyMutationRatePanel, "Pattern", GLUI_SPINNER_FLOAT, &System::PATTERN_MUTATION_RATE, PATTERN_MUTATION_RATE, control); patternMutationRate->set_int_limits(0.01, 1.0); GLUI_Spinner *preyGenomeMutationRate = glui->add_spinner_to_panel( preyMutationRatePanel, "Genome", GLUI_SPINNER_FLOAT, &System::PREY_GENOME_MUTATION_RATE, PREY_GENOME_MUTATION_RATE, control); preyGenomeMutationRate->set_int_limits(0.01, 1.0); GLUI_Spinner *preyDemiseAge = glui->add_spinner_to_panel( preyConfigPanel, "Demise Age", GLUI_SPINNER_INT, &System::PREY_DEMISE_AGE, PREY_DEMISE_AGE, control); preyDemiseAge->set_int_limits(100, 10000); glui->add_column_to_panel(runtimePanel, true); // Predator Runtime configuration panel GLUI_Panel *predatorConfigPanel = glui->add_panel_to_panel(runtimePanel, "Predator Configuration"); GLUI_Panel *predatorReprodConfigPanel = glui->add_panel_to_panel(predatorConfigPanel, "Reproduction"); GLUI_Spinner *predatorReproductionAgeLimit = glui->add_spinner_to_panel( predatorReprodConfigPanel, "Age Limit", GLUI_SPINNER_INT, &System::PREDATOR_REPRODUCTION_AGE_LIMIT, PREDATOR_REPRODUCTION_AGE_LIMIT, control); predatorReproductionAgeLimit->set_int_limits(100, 10000); GLUI_Spinner *predatorReproductionInterval = glui->add_spinner_to_panel( predatorReprodConfigPanel, "Interval", GLUI_SPINNER_INT, &System::PREDATOR_REPRODUCTION_INTERVAL, PREDATOR_REPRODUCTION_INTERVAL, control); predatorReproductionInterval->set_int_limits(100, 10000); GLUI_Panel *hopfieldNetworkConfg = glui->add_panel_to_panel(predatorConfigPanel, "Memory Configurations"); GLUI_Spinner *predatorMinMemorySize = glui->add_spinner_to_panel( hopfieldNetworkConfg, "Minimum", GLUI_SPINNER_INT, &System::MIN_MEMORY_SIZE, MIN_MEMORY_SIZE, control); predatorMinMemorySize->set_int_limits(1, 20); GLUI_Spinner *predatorMaxMemorySize = glui->add_spinner_to_panel( hopfieldNetworkConfg, "Maximum", GLUI_SPINNER_INT, &System::MAX_MEMORY_SIZE, MAX_MEMORY_SIZE, control); predatorMaxMemorySize->set_int_limits(2, 20); GLUI_Spinner *predatorGenomeMutationRate = glui->add_spinner_to_panel( predatorConfigPanel, "Mutation Rate", GLUI_SPINNER_FLOAT, &System::PREDATOR_GENOME_MUTATION_RATE, PREDATOR_GENOME_MUTATION_RATE, control); predatorGenomeMutationRate->set_int_limits(0.01, 1.0); GLUI_Spinner *predatorDemiseAge = glui->add_spinner_to_panel( predatorConfigPanel, "Demise Age", GLUI_SPINNER_INT, &System::PREDATOR_DEMISE_AGE, PREDATOR_DEMISE_AGE, control); predatorDemiseAge->set_int_limits(100, 10000); glui->add_column(true); // Model view panel GLUI_Panel *modelViewPanel = glui->add_panel("Model view"); ctlRot = glui->add_rotation_to_panel(modelViewPanel, "Orientation", gluiRotation); //glui->add_column_to_panel(modelViewPanel, true); GLUI_Translation *ctlTranslateXY = glui->add_translation_to_panel( modelViewPanel, "XY position", GLUI_TRANSLATION_XY, gluiPosition); //glui->add_column_to_panel(modelViewPanel, true); GLUI_Translation *ctlTranslateZ = glui->add_translation_to_panel( modelViewPanel, "Zoom", GLUI_TRANSLATION_Z, &gluiPosition[2], ZOOM, control); glui->add_separator_to_panel(modelViewPanel); glui->add_button_to_panel(modelViewPanel, "Reset view", RESET, control); glui->add_checkbox_to_panel(modelViewPanel, "Update model", &updateModel); glui->add_checkbox_to_panel(modelViewPanel, "Update statistics", &updateStats); // Run-time controls panel GLUI_Panel *controlsPanel = glui->add_panel("Runtime Controls"); // View Selection panel GLUI_Panel *viewSelectionPanel = glui->add_panel_to_panel(controlsPanel, "View Selection"); glui->add_checkbox_to_panel(viewSelectionPanel, "Outline", &System::showOutline); glui->add_checkbox_to_panel(viewSelectionPanel, "View Cells", &System::showCells); // Reports panel GLUI_Panel *reportPanel = glui->add_panel_to_panel(controlsPanel, "Reports"); glui->add_button_to_panel(reportPanel, "Rings", RING_REPORT, control); ctlTranslateXY->set_speed(0.1); ctlTranslateZ->set_speed(0.1); /* display callback invoked when window opened */ glutMainLoop(); /* enter event loop */ return 0; }
int main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutInitWindowPosition(50, 50); glutInitWindowSize(WIN_WIDTH, WIN_HEIGHT); main_window = glutCreateWindow("OBJ Loader"); glutDisplayFunc(myGlutDisplay); glutReshapeFunc(myGlutReshape); glutMouseFunc(myGlutMouse); glutMotionFunc(myGlutMotion); initScene(); Objects.push_back(Object()); glui = GLUI_Master.create_glui("OBJ Loader GUI", 0, 600, 50); GLUI_Panel *objPanel = glui->add_panel(""); GLUI_Panel *objPanel2 = glui->add_panel_to_panel(objPanel, "", 0); objFileNameTextField = glui->add_edittext_to_panel(objPanel2, "Filename:",GLUI_EDITTEXT_TEXT,NULL,OBJ_TEXTFIELD,textCB); objFileNameTextField->set_text("cow"); glui->add_button_to_panel(objPanel2, "Load", LOAD_BUTTON, buttonCB); glui->add_button_to_panel(objPanel2, "Screenshot (or it didn't happen)", SCREENSHOT, buttonCB); glui->add_column_to_panel(objPanel, 0); GLUI_Panel *projPanel = glui->add_panel_to_panel(objPanel, "", 0); GLUI_RadioGroup *projGroup = glui->add_radiogroup_to_panel(projPanel, (int*) &projType, -1, projCB); glui->add_radiobutton_to_group(projGroup, "Orthographic"); glui->add_radiobutton_to_group(projGroup, "Perspective"); projGroup->set_int_val(ORTHO); GLUI_Spinner *fovSpinner = glui->add_spinner_to_panel(projPanel, "FOV", GLUI_SPINNER_INT, &fov, FOV, projCB); fovSpinner->set_int_limits(FOVMIN, FOVMAX); fovSpinner->set_int_val(30); glui->add_column_to_panel(projPanel, 0); GLUI_Translation *scale = glui->add_translation_to_panel(projPanel, "Scale", GLUI_TRANSLATION_Y , &scaleFactor, -1, (GLUI_Update_CB) projCB); scale->set_speed(0.005f); GLUI_Panel *lightingPanel = glui->add_panel("", 0); GLUI_Panel *objMaterialPanel = glui->add_panel_to_panel(lightingPanel, "Object material"); GLUI_Panel *objDiffusePanel = glui->add_panel_to_panel(objMaterialPanel, "Diffuse"); GLUI_Spinner *kdRedValue = glui->add_spinner_to_panel(objDiffusePanel, "Red", GLUI_SPINNER_FLOAT, &objectMat.diffuse[0], 0, colorCB); kdRedValue->set_float_limits(0.f, 1.f); kdRedValue->set_float_val(1.f); GLUI_Spinner *kdGreenValue = glui->add_spinner_to_panel(objDiffusePanel, "Green", GLUI_SPINNER_FLOAT, &objectMat.diffuse[1], 0, colorCB); kdGreenValue->set_float_limits(0.f, 1.f); kdGreenValue->set_float_val(1.f); GLUI_Spinner *kdBlueValue = glui->add_spinner_to_panel(objDiffusePanel, "Blue", GLUI_SPINNER_FLOAT, &objectMat.diffuse[2], 0, colorCB); kdBlueValue->set_float_limits(0.f, 1.f); kdBlueValue->set_float_val(1.f); GLUI_Panel *objAmbientPanel = glui->add_panel_to_panel(objMaterialPanel, "Ambient"); GLUI_Spinner *kaRedValue = glui->add_spinner_to_panel(objAmbientPanel, "Red", GLUI_SPINNER_FLOAT, &objectMat.ambient[0], 0, colorCB); kaRedValue->set_float_limits(0.f, 1.f); kaRedValue->set_float_val(1.f); GLUI_Spinner *kaGreenValue = glui->add_spinner_to_panel(objAmbientPanel, "Green", GLUI_SPINNER_FLOAT, &objectMat.ambient[1], 0, colorCB); kaGreenValue->set_float_limits(0.f, 1.f); kaGreenValue->set_float_val(1.f); GLUI_Spinner *kaBlueValue = glui->add_spinner_to_panel(objAmbientPanel, "Blue", GLUI_SPINNER_FLOAT, &objectMat.ambient[2], 0, colorCB); kaBlueValue->set_float_limits(0.f, 1.f); kaBlueValue->set_float_val(1.f); GLUI_Panel *objSpecularPanel = glui->add_panel_to_panel(objMaterialPanel, "Specular"); GLUI_Spinner *ksRedValue = glui->add_spinner_to_panel(objSpecularPanel, "Red", GLUI_SPINNER_FLOAT, &objectMat.specular[0], 0, colorCB); ksRedValue->set_float_limits(0.f, 1.f); ksRedValue->set_float_val(1.f); GLUI_Spinner *ksGreenValue = glui->add_spinner_to_panel(objSpecularPanel, "Green", GLUI_SPINNER_FLOAT, &objectMat.specular[1], 0, colorCB); ksGreenValue->set_float_limits(0.f, 1.f); ksGreenValue->set_float_val(1.f); GLUI_Spinner *ksBlueValue = glui->add_spinner_to_panel(objSpecularPanel, "Blue", GLUI_SPINNER_FLOAT, &objectMat.specular[2], 0, colorCB); ksBlueValue->set_float_limits(0.f, 1.f); ksBlueValue->set_float_val(1.f); glui->add_column_to_panel(lightingPanel,0); GLUI_Panel *lightPanel = glui->add_panel_to_panel(lightingPanel, "Light source"); GLUI_Panel *lightDiffusePanel = glui->add_panel_to_panel(lightPanel, "Diffuse"); GLUI_Spinner *ldRedValue = glui->add_spinner_to_panel(lightDiffusePanel, "Red", GLUI_SPINNER_FLOAT, &lightCoeffs.diffuse[0], -1, colorCB); ldRedValue->set_float_limits(0.f, 1.f); ldRedValue->set_float_val(1.f); GLUI_Spinner *ldGreenValue = glui->add_spinner_to_panel(lightDiffusePanel, "Green", GLUI_SPINNER_FLOAT, &lightCoeffs.diffuse[1], -1, colorCB); ldGreenValue->set_float_limits(0.f, 1.f); ldGreenValue->set_float_val(1.f); GLUI_Spinner *ldBlueValue = glui->add_spinner_to_panel(lightDiffusePanel, "Blue", GLUI_SPINNER_FLOAT, &lightCoeffs.diffuse[2], -1, colorCB); ldBlueValue->set_float_limits(0.f, 1.f); ldBlueValue->set_float_val(1.f); GLUI_Panel *lightAmbientPanel = glui->add_panel_to_panel(lightPanel, "Ambient"); GLUI_Spinner *laRedValue = glui->add_spinner_to_panel(lightAmbientPanel, "Red", GLUI_SPINNER_FLOAT, &lightCoeffs.ambient[0], -1, colorCB); laRedValue->set_float_limits(0.f, 1.f); laRedValue->set_float_val(1.f); GLUI_Spinner *laGreenValue = glui->add_spinner_to_panel(lightAmbientPanel, "Green", GLUI_SPINNER_FLOAT, &lightCoeffs.ambient[1], -1, colorCB); laGreenValue->set_float_limits(0.f, 1.f); laGreenValue->set_float_val(1.f); GLUI_Spinner *laBlueValue = glui->add_spinner_to_panel(lightAmbientPanel, "Blue", GLUI_SPINNER_FLOAT, &lightCoeffs.ambient[2], -1, colorCB); laBlueValue->set_float_limits(0.f, 1.f); laBlueValue->set_float_val(1.f); GLUI_Panel *lightSpecularPanel = glui->add_panel_to_panel(lightPanel, "Specular"); GLUI_Spinner *lsRedValue = glui->add_spinner_to_panel(lightSpecularPanel, "Red", GLUI_SPINNER_FLOAT, &lightCoeffs.specular[0], -1, colorCB); lsRedValue->set_float_limits(0.f, 1.f); lsRedValue->set_float_val(1.f); GLUI_Spinner *lsGreenValue = glui->add_spinner_to_panel(lightSpecularPanel, "Green", GLUI_SPINNER_FLOAT, &lightCoeffs.specular[1], -1, colorCB); lsGreenValue->set_float_limits(0.f, 1.f); lsGreenValue->set_float_val(1.f); GLUI_Spinner *lsBlueValue = glui->add_spinner_to_panel(lightSpecularPanel, "Blue", GLUI_SPINNER_FLOAT, &lightCoeffs.specular[2], -1, colorCB); lsBlueValue->set_float_limits(0.f, 1.f); lsBlueValue->set_float_val(1.f); GLUI_Panel *texturingPanel = glui->add_panel("Texturing"); GLUI_Listbox *textureListbox = glui->add_listbox_to_panel(texturingPanel, "Texture", (int*)&texture, -1, textureCB); textureListbox->add_item(NOTEXTURE, "No texture"); textureListbox->add_item(OSU, "OSU"); textureListbox->add_item(EARTH, "EARTH"); textureListbox->add_item(WOOD, "WOOD"); textureListbox->set_int_val(NOTEXTURE); GLUI_Panel *texFiltersPanel = glui->add_panel_to_panel(texturingPanel, "", 0); GLUI_Panel *minFilterPanel = glui->add_panel_to_panel(texFiltersPanel, "Minifying filter", 1); GLUI_RadioGroup *minFilterGroup = glui->add_radiogroup_to_panel(minFilterPanel, (int*) &texMinFilter, -1, textureCB); glui->add_radiobutton_to_group(minFilterGroup, "Linear"); glui->add_radiobutton_to_group(minFilterGroup, "Nearest"); minFilterGroup->set_int_val(LINEAR); GLUI_Panel *magFilterPanel = glui->add_panel_to_panel(texFiltersPanel, "Magnifying filter", 1); GLUI_RadioGroup *magFilterGroup = glui->add_radiogroup_to_panel(magFilterPanel, (int*) &texMagFilter, -1, textureCB); glui->add_radiobutton_to_group(magFilterGroup, "Linear"); glui->add_radiobutton_to_group(magFilterGroup, "Nearest"); magFilterGroup->set_int_val(LINEAR); glui->add_column_to_panel(texFiltersPanel, 0); GLUI_Panel *texWrapSPanel = glui->add_panel_to_panel(texFiltersPanel, "Wrapping S", 1); GLUI_RadioGroup *texWrapSGroup = glui->add_radiogroup_to_panel(texWrapSPanel, (int*) &texWrap_S, -1, textureCB); glui->add_radiobutton_to_group(texWrapSGroup, "Repeat"); glui->add_radiobutton_to_group(texWrapSGroup, "Clamp to edge"); texWrapSGroup->set_int_val(CLAMPTOEDGE); GLUI_Panel *texWrapTPanel = glui->add_panel_to_panel(texFiltersPanel, "Wrapping T", 1); GLUI_RadioGroup *texWrapTGroup = glui->add_radiogroup_to_panel(texWrapTPanel, (int*) &texWrap_T, -1, textureCB); glui->add_radiobutton_to_group(texWrapTGroup, "Repeat"); glui->add_radiobutton_to_group(texWrapTGroup, "Clamp to edge"); texWrapTGroup->set_int_val(CLAMPTOEDGE); GLUI_Listbox *texEnvListbox = glui->add_listbox_to_panel(texturingPanel, "Environment", (int*)&texEnv, -1, textureCB); texEnvListbox->add_item(REPLACE, "GL_REPLACE"); texEnvListbox->add_item(MODULATE, "GL_MODULATE"); texEnvListbox->add_item(DECAL, "GL_DECAL"); texEnvListbox->add_item(BLEND, "GL_BLEND"); texEnvListbox->set_int_val(MODULATE); GLUI_Listbox *texGenListbox = glui->add_listbox_to_panel(texturingPanel, "UV Generation", (int*)&texGen, -1, textureCB); texGenListbox->add_item(OBJECT, "Object Linear"); texGenListbox->add_item(EYE, "Eye Linear"); texGenListbox->add_item(SPHERE, "Sphere Map"); texGenListbox->set_int_val(OBJECT); GLUI_Panel *shadingPanel = glui->add_panel("Shading"); GLUI_RadioGroup *shadingGroup = glui->add_radiogroup_to_panel(shadingPanel, (int*) &shadingModel, -1, shadingCB); glui->add_radiobutton_to_group(shadingGroup, "Flat"); glui->add_radiobutton_to_group(shadingGroup, "Smooth"); shadingGroup->set_int_val(SMOOTH); GLUI_Listbox *shaderListbox = glui->add_listbox_to_panel(shadingPanel, "Shader", (int*)&shader, -1, shadingCB); shaderListbox->add_item(NOSHADER, "Fixed function"); shaderListbox->add_item(PASS_THROUGH, "Pass through"); shaderListbox->add_item(DIFFUSE, "Lambert illumination"); shaderListbox->add_item(PHONG, "Phong illumination"); shaderListbox->add_item(TOON, "Toon shading"); shaderListbox->add_item(PROCEDURAL, "Procedural texture"); shaderListbox->set_int_val(PASS_THROUGH); glui->set_main_gfx_window(main_window); // We register the idle callback with GLUI, *not* with GLUT GLUI_Master.set_glutIdleFunc(NULL); glui->sync_live(); glutMainLoop(); return EXIT_SUCCESS; }
int main(int argc, char* argv[]) { /****************************************/ /* Initialize GLUT and create window */ /****************************************/ glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutInitWindowPosition(80, 80); glutInitWindowSize(windowWidth, windowHeight); int main_window = glutCreateWindow("Rendering Test"); glewInit(); glutDisplayFunc(myGlutDisplay); glutMotionFunc(myGlutMotion); glutReshapeFunc(myGlutReshape); glutPassiveMotionFunc(myGlutPassiveMotion); glutMouseWheelFunc(myGlutMouseWheel); glutMouseFunc(myGlutMouse); glutKeyboardFunc(myGlutKeyboard); glEnable(GL_DEPTH_TEST); /****************************************/ /* Here's the GLSL code */ /****************************************/ geomFb.AddExtraDrawTexture(GL_RGBA32F, GL_RGBA, GL_FLOAT, GL_NEAREST, GL_CLAMP_TO_EDGE); geomFb.AddExtraDrawTexture(GL_RGBA32F, GL_RGBA, GL_FLOAT, GL_NEAREST, GL_CLAMP_TO_EDGE); glClampColor(GL_CLAMP_READ_COLOR, GL_FALSE); glClampColor(GL_CLAMP_VERTEX_COLOR, GL_FALSE); glClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); /****************************************/ /* Loading Data */ /****************************************/ ssaoPass.Build(); blurPass.Build(); lightingPass.Build(); #ifdef TRACK trackBall.SetRotationMatrix(MyMatrixf::RotateMatrix(90, 1, 0, 0)); trackBall.ScaleMultiply(1.3); MyTracks tractData; MyBitmap bitmap; bitmap.Open("..\\SSAO\\data\\diverging.bmp"); gTex = MyTexture::MakeGLTexture(&bitmap); //tractData.Read("data\\normal_s3.data"); tractData.Read("C:\\Users\\GuohaoZhang\\Dropbox\\data\\normal_s4.tensorinfo"); tractData.AppendTrackColor("C:\\Users\\GuohaoZhang\\Dropbox\\data\\normal_s4_boy.data"); tractData.Save("C:\\Users\\GuohaoZhang\\Dropbox\\data\\normal_s4_tensorboy.trk"); return 1; tractData.Read("C:\\Users\\GuohaoZhang\\Dropbox\\data\\normal_s3_tensorboy_RevZ.trk"); //tractData.Read("data\\normal_s5.tensorinfo"); //tractData.Read("data\\normal_s5_2pt.tensorinfo"); //tractData.Read("data\\cFile.tensorinfo"); //tractData.Read("C:\\Users\\GuohaoZhang\\Desktop\\tmpdata\\dti.trk"); //tractData.Read("C:\\Users\\GuohaoZhang\\Desktop\\tmpdata\\ACR.trk"); //tractData.Read("dti_20_0995.data"); track.SetTracts(&tractData); track.SetTexture(gTex); //track.SetShape(MyTractVisBase::TRACK_SHAPE_LINE); track.SetShape(MyTractVisBase::TrackShape(trackShape + 1)); track.ComputeGeometry(); track.LoadShader(); track.LoadGeometry(); trackLine.SetTracts(&tractData); trackLine.SetShape(MyTractVisBase::TRACK_SHAPE_LINE); trackLine.ComputeGeometry(); trackLine.LoadShader(); trackLine.LoadGeometry(); track.SetToInfluence(tractEncoding); MyVec3f center = track.GetTracts()->GetBoundingBox().GetCenter(); cout << "Center: " << center[0] << ", " << center[1] << ", " << center[2] << endl; #endif #ifdef MESH gTex = MakeTexture("2dir_128.bmp"); meshPrecision = 0.01; //mesh.Read("data\\lh.trans.pial.obj"); mesh.Read("data\\lh.pial.DK.fusiform_trans.obj"); //mesh.Read("lh.pial.obj"); //mesh.Read("data\\lh.trans.pial.obj"); //MyMesh mesh2; //mesh2.Read("data\\rh.trans.pial.obj"); //mesh.Merge(mesh2); mesh.MergeVertices(meshPrecision); mesh.GenPerVertexNormal(); //mesh.Write("data\\rh.trans_wnormal.pial.obj"); mesh.CompileShader(); mesh.mTexture = gTex; mesh.Build(); //glEnable(GL_BLEND); //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); #endif /****************************************/ /* Here's the GLUI code */ /****************************************/ printf("GLUI version: %3.2f\n", GLUI_Master.get_version()); GLUI_Master.set_glutDisplayFunc(myGlutDisplay); GLUI_Master.set_glutReshapeFunc(myGlutReshape); GLUI_Master.set_glutKeyboardFunc(myGlutKeyboard); GLUI_Master.set_glutSpecialFunc(NULL); GLUI_Master.set_glutMouseFunc(myGlutMouse); glui = GLUI_Master.create_glui_subwindow(main_window, GLUI_SUBWINDOW_RIGHT); glui->set_main_gfx_window(main_window); // add panels for parameter tunning panel[0] = new GLUI_Panel(glui, "Rendering Mode"); GLUI_Spinner* dsrSpinner = new GLUI_Spinner( panel[0], "DSR Index", GLUI_SPINNER_INT, &dsrIndex, -1, changeDsr); dsrSpinner->set_int_limits(1, 4); GLUI_RadioGroup* radioGroup = new GLUI_RadioGroup(panel[0], &renderIdx, 0, switchRenderMode); new GLUI_RadioButton(radioGroup, "Geometry Pass"); new GLUI_RadioButton(radioGroup, "SSAO Pass"); new GLUI_RadioButton(radioGroup, "Blur Pass"); new GLUI_RadioButton(radioGroup, "Lighting Pass"); new GLUI_Button(panel[0], "Reset All", -1, resetRenderingParameters); new GLUI_Button(panel[0], "Reset Shaders", -1, resetShaders); // geometry pass panel[1] = new GLUI_Panel(glui, "Geometry Pass"); new GLUI_Button(panel[1], "Reset", 0, resetRenderingParameters); new GLUI_Checkbox(panel[1], "Cull Backface", &cullface, -1, changeCullface); new GLUI_Checkbox(panel[1], "Draw Tracts", &bdrawTracks, -1, reRender); new GLUI_Checkbox(panel[1], "Draw Axes", &bdrawAxes, -1, reRender); #ifdef MESH GLUI_Spinner* meshPrecisionSpinner = new GLUI_Spinner (panel[1], "Mesh Detail", GLUI_SPINNER_FLOAT, &meshPrecision, -1, changeMeshPrecision); meshPrecisionSpinner->set_float_limits(0.01, 10); #endif #ifdef TRACK GLUI_RadioGroup* shapeRadioGroup = new GLUI_RadioGroup(panel[1], &trackShape, 0, changeTrackShape); new GLUI_RadioButton(shapeRadioGroup, "Line"); new GLUI_RadioButton(shapeRadioGroup, "Tube"); new GLUI_RadioButton(shapeRadioGroup, "Superquadric"); GLUI_RadioGroup* encodingRadioGroup = new GLUI_RadioGroup(panel[1], &tractEncoding, 0, changeTractEncoding); new GLUI_RadioButton(encodingRadioGroup, "Boy's"); new GLUI_RadioButton(encodingRadioGroup, "Color"); new GLUI_RadioButton(encodingRadioGroup, "Size"); new GLUI_RadioButton(encodingRadioGroup, "Texture"); tubeParameterPanel = new GLUI_Panel(panel[1], "Tube Parameters"); new GLUI_StaticText(tubeParameterPanel, "Tube Radius"); GLUI_Scrollbar* tubeRadiusSlider = new GLUI_Scrollbar (tubeParameterPanel, "Tube Radius", GLUI_SCROLL_HORIZONTAL, &(track.mTrackRadius), -1, reRender); tubeRadiusSlider->set_float_limits(0, 1); GLUI_Spinner* boxOpacitySpinner = new GLUI_Spinner( tubeParameterPanel, "Opacity Index", GLUI_SPINNER_INT, &boxOpacityIndex, -1, reRender); boxOpacitySpinner->set_int_limits(0, 2); GLUI_Spinner* trackFaceSpinner = new GLUI_Spinner( tubeParameterPanel, "Number Faces", GLUI_SPINNER_INT, &trackFaces, -1, changeTrackShape); trackFaceSpinner->set_int_limits(2, 20); trackFaceSpinner->set_int_val(track.GetNumberFaces()); #endif // ssao pass panel[2] = new GLUI_Panel(glui, "SSAO Pass"); new GLUI_Button(panel[2], "Reset", 1, resetRenderingParameters); new GLUI_StaticText(panel[2], "Sample Radius"); GLUI_Scrollbar* sampleRadiusSlider = new GLUI_Scrollbar (panel[2], "Sample Radius", GLUI_SCROLL_HORIZONTAL, &(ssaoPass.mSampleRadius), -1, reRender); sampleRadiusSlider->set_float_limits(0, 100); new GLUI_StaticText(panel[2], "Occlusion Power"); GLUI_Scrollbar* occulusioPowerSlider = new GLUI_Scrollbar (panel[2], "Occlusion Power", GLUI_SCROLL_HORIZONTAL, &(ssaoPass.mOcclusionPower), -1, reRender); occulusioPowerSlider->set_float_limits(0, 4); // blur pass panel[3] = new GLUI_Panel(glui, "Blur Pass"); new GLUI_Button(panel[3], "Reset", 2, resetRenderingParameters); GLUI_Spinner* blurRadiusSpinner = new GLUI_Spinner (panel[3], "Blur Radius (Pixel)", GLUI_SPINNER_INT, &(blurPass.mBlurRadius), -1, reRender); blurRadiusSpinner->set_int_limits(0, 20); // lighting pass lightingPass.mAmbient = 0.4; lightingPass.mDiffuse = 0.6; lightingPass.mSpecular = 0; lightingPass.mUseSsao = 1; panel[4] = new GLUI_Panel(glui, "Lighting Pass"); new GLUI_Button(panel[4], "Reset", 3, resetRenderingParameters); new GLUI_Checkbox(panel[4], "Normalize Intensity", &lightComponentRatioControl, -1, changeLightComponent); new GLUI_Checkbox(panel[4], "Use SSAO", &lightingPass.mUseSsao, -1, changeLightComponent); new GLUI_StaticText(panel[4], "Light Intensity"); GLUI_Scrollbar* lightIntensitySlider = new GLUI_Scrollbar (panel[4], "Light Intensity", GLUI_SCROLL_HORIZONTAL, &(lightingPass.mLightItensity), -1, reRender); lightIntensitySlider->set_float_limits(0, 10); new GLUI_StaticText(panel[4], "Ambient"); lightComponentSlider[0] = new GLUI_Scrollbar (panel[4], "Ambient", GLUI_SCROLL_HORIZONTAL, &(lightingPass.mAmbient), 0, changeLightComponent); lightComponentSlider[0]->set_float_limits(0, 1); new GLUI_StaticText(panel[4], "Diffuse"); lightComponentSlider[1] = new GLUI_Scrollbar (panel[4], "Diffuse", GLUI_SCROLL_HORIZONTAL, &(lightingPass.mDiffuse), 1, changeLightComponent); lightComponentSlider[1]->set_float_limits(0, 1); new GLUI_StaticText(panel[4], "Specular"); lightComponentSlider[2] = new GLUI_Scrollbar (panel[4], "Specular", GLUI_SCROLL_HORIZONTAL, &(lightingPass.mSpecular), 2, changeLightComponent); lightComponentSlider[2]->set_float_limits(0, 1); new GLUI_StaticText(panel[4], "Shininess"); GLUI_Scrollbar* shininessSlider = new GLUI_Scrollbar (panel[4], "Shininess", GLUI_SCROLL_HORIZONTAL, &(lightingPass.mShininess), -1, changeLightComponent); shininessSlider->set_float_limits(0, 128); // set init state right switchRenderMode(renderIdx); glutMainLoop(); return EXIT_SUCCESS; }
/** Sets up the GLUI window. */ void InitGlui() { //User Input Section GLUI_Panel *UserInput; GLUI_Rollout *UserInputRollout; //GLUI_Rollout * ReadInFileRollout; //Visualization Settings: GLUI_Panel *settings; //Transformation Settings: GLUI_Panel * transformationPanel; GLUI_Rollout * TransformationRollout; GLUI_Rotation *rotation; GLUI_Translation *trans, *scale; //Color Options Settings: GLUI_Rollout * ColorOptions; GLUI_Spinner * backgroundColorSpinnerR; GLUI_Spinner * backgroundColorSpinnerG; GLUI_Spinner * backgroundColorSpinnerB; GLUI_Spinner * boxColorSpinner; //Graphics Options Settings: GLUI_Panel * graphicsOptions; //Graphics Rollouts: GLUI_Panel * CustomSettings; GLUI_Rollout * ArrowSettings; GLUI_Rollout * AnimationSettings; GLUI_Rollout * IsosurfaceSettings; GLUI_Rollout * PointsSettings; GLUI_Rollout * StreamlineSettings; GLUI_Rollout * VectorBlobSettings; GLUI_Rollout * CuttingPlaneSettings; //ObjFileSettings: //GLUI_Panel * ObjFileSettings; //Arrow Settings: GLUI_Spinner * spinArrowLength; GLUI_Spinner * spinNumPoints; GLUI_Spinner * spinMinVector; GLUI_Spinner * spinMaxVector; //GLUI_Spinner * alphaVector; //Isosurface Settings GLUI_Spinner * spinIsoValue; GLUI_Spinner * spinNumContours; GLUI_Spinner * spinIsoResolution; //GLUI_Spinner * spinZPlaneVal; //Streamline Controls: GLUI_Spinner * spinNumStreamlines; //Probe Controls: //GLUI_Panel * probePanel; GLUI_Spinner * ProbeX; GLUI_Spinner * ProbeY; GLUI_Spinner * ProbeZ; //Vector Sheet Controls: //GLUI_Spinner * VectorBlobTime; GLUI_Spinner * VectorBlobXLoc; GLUI_Spinner * VectorBlobYLoc; GLUI_Spinner * VectorBlobZLoc; GLUI_Spinner * VectorBlobXVec; GLUI_Spinner * VectorBlobYVec; GLUI_Spinner * VectorBlobZVec; //Cutting Plane Controls: //GLUI_Spinner * VectorBlobTime; GLUI_Spinner * CuttingPlaneXLoc; GLUI_Spinner * CuttingPlaneYLoc; GLUI_Spinner * CuttingPlaneZLoc; GLUI_Spinner * CuttingPlaneXVec; GLUI_Spinner * CuttingPlaneYVec; GLUI_Spinner * CuttingPlaneZVec; GLUI_Spinner * Tolerence; GLUI_Spinner * ContDist; //dot point animation controls: GLUI_Spinner * dotPointColorSpinnerR; GLUI_Spinner * dotPointColorSpinnerG; //GLUI_Spinner * dotPointColorSpinnerB; //Strings for Sliders: //char tempstr[128]; //char xstr[128]; //char ystr[128]; //char zstr[128]; //char radstr[128]; //char gradstr[128]; //char vecstr[128]; // setup the glui window: glutInitWindowPosition(Framework::instance()->INIT_WINDOW_SIZE + 50, 0); TestGlui = GLUI_Master.create_glui((char *)Framework::instance()->GLUITITLE); TestGlui->add_statictext((char *)Framework::instance()->GLUITITLE); //Here is Where the User Defined UserInputRollout = TestGlui->add_rollout("User Input Options"); UserInput = TestGlui->add_panel_to_panel(UserInputRollout, "User Input Options"); TestGlui->add_checkbox_to_panel(UserInput, "Use Prism Space Definer", &Framework::instance()->usePrism); TestGlui->add_checkbox_to_panel(UserInput, "Use Point Grid", &Framework::instance()->useGrid); Framework::instance()->spaceEditText = TestGlui->add_edittext_to_panel(UserInput, "Space Definer Equation:", GLUI_EDITTEXT_TEXT, Framework::instance()->SpaceDefinerString); Framework::instance()->spaceEditText->set_w(400); Framework::instance()->vectorEditText = TestGlui->add_edittext_to_panel(UserInput,"Vector Definer Equation:", GLUI_EDITTEXT_TEXT, Framework::instance()->VectorDefinerString); Framework::instance()->vectorEditText->set_w(400); GLUI_Panel* buttons = TestGlui->add_panel_to_panel(UserInput, ""); TestGlui->add_column_to_panel(buttons, 0); TestGlui->add_button_to_panel(buttons, "Reset", 0, ((GLUI_Update_CB)MyButtons)); TestGlui->add_column_to_panel(buttons, 0); TestGlui->add_button_to_panel(buttons, "Render", 1, ((GLUI_Update_CB)MyButtons)); TestGlui->add_column_to_panel(buttons, 0); TestGlui->add_button_to_panel(buttons, "Get File", 3, ((GLUI_Update_CB)MyButtons)); //Visualization Settings: TestGlui->add_separator(); settings = TestGlui->add_panel("Visual Settings"); TestGlui->add_column_to_panel(settings, 0); TestGlui->add_checkbox_to_panel(settings, "Axes", &Framework::instance()->AxesOn); TestGlui->add_column_to_panel(settings, 0); TestGlui->add_checkbox_to_panel(settings, "Box", &Framework::instance()->BoxOn); TestGlui->add_column_to_panel(settings,0); TestGlui->add_checkbox_to_panel(settings, "Perspective", &Framework::instance()->WhichProjection); TestGlui->add_column_to_panel(settings, 0); TestGlui->add_checkbox_to_panel(settings, "Intensity Depth Cue", &Framework::instance()->DepthCueOn); //Transformation Settings: TransformationRollout = TestGlui->add_rollout("Transformation", 1); transformationPanel = TestGlui->add_panel_to_panel(TransformationRollout, "Object Transformation"); TestGlui->add_column_to_panel(transformationPanel, 0); rotation = TestGlui->add_rotation_to_panel(transformationPanel, "Rotation", (float *)Framework::instance()->RotMatrix); rotation->set_spin(1.0); rotation->reset(); TestGlui->add_column_to_panel(transformationPanel, 0); scale = TestGlui->add_translation_to_panel(transformationPanel, "Scale", GLUI_TRANSLATION_Y, &Framework::instance()->Scale2); scale->set_speed(0.005f); TestGlui->add_column_to_panel(transformationPanel, 0); trans = TestGlui->add_translation_to_panel(transformationPanel, "Trans XY", GLUI_TRANSLATION_XY, &Framework::instance()->TransXYZ[0]); trans->set_speed(0.05f); TestGlui->add_column_to_panel(transformationPanel, 0); trans = TestGlui->add_translation_to_panel(transformationPanel, "Trans Z", GLUI_TRANSLATION_Z, &Framework::instance()->TransXYZ[2]); trans->set_speed(0.05f); //Color Settings Rollout: TestGlui->add_separator(); ColorOptions = TestGlui->add_rollout("Color Settings", 0); TestGlui->add_checkbox_to_panel(ColorOptions, "Alternate Color Scheme", &Framework::instance()->ColorAlternate, 1, CheckboxCallback); TestGlui->add_separator(); backgroundColorSpinnerR = TestGlui->add_spinner_to_panel(ColorOptions, "Background Color R", GLUI_SPINNER_FLOAT, &Framework::instance()->backgroundColorR); backgroundColorSpinnerR->set_float_limits(0.0, 1.0); backgroundColorSpinnerR ->set_speed(0.05); backgroundColorSpinnerG = TestGlui->add_spinner_to_panel(ColorOptions, "Background Color G", GLUI_SPINNER_FLOAT, &Framework::instance()->backgroundColorG); backgroundColorSpinnerG->set_float_limits(0.0, 1.0); backgroundColorSpinnerG->set_speed(0.05); backgroundColorSpinnerB = TestGlui->add_spinner_to_panel(ColorOptions, "Background Color B", GLUI_SPINNER_FLOAT, &Framework::instance()->backgroundColorB); backgroundColorSpinnerB->set_float_limits(0.0, 1.0); backgroundColorSpinnerB->set_speed(0.05); boxColorSpinner = TestGlui->add_spinner_to_panel(ColorOptions, "Box And Axes Color", GLUI_SPINNER_FLOAT, &Framework::instance()->boxColor); boxColorSpinner->set_float_limits(0.0, 1.0); boxColorSpinner->set_speed(0.05); //Graphics Options Panel: graphicsOptions = TestGlui->add_panel("Grahics Options"); TestGlui->add_column_to_panel(graphicsOptions, 0); TestGlui->add_checkbox_to_panel(graphicsOptions, "Use Arrows", &Framework::instance()->useArrows); TestGlui->add_checkbox_to_panel(graphicsOptions, "Use Animation", &Framework::instance()->useAnimation); TestGlui->add_checkbox_to_panel(graphicsOptions, "Use CuttingPlane", &Framework::instance()->useCuttingPlane); TestGlui->add_column_to_panel(graphicsOptions, 0); TestGlui->add_checkbox_to_panel(graphicsOptions, "Use Isosurfaces", &Framework::instance()->useIsosurfaces); TestGlui->add_checkbox_to_panel(graphicsOptions, "Use Points", &Framework::instance()->usePoints); TestGlui->add_checkbox_to_panel(graphicsOptions, "Use Streamlines", &Framework::instance()->useStreamlines); TestGlui->add_column_to_panel(graphicsOptions, 0); TestGlui->add_checkbox_to_panel(graphicsOptions, "Use VectorBlob", &Framework::instance()->useVectorBlob, 1, SpinnerCallback); TestGlui->add_checkbox_to_panel(graphicsOptions, "Use VectorSheet", &Framework::instance()->useVectorSheet); CustomSettings = TestGlui->add_panel("", 0); ArrowSettings = TestGlui->add_rollout_to_panel(CustomSettings, "Arrow Settings", 0); ArrowSettings->set_w(200); AnimationSettings = TestGlui->add_rollout_to_panel(CustomSettings, "Animation Settings", 0); AnimationSettings->set_w(200); IsosurfaceSettings = TestGlui->add_rollout_to_panel(CustomSettings, "Isosurface Settings", 0); IsosurfaceSettings->set_w(200); PointsSettings = TestGlui->add_rollout_to_panel(CustomSettings, "Points Settings", 0); PointsSettings->set_w(200); StreamlineSettings = TestGlui->add_rollout_to_panel(CustomSettings, "Streamline Settings", 0); StreamlineSettings->set_w(200); VectorBlobSettings = TestGlui->add_rollout_to_panel(CustomSettings, "Vector Blob Settings", 0); VectorBlobSettings ->set_w(200); CuttingPlaneSettings = TestGlui->add_rollout_to_panel(CustomSettings, "Cutting Plane Settings", 0); CuttingPlaneSettings->set_w(200); //Arrow Settings: //TRadLowHigh[0] = VecTest[0]; //TRadLowHigh[1] = VecTest[1]; /* printf("Before Sliders are initialize, Value of RadLowHigh[0] is %f, RadLowHigh[1] is %f, VecTest[0] is %f, VecTest[1] is %f\n", TRadLowHigh[0], TRadLowHigh[1], VecTest[0], VecTest[1]); TRadSlider = TestGlui->add_slider_to_panel(ArrowSettings, true, GLUI_HSLIDER_FLOAT, VecTest, RADID, MySliders); TRadSlider->set_float_limits(TRADIUSMIN, TRADIUSMAX); TRadSlider->set_w(250); // good slider width sprintf(radstr, TRADIUSFORMAT, TRadLowHigh[0], TRadLowHigh[1]); TRadLabel = TestGlui->add_statictext_to_panel(ArrowSettings, radstr); printf("After Sliders are initialized, Value of RadLowHigh[0] is %f, RadLowHigh[1] is %f, VecTest[0] is %f, VecTest[1] is %f\n", TRadLowHigh[0], TRadLowHigh[1], VecTest[0], VecTest[1]); */ spinArrowLength = TestGlui->add_spinner_to_panel(ArrowSettings, "Arrow Size", GLUI_SPINNER_FLOAT, &Framework::instance()->ArrowLength); spinArrowLength ->set_float_limits(0.0, 15.0); spinArrowLength ->set_speed(0.1); Framework::instance()->spinVecMin = Framework::instance()->GetVectorMin(); Framework::instance()->spinVecMax = Framework::instance()->GetVectorMax(); spinMinVector = TestGlui->add_spinner_to_panel(ArrowSettings, "Vector Magnitude Min", GLUI_SPINNER_FLOAT, &Framework::instance()->spinVecMin); spinMinVector->set_float_limits(0.0, 1000.0); spinMinVector->set_speed(0.05); spinMaxVector = TestGlui->add_spinner_to_panel(ArrowSettings, "Vector Magnitude Max", GLUI_SPINNER_FLOAT, &Framework::instance()->spinVecMax); spinMaxVector->set_float_limits(0.0, 1000.0); spinMaxVector->set_speed(0.05); /* alphaVector = TestGlui->add_spinner_to_panel(ArrowSettings, "Arrow Alpha", GLUI_SPINNER_FLOAT, &Framework::instance()->vecAlphaVal); alphaVector->set_float_limits(0.0, 1.0); alphaVector->set_speed(0.05); */ //Streamline & Probe Settings: spinNumStreamlines = TestGlui->add_spinner_to_panel(StreamlineSettings, "Cubed Number of Streamlines", GLUI_SPINNER_INT, &Framework::instance()->NumStreamlines, 0, SpinnerCallback); spinNumStreamlines -> set_float_limits(1, 10); spinNumStreamlines -> set_speed(0.1); TestGlui->add_checkbox_to_panel(StreamlineSettings, "Use Probe", &Framework::instance()->useProbe); ProbeX = TestGlui->add_spinner_to_panel(StreamlineSettings, "XProbeValue", GLUI_SPINNER_FLOAT, &Framework::instance()->ProbeXVal); ProbeX->set_float_limits(-1.0, 1.0); ProbeX->set_speed(0.1); ProbeY = TestGlui->add_spinner_to_panel(StreamlineSettings, "YProbeValue", GLUI_SPINNER_FLOAT, &Framework::instance()->ProbeYVal); ProbeY->set_float_limits(-1.0, 1.0); ProbeY->set_speed(0.1); ProbeZ = TestGlui->add_spinner_to_panel(StreamlineSettings, "ZProbeValue", GLUI_SPINNER_FLOAT, &Framework::instance()->ProbeZVal); ProbeZ->set_float_limits(-1.0, 1.0); ProbeZ->set_speed(0.1); //Point Settings: TestGlui->add_checkbox_to_panel(PointsSettings, "Use Jitter", &Framework::instance()->useJitter); //Isosurface Settings: spinNumContours = TestGlui->add_spinner_to_panel(IsosurfaceSettings, "NumContours", GLUI_SPINNER_INT, &Framework::instance()->numContours, 3, SpinnerCallback); spinNumContours->set_int_limits(1, 30); spinNumContours->set_speed(0.5); float tempMin = Framework::instance()->GetVectorMin(); float tempMax = Framework::instance()->GetVectorMax(); printf("IsoMin is %f, IsoMax is %f\n", tempMin, tempMax); spinIsoValue = TestGlui->add_spinner_to_panel(IsosurfaceSettings, "IsoValue", GLUI_SPINNER_FLOAT, &Framework::instance()->IsosurfacesVal, 3, SpinnerCallback); spinIsoValue->set_float_limits(tempMin, tempMax); spinIsoValue->set_speed(0.5); spinIsoResolution = TestGlui->add_spinner_to_panel(IsosurfaceSettings, "IsoResolution", GLUI_SPINNER_INT, &Framework::instance()->IsoResolution, 3, SpinnerCallback); spinIsoResolution->set_int_limits(10, 100); spinIsoResolution->set_speed(0.1); //VectorBlob Settings: VectorBlobTime = TestGlui->add_spinner_to_panel(VectorBlobSettings, "Time Value", GLUI_SPINNER_INT, &Framework::instance()->VectorBlobTimeVal, 2, SpinnerCallback); VectorBlobTime->set_int_limits(0, 100); VectorBlobTime->set_speed(0.5); VectorBlobXLoc = TestGlui->add_spinner_to_panel(VectorBlobSettings, "XVectorBlobLocation", GLUI_SPINNER_FLOAT, &Framework::instance()->VectorBlobXLoc, 1, SpinnerCallback); VectorBlobXLoc->set_float_limits(-1.0, 1.0); VectorBlobXLoc->set_speed(0.2); VectorBlobYLoc = TestGlui->add_spinner_to_panel(VectorBlobSettings, "YVectorBlobLocation", GLUI_SPINNER_FLOAT, &Framework::instance()->VectorBlobYLoc, 1, SpinnerCallback); VectorBlobYLoc->set_float_limits(-1.0, 1.0); VectorBlobYLoc->set_speed(0.2); VectorBlobZLoc = TestGlui->add_spinner_to_panel(VectorBlobSettings, "ZVectorBlobLocation", GLUI_SPINNER_FLOAT, &Framework::instance()->VectorBlobZLoc, 1, SpinnerCallback); VectorBlobZLoc->set_float_limits(-1.0, 1.0); VectorBlobZLoc->set_speed(0.2); VectorBlobXVec = TestGlui->add_spinner_to_panel(VectorBlobSettings, "XVectorBlobVector", GLUI_SPINNER_FLOAT, &Framework::instance()->VectorBlobXVec, 1, SpinnerCallback); VectorBlobXVec->set_float_limits(-1.0, 1.0); VectorBlobXVec->set_speed(0.2); VectorBlobYVec = TestGlui->add_spinner_to_panel(VectorBlobSettings, "YVectorBlobVector", GLUI_SPINNER_FLOAT, &Framework::instance()->VectorBlobYVec, 1, SpinnerCallback); VectorBlobYVec->set_float_limits(-1.0, 1.0); VectorBlobYVec->set_speed(0.2); VectorBlobZVec = TestGlui->add_spinner_to_panel(VectorBlobSettings, "ZVectorBlobVector", GLUI_SPINNER_FLOAT, &Framework::instance()->VectorBlobZVec, 1, SpinnerCallback); VectorBlobZVec->set_float_limits(-1.0, 1.0); VectorBlobZVec->set_speed(0.2); //Cutting Plane Settings: CuttingPlaneXLoc = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "XCuttingPlaneLocation", GLUI_SPINNER_FLOAT, &Framework::instance()->CuttingPlaneXLoc); CuttingPlaneXLoc->set_float_limits(-1.0, 1.0); CuttingPlaneXLoc->set_speed(0.2); CuttingPlaneYLoc = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "YCuttingPlaneLocation", GLUI_SPINNER_FLOAT, &Framework::instance()->CuttingPlaneYLoc); CuttingPlaneYLoc->set_float_limits(-1.0, 1.0); CuttingPlaneYLoc->set_speed(0.2); CuttingPlaneZLoc = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "ZCuttingPlaneLocation", GLUI_SPINNER_FLOAT, &Framework::instance()->CuttingPlaneZLoc); CuttingPlaneZLoc->set_float_limits(-1.0, 1.0); CuttingPlaneZLoc->set_speed(0.2); CuttingPlaneXVec = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "XCuttingPlaneVector", GLUI_SPINNER_FLOAT, &Framework::instance()->CuttingPlaneXVec); CuttingPlaneXVec->set_float_limits(-1.0, 1.0); CuttingPlaneXVec->set_speed(0.2); CuttingPlaneYVec = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "YCuttingPlaneVector", GLUI_SPINNER_FLOAT, &Framework::instance()->CuttingPlaneYVec); CuttingPlaneYVec->set_float_limits(-1.0, 1.0); CuttingPlaneYVec->set_speed(0.2); CuttingPlaneZVec = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "ZCuttingPlaneVector", GLUI_SPINNER_FLOAT, &Framework::instance()->CuttingPlaneZVec); CuttingPlaneZVec->set_float_limits(-1.0, 1.0); CuttingPlaneZVec->set_speed(0.2); TestGlui->add_checkbox_to_panel(CuttingPlaneSettings, "Use Contour", &Framework::instance()->ContourOn,0, CheckboxCallback); TestGlui ->add_checkbox_to_panel(CuttingPlaneSettings, "Use MineCraft Setting", &Framework::instance()->MineCraftOn, 0, CheckboxCallback); Tolerence = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "Tolerence", GLUI_SPINNER_FLOAT, &Framework::instance()->Tolerence); Tolerence->set_float_limits(0., 5.0); Tolerence->set_speed(0.04); ContDist = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "Distance", GLUI_SPINNER_FLOAT, &Framework::instance()->ContDist); ContDist->set_float_limits(0., 5.0); ContDist->set_speed(0.04); //animation items spinNumPoints = TestGlui->add_spinner_to_panel(AnimationSettings, "Animation NumPoints", GLUI_SPINNER_INT, &Framework::instance()->NumPoints); spinNumPoints->set_int_limits(5, 1000); spinNumPoints->set_speed(0.5); TestGlui->add_checkbox_to_panel(AnimationSettings, "Color As Velocity", &Framework::instance()->colorAsVelocity); TestGlui->add_checkbox_to_panel(AnimationSettings, "TracePath", &Framework::instance()->traceDotPath);//for turning off and on trace path. dotPointColorSpinnerR = TestGlui->add_spinner_to_panel(AnimationSettings, "Dot Time Interval", GLUI_SPINNER_FLOAT, &Framework::instance()->timestep); dotPointColorSpinnerR->set_float_limits(0.0, 1.0); dotPointColorSpinnerR->set_speed(0.05); dotPointColorSpinnerG = TestGlui->add_spinner_to_panel(AnimationSettings, "Dot Sample Length", GLUI_SPINNER_FLOAT, &Framework::instance()->dotPointColorG); dotPointColorSpinnerG->set_float_limits(0.0, 100.0); dotPointColorSpinnerG->set_speed(1); //dotPointColorSpinnerB = TestGlui->add_spinner_to_panel(AnimationSettings, "Dot Color B", GLUI_SPINNER_FLOAT, &Framework::instance()->dotPointColorB); //dotPointColorSpinnerB->set_float_limits(0.0, 1.0); //dotPointColorSpinnerB->set_speed(0.05); //Final Setup for Glui - making it the main window TestGlui->set_main_gfx_window(Framework::instance()->MainWindow); // set the graphics window's idle function if needed: GLUI_Master.set_glutIdleFunc(NULL); }
int main(int argc, char** argv) { using namespace TestMain; testCount = 0; while (g_testEntries[testCount].createFcn != NULL) { ++testCount; } testIndex = b2Clamp(testIndex, 0, testCount-1); testSelection = testIndex; entry = g_testEntries + testIndex; if (entry && entry->createFcn) { test = entry->createFcn(); testSelection = testIndex; testIndex = -1; } glutInit(&argc, argv); glutInitContextVersion(2, 0); glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE); glutInitWindowSize(width, height); char title[32]; sprintf(title, "Box2D Version %d.%d.%d", b2_version.major, b2_version.minor, b2_version.revision); mainWindow = glutCreateWindow(title); //glutSetOption (GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); glutDisplayFunc(SimulationLoop); #if ENABLE_GLUI GLUI_Master.set_glutReshapeFunc(Resize); GLUI_Master.set_glutKeyboardFunc(Keyboard); GLUI_Master.set_glutSpecialFunc(KeyboardSpecial); GLUI_Master.set_glutMouseFunc(Mouse); #else { glutReshapeFunc(Resize); glutKeyboardFunc(Keyboard); glutSpecialUpFunc(KeyboardSpecial); glutMouseFunc(Mouse); } #endif // ENABLE_GLUI #ifdef FREEGLUT glutMouseWheelFunc(MouseWheel); #endif glutMotionFunc(MouseMotion); glutKeyboardUpFunc(KeyboardUp); #if ENABLE_GLUI glui = GLUI_Master.create_glui_subwindow( mainWindow, GLUI_SUBWINDOW_RIGHT ); glui->add_statictext("Tests"); GLUI_Listbox* testList = glui->add_listbox("", &testSelection); glui->add_separator(); GLUI_Spinner* velocityIterationSpinner = glui->add_spinner("Vel Iters", GLUI_SPINNER_INT, &settings.velocityIterations); velocityIterationSpinner->set_int_limits(1, 500); GLUI_Spinner* positionIterationSpinner = glui->add_spinner("Pos Iters", GLUI_SPINNER_INT, &settings.positionIterations); positionIterationSpinner->set_int_limits(0, 100); GLUI_Spinner* particleIterationSpinner = glui->add_spinner("Pcl Iters", GLUI_SPINNER_INT, &settings.particleIterations); particleIterationSpinner->set_int_limits(1, 100); GLUI_Spinner* hertzSpinner = glui->add_spinner("Hertz", GLUI_SPINNER_FLOAT, &settingsHz); hertzSpinner->set_float_limits(5.0f, 200.0f); glui->add_checkbox("Sleep", &settings.enableSleep); glui->add_checkbox("Warm Starting", &settings.enableWarmStarting); glui->add_checkbox("Time of Impact", &settings.enableContinuous); glui->add_checkbox("Sub-Stepping", &settings.enableSubStepping); glui->add_checkbox("Strict Particle/Body Contacts", &settings.strictContacts); //glui->add_separator(); GLUI_Panel* drawPanel = glui->add_panel("Draw"); glui->add_checkbox_to_panel(drawPanel, "Shapes", &settings.drawShapes); glui->add_checkbox_to_panel(drawPanel, "Particles", &settings.drawParticles); glui->add_checkbox_to_panel(drawPanel, "Joints", &settings.drawJoints); glui->add_checkbox_to_panel(drawPanel, "AABBs", &settings.drawAABBs); glui->add_checkbox_to_panel(drawPanel, "Contact Points", &settings.drawContactPoints); glui->add_checkbox_to_panel(drawPanel, "Contact Normals", &settings.drawContactNormals); glui->add_checkbox_to_panel(drawPanel, "Contact Impulses", &settings.drawContactImpulse); glui->add_checkbox_to_panel(drawPanel, "Friction Impulses", &settings.drawFrictionImpulse); glui->add_checkbox_to_panel(drawPanel, "Center of Masses", &settings.drawCOMs); glui->add_checkbox_to_panel(drawPanel, "Statistics", &settings.drawStats); glui->add_checkbox_to_panel(drawPanel, "Profile", &settings.drawProfile); int32 testCount = 0; TestEntry* e = g_testEntries; while (e->createFcn) { testList->add_item(testCount, e->name); ++testCount; ++e; } glui->add_button("Pause", 0, Pause); glui->add_button("Single Step", 0, SingleStep); glui->add_button("Restart", 0, Restart); glui->add_button("Quit", 0,(GLUI_Update_CB)Exit); glui->set_main_gfx_window( mainWindow ); #endif // ENABLE_GLUI // Configure the fullscreen UI's viewport parameters. fullscreenUI.SetViewParameters(&settings.viewCenter, &extents); // Use a timer to control the frame rate. glutTimerFunc(framePeriod, Timer, 0); glutMainLoop(); return 0; }
int main(int argc, char** argv) { testCount = 0; while (g_testEntries[testCount].createFcn != NULL) { ++testCount; } testIndex = b2Clamp(testIndex, 0, testCount-1); testSelection = testIndex; entry = g_testEntries + testIndex; test = entry->createFcn(); glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE); glutInitWindowSize(width, height); char title[32]; sprintf(title, "Box2D Version %d.%d.%d", b2_version.major, b2_version.minor, b2_version.revision); mainWindow = glutCreateWindow(title); //glutSetOption (GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); glutDisplayFunc(SimulationLoop); /* int theConnection=0; theConnection=setup_rlglue_network(); runEnvironmentEventLoop(theConnection);*/ GLUI_Master.set_glutReshapeFunc(Resize); GLUI_Master.set_glutKeyboardFunc(Keyboard); GLUI_Master.set_glutSpecialFunc(KeyboardSpecial); GLUI_Master.set_glutMouseFunc(Mouse); #ifdef FREEGLUT glutMouseWheelFunc(MouseWheel); #endif glutMotionFunc(MouseMotion); glui = GLUI_Master.create_glui_subwindow( mainWindow, GLUI_SUBWINDOW_RIGHT ); glui->add_statictext("Tests"); GLUI_Listbox* testList = glui->add_listbox("", &testSelection); glui->add_separator(); GLUI_Spinner* velocityIterationSpinner = glui->add_spinner("Vel Iters", GLUI_SPINNER_INT, &settings.velocityIterations); velocityIterationSpinner->set_int_limits(1, 500); GLUI_Spinner* positionIterationSpinner = glui->add_spinner("Pos Iters", GLUI_SPINNER_INT, &settings.positionIterations); positionIterationSpinner->set_int_limits(0, 100); GLUI_Spinner* hertzSpinner = glui->add_spinner("Hertz", GLUI_SPINNER_FLOAT, &settingsHz); hertzSpinner->set_float_limits(5.0f, 200.0f); glui->add_checkbox("Warm Starting", &settings.enableWarmStarting); glui->add_checkbox("Time of Impact", &settings.enableContinuous); //glui->add_separator(); GLUI_Panel* drawPanel = glui->add_panel("Draw"); glui->add_checkbox_to_panel(drawPanel, "Shapes", &settings.drawShapes); glui->add_checkbox_to_panel(drawPanel, "Joints", &settings.drawJoints); glui->add_checkbox_to_panel(drawPanel, "AABBs", &settings.drawAABBs); glui->add_checkbox_to_panel(drawPanel, "Pairs", &settings.drawPairs); glui->add_checkbox_to_panel(drawPanel, "Contact Points", &settings.drawContactPoints); glui->add_checkbox_to_panel(drawPanel, "Contact Normals", &settings.drawContactNormals); glui->add_checkbox_to_panel(drawPanel, "Contact Forces", &settings.drawContactForces); glui->add_checkbox_to_panel(drawPanel, "Friction Forces", &settings.drawFrictionForces); glui->add_checkbox_to_panel(drawPanel, "Center of Masses", &settings.drawCOMs); glui->add_checkbox_to_panel(drawPanel, "Statistics", &settings.drawStats); int32 testCount = 0; TestEntry* e = g_testEntries; while (e->createFcn) { testList->add_item(testCount, e->name); ++testCount; ++e; } glui->add_button("Pause", 0, Pause); glui->add_button("Single Step", 0, SingleStep); glui->add_button("Restart", 0, Restart); glui->add_button("Quit", 0,(GLUI_Update_CB)exit); glui->set_main_gfx_window( mainWindow ); // Use a timer to control the frame rate. glutTimerFunc(framePeriod, Timer, 0); //////////////////////////////////////////////////////////////////////////////////////////// /*const char *task_spec; printf("\nThis is a RL Test program(Start)\n"); task_spec = RL_init(); printf("\nTASK SPEC : %s\n",task_spec); printf("Starting offline demo\n----------------------------\nWill alternate learning for 25 episodes, then freeze policy and evaluate for 10 episodes.\n\n"); printf("After Episode\tMean Return\tStandard Deviation\n-------------------------------------------------------------------------\n"); oa = RL_start(); RL_agent_message("load_policy results.dat"); RL_agent_message("freeze learning");*/ const char* task_spec; task_spec = env_init(); agent_init(task_spec); //////////////////////////////////////////////////////////////////////////////////////////// /* agent_message("load_policy results.dat"); agent_message("freeze learning");*/ glutMainLoop(); return 0; }